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Showing content with the highest reputation since 03/29/2023 in File Comments

  1. 4 points
    I was just about to mention how I requested this years ago, and then I read the mod page and see the link to my old thread. Here is my live reaction to seeing my old idea brought to life!
  2. 3 points
    This is a big Wynn for Uthar.
  3. 2 points
    Well well, look who decided to upload more mods!
  4. 2 points
    Nice mod once again...though...the shape of stun baton is questionable XD
  5. 2 points
    There's nothing for the Community Patch to fix. Don't change the resolution in-game. Leave it at its base setting and use the widescreen patch to edit the resolution.
  6. 2 points
    How convenient that you commented here! This is the perfect opportunity to announce that I do plan on making a compatibility patch for your Crashed Ship mod, with this patch the Mandalorian NPCs in your mod will have some of the new appearances from this mod (and maybe a few HOB items will be placed on the Ship as loot). This might not come for a while but it definitely on the agenda! I actually didn't make the female Mandalorian models, it's from Inyri Forge's Female Mandalorians mod from all the way back in 2008. As I don't make models, I won't be able to make a realistic replacement for Inyri's old model... but if anyone else is interesting is making a realistic female Mandalorian model based on the comic Dark Hope linked I'm more than happy to integrate it into the mod.
  7. 2 points
    @Leilukin I have developed an optional patch which should undo my own changes, this will allow players to install your Twi'lek NPC Diversity mod without any trouble with Bolook.
  8. 2 points
    One corner of the mouthbox is clipping through the cheek during jaw extension.
  9. 2 points
    Nice! I might have some time soon, I'll see what I can do and DM you if I get anywhere. Even if I could get it working myself, getting it set up for other people to install is beyond me so that sounds great. Anyway, I'll see how it goes.
  10. 2 points
    Because your AV is garbage. Check out a comparison on Virus Total. A heuristic detection is basically a wild guess that an executable might be malicious due to the way it works. False positives are common for low-end AV shovelware. The red flag that caused the detection here is likely due to wrapping the program as a single exe. This is apparently a problem for Holocron Toolset as well. It's a downside of using Python.
  11. 1 point
  12. 1 point
    This mod doesn't add literal new items or change existing item stats, it merely reshuffles the vanilla loot of the game so you're more likely to try out existing gear you'd previously haven't used in a balanced matter.
  13. 1 point
    Apologies for the late reply, I have since changed the stats @gua543
  14. 1 point
    I concur for sure, I merely ported them via a request, I shall update them tomorrow.
  15. 1 point
    I have no idea why this is happening to your game. Are you using any other mods? You are supposed to find all the 4 Jedi Masters before going back to Dantooine and enter the Rebuilt Jedi Enclave. Kreia's dialogue about suggesting you to return to Dantooine is supposed to be triggered after you found all 4 Jedi Masters, when the value of global flag 000_Jedi_Found is 4. Can you use KotOR SaveGame Editor to check your current save, looking at Globals > Numerics and see what is the value of 000_Jedi_Found of your current save? I would suggest you go to Nar Shaddaa and complete the questline, because entering the Rebuilt Jedi Enclave without meeting all 4 Jedi Masters first, especially if you choose to spare the Jedi masters, could cause possibly game-breaking problems for the Rebuilt Jedi Enclave sequence.
  16. 1 point
    I do not know what's causing your bug as the man in your screenshot is a generic head and not one of the heads from my mod. I'd say install Helena Shan Improvement one more time and load a save from before you enter the Cantina, that should overwrite the bugged generic appearance and restore her old appearance.
  17. 1 point
    Any chance for a 2560x1440 version?
  18. 1 point
  19. 1 point
    OMG, I've waited for something like this for years! Thanks a million~ ❤️
  20. 1 point
    Thanks for letting me know! I found the problem and updated the zip. Mission has custom clothing. You got the error so the "clothing like underwear" was not applied and you saw that custom clothing.
  21. 1 point
    Okay, I didn't know that. So, enemies have learned how to remove buffs and put them on (specifically everything they have, and even more specifically, the final boss). However, given Malak's already extremely serious stats, I have to assume those abilities were cut for a reason. That is, they did the right thing. With this mod, the final battle turns into a game of "who can remove and apply buffs first". But you don't seriously think that the ability to do such a monstrous amount of damage is determined by your skill in the game, do you? I can see the point though.
  22. 1 point
    Somehow, EAF97 returned....with a new mod! I like this and it makes sense for Davik to wear this outfit. Also, this will go great with N-DReW25's NPC diversity mods! Only minor nitpick is there appears to be medals on Davik's chest, making this look like a military uniform when Davik is not military.
  23. 1 point
  24. 1 point
    Happy to see this amazing mod here on DeadlyStream now!
  25. 1 point
    Oh hell yeah! Congrats on releasing this!
  26. 1 point
    Fancy. One day I plan to rebake the lightmaps for some of those modules that will necessitate overwriting the same room models (all new LM UVs). We'll have to do a merge patch collaboration if I ever manage to release something. On that Manaan hangar edit, did K1CP not edit/replace that lightblocker mesh? I know I fiddled with it at some point, but that might have only been for my take-off/landing video experiments.
  27. 1 point
    Thanks. I've just added Kashyyyk Revisited to Deadlystream and I'm polishing my Dantooine textures pack for a release in the coming days.
  28. 1 point
    Yeah, the reason I took down my script is because it wasn't resolving all issues that I was encountering, but it did resolve some of the issues that come from just dumping the files only in the override folder. Main issue remaining: I can't seem to figure out how to get the Switch to recognize some texture files. For example, dropping michaelfung2000's Canonical Jedi Exile 1.2 mod (which only consists of four loose texture files) into any of these folders in the Switch romFS doesn't work — the textures never appear in-game: ./override ./override/textures ./Localized/English/override ./Localized/English/override/textures The fact that these aren't appearing correctly leads me to believe there may be other fundamental issues that could occur with Switch mods. I'm probably being overly cautious, but wanted to figure that out before re-publishing my script. Hopefully that makes sense.
  29. 1 point
    This is why procrastinators always win! If I simply think about doing something long enough, someone else will do it! In all seriousness, great to hear, I hope to eventually try and put together a guide, maybe even a complete modpack (assuming I can get permission from TSLRCM authors) with these kinds of bugs/polish issues ironed out, so if you get it working, I may ask to use it (of course, with credit). Or maybe someone else will beat me to the punch entirely! Either way, great work!
  30. 1 point
    Wish I had seen this mod when it was released. This is brilliant! They look a bit odd with human proportions, but I still love the idea just the same. Is there any plan to make more Duros NPCs in other areas of Kotor or even Kotor 2?
  31. 1 point
    Looks pretty cool! I wonder how will the bigger Sith Officer uniform mod look like!
  32. 1 point
    Amazing! Looks also like it fixes the stretched GUI issue on the Map too, More notably on the Ebon Hawk Map and the Peragus Map Screenshots.
  33. 1 point
    Looks like a Creepy Sith Lord. Love the look.
  34. 1 point
  35. 1 point
    Extremely blessed content, I'll be trying this out to see if it works on Legacy during my next build test.
  36. 1 point
    As a follow-up advice to DarthRahl's comment, JC also mentioned that editing korr_m34aa_s.rim to korr_m34aa.mod in the "changes.ini" file *before* installation, should in theory make it compatible with K1CP (community patch), if you install it after the community patch. Currently testing this myself, but figured this would be useful to know for anyone wanting to try the mod before I update this review with my results
  37. 1 point
    Thank you! I will definitely add.
  38. 1 point
    What did you expect from a Sith Holocron?
  39. 1 point
    I'm posting this same comment on "PC Response Moderation" and "[K1] Improved dialog.tlk 1.0" as it relates to both. Really nice work done here and there and can't decide which one is best. I did found the occasional mismatch, like some word on VO but not in subtitle, or vice-versa. Random example: someone says "That's a very good thing" but the subtitle reads "That's a good thing", but those instances are so few and far between and just adjectives that I did not make a note of it. Still, there's just one (and only that one) line of dialogue that I can't get over: When leaving the Tatooine swoop track after becoming champion, a twilek asks the player for an autoprint. In the vanilla game the 1st reply option is "What? My autoprint? Are you serious?", to what the fan replies "Sure I am. (...)". Now in this modifications the player just says "My autoprint?", to which the twilek still replies "Sure I am." So, for a more fluid conversation the player should ask "My autoprint? Are you serious?" or the phrase "Sure I am." removed from the fan response subtitle. If you ever consider an update, please correct this. 🙏
  40. 1 point
    I'm posting this same comment on "PC Response Moderation" and "[K1] Improved dialog.tlk 1.0" as it relates to both. Really nice work done here and there and can't decide which one is best. I did found the occasional mismatch, like some word on VO but not in subtitle, or vice-versa. Random example: someone says "That's a very good thing" but the subtitle reads "That's a good thing", but those instances are so few and far between and just adjectives that I did not make a note of it. Still, there's just one (and only that one) line of dialogue that I can't get over: When leaving the Tatooine swoop track after becoming champion, a twilek asks the player for an autoprint. In the vanilla game the 1st reply option is "What? My autoprint? Are you serious?", to what the fan replies "Sure I am. (...)". Now in this modifications the player just says "My autoprint?", to which the twilek still replies "Sure I am." So, for a more fluid conversation the player should ask "My autoprint? Are you serious?" or the phrase "Sure I am." removed from the fan response subtitle. If you ever consider an update, please correct this. 🙏
  41. 1 point
    Yeah I will eventually get around to releasing the aliens as standalone modders resource packs (including replacing my own Kel Dor with the TOR version). The aliens are all full body models. They'd all need custom bodies anyway, because of the hand meshes, and the Nautolans need body weights for their lekku. The humans are added appearance rows, but regular part bodies using vanilla player heads (just like the vanilla Jedi rows). They do have custom bodies for the bare hand skin colours (using my own vanilla hand meshes remapped to TOR hand texture UVs). I'm not in any rush to do a compatibility patch right at the moment. Which ones are you even talking about? The HapSlash JKO/JKA ones?
  42. 1 point
    Awesome, I've wanted a good reskin of this armor for years.
  43. 1 point
    Hay something is wrong with the mod. After Kreia sits down I have control of the player charicter again and nothing happens. If I go back and talk to Kreia a cut scene of me killing the masters happens no talking i am playing light side. Is that correct or is something wrong? I tried to uninstall the mod but the files are not in the located area. Please help
  44. 1 point
    Actually, I would say that the Clan Ordo symbol makes the most sense, since Canderous talks about wanting to unite them all under his banner.
  45. 1 point
    To be fair, a lightsaber is not exactly the stealthiest of weapons. Not as unstealthy as, say, a chainsaw but still noisier than a regular blade. If memory serves, there are at least elite Sith Assassins on Malachor with lightsabers in vanilla. From a gameplay perspective, having to take on that many lightsaber-wielding opponents early-on is a bit much.
  46. 1 point
    I like this mod. I thought the same about empty chairs when I first played TSL. I watched it in-game, the scene became better. I also noticed a few things: 1. The camera mainly uses either shots from long distance or close-ups of main council members (Vrook & Co) that prevents taking a good look at the additional masters. Only rare shots from a medium distance allow to see in detail jedi on the left and right of speaker. 2. Added jedi-statists give off a feeling like they unconcerned about the meeting (or aren't allowed to talk). I understand that they play no role in the story, and you probably didn't want to add anything that may break the impression of such important moment, but still it turned out to be a little weird to me. I think both issues can be solved, while only slightly affecting the scene: Have a council member with an alien VO say one short neutral line, for example, "Is anyone want to add something?" and then zoom in camera on every added jedi-statist for a second when they stay silent, blink or shake their head (if they have such an animation). Vandar can use some very short one-liner like "Hmm...". The scene can then continue as usual. I hope you 'll address these issues to make the scene even more immersive if you decide to release v3.0 of this mod.
  47. 1 point
    No matter what I do I cannot get it to work. the menus and everything look fine like they are supposed too. However the location of the menu buttons and where I have to click to select certain menu items is completely off. For example I have to click on the complete button right corner of the screen just to be able to click on the top button of the options screen.
  48. 1 point
    Everyone: "Oh goodie, JCarter426 uploaded another mod! I wonder what flawless, innovative, 10/10 mod he has graced us with this time JCarter426: "IsLaM iS mY aUtHoRiTy!"
  49. 1 point
  50. 1 point
    not that i am aware of ..... all manual tweaking ...