N-DReW's K1 Gameplay Improvement DEMO 1.22.0

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About This File

A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.0 Release Date: 03.7.2016
1.22.0 Release Date: 06.12.2019

Installation:
1) Make sure you install my mod first before any other

2) Simply place the ALL the files within the "For Override" Folder into your Star Wars Knights of The Old Republic override folder

3) Then place ALL the files within the "For modules" Folder into your Star Wars Knights of The Old Republic modules folder

4) Make sure you place all the VO audio in "For Streamwaves" into your Star Wars Knights of The Old Republic streamwaves folder

5) Then place the "dialog.tlk" into the Star Wars Knights of The Old Republic folder and overwrite the one currently in there

This is not necessary though if you want the soldier uniforms in High Quality simply open the "Optional" folder and copy ALL the files within "HD Soldier textures" and place then in your override folder

Description:
N-DReW's Gameplay Improvement is an upcoming mod project that plans to cover the whole game by improving certain features in the game including NPC's, Party Members, Merchant Loot, Custom and Restored Content, Items, dialogue and much more. Future updates may yield content including small side quests! Please be aware this is only a DEMO and is incomplete but it does *plan* to span across the entire game and add new content!

1.22.0
Added JC's Female Republic Soldier fix
Added Dak Drexl's Republic Soldier texture for male and female soldiers
Added JC's Bastila Slave Outfit
Removed Bastila's Lightsaber, for the duration of Taris the player will be unable to obtain a Lightsaber until Dantooine
Added Female Mandalorians by Inyri Forge, not only do you have the chance to see female Mandalorians you can also see Mandalorian variants from K1GI as females
Added Inyri Forge's Repulsor Shields mod, expect to see more enemies with Shields across the galaxy throughout future updates
Added Inyri Forge's Sunglasses mod, they can be obtained by a new Ithorian Merchant in Anchorhead and dropped from various NPCs in the future
Added the Force Pike from TSL, to be scattered across the galaxy in future updates
Sherruk has a unique appearance from the K1EP mod and now wields a Shield
Added DeadMan's Lightsaber Pikes
Removed the Mandalorian Vibroblade and replaced it with the Traditional Mandalorian Blades Resource by ndix UR
Added Cassus Fett on Lehon, he replaces the Mandalorian Commander and drops all of the "Cassus Fett" branded items
Added Camo variant Mandalorians on Kashyyyk
Added Armored Jedi Robes
Added Peragus Miner cameo
Added Jolee has new robes on Jolee and Malak's Jedi Robes inside the Lehon temple

For previous updates please check the update log

Main Features:
Trask is now a lore friendly Jedi Twi'lek (No more Trask Tutorial)
NPCs overhauled throughout all areas the mod covers
NPC Loot Drops overhauled
Merchant loot overhauled (Merchants now have lore friendly loot worth buying)
Item stats overhauled
Party Member and player stats overhauled
Movie Style Dark Side Transitions
Realistic Visual Effects
"Blasters Reloaded" style balance
Ported TSL Items
Various Cameos and custom created characters that are seen throughout the journey
New items


Incompatibilities:
Will be incompatible with anything that uses .mod files (So yes k1R and K1 NPC overhaul aren't compatible), appearance.2da, baseitems.2da, classes.2da, classpowergain.2da, featgain.2da, and regeneration.2da

If you want to know if a certain mod is incompatible with my mod please PM me on Deadlystream

If you have any suggestions for future idea's please give me a PM on Deadlystream and give me a detailed description of what you want and it may be considered (Don't be shy). If you would like to help the mod out I will accept whatever help I can especially if you can script or make textures!

Permissions:
You can NOT edit, upload to other websites or claim as your own without permission from me.

Thanks:
Bioware for such an amazing game
Obsidian for the second game and its assests
Fred Tetra for Kotor Tool
FairStrides for trying to help me with ERF Edit

VO Talent:
Zhaboka- Kaah Ohtok

Credits:
Bith Musician items/HK Melee Mod- Khrizby 
Dark Side Reimagined Mod- darksidebirdie
Jedi from the Start scripts- darthbdaman 
M200 Intervention Sniper model- Skateordie808
Realistic Visual Effects Mod, Jedi Robe Skins- Shem 
Various textures- 90SK
K1 Enchantment Pack assests- SpaceAlex
Wookiee, Echani, Combat Suit skins- redrob41
Dark Jedi Robe texture- Ankh
MedHypo mod- Rtas Vadum
Sith Commander, Manaan Sith Soldier Skins- Dak Drexl
Scout/Scoundrel uniforms- jonathan7 & FoolInTheWave
Force Fashion 2- jonathan7
Sungladdes, Shields, Female Mandalorians by Inyri Forge
Saber Pikes by DeadMan
Brotherhood of Shadow Assests- Silveredge9
Female republic soldier skin and the HD republic soldier skins- Dark Hope
Republic Helmet- SithSpector 
Revenge of Revan Assets- Logan423, RedRobe41, Paige Lehnert
Various Textures- Whyp
JC2, TheRealDarthRevan- Scripting aid
Sith Stalker- Qui-Gon Glenn, Dak Drexl, redrob41, Marius Fett, Varsity Puppet and j7
JC's Heads Modders Resource- JCarter426
Saeikan's Armors of the Old Republic Textures- Saeikan
Leviathan Differentiated Dialogue- Revanator
K1 Better Twi'lek Heads- Ashton Scorpius
Robes for Korriban Sith Students assests- Shem
JC's Vision Enchantment- JCarter426

This mod contains assets ported from Star Wars: Knights of the Old Republic II - The Sith Lords by Obsidian Entertainment.

Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.


What's New in Version 1.22.0   See changelog

Released

1.22.0
Added JC's Female Republic Soldier fix
Added Dak Drexl's Republic Soldier texture for male and female soldiers
Added JC's Bastila Slave Outfit
Removed Bastila's Lightsaber, for the duration of Taris the player will be unable to obtain a Lightsaber until Dantooine
Added Female Mandalorians by Inyri Forge, not only do you have the chance to see female Mandalorians you can also see Mandalorian variants from K1GI as females
Added Inyri Forge's Repulsor Shields mod, expect to see more enemies with Shields across the galaxy throughout future updates
Added Inyri Forge's Sunglasses mod, they can be obtained by a new Ithorian Merchant in Anchorhead and dropped from various NPCs in the future
Added the Force Pike from TSL, to be scattered across the galaxy in future updates
Sherruk has a unique appearance from the K1EP mod and now wields a Shield
Added DeadMan's Lightsaber Pikes
Removed the Mandalorian Vibroblade and replaced it with the Traditional Mandalorian Blades Resource by ndix UR
Added Cassus Fett on Lehon, he replaces the Mandalorian Commander and drops all of the "Cassus Fett" branded items
Added Camo variant Mandalorians on Kashyyyk
Added Armored Jedi Robes
Added Peragus Miner cameo
Added Jolee has new robes on Jolee and Malak's Jedi Robes inside the Lehon temple

  • Like 4



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NDreW25 I'm using your updated version of this mod and I can't progress to North City Taris after defeat the two bandits. When I enter ther passage to the north I ended up in front of the Medical Facility. I even had to defeat the to bandits again.

I hope that you may solve this problem.

Thank you

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On 10/7/2018 at 7:22 AM, diegodb said:

NDreW25 I'm using your updated version of this mod and I can't progress to North City Taris after defeat the two bandits. When I enter ther passage to the north I ended up in front of the Medical Facility. I even had to defeat the to bandits again.

I hope that you may solve this problem.

Thank you

Fixed! The southern apartments where the hideout is is called "tar_m02aa", the southern streets with Zelka are called "tar_m02ac", the northern streets is called "tar_m02ab". This was just a mix up with tar_m02ac was the old version of tar_m02ac and tar_m02ab was accidentally the new version of tar_m02ac.

 

Enjoy!

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2 hours ago, N-DReW25 said:

Fixed! The southern apartments where the hideout is is called "tar_m02aa", the southern streets with Zelka are called "tar_m02ac", the northern streets is called "tar_m02ab". This was just a mix up with tar_m02ac was the old version of tar_m02ac and tar_m02ab was accidentally the new version of tar_m02ac.

 

Enjoy!

Okay, many thanks :) And... The Force be with you... always

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I'm very sorry to bother you again N-DreW25 but the problem still isn't fixed. I still am stuck in the same point.

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20 hours ago, diegodb said:

I'm very sorry to bother you again N-DreW25 but the problem still isn't fixed. I still am stuck in the same point.

By any chance have you tried loading a save from the apartments? If not try loading a save from the apartments, I think if you left those apartments and saved it with the old version perhaps the fix might not have changed.

 

I'll still check on my end to make sure the problem doesn't persist.

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10 hours ago, N-DReW25 said:

By any chance have you tried loading a save from the apartments? If not try loading a save from the apartments, I think if you left those apartments and saved it with the old version perhaps the fix might not have changed.

 

I'll still check on my end to make sure the problem doesn't persist.

ok

 

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Modified NPCs and Placeables within the Lower City to add a darker feeling to the module

What you're doing with the [seems to be corpse's PLC?] placeables looks awesome! Hats-off with the creativity. :cheers:

I'm downloading the latest update now, and looking to have it installed in my next playthrough!

Edit: Sorry for the double-post, I have asked the admins to delete the latter.

Edited by ebmar

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21 minutes ago, ebmar said:

What you're doing with the [seems to be corpse's PLC?] placeables looks awesome! Hats-off with the creativity. :cheers:

I'm downloading the latest update now, and looking to have it installed in my next playthrough!

I must warn you, install my mod first before any other mod! 

As this is a Demo there may still be bugs at places and some areas maybe unfinished.

 

TLDR the mod will get better and better with each passing update.

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5 hours ago, N-DReW25 said:

I must warn you, install my mod first before any other mod!

As this is a Demo there may still be bugs at places and some areas maybe unfinished.

Thanks for the heads-up! Yes, I'm aware of that- looking by its nature, and as I don't a see any patcher in the package.

Quote

...the mod will get better and better with each passing update.

Sure thing! I have been following the development from months ago, and looks like you've been adding more-and-more interesting and improved stuffs to the mod. Best of luck on making this zero-to-none with bugs. :cheers:

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8 hours ago, downloadman1 said:

Hi Ndrew maybe I'm being stupid but where is the dialog.tlk file?? I cant find it in the latest version. Thank you for the mod

Gosh, darn it! So what I did was work on Lip files and the model files inside that main folder and when I deleted and moved them all away I accidentally deleted the TLK.

 

1.15.1 restores the TLK

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4 hours ago, N-DReW25 said:

Gosh, darn it! So what I did was work on Lip files and the model files inside that main folder and when I deleted and moved them all away I accidentally deleted the TLK.

 

1.15.1 restores the TLK

Haha its ok mate no worries. Thank you for uploading another file. I'm really looking forward to trying this 

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Nemo has been moved inside the Enclave, he is also never sent to the ruins meaning you can hear his restored lines

You're doing a Council's work, man. Bravo! :cheers:

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Hello N-DReW, hope you're having a very good 2019 :)

I found a bug in this mod. When you click to enter the Sandral State in Dantooine, I ended up on the Ancient Ruins interior.

Could you look into this?

Sorry for any inconvenience and have a good weekend

 

 

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8 hours ago, diegodb said:

Hello N-DReW, hope you're having a very good 2019 :)

I found a bug in this mod. When you click to enter the Sandral State in Dantooine, I ended up on the Ancient Ruins interior.

Could you look into this?

Sorry for any inconvenience and have a good weekend

 

Thank you for reporting this. Hopefully, I've fixed it in the newest 1.16.2 patch.

 

 

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On 2/2/2019 at 1:51 AM, N-DReW25 said:

Thank you for reporting this. Hopefully, I've fixed it in the newest 1.16.2 patch.

 

 

Sadly it has a new bug. When I enter the Sandral State I ended up in the same place as I was before, the entrance of Sandral State. Hopefully you can fix it. Have a nice day. :)

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8 hours ago, diegodb said:

Sadly it has a new bug. When I enter the Sandral State I ended up in the same place as I was before, the entrance of Sandral State. Hopefully you can fix it. Have a nice day. :)

Ok, try it this time around. This time it should be the correct module.

 

A note to all: If unsure about a module transition, please save before entering a new module just in case I've accidentally misnamed something.

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4 hours ago, N-DReW25 said:

Ok, try it this time around. This time it should be the correct module.

 

A note to all: If unsure about a module transition, please save before entering a new module just in case I've accidentally misnamed something.

All right, I'll try it

Sorry to bother you, but I can't download the new version, it's giving me an error.

   '  C:\Users\diego\Downloads\N-DReW's K1 Improvement Demo 1.16.3.zip: Unexpected end of archive '
 

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1 hour ago, diegodb said:

All right, I'll try it

Sorry to bother you, but I can't download the new version, it's giving me an error.

   '  C:\Users\diego\Downloads\N-DReW's K1 Improvement Demo 1.16.3.zip: Unexpected end of archive '
 

If there was an opposite term for "pure pazaak" I'd probably use it.

 

I am VERY sorry for this inconvince. My only defense for this is new error is that there was no way I could have accidentally caused this like the actual bugs.

 

I'll upload the new version tomorrow but in the mean time feel free to ignore the sandral estate 

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1 hour ago, N-DReW25 said:

If there was an opposite term for "pure pazaak" I'd probably use it.

 

I am VERY sorry for this inconvince. My only defense for this is new error is that there was no way I could have accidentally caused this like the actual bugs.

 

I'll upload the new version tomorrow but in the mean time feel free to ignore the sandral estate 

Oh, no problem N-DreW25, It's me that should thank you for this great mod. Have a very good day :)

Well, I did as you told me, I ignored the Sandral State and I went to the crystal cave and... then I entered the Sandral State, I had the conversation with Rahasia and all but when I was out with the key to the door I entered the sandrals state again and the same previous bug happened, I was outside the sandral state.

I would, for the sake of it, look into all the modules in Dantooine to make sure that nothing wrong happens again. 

I'm sorry for all the headache for you, but I believe that it's worthwhile. Your mod is a genuine attempt to make a great game even better. 

I'm sure that you will overcome these issues and improve it even more.

May the Force be with you.

Peace

:)

 

 

 

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21 hours ago, diegodb said:

Oh, no problem N-DreW25, It's me that should thank you for this great mod. Have a very good day :)

Well, I did as you told me, I ignored the Sandral State and I went to the crystal cave and... then I entered the Sandral State, I had the conversation with Rahasia and all but when I was out with the key to the door I entered the sandrals state again and the same previous bug happened, I was outside the sandral state.

I would, for the sake of it, look into all the modules in Dantooine to make sure that nothing wrong happens again. 

I'm sorry for all the headache for you, but I believe that it's worthwhile. Your mod is a genuine attempt to make a great game even better. 

I'm sure that you will overcome these issues and improve it even more.

May the Force be with you.

Peace

:)

 

 

 

So I've updated the mod and the package should work. The module for the estate is 'danm16.mod', copy and replace that in your modules. If I'm being honest copying every .mod module and overwriting the old module with the new modules from the new packages would be a good idea to get the newest features in every module.


I personally have played through Dantooine and the Estate and this bug only have ever happened about three times. Between the Sandral Estate and the Ruins twice and once on Taris. If you can at least enter the actual Estate the bug should be fixed. Try using a save from before you entered the Estate though or else the bug will remain because you saved the bug.

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Is it possible to install certain parts of this piecemeal? Like say I only want the two Sith uniforms and the new Republic clothing,

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3 hours ago, JDub96 said:

Is it possible to install certain parts of this piecemeal? Like say I only want the two Sith uniforms and the new Republic clothing,

Can you please be specific on "Sith Uniforms"? 

 

As for clothing:

pmbbs02.tga

pfbbs02.tga

pmbbs02.tga

pfbbm02.tga

pmbbl02.tga

pfbbl02.tga

Simply rename the "02" to a "01".

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In the changelog, you specified that you made it possible to acquire 2 Sith uniforms on Taris. And that you added the Republic uniform as a unique entity rather than overriding the clothing. Though I may have misunderstood that to mean the armor worn by vanilla Trask.

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