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Showing content with the highest reputation on 05/19/2019 in all areas

  1. 1 point

    Version 1.2

    2,825 downloads

    Summary This mod adjusts the way the player acquires Jedi robes during their training on Dantooine. There are two parts, which can be installed individually or together: Apprentice Robes: The player will be equipped with Apprentice Robes as soon as they begin their training (in the montage). The Apprentice Robes look like brown Jedi Robes, but have the stats of Basic Clothing, so this is merely an aesthetic change. These robes have no prerequisites and can be worn by all humanoids in the party, regardless of Jedi class. Early Jedi Robes: Master Zhar will reward the player with Jedi Robes once they have chosen their Jedi class and constructed their lightsaber (i.e. as soon as they have the prerequisite to equip robes). Originally, he only granted them after all the trials were completed. The early access will allow you to wear robes in combat during the final trial. Installation Run Robe_Adjustment_K1.exe. Select which version to install. a) Apprentice Robes b) Early Jedi Robes c) Both a) and b). Click "Install Mod" and select your game directory (default name SWKOTOR). Uninstallation Remove the installed files or replace from backups if necessary. Compatibility This mod overrides the scripts k_pdan_jedi17, k_pdan_zhar03, and k_pdan_zhar06. It may not be compatible with other mods that alter the Jedi training portion of the game. Credits KOTOR Tool – Fred Tetra TSLPatcher – stoffe DeNCS – JdNoa & Dashus K-GFF – tk102 NWNSSCOMP – Torlack, stoffe, & tk102 And thanks to ebmar and DarthParametric for planning and reconnaissance. Permissions I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason. If you would like to include any part of this mod in anything, then please contact me for permission. Disclaimers THE PATH YOU HAVE CHOSEN TO WALK IS DIFFICULT. INTENSIVE TRAINING WILL PREPARE YOU PHYSICALLY FOR THE DEMANDS OF MODDING. MEDITATION WILL TEACH YOU TO CHANNEL THE POWER OF LUCASARTS. TO TRULY UNDERSTAND THE WAYS OF KOTOR, YOU MUST OPEN YOUR MIND TO KNOWLEDGE. SEEK WISDOM IN THE TEACHINGS OF THE GREAT MODDERS OF OUR COMMUNITY. A MODDER IS NEVER ALONE - OTHERS IN THE COMMUNITY WILL ALWAYS STAND BY YOU. YOU AND BIOWARE SHARE A SPECIAL BOND. DO NOT BE AFRAID TO TURN TO THEM WHEN YOU NEED HELP IN YOUR MODDING. THE WAY OF KOTOR IS DIFFICULT. IT REQUIRES GREAT DISCIPLINE. YET EVEN THOUGH YOU ARE A MERE END USER, YOUR POTENTIAL IS UNLIMITED - AND YOUR PROGRESS AMAZING. IN ALL MY YEARS I HAVE NEVER SEEN ONE WHO HAS READ THE README SO QUICKLY. YOU HAVE DONE IN WEEKS WHAT MANY CANNOT DO IN YEARS. I AM HONORED TO WELCOME YOU FULLY INTO THE KOTOR COMMUNITY. Donations If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link. For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire. I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.
  2. 1 point
    Right, it can only add new lines. There's no way to combine two pre-edited TLKs at the moment except through manual editing. @Fair Strides was working on an update to TSLPatcher to resolve that, but that is pending his busy schedule.
  3. 1 point
    The part you want to change is in the NSS file: Location(Vector(11.85, 15.91, -1.27), 0.00) The Vector() part is the XYZ coordinates. You can get the new set of these with the whereami cheat. The last number is the bearing, in degrees. You kind of have to guess with that, as the game is inconsistent about whether 0 degrees means north or east. I'd suggest leaving it as 0.0, and then if it's facing the wrong way, try 90.0, 180.0, or -90.0 as needed. Of course you can give it any angle in between, as well. Once you have edited that, you need to compile it into an NCS file and replace the existing one. There should be a tutorial for that either on this site or in the LucasForums archives here.
  4. 1 point
    PMBIxx/PFBIxx (xx = 01-10) should be the ones you are looking for. All the armour textures follow this PSBAxx format. P = Player S = Sex. M/F for male/female B = Body A = Armour class. A is underwear, B is clothes, C/D/E/F/G/H are armour, I/N/M are robes, J is Revan's robes, K is the armoured flight suit, L is the dancer's outfit. In K1 this only goes up to J. xx = Texture variant
  5. 1 point
    Yeppers. Though I've been thinking about making something custom based off of random Rakatan glyphs in the games.
  6. 1 point
    Fixed some UVs. Played with some smoothgroups. @DarthParametric was a huuuge help. Started building a new base texture. Productive day.
  7. 1 point
    These violent delights have violent hats.
  8. 1 point
    I said I'd work on another skybox next (and I actually did for a very short time) but I just couldn't leave Malachor yet. So I've made some tweaks and I'm very close to calling it final but first I need some opinions. The thing I can't decide on is the sky color. I have two options. One is closer to the vanilla sky color and one is more green. Just let me know which one you prefer and maybe also why you prefer it. For comparison, you can find a screenshot of the vanilla sky here. Once that's decided on, I need to tweak the terrain color some more, apply the animation to all Malachor modules and the skybox will be done. The next one after that (which I worked on briefly before I returned to Malachor) will be the Unknown World. It won't have many changes compared to V1 though.
  9. 1 point
    EA needs to lose the SW license. I don't hate SWTOR, and don't feel that any characters were ruined. But they need to lose the license. EA is a greedy company that hasn't cared for the customer for several years now. T3 was destroyed by the Emperor in the Revan novel. The love for all the old games will never die. They were good for a reason. EA's greed keeps them from funding games that turn out to be just as good with up to date engines. The new SWBF2 had great potential, but their greed has set it back so much.
  10. 1 point
    Oh, when did this happen :( I thought I had played SWTOR quite extensively, my guess is its part of the new content with HK-47 that I also haven't touched. I am not as familiar with the books and writers as some of you seem to be, but I enjoyed SWTOR as a generic star wars mmo, trying to ignore that it was tied to kotor. Unfortunately K3 will never happen and I doubt another Jedi Knight game will happen either, for that to happen they would have to somehow reconstitute the rest of the Jedi Knight series right? Or throw them all out and still make a "Jedi Knight" game, doesn't seem feasible. It is definitely a shame that Jedi Knight did not continue as it had awesome gameplay and multiplayer. I would love to be wrong about these things, but I won't let all this kill my love for these original games.
  11. 0 points
    I have eventually worked on this myself. However I haven't been able to finish it yet. I have a lot going on right now but I might be able to finish the mod this summer.
  12. 0 points
    I'm glad you got it to work But stop saying you're dumb, it's happened to all of us, we're all dumb, but if we keep trying we learn