Leaderboard


Popular Content

Showing content with the highest reputation on 11/15/2018 in all areas

  1. 7 points
    This is correct. The compatibility patch lies within the EE mod itself. There isn't a standalone patch floating around anywhere. Sorry if I phrased that all weird. I certainly think it does. @danil-ch do you think this could be something that is doable? The patch worked fine with M4-78 1.2 but that's the latest version I got to work. And I looked for you. It still lists TSLRCM version 1.8.3.
  2. 2 points

    Version 1.2

    26,646 downloads

    Summary Throughout the game, there are cutscenes of the player sleeping and having Force visions to further the plot. This mod fixes two things about those scenes that bothered me. First, the first of these scenes is supposed to happen in the party's apartment on Taris, but is quite clearly set on the Ebon Hawk like all the other scenes. I've edited the area used for the visions to put in a copy of the apartment to make the location consistent. Second, the scenes show the player wearing whatever item they happened to have equipped when the scene started. So the player would routinely sleep in their clothing, even armor. I've edited the cutscene scripts to remove the player's equipment for the duration of the vision. Installation Extract files from the downloaded archive. Run Vision_Enhancement_K1.exe. Select which version to install: If you use the KOTOR 1 Restoration, choose the K1R-Compatible Installation. Otherwise, choose the Basic Installation. Click "Install Mod" and select your game directory (default name SWKOTOR). Uninstallation Remove the installed file. Compatibility This mod is not compatible with any other mods that alter the vision module STUNT_00. Credits KOTOR Tool – Fred Tetra TSLPatcher – stoffe, with updates by Fair Strides DeNCS – JdNoa & Dashus ERFEdit – stoffe, with updates by Fair Strides K-GFF – tk102 KOTORMax & MDLEdit – bead-v NWMax – Joco NWNSSCOMP – Torlack, stoffe, & tk102 and thanks to DarthParametric for decompiling a script for me. It's an ongoing mystery why DeNCS refuses to decompile certain scripts for me and only me. Permissions I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason. If you would like to include any part of this mod in anything, then please contact me for permission. Disclaimers "I AM NOT A VISION" SAYS THE VISION. HA! WELL, THEN, I AM NOT KOTOR, DEVELOPED BY BIOWARE, NO. I AM NOT A VIDEO GAME EITHER. Donations If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link. For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire. I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.
  3. 2 points
    It is. Still, you can expect an update for EE soon. Nothing major, just a few tweaks. Haven't testen M4-78EP 1.5, though. So if you experience any problem, report in. 1.8.4./1.8.5. changed nothing that could break EE, plus all post 1.8.3. fixes were already covered by EE.
  4. 2 points
    Thanks, Salk! Very much appreciated. Yes, that is possible and is also required to make the animation smoother by adding more number to its fps. Hope I can get it realized soon. Thanks for the suggestion! Edit: As the file size; even by doubling its frames of animation I doubt it'd be larger than 10 MB with tga2tpc compression. 😁
  5. 1 point

    Version 1.0.0

    22,701 downloads

    This mod replaces K1's vanilla static swoop monitor with TSL ported swoop monitor with added animations on its screen. # Background # Lately I have been attempting few porting stuffs between TSL to K1 and then wondered "can PLC_xx be ported?" and the answer is here. # About this Mod # Inside this mod are: One TSL ported swoop monitor model: plc_swscreen MDL/MDX One TSL ported swoop monitor texture in TPC format: TSL_SwpMntr One custom made 11 frames-animated swoop screen in TPC format: AnmtdSwpScrn # Final Remarks # This attempt were much inspired by Sith Holocron's "Swoop Monitors Replacement Pack" as without the said mod, it wouldn't go anywhere than just a mere idea. I learned a lot from his texture and TXI's setup so- lots of credits pretty much addressed to SH and his work! Critiques, comments, suggestions, questions and any feedbacks for the next update are very much appreciated- just PM me or write a public message on my feed. And thank you! for downloading, and playing this mod. Hope you enjoy the mod as much as I do! Installation: Copy-Paste all the included files to the 'Override' folder. Overwrite when prompted. Uninstallation: Remove the said files from the 'Override' folder. Redistribution: You can redistribute this mod or re-release it on any website; you don't have to ask for permission, but I do appreciate all the kind intention. Also, if you are planning to use the assets from this mod to a mod you will be developing, don't forget to give credits to BioWare, Obsidian Entertainment, and LucasArts as inside this mode are their base assets. Anyways, credit to me is always a welcome, welcome. Credits: Fred Tetra for the 'amazing' KotOR Tool Chuck Chargin Jr./ndix UR for MDLOps bead-v for MDLedit ndix UR for tga2tpc Elwood288 for without his porting discussion I'd have no idea of what I'm doing Sith Holocron for his awesome tons-of-frames' "Swoop Monitors Replacement Pack" which have been the guidance on setting-up the animation et all DeadlyStream for updating the porting policy DarthParametric, Dark Hope, VarsityPuppet, redrob41, Sithspecter, DeadMan, JCarter426, Kexikus and Salk for being inspirational BioWare, Obsidian Entertainment and LucasArts for K1 and TSL All streamers on DeadlyStream All modders either active or inactive DeadlyStream for a place to hangout and to discuss -eb
  6. 1 point
    I agree with the idea that the modders update their MODs (or make a patch) to make them compatibles with the updated versions of the big ones like TSLRCM and M4-78 if they become incompatibles (for obvious reasons if EE only works with TSLRCM). If, as says danil-ch , is assured the compatibility with 1.8.5, maybe deserves make a -very easy- update of the compatibility description text of the page of EE for make that compatibility "official". Anyway will be welcome the next update of the MOD to reassure and calm all of us. M4-78 1.5 is a very last release but I would like to ask danil-ch check the EE compatibility as soon as you can and, if needed, an update or the corresponding patch. In the same line I'd like ask to the users post problems found (or if do not find any) with these last versions.
  7. 1 point
    I like these new animate swoop screens! Good job, ebmar! I suppose that it may have been possible to have more frames to make the animation a little smoother/longer? I realize it would inflate the mod's file size but I doubt it'd be a problem. Very much looking forward to your next releases! Cheers!
  8. 1 point
    If that's the case, doesn't the responsibility lie with the makers of EE to update their mod then? Without looking again, doesn't EE still list that EE is designed for TSLRCM version 1.8.3?
  9. 1 point
    Trying out swapping out the terrible crowd sprites in the Taris arena with some from TOR. Also did some remodelling of the "stands" as well, resizing them and adding some glass barriers.