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I'm not sure about the undershirt, but the jacket looks pretty good. With some adjustment it could be made to work with the pocketless version of the jacket I made. That one was a hybrid using the Scout legs, but it could be mated back to the original Scoundrel legs, which I assume you are using.

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1 час назад, DarthParametric сказал:

Я не уверен насчет майки, но куртка выглядит довольно хорошо. С некоторыми коррективами он может быть сделано для работы с карманов версия пиджака, который я сделал. Это был гибрид, использующий ноги разведчика, но его можно было бы связать с первоначальными ногами негодяя, которые, я полагаю, вы используете.

Thanks for the advice. I thought about it.

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3 hours ago, DarthParametric said:

I made a version for you that mirrors the jacket mesh but keeps the original UVs and legs.

Pic

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Looks interesting. But the model has become a mirror. She began to duplicate the sides. Because of this, some elements that I diligently redrawn have disappeared.

 

1.png

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4 hours ago, DarthParametric said:

I made a version for you that mirrors the jacket mesh but keeps the original UVs and legs.

Pic

Download

May I ask you to convert several head models to formats *.abc *.fbx *.FBX *.obj *.ptx. I have problems with this in 3ds max. Do not camped. I want to learn how to use Mari. I will draw textures on the model, not in Photoshop.

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