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Showing content with the highest reputation on 06/20/2022 in all areas

  1. 1 point

    Version 1.0.1

    165 downloads

    ======================================================== KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS ======================================================== Dark Hope and Jorak Uln's IGM HD Endar Spire Textures Recolored for TSL's The Harbinger 1.0.1 ================================= Author: ConansHair Contact: PM me on DeadlyStream For: TSL Date:06/09/22 - 1.0.0 08/01/22 - 1.0.1 ================================= DESCRIPTION: Sometime around the year 2016 I believe, Dark Hope released IGM for K1, with incredible HD textures for just about every environment. (For more info on IGM, please contact https://deadlystream.com/profile/16561-dark-hope/.) Sometime afterward, Sith Holocron recolored the IGM Endar Spire textures for use with TSL, and the results were amazing! So, with kind and gracious permission from Dark Hope, Jorak Uln, and Sith Holocron, I present to you: Dark Hope and Jorak Uln's IGM HD Endar Spire Textures Recolored for TSL's The Harbinger! What this Mod does: Updates TSL's The Harbinger's interior to HD textures in the same green/teal color scheme as the vanilla interior, with amazing results, that simple...Haha!! I have also included new Loadscreens showcasing the new interior, as an option, for those who wish to do so... Mods used in the making of the screenshots (These Mods were used in the making of the BEFORE screenshots, as well.) https://deadlystream.com/files/file/2028-harbinger-bridge-repairs/ https://deadlystream.com/files/file/1374-harbinger-hull-fixes/ https://deadlystream.com/files/file/949-tsl-backdrop-improvements/ https://deadlystream.com/forum/files/file/321-improved-peragus-asteroid-fields/ https://deadlystream.com/forum/files/file/361-replacement-peragus-ii-artwork-by-trench/ ___________________________________________________________ COMPATIBILITY: WILL NOT BE compatible with any other Mods that alter The Harbinger's interior...Should be compatible with almost everything else. Optional Loadscreens: It is HIGHLY RECOMMENDED that you download and install Sith Holocron's https://deadlystream.com/files/file/1255-replacement-loading-screens-for-kotor2-original-pack-with-or-without-tslrcm-part-1/ (All 3 Parts) BEFORE installing the Optional Loadscreens, as you can expect full compatibility with said Mod...I attempted to recreate these TO THE BEST OF MY ABILITY... ___________________________________________________________ INSTALLATION: Extract the zip file somewhere on your PC, and simply copy/paste (overwrite, if prompted) the contents of the "For Override" folder to your TSL Override directory. For additional instructions, see below:(BUGS:) Optional Loadscreens: Simply copy/paste (overwrite, if prompted) the contents of the "Optional Loadscreens" folder to your TSL Override directory. ___________________________________________________________ UNINSTALL: Simply remove the files from your TSL Override directory. ___________________________________________________________ BUGS: This Mod's files are in the TGA/TXI file format...If REPLACING any other texture overhaul Mods that are in the TPC file format, WITH THIS MOD, be sure to open your TSL Override directory and remove any duplicate TPC files, as TGA's and TPC's with duplicate filenames WILL NOT WORK in-game! ___________________________________________________________ CREDITS: ALL Credit for Original Textures goes to Dark Hope and Jorak Uln. This Mod would have not been possible without IGM, so primary credit resides with them. Credit for any Recolors goes to Sith Holocron. Again, this Mod would not have been possible without him, as I was unaware of the IGM before this. Any further color adjustments, touch-ups, and/or alpha adjustments by ConansHair. TXI's verified and game tested by ConansHair. Loadscreens made by ConansHair, using ndix UR's TSL Loadscreen Templates, and also using Sith Holocron's TSL Replacement Loadscreens as guides. ___________________________________________________________ THANKS: Dark Hope: Many thanks for the kind permission to release this Mod, and for being the inspiration for so many of us...Thank You!! Jorak Uln: Many thanks for the kind permission to include original textures with this Mod...Thank You!! Sith Holocron: Many thanks for the original recolors, for proofreading this ReadMe file, and for the kick in the pants and polite urging of me to release this as my first mod. Thank You!! Also, many thanks for patiently answering the million questions I had whilst getting this Mod ready for initial upload!! Thank You!! ndix UR: Many thanks for the TSL Loadscreen Templates! Fred Tetra: Many thanks for KotOR Tool! Many thanks to the Modders whose Mods were used in the making of this Mod's screenshots! Also, I want to thank all the Modders out there whose work I've consistently studied and learned from. ___________________________________________________________ LEGAL: THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK. NEITHER THE AFOREMENTIONED COMPANIES NOR THE AUTHOR ARE RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THESE FILES. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date, but I don't wish others to do so. Usage in other mods must be requested AND approved by a consensus of myself, Jorak Uln, Sith Holocron, and Dark Hope, before your use.
  2. 1 point

    Version 1.0.0

    1,806 downloads

    This mod adds the head model of the Jedi Knight companion Kira Carsen from The Old Republic MMO, ported to K1 as a selectable player head for female characters. TOR uses the same base head mesh for Kira and Meetra Surik, so this was basically a two-for-one deal, given that the most difficult element is reskinning the face. N.B. Some screenshots feature @ndix UR's KOTOR High Resolution Menus A few notes: While aligned as closely as possible, the neckline probably won't match perfectly. Expect some visible gaps on body models that don't hide the join. The TOR head models use separate textures for the face, eyes, and hair. In order to allow for DS transitions, these had to be merged together (and the UVs adjusted to match). The eyes are the big loser in this. They went from having their own dedicated 256x256 texture to being shrunk down to a corner where they could be squeezed in. An additional consequence of the texture merge is no normal maps, due to the hair requiring alpha masking. TOR heavily relies on tint mapping textures for variation - skin tone, hair colour, eye colour, etc. Unfortunately, while the tint colours are available in the material files, the specifics of their shaders are currently unknown to me, so the best I can do is experiment with various blend modes to approximate the look. It may require some further experimentation and kludging. Not even having specularity, much less the advanced (by comparison) graphical features of TOR, expect textures to look pretty flat by comparison to the originals. KOTOR has a maximum bone limit per mesh of 16. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations though. The hair meshes are currently completely rigid. Possibly I may add a danglymesh version in a future update. Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look. In an act of ultimate laziness, the mod currently uses all the same portraits as the TSL mod. I might eventually update them to make them more K1-like. Acknowledgements: Original models and textures ported from The Old Republic MMO Thanks to @bead-v for KOTORMax and MDLEdit Thanks to @ndix UR for TGA2TPC Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script
  3. 1 point
    Me trying to remember Blender commands! Honestly, the most difficult part is deciding what to do. The base is very bland I agree, I've been thinking about baking some things in there as well.
  4. 1 point
  5. 1 point
    thanks for the answer and the great mod
  6. 1 point

    Version 1.0.0

    58 downloads

    Description This mod gives you the robes of Darth Sex the M;an)d'a(lo+r. They are not in game, you will have to cheat them in by using the cheat console. The code is "a_robe_55" without the quotes. The Fabulous Robe of Darth Sex The M;an)d'a(lo+r is a robe that has been coveted for millennia by the Mandalorians as the pinnacle of their cultural achievement. Darth Sex was the only Mandalorian ever to become a Sith, leading the Sith in the brief but devastating war on the planet Restraint, in the Sense-sphere. Defense Bonus 5, Strength Bonus 10 Dexterity Bonus 10 Constitution Bonus 10 Intelligence Bonus 10 Wisdom Bonus 10 Charisma Bonus 10 On Hit Instant Death DC 100 Bonus feats: Advanced Jedi Defense Advanced Guard Stance Two-Weapon Fighting Armor Proficiency: Heavy Armor Proficiency: Light Armor Proficiency: Medium Caution Critical Strike Improved Two-Weapon Fighting Empathy Flurry Gear Head Conditioning Implants I Implants II Implants III Improved Power Attack Improved Power Blast Improved Critical Strike Improved Sniper Shot Improved Conditioning Master Conditioning Master Jedi Defense Master Guard Stance Master Rapid Shot Perceptive Weapon Specialization: Blaster Pistol Weapon Specialization: Blaster Rifle Weapon Specialization: Grenade Weapon Specialization: Heavy Weapons Weapon Specialization: Lightsaber Weapon Specialization: Melee Weapons Weapon Specialization: Simple Weapon Master Flurry Sneak Attack X Master Critical Strike Installation Put all the files in your Override folder Uninstallation Take them out again.
  7. 1 point
    Video This recording contains every voiceover from Star Wars: Knights of the Old Republic II - The Sith Lords that is not referenced in any dialogue file anywhere in the game. This is not a comprehensive representation of the game's cut content. Some lines of dialogue were never recorded, while others are referenced in dialogue files but inaccessible through normal gameplay. This is also not representative of what content has or has not been restored or could or could not be restored. Some of these lines have already been restored by The Sith Lords Restored Content Mod and other mods. Some of these lines exist in isolation, and it would be difficult to restore them without the availability of other assets. Some of these lines were from the E3 demo or recorded for testing purposes and intentionally unused. Finally, there are some edge cases with lines relating to content which is already in use in the game. Many are alternate takes of existing lines, and some were phrased slightly differently. What it is, however, is everything that would otherwise be impossible to find without scavenging through all the voiceover files. There are some interesting finds here. List unreferenced_vo_k2.txt
  8. 0 points

    Version 1.0.0

    1,510 downloads

    ============================================= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION ============================================= AUTHOR: Marius Fett NAME: Revan’s Jedi Lightsaber DESCRIPTION: This mod adds a unique lightsaber to the game based on the one Revan created in canon after re-joining the Jedi. The lightsaber has a purple blade in its most famous form and so that is how I have made it for this mod. You can obtain the crystal for this lightsaber in game by taking it from the new crystal formation in the Dantooine Crystal Cave. NOTE: I went with module injection rather than scripting to make the changes to the Crystal Cave to help compatibility with K1RP and the Community Patch. Neither of these mods should have their function negatively affected by this one. INSTALLATION INSTRUCTIONS: Run Install Revan’s Jedi Lightsaber.exe to install the mod. PERMISSIONS: This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author.