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Showing content with the highest reputation on 05/04/2021 in all areas

  1. 2 points
    The 4th will be with you. Always.
  2. 1 point
  3. 1 point
    Expanded Galaxy Project 1.0.7 Update ( Project & Patches available on ModDB, NexusMods & Discord ) Demo Available on DeadlyStream. https://deadlystream.com/files/file/1717-expanded-galaxy-demo/ Currently that I know of RoR, K1 & K2 can now all be played through in full under the same installation using the templates I provide to swap between them. ( I haven't tested the RoR demo in a little while now but it should still all work fine, I have tested K1 in full multiple times throughout the course of working on 1.0.6 & 1.0.7 as well as have tested K2 up to leaving Telos Academy and tested the latter half of the game multiple times before ) I also have a template that works and allows you to install TJM at the same time as well, but I am awaiting permission to release it. It is also now possible to use the RoR heads in K1 & K2, by installing the Expanded Galaxy Project ( you don't have to install the port, but the templates will be required to swap between K1, K2 or RoR. To do this simply install Expanded Galaxy Project for K2, then install RoR on top of that, then use the template from the Port to swap back to K2 ( K2E Install Template ) Then copy appearance.2da, heads.2da and portraits.2da from the RoR template or install over to the override folder. https://drive.google.com/file/d/1K3RvDkG5n_8Dp66Gd3KX5FYlitwKmbZy/view?usp=sharing The above template allows you to swap back to playing RoR. Hopefully this makes sense to people and is a valid enough excuse to bump my own topic. The overall goal of the project once again is to improve both games as much as physically possible within the limitations of the original engine. Random Desktop Backrounds! Thanks to everybody that has helped the project so far and continues to do so, though it is still just me working on the project for the best part I continue to see new and interesting releases every day as well as receive useful / helpful advice from many, now with the majority of the issues out of the way I can finally begin building on the first game as much as possible and importing variables over from savedata that will allow for changes to be made to the second game using the save importer by lachjames which can easily be modified to import other variables. It is my hope to have the overall outlook of each planet in the first game reflect the initial outlook of each planet in the second game. As well as have a strong story revolving around the main character / companions and another simple galaxy crawl and search for this or that. In the case of K2 that will be the Padawans to the Masters that were on Katarr during the devastation of the Jedi, or something along those lines. For K1 that will be something surrounding getting in contact with the Council for better or for worse to discuss what happened to you. For now the RoR heads / species is optional and do not have specific stat boosts in K1 or K2. Thanks for reading and keeping up with the project. This is a short trailer for the KotOR Port a part of the Expanded Galaxy Project, made for me by CatDaddy407, so a big thanks to them for that! I thought I would drop a link to the video here for people to see, though it doesn't show anything special it does highlight the state of the project quite well. Note : The port is currently not available on DeadlyStream and is only available on ModDB or NexusMods. Note : The port is an add-on for the Expanded Galaxy Project. UPDATE : Brotherhood Of Shadow : Solomons Revenge Preview Upcoming Port Patch Notes ( Dialogs Fixed, Missing Scripts Decompiled & Recompiled + Animations Fixed & More ) Construction Complete! The Expanded Galaxy Project or at least it's foundations are finally! no longer under construction... This means a lot of things. It has also come to my attention that many people think Shadow should be voiced due to being such a main character. Which means I might be starting to look for voice actors to help with the project. ( Primarily to voice Shadow and replace Voiceover from Brotherhood Of Shadow : Solomons Revenge ) As well as Writers, Modders, Modellers, Texture Artists and Testers. From here on out I am looking to write a story or set of stories that tie both games together. As well as continuing to enhance what already exists in both games as much as possible. And beginning to focus on implementing new content and merging content from all three parts of the project in order to allow for greater freedom in future mods. I will also be releasing all of the source from both projects or rather I will continue to package the .nss scripts with each and every module as well as the Override folder until the project is much more complete which means people can use all of it to learn from and use to make mods for the game. If and where possible I will write more tutorials and continue to document whatever I work on for the project to the best of my ability. Thor110 Quick Update : I have fixed the broken walls of Sleheyron and Manaan! Kashyyyk's broken level was fixed some time ago. The only level that remains broken isn't even a part of the Port project, which is Taris from Brotherhood. In which you get to play a random Twi'lek Jedi Captain of the Republic instead of a main character of BoSSR because I have not ported all of the characters yet. UPDATE : I have finally got the Sleheyron Arena's working, I don't know why I stopped trying before must have been busy with other levels. Awesome to finally run around these arena's myself too!
  4. 1 point
    I updated my KotOR Modding Tutorial series to cover some Blender basics. Should get into Blender more myself but really haven't had the time, these took but a few minutes and probably won't help anyone but they are there anyway. I believe the same or better in guidance is already available on the kotorblender download page.
  5. 1 point
    For me the Yavin IV didn't work. Or at least it caused the same missing texture issues already on the character creation screen. So I didn't try playing it further. Not sure why it would work for you but not for me... weird
  6. 1 point
    Thank You, it is quite ambitious and may take years to complete. The new storyline / quests will all be optional. Entirely new main and side quests for the K1 planets set in the K2 era. Though I have been slacking a little bit recently ( taking a break ) I will be back to working on both Expanded Galaxy Projects soon, the Port is very nearly done and will require an Expanded Galaxy all of it's own to introduce the K2 planets into K1 in K2s engine. I am almost always on the Discord if anyone wants to get involved, ask me questions, offer suggestions, test or anything else etc https://discord.gg/g9cnEvr Thor110 Update : Check the first post in this topic or the Discord for more information and links to 0.9.4 & the 0.9.5 patch! ( Up to 0.9.8 patches available and a standalone release on the Discord sever for the project ) Extra : YouTube Video below with a lengthy description of the state of the port part of the project! I have also finally been working on the main project again! Install Instructions for the project in the video below. ( Inside the spoiler box )
  7. 1 point
    Very ambitious project and impressive results so far, @Thor110! I’m curious how K2 Expanded Galaxy are going to handle the planets from K1? Will visiting these planets be mandatory or optional? About quests/side quests for K1 planets: Are you planning on creating entirely new side quests or reusing the majority of the side quests from K1?
  8. 1 point
    Could use the Sewers as the lower levels of Coruscant and just rename the Rakghouls Cthon https://starwars.fandom.com/wiki/Cthon/Legends
  9. 1 point
    I briefly checked out some of the new changes and it's amazing to see the galaxy map filled out like it is. In my brief investigation, I found a few, probably known, issues. Alpha channels on the Rakatan planet seem to be missing, giving a lot of things a transparent look. (Elder base exterior, and the crashed Republic ship, for example) The elder's base outer area (where the electric fence is in 1) seems to be missing an exit. Once you're there, you are stuck. The swoop bike guy (yes, it is one of those things that very much interests me lol) on Tatooine seems to now just be a clone of the Telos swoop bike guy (dialogue wise, appearance wise he's still the roodian). When you take him up on his offer of swoop racing he takes to the Telos track and once that's complete, you return to the Telos Entertainment Cantina. Sleyheyron works exactly as your post describes. Still impressive to see it ported over and all that. Awesome work as always though.
  10. 0 points
    Nexus Mods and Vortex use a totally different game structure (Basically anything Bethesda built), so you'll still be downloading them manually. I don't even know if Vortex can run Kotor nor would I advise trying, since it uses a totally different engine and loading process. If you downloaded 7Zip and installed it, you should be able to Right-Click the zipped file (Rar or Zip, it doesn't matter) and then "Extract here". You could also use "Extract to [name of the file]" which will create a new folder for the download to be in, but it isn't strictly necessary. (Your folders will look pretty messy though) Please note that TSLPatcher is not designed nor is it advisable to run it from inside of a zipped folder. You will want to extract it before continuing past this step. TSLPatcher is a utility that runs like any other EXE; you double click it and follow the on-screen instructions and then select the folder your game is installed in. This varies, but for me it is installed in my C : Drive under Lucas Games and then "SWKOTOR2". Bear in mind that TSLPatcher changes the main files inside of the Modules folder and other main files, so it's always good to use the Backup folder created beside the TSLPatchData folder if anything goes wrong. For "loose" files such as textures and some UTCs (Always follow the instructions on the Readme to prevent installing things in the wrong place), you can extract the files and then move them to your Override folder which is basically a special folder that overwrites the game files with whatever is in it. There are also some mods that require you to move the files to other locations like "StreamMusic" or "Movies", but they are generally rare and as long as you follow the instructions in the Readme, you should be fine. If you have any issues, then we will see if we can figure them out.
  11. 0 points
    I mean you can always look up how to uncompress a rar file. I’m sorry you feel you have bad experience with modders but honestly you need to do a bit of research on your own to mod games, that is just how it is. However see the link below, it explains how to extract files using 7zip. These are rar extension archives so you will have to uncompress them with a file program like 7zip to even be able to open them. See link for how to extract; https://7ziphelp.com/how-to-use-7-zip
  12. 0 points
    Alright they were uploaded as .rar files a type of compression format. Sounds like you need to download 7zip. You can find that here: https://www.7-zip.org/ Also no need to be snippy, its gonna be fine.
  13. 0 points
    You may want to clear your cache or go into incognito mode. I just tried download both of the mods you said aren’t working and was able to download them just fine.