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Showing content with the highest reputation on 09/17/2019 in all areas

  1. 1 point

    Version 4.2

    7,674 downloads

    I've never liked the KotOR Mandalorians. I wished them to look like Jango and Boba Fett. I mean, I wished them to have Fett-style armors and helmets. So, I've tried to make such mod. It is not perfect, but I hope you'll like it. It will change the appearance of all Mandalorians in the game, including Mandalore (he transformed into Jango). Features: - Changed appearance of ALL Mandalorians in game. Now they use completely new armors and helmets, which are made in style of Jango and Boba Fett. - Mandalore transformed into Jango Fett. Available two versions of his armor - with jetpack and without it. You may use any, because now you can unequip his armor (and see Canderous). - Bralor transformed into Boba Fett. I've also made him more dangerous opponent in the Battle Circle (since you may use anything when you fight him he was too easy to beat. And they call him a champion?!) - Kelborn now have unique armor. - New Mandalorian armors for your PC and party members. At this point, they are available for male characters only. - Mandalore comes equipped with 2 Westar Blaster pistols and special Mandalorian flamethrower. For those of you who like Boba I also provided EE-3 Blaster rifle. All this items are quite powerfull, but IMO that will not break game's balance ('cause ranged weapons are NOT effective in TSL). Credits: - NeoMarz1 - for creating awesome Mandalorian model for Jedi Academy. I've used this model in this version of MOD. - Don Kain - I've used some texture parts (symbol on Kelborn's armor) from his JA mandalorian skinpack. - Creator of original textures for Westar blaster pistol (sorry, I don't know your name) - Orsan - I used&altered 2 textures he made for KotOR1 (Boba and Jango armors on the upgrade screen). - Lit Ridl - for allowing me to modify his flamethrower script. Permissions: Under NO CIRCUMSTANCES ANY OF MY MODS TO BE UPLOADED TO STEAM WORKSHOP. Anything else - be my guest, use like you want, just give credit to me.
  2. 1 point

    33,512 downloads

    Thorium charge mod. Author: Darth Gil If you don't want to search for a thorium charge to blow up the mandalorian cache door on Dxun then this mod for you! It adds a thorium charge to the mandalorian corpse near the cache door. Installation: extract all files in the archive (except readme, of course) to Override.
  3. 1 point

    Version 2.0

    20,841 downloads

    This is a restoration of the original Handmaiden sister appearance. In the original release of the game, the Handmaiden and her sisters all look alike, even even though they comment on her difference in appearance. The developers actually made a unique head for the sisters, but it was left out of the final release of the game. I took that head and merged with the body model used for the Handmaiden sisters in the game, thus restoring their intended appearance.
  4. 1 point

    Version 1.0.0

    1,074 downloads

    This small modification allows Visas Marr to wear the Jedi's robes, that is, the Jedi's robes will now be fully displayed on it. I really did not like that the original Jedi robes (for example, Jedi robes and Jedi Knight robes) do not show up on Visas. It also made the original Visas clothes unhealthy. Now, this model can be seen only if you wear ordinary clothes. I strongly recommend using it with TSL Improved Party Outfits - this will also give the original robe Visas more uniqueness.
  5. 1 point

    Version 1.0

    26,856 downloads

    so here is the HD visas part of my ongoing texture project series, I desired to maintain the vanilla "look", but with much higher quality textures, I feel I have sufficiently achieved this, (i took a little liberty on the dark side transitions, but they are definitely not "movie style") the usual disclaimers apply, and of course you don't need my permission to reuse this, as long as it's not for profit.
  6. 1 point

    7,155 downloads

    This is New Mandalorian Banner Fix, made by Akven version 3 It replaces Star Forge logo on the Mandalorian banners with Mandalorian logos It is created totally from blank page, not using any of the previous fix materials Feel free to use it or include in any mod or patch - I grant all the permissions to use and change this mod as you prefer Update: There are three versions of the fix - the logo replaced with Mandalorian logo, with Neo Crusaders logo or with Clan Ordo logo Neo Crusaders logo makes the most sence, other two logos made just for variety. Installation: Copy all files from one of the folders with logos (chose one) to Override folder in KoToR2 installation. Source photoshop *.PSD included P.S. Sorry for my english, russian user
  7. 1 point

    Version 2.0

    2,990 downloads

    Have you ever wondered why for something as important as the Exile’s trial, only 5 members of the Jedi Council are present? Well, you no longer have to. This mod adds 7 additional Jedi to the trial scene in order to get a full council. These Jedi are master Vandar from K1, Vima Sunrider from the Tales of the Jedi comics, two Twi’lek, a Devaronian, a Duros and a Wookie. What's new in v2.0: - Replaced generic human Jedi with Vima Sunrider and a Duros - Vima sunrider has a custom robe (thanks to DarthParametric) - Choose between K1 and TSL style robes for all Council members (except for those with unique robes) - The 7 added Council members are now mentioned in the post-trial scene on the Ebon Hawk Installation: Run TSLPatcher.exe and choose your version. IMPORTANT: You have two choices: The type of robe the Council members should wear and a technical choice necessary for compability: Check if you have holorec.dlg in your Override and choose the proper installation method. TSLPatcher should find your TSL installation automatically. If it doesn't and you have to select it manually, choose the folder that includes swkotor.exe. Do NOT delete the backup folder that is created during the installation, you'll need it if you ever want to uninstall this mod. For modders: I included the source script in the download in case you're interested. Ignore them if you only want to install and play the mod. Uninstallation: Delete all files from the tslpatchdata folder of this mod that you can find in your Override (depending on your choice of installation this might not be all of them). Then find the backup of 950COR.mod created during the installation of this mod (it is located in the backup folder that was created in the folder where you ran TSLPatcher.exe) and copy it into the Modules folder of your TSL installation, replacing the one already there. Also copy appearance.2da, heads.2da and if available holorec.dlg from the same folder into your Override folder. Note however, that this might screw up other mods that modified the same file and were installed afterwards! Compabilitiy: Thanks to TSLPatcher this mod should be compatible with pretty most other mods. I recommend to install this mod as late as possible to ensure compability. Notable exceptions for compability are mods that edit Vandar's model (texture mods are fine) and for the K1 style robes mods that add new texture variations of the Council Robes as well as mods that edit the .utc's of the vanilla Council members. The latter includes NPCOverhaul, so either install my mod after NPCOverhaul to overwrite its changes or skip NPCOverhaul's changes to 950COR. Credits: Mod by Kexikus Vima robe model and head texture by DarthParametric Duros head model by JCarter426 TSL Patcher by stoffe THIS MOD IS NOT SUPPORTED BY LUCASARTS OR OBSIDIAN. USE THIS FILE AT YOUR OWN RISK. NEITHER THE AUTHOR OF THIS MOD NOR THE COMPANIES MENTIONED ABOVE ARE RESPONSIBLE FOR ANY DAMAGE TO YOUR COMPUTER WHEN USING THIS FILE.
  8. 1 point

    Version v1.2

    3,502 downloads

    READ THIS OR ELSE|V||V| You must have TSLRCM 1.8.4 installed BEFORE this mod! You also should use a save from before you go to Nar Shaddaa. READ THIS OR ELSE|ヘ||ヘ| ======================================================== A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION ======================================================== G0-T0 Overhaul V1.2 Author: Darth Sapiens (dr.nordgren@ymail.com) Name: G0T0 Overhaul 1. Description: ---------- This mod does what it says - overhauls G0-T0 to be more interesting, adding melee capabilities and a brand new model. This mod also includes a few new items, creatable at the workbench (with a high enough repair skill) and also they come with g0-t0. Hopefully this mod is balanced (it's my first mod, so I'm still learning the ropes). 2. Install: ----------/ (It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) Run "Install G0T0 Overhaul.exe". Note: a new folder named "backup" will be created during the installation within the folder the installer was run from. If you plan on uninstalling this mod, this folder and the files therein must not be deleted as they are used during the uninstall process. Note from Fair Strides: Not all of the options need to be done. All of them have descriptions to help you choose. For a quick bit of info, "required" ones are options 1, 2, 8, and 9. You will also need Option 4 OR Option 6, depending on whether you have the NPC Overhaul mod by Kainzorus Prime installed, so please read those descriptions and pick the right option! Options 3, 5, and 7 are entirely optional and in keeping with Darth Sapiens's original layout. 3. Uninstall: dont bug me about this, ever XD ----------/ Backups of any files that have been altered were made during installation and placed in a folder called "backup" within the folder the installer was run from. -1. Replace the modified ones with the originals -2. Delete the g0t0 folder inside your override -3. Replace the sound files and delete the .mp3's added 4. Bugs: ----------/ There are no known issues that will develop as a result of installing this mod properly. Other than a small currently unfixable animation problem... 6. Distribution Notes: ----------/ If i ever disappear, you can (unless specified otherwise) reupload to any site as long as credit is given and the readme is unaltered. If I'm gone try to contact me before you release a new mod based on mine. If you can't get a hold of me, then carry on; just give me and my co-modders credit. 7. Thanks: ----------/ Deadman - model tweaking and rigging neomarz1 - his work inspired me to mod, and he allowed me to use parts of his work. Sith Holocron - critiscism (good stuff though) Fair Strides - 1.2 overhaul and patching and my beta testers - Jaden Korr and Nsinger998 and my 1.2 beta testers - Fair Strides, djh269, and Malkior! THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  9. 1 point

    Version 1

    2,487 downloads

    Have you ever wondered why there is a bunch of retextures for every teammate but Hanharr? Even NPCs who are not even part of your party, like atris and sion, have a lot of new texture projects dedicated to them... So why not poor Hanharr? Yes, he is one of the least popular party members, but there are even textures for GOTO, so this can't be the reason alone. The main reason is all that hair, in my honest opinion. It is really a pain in the (swears in Huttish). I couldn't let poor Hanharr sit between all those shiny HD textures looking like he was pulled straight out of an Commodore 64. Frankly, his texture was bad from the beginning, even for 2004 standards. So I remade it. I put a lot of work in this and I hope you like it. Because there is such an abundance of skins for other characters I felt like 1 texture for Hanharr wouldn't do. So I made 2. Version 1 (With Scar) features a scar on his stomach, to show in what condition he is and what he's been through. (Screenshot for reference) Version 2 (Without Scar) just doesn't have that scar If you don't want to have blood and similar content in your game, this Version is for you. Installation: Move the P_Hanharr.dds from the "with scar" or "without scar" folder into your override folder Credits: CGTextures (now just "Textures"): www.textures.com This Eye texture ressource: http://xoriu.deviantart.com/art/MMD-Naturae-Eye-Texture-249285720 and Biowares TGA to DDS converter, here from deadlystream.
  10. 1 point
    Based on a suggestion by @ebmar, I have been fooling around with some holograms for the Ebon Hawk after it crashes onto Lehon. I'm not sure if it will actually amount to anything, but here are some "sketches" that I have been posting in the /r/kotor Discord.
  11. 1 point
    I like a lot see the Mandalorians with the helmets seen in the films and series. Before install it I had some doubts about this MOD but after see it in game I have to say that is a GREAT, GREAT and a very recommendable work.
  12. 1 point
  13. 1 point
    The crashed Hawk has its own module that's used while you are on Lehon (ebo_m41aa vs the regular ebo_m12aa). That's the only reason I bothered with it, since placeables are out due to the K1 row limit bug, so it was done as room model. That meant altering the layout, and I didn't want to screw with the regular Hawk. For the monitors you could conceivably do the same thing and handle it the same way - the OnEnter checks the current status and plays the appropriate room animation. For the hologram, it plays something like the above videos, then once you repair the hyperdrive it switches to a version that shows a solid green hyperdrive in the hologram (i.e. plays a different room animation). Once you head to the Star Forge you go to a stunt module for the appropriate Dodonna message, and that uses the regular Hawk layout (and different scripts), so the hologram is gone. Regarding Salk's now edited message, there are two different hologram Hawk models used. The first two videos use a more simple Hawk model from TOR (it's one of those mini pets). The third and forth videos uses the actual K1 Hawk, scaled down (thanks to @JCarter426 for saving me the trouble of having to kitbash it).
  14. 1 point
    Personally I prefer the fourth one, but I think SH's idea is really great. Might be a able to give that useless Communications Room a function in K1.
  15. 1 point
    I thought I replied to this one but I must not have sent the message. Silly me. Anyway, I like the first one best but I have a suggestion: if possible, utilize the monitors on the bulkheads around this area to give information too. Perhaps you can have those monitors present the information presented in versions 2, 3, and 4 on those monitors. That way, you could have the information all around the room and not just from the holoprojector. That being said, I am not sure that this scene is a self contained scene that would enable the monitors to revert to their usual output.
  16. 1 point
    Great work DP. The first concept looks the best IMO. Simple and effective.
  17. 1 point

    1,556 downloads

    Includes four Mira head textures. “Eyes only” is exactly what it says: All it does is replace Mira’s eyes with a texture with more depth and highlights. “makeup 1” slightly touches up Mira’s vanilla makeup to make it more vibrant. “makeup 2” adds more pink tones to Mira’s makeup. My personal favorite- her eyes really pop. “makeup 3” adds more green tones to Mira’s makeup. Suggestions for future reskins? Feel free to PM them to me here or to contact me on tumblr.
  18. 1 point

    Version 1.0

    1,255 downloads

    Reskin of Mira Date:6/9/2012 Author:Tristan Goucher Contact:PM me at www.deadlystream.com. I'm Fair Strides. PM me at www.lucasforums.com. I'm Fair Strides 2. Introduction: This is just a simple reskin of Mira. It changes her jacket completely, and makes the rest of her clothes more vibrant. Now she actually "stands out, rather than melting into the background." to paraphrase a friend.0 Installation: Just drop the PMiraATGA and P MiraAD01.TGA into the override folder. Bugs: None, it's a re-skin! Permissions: Feel free to modify these files any way you see fit, only I ask for two things:1.)You must give me credit if you use these files in your mod, and 2.)PM me before you post it, to let me know you will be releasing a mod with my files in it. Thank you! Credits: Malkior at deadlystream, also known as Kriffiing Brilliant at lucasforums, for critiquing the mod, and me paraphrasing him.
  19. 1 point

    Version 1.0

    1,595 downloads

    ============================ [TSL]Twin Sun to Asari ============================ Author: MrPhil (deadlystream) and Phildevil (Lucasforums) Date Released: 28/06/2014 ------------ Description: ------------ This is my third Kotor mod. I've always thought the original Twin Sun (the Twi'Lek bounty hunters you encounter on Nar Shadaa) looked featureless and bland. Over time, I've requested to various skinners that they do something to improve their appearance, but sometimes they told me they did not know what to do, or other times, their work just weren't looking good enough to me, unfortunately. I've had an idea to make them look better: make the Twin Suns to have a skin that looks a bit like that of the Asari, some aliens from BioWare franchise Mass Effect. I've spoke of my idea to a few skinners, but they seemed disinclined to make-it happen, that's why I decided to create this reskin mod. Poured at least 24 hours in this, spread over a few months. ----------- Thanks: ----------- I have had a few problems and a lot of help was given to me: thanks to Malkior, SelfInducedComa and Rtas Vadum for their general helpfulness. Thanks W4rb1rd for reminding me of the "Lekku" term . Thank you Quanon for your UVW mapping. It has been an invaluable tool to make this mod possible and it has reduce the amount of work I've had to do by half! Thanks to LDR for your support and for giving me the proper way to test rapidly the changes I've made (changing npc appearance). It has saved me some time, compared to my initial way, which had me go through long cutscenes! Thank you Kainzorus Prime for fixing the eyes for me and for the other advice and prod you've given me ------------- Installation: ------------- Simple copy the four tga's in this Override folder to yours. --------- Uninstall: --------- Simply remove "N_TwiAss0AH", "N_TwiAss0BH", "N_TwiAssA01" and "N_TwiAssB01" files from your Override folder. --------- Screenshot gallery and mod threads: --------- http://postimg.org/gallery/1ku4uniyc/ http://deadlystream.com/forum/topic/2638-twin-sun-wip/ http://deadlystream.com/forum/topic/2739-tsl-twin-sun-to-asari/ ------------- Compatibility: ------------- This mod is compatible with every TSL mod that does not modify the Twin Sun tga's. ------------ Terms of Use: ------------ This mod may not be used without the explicit permission of the author. Do not host this mod or any of its components at any other website without first receiving permission from the author. ----------- Contact Me: ----------- Got a question about the mod? Wanna share your thoughts about it? You can PM me on deadlystream. My username is 'MrPhil' THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  20. 1 point

    558 downloads

    ============================================= A KNIGHTS OF THE OLD REPUBLIC MODIFICATION ============================================= AUTHOR: Marius Fett NAME: Quello to Watto DESCRIPTION: The original skin included by Obsidian for Quello the Toydarian was abysmal. It was grey and boring, if you ask me. What i've done is recreated Watto from the Prequel Trilogy replaced Quello's textures with my own. Also, i've made it so that Quello hasn't got a hat on anymore and instead looks like Watto from The Phantom Menace with no hat. INSTALLATION INSTRUCTIONS: All you need to do is run the installer included in the download. The TSL Patcher utility will handle everything. PERMISSIONS: This mod may not be used without the explicit permission of the author. This mod may not be distributed on other sites without the express permission of the author. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  21. 1 point

    Version 1.0.1

    1,176 downloads

    Realistic Skybox for deathdisco's Coruscant --- Authors: Sith Holocron 90SK deathdisco --- Adds a realistic Coruscant skybox to the Coruscant landing pad and council chambers. This will change the council chamber's skybox to a realistic skybox, and if you have installed deathdisco's Coruscant, it will change those skyboxes as well. Please note that if you use Steam Workshop, you will have to install this mod to those folders as well as your main directory Override. --- To install, Copy mod files from archive to your SWKotOR/Override folder --- To Uninstall, remove mod files from your Override folder in TSL's program directory that you installed into. Mod filenames: COR_sky1 COR_sky2 COR_sky3 COR_sky4 MAL_skyBk MAL_skyFrnt MAL_skyLft MAL_skyRght MAL_skyUp load_952cor.tga load_953cor.tga load_954cor.tga --- Special Thanks: Exile007 for original mod --- Legalal Disclaimer: All materials and copyrights belong to LucasArts, Bioware and Obsidian Entertainment Inc. I own none of the materials, and I'm not making any money out of this mod. It is to be distributed as-is without alteration, unless by permission of me. This mod is not to be distributed for profit, either. I hereby state that I specifically do NOT wish this mod to be uploaded to Steam Workshop. I may release this on NexusMods at a later date but I don't wish others to do so. Usage in other mods must be requested and approved by me before your use. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.
  22. 1 point

    Version v3

    547 downloads

    ========================================== KNIGHTS OF THE OLD REPUBLIC 2 MODIFICATION ========================================== Ultimate Class Robes v3 Author: DarthTyren E-Mail: darthtyren@gmail.com ---------- NOTE: If you already have a mod that overrides the game script a_pc_jedi.ncs (look in override folder), this mod will override it. Description: When you talk with Kreia and pick your prestige class, upon exiting that conversation, a new robe dedicated to that class will be added to the inventory. That robe will boost stats that are important to that class. Installation: 1) Unzip the compressed file you downloaded and run the MCR Installation TSLPatcher file located inside. 2) Press the Install button and locate your TSL directory. Uninstallation: The TSLPatcher creates backups of all your unmodified files. You can find it in the same folder as the Installer. 1) Inside the backup folder, you should see a file named dialog.tlk. This goes in your root game directory (the same folder with swkotor2.exe). Cut and paste it there. 2) I'm sending out a folder called Override Uninstall with all the files from this mod. Copy (don't cut) and paste them inside the Override folder in your game directory. Then delete them. THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE. If you plan on using these items or textures in your own mods, I'd like a little notice and a place on your credits list. You don't need to wait on my permission, however. Credits: Thanks to the wonderful modding community at Holowan Labs for helping me with facing constant problems. Specifically Fair Strides 2, for help with the script. Enjoy. -DarthTyren
  23. 1 point

    1,410 downloads

    This is a reskin for the Last Handmaiden. It also has a "Handmaiden for Females" option.
  24. 1 point

    1,015 downloads

    Hi all! Saw a lot of items, like Revan's pack, Sion's packs, Exile packs, etc... But I've never actually seen an item pack for our beloved, cynical assassin droid. So I decided to make a full pack for him, which "upgrades" him to HK-51. The items are for HK-47 only, and if you wanna use them all, you have to equip the chassis first, cause that gives you the Droid Class 3, or if you already have that feat, then you can use them, without. It's your choice ultimately. I've also made a blaster rifle, customed to HK-47, to make it a full set. On a side note, the rifle you see on the screenshot is a custom skin, the actual look of the rifle, without, is the Zersium Rifle. I hope you'll enjoy the pack!
  25. 1 point

    2,873 downloads

    Mod Name: "Realistic Nar Shaddaa Skybox Loadscreens" ============================================== Author: L0ki194 ================= Tired of seeing the old skybox in the loadscreens in Nar Shaddaa, but you're using the Realistic Skybox mod? This mod replaces the original Loadscreens with ones that show the "Realistic Nar Shaddaa Skybox Mod" by Sharen Thrawn. These were made a LOOOOOONG time ago. But, I decided to release these in case no-one saw the original request thread (http://www.lucasforums.com/showthread.php?t=211704). ======== Credits: - Sharen Thrawn, the author of the Realistic Nar Shaddaa Skybox mod. =========== Bugs: None, though probably incompatable with something of the same nature. Installation: Dump the TGA files in your override. NOTE: There is an alternate loadscreen for 302NAR (Refugee Area) that shows more of the Skybox.
  26. 1 point
    Don't know how I missed this! Downloading now!
  27. 0 points
    There's a person named 2CRI on Steam that has grabbed mods en masse as put it into an collection called "Modded as F***". The following people have had their mods stolen and should probably report their stolen mods to the appropriate authority on Steam. In addition, this thief has also likely uploaded many of these mods as individually to Steam. @Hassat Hunter, @zbyl2 - TSLRCM, and M4-78 EP @Omega1 - Classic Jedi Project KOTOR II Original Trilogy Lightsaber Blades (Animated) @DarthParametric - HK Droids SWTOR-Style @InSidious - Holopanels, Hi-Res Beam Effects Mod @vurt - Vurt's Exterior Graphics Overhaul @Sithspecter - High Quality Blasters @Cinder Skye, @Malkior, @TriggerGod, @Curtis1973 - IceEclipse Power Textures @Curtis1973 - Onderon High Resolution, Nar Shadaa High Resolution, Dantooine and Korriban High Resolution, Dxun High Resolution, KOTOR2 Starter Pack @deathdisco - Coruscant - Jedi Temple @Fallen Guardian - Dustil Restoration @Kexikus - TSL Backdrop Improvements
  28. 0 points

    Version 1.0.0

    1,069 downloads

    *********************************** Knights of the Old Republic II *********************************** TITLE: Terentateks in TSL AUTHOR: LDR DATE: 6/17/18 FILENAME: terentatek_tsl FILESIZE: 2 MB -------------------------- INSTALLATION INSTRUCTIONS -------------------------- Simply put the all the files in the override folder into the Override folder in your KOTOR II directory. To uninstall, remove the files from the KOTOR II directory. ------------ Permissions ------------ As I intend for this to be used as a modder's resource, all material included can be used in your own mods without asking for permission beforehand. Just mention me in your readme. ------------ DESCRIPTION ------------ Of all the things Obsidian chose to keep in the KOTOR II game files, leaving out terentateks was just a travesty. This mod brings them back, with one on Korriban and one on Dxun. On Korriban, just make sure to loot the half-eaten corpse in the beginning of the shyrack cave module. ----- BUGS ----- None I hope. If you find any please post them in the comments. I will address them as soon as I can. ------- Credits ------- Fred Tetra for his very useful KotOR Tool. JCarter426 for compiling my scripts for me. The DeadlyStream staff and community. The staff for allowing porting between games, and the community for still making KOTOR relevant after 15+ years. I love and appreciate you all.
  29. 0 points

    Version Version 0.1

    21,496 downloads

    Indeed they do. Requested often - due to public file sharing sites being what they are of late, νυrτ has generously allowed his mods to be hosted here at Deadly Stream. We'll only be hosting mods that Filefront doesn't currently have - this mod and the previously posted Protocol Droids version 1.1. On the mod, νυrτ wrote: "I'm using Photoshop [for these textures]. Pics are my own mostly (taken with my Canon 500D) and some are completed using filters (such as the structure texture on Dantooine), the sky shots are from various sources on the internet, they're heavily edited in PS though. To create seamless textures I use the offset function in Photoshop, [which is] very useful..." As the textures are quite large, those computers using older graphics cards may be affected. Installation: place in your override folder. Uninstall: Take them out of your override folder. Please leave comments to express your opinion about this mod. Note: You will also need part 2 to get the complete package.
  30. 0 points

    Version 1.0.0

    893 downloads

    Ultimately, my hope for this project is for it to extend to every piece of greenery to finally move Kotor 2 into something visually closer to what Obsidian's Concept art depicts (or hopefully better). However, right now I only have enough time at my disposal to work on small portions incrementally, and rather than leave this in development forever, I've opted to release each new increment as an update on this download page until it reaches completion. I guess it could be thought of as a Steam Greenlight that is always free and only exists to benefit the community. Right now all I have is the Duxn jungle foliage texture which I've rebuilt from the ground up to imitate what actual dense undergrowth looks like. I originally planned to use an area template file to make the plants look larger but it ended up somewhat redundant and the plants look fine as is. Please let me know if there are any problems or if the alpha is out of place.
  31. 0 points

    Version 1.0

    1,214 downloads

    This is my first foray into sound editing, so please be gentle.. :' The story begins where I really hated the canned sound that the thunder makes when it's playing on Dxun. It may get the job done, but it just sounded so underwhelming to me. I went into a sound editor and added a few bass filters until, voila! I had a thunder not only loud, but with my subwoofer, of a great amount of impact. Anyway, after a quick tour of the Kotor 2 sound files, I found a few of the files that I felt needed an audio boost or overall change and changed them. Thus compends this semi-comprehensive collection of all of the sounds I've edited over the years. To Install: Just drop whichever files you like into your Override folder To Uninstall: Remove the files listed in the TSLPatchData folder from your Override folder Compatibility: This is compatible with any mod that doesn't have audio files with the same name Permissions: Please let me know if you are going to use these sound files in your mod Credit: Lucasarts for making Kotor and Kotor 2, Both Obsidian and Bioware for working on them, The Audacity sound editor team, and the constant support and assistance from the DeadlyStream community which has kept me modding, Also George Lucas who created Star Wars from the get-go
  32. 0 points

    Version 1

    14,282 downloads

    Re-scales trandoshans to a more accurate size.