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Showing content with the highest reputation on 02/13/2019 in all areas

  1. 1 point
    Sithspecter, In the files as well as in the concept for Sleheyron, it stated that the Star Map was in a Volcano. I was reading various depictions of the journey on the planet and that's why I titled my track "Volcano Assault" on the KOTOR Piano project for the action piece on Sleheyron. Of course this was almost 5 years ago when I did that. Can you address any validity to there being a volcano in this mod? The droid on Dantooine refers to the planet as 'volcanic,' but other than that and the miserable way its described by Yuthura, there are few in-game descriptions of it. Just to clarify, I was pretty sure that the "barren" and "volcanic" confusion was cleared up long ago with Korriban being the barren planet and Sleheyron being the Volcanic one, though I could be wrong. Also, I'm working on getting some instrument patches for my FL Studio that sound similar to what Jeremy Soule used for the creation of the KOTOR soundtrack in terms of winds and synths, and maybe a few tribal drums, and when this mod is more further along I will be able to draft two pieces of music, more if necessary, at the semi-professional style level so that it will be a new experience in-game without the clone effect of old music. I think the sound of Sleheyron should be about 1/3 orchestral 1/3 industrial and 1/3 synthesizer mix with some soft drum underscoring a beat (a mix of Taris lower city, Anchorhead, and Dreshdae for example). For the action piece, I would like to make it fast, bombastic, with several crescendos to reflect the nature of fighting in the arena. I could perhaps do two action pieces, much like how most planets have 2 action tracks (Manaan has one for all above water fights and one for every under water fight, Tatooine has one that only plays in Anchorhead (and if you play vanilla game this track only plays one time!) as well as one track that plays in the dunes and a third that plays in the tusken enclave, and again re-used in rakata clans). The second action piece for Sleheyron would play anytime there is a fight or scuffle not in the arenas, and would be much lower in forcefulness similar to the track black vulkar gang. What do you think?
  2. 1 point
    Someone will have a new blaster [and possibly; looks]: Starring the exquisite Sithspecter's "High Quality Blasters for Modders".
  3. 1 point
    I've been following this mod on and off since I was a kid lurking around Lucasforums. Although it is sad to hear you're not working on it anymore, we are all glad you're doing OK and that it has come this far. Looking forward to what the community can do with the files as a resource.
  4. 1 point
    There were probably originally intended to be 4 arenas. Three are still left in the game files, with suffixes of A, B and D. They all have a little bit different ground floor plan, but the overall coliseum is the same. They will probably probably mostly be just death matches or matches where you get knocked unconscious like the Taris duel ring, with possibly a king-of-the-hill style match. I also have plans that half of the matches will be "Beast Battles" where you fight various creatures, leading up to and including Rancors/Terentateks. I'm trying to figure out how it should work exactly, as the lightside implications of participating in death matches isn't great. But, they are also supposed to be gladiator matches. Maybe you would have the option to choose a King of the Hill style match versus the deathmatches when challenging the next team. I'm glad you enjoy the signage.
  5. 1 point
    You need to use DLG Editor to edit dialogue instead. Not only is Kotor Tool's editor buggy, it's not fully compatible with TSL dialogue, so that's why you're not seeing those options. When using DLG Editor, make sure to toggle mode to TSL. The bottom panel should look like this: I put a star next to the 2 things @JCarter426 mentioned.
  6. 0 points
    Hi everyone. I know it has been a very long time since I have been here I know most of you guys have guessed that this mod is dead. I wish I had better news but over the past year plus with dealing with my mental health issues...I have not been able to continue the work on it. I am doing better but there is still work to be done to get my life back in order. I'm sorry , I didn't make this post earlier. I know the interest in this project is not what it use to be but if anyone is interested in continue the project,... I can get all the files and info to you. I don't expect anyone to take it up, the most I can see if someone wants to turn the story and files into a story video on youtube. I will wait till next weekend to see if anyone is interested in taking it over. If someone does take it over, I will be happy to help answer any questions and be as helpful as I can for them. I know it will be their project then and will not challenge any changes they might wish to make to the game. Coming next weekend I will be releasing the major story elements of the RoR game if no one takes it over. Even though you will not be able to play the game, you can at least read and imagine what it could have been. During this week I will be releasing files as resources for other molders to use in their mods. I ask for modders to just add in a credit line showing you got the files from this mod. Looking at the mod and might be able to do a post along with the files and scripts used to make modules come alive fast with npcs placement and animations. I am sorry I wasn't able to finish the project. If you need to reach me, simply private message me. I hope everyone had a great holiday season and a Happy New years ! I will be around the forums for the next few weeks and hope to visit more often but days of large huge mods like RoR is over. Logan23
  7. 0 points
    All of my blogs now have one of those pictures that (usually) indicates the title of the blog. I’ve numbered all of my blogs since I’ve started creating them and I’ve finally reached 100 of these things. Wow. 100 blogs. Someone, please call a doctor! Instead of me rambling on yet another niche topic, I’ll now invite you to go through the previous 99 blogs and see if there’s something you may have missed from me. I’d like you to have opportunity to consider if there’s something you might add to the conversations I’ve previously started. Yes, I do realize that many of the blogs are locked. You’ll be able to tell because it has this picture as the blog’s title picture. If you encounter one of these locked blogs and you still want to acknowledge it, I believe you can still drop either a “like”, or “light side” icon, or a “thanks” icon on the blog. If you’re going to comment on M4-78 stuff, I would recommend you limit the comments on the “like/love” blog on M4-78 EP version 1.5, the “disappointed/hate” blog on M4-78 EP version 1.5, or the “M4-78: Set Decoration” blog covering all of Zbyl2 and Hassat Hunters versions of M4-78 EP. Having detailed reviews of version 1.5 – split in the pro and con blogs – will help me work on another chapter on the documentary if at some point I decide to resume working on it. Note that as of this date: version 1.5 is only available on Deadly Stream. Version 1.3 is only on the Steam Workshop, and MODDB has version 1.2. As I’m preparing to move across the country relatively soon, I’ll be holding off making any new blogs until I am settled in a new place. I haven’t even figured out where on the east coast that my wife and I are moving to so I can’t offer any estimates. And let’s be honest, time estimates aren’t one of those things that I like doing any way. (Have you ever seen my signature? LOL) If you do decide to comment on my blogs, I want to read your comments and not look at one of these . . . This . . . is less helpful to me than something like this . . . or this With the last two pictures, I know what you're trying to say and have more information to use when replying to the comment and/or making new mods. (In the above example, I corrected the mod by putting the missing file.) The likes and thanks icons don't give me any hook to work with. So my faithful reader: Keep safe, keep modding, leave some comments (on my blogs, my mods, and my videos), and I’ll see you at some point on the other side.