33 Screenshots

About This File

N-DReW's K1 Gameplay Improvement Demo
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.0 Release Date: 03.7.2016
1.18.0 Release Date: 20.04.2019

Installation:
1) Make sure you install my mod first before any other

2) Simply place the ALL the files within the "For Override" Folder into your Star Wars Knights of The Old Republic override folder

3) Then place ALL the files within the "For modules" Folder into your Star Wars Knights of The Old Republic modules folder

4) Make sure you place all the VO audio in "For Streamwaves" into your Star Wars Knights of The Old Republic streamwaves folder

5) Then place the "dialog.tlk" into the Star Wars Knights of The Old Republic folder and overwrite the one currently in there

This is not necessary though if you want the soldier uniforms in High Quality simply open the "Optional" folder and copy ALL the files within "HD Soldier textures" and place then in your override folder

Description:
N-DReW's Gameplay Improvement is an upcoming mod project that plans to cover the whole game by improving certain features in the game including NPC's, Party Members, Merchant Loot, Custom and Restored Content, Items, dialogue and much more. Future updates may yield content including small side quests! Please be aware this is only a DEMO and is incomplete but it does *plan* to span across the entire game and add new content!

1.18.0
Added TSL Droids
Kebla Yurt's desk has been removed and Kebla herself is now inside her poorly hidden cashier space at the back of the shop
Modified Taris Pedestrian Dialogue
Sith Soldier dialogue is now skippable
Restored a Gurney line
Shuma the Hutt on Dantooine is now a Pazaak Player
Added ROR training montage music into the Dantooine Training Scene
Reworked Nemo's dialogue to be "better"
Added ROR Jedi Council theme during the Jedi Council intro
Replaced the generic Bounty Hunter on a date in Davik's Estate with a Zeltron Bounty Hunter
Added an actual male Twi'lek slave to Davik's estate
Improved the Arm with Datapad and Twilek corpse textures.
Improved Saul's interrogation
T3's confusing puzzle on the Leviathan is now easier
Added the option to overload the power conductor in the Leviathan prison barracks
Added Sith Commandos
Restored Ebon Hawk Sith Boarding lines
Zelka now returns to a terminal after you talk about the Republic Soldiers
Sith Technician Combat Suit is now obtainable
Leviathan Differentiated Dialogue by Revanator added
Removed files associated with the Crystal Cave meaning in a fresh 1.18.0 game the cave should be vanilla
Komad Fortuna now appears on Kashyyyk with his unique appearance

For previous updates please check the update log

Main Features:
Trask is now a lore friendly Jedi Twi'lek (No more Trask Tutorial)
NPCs overhauled throughout all areas the mod covers
NPC Loot Drops overhauled
Merchant loot overhauled (Merchants now have lore friendly loot worth buying)
Item stats overhauled
Party Member and player stats overhauled
Movie Style Dark Side Transitions
Realistic Visual Effects
"Blasters Reloaded" style balance
Ported TSL Items
Various Cameos and custom created characters that are seen throughout the journey
New items

Known Bugs:
*Trask's Jedi Dialogue may have spelling errors and/or punctuation errors...please report these
*The Republic Helmet might clip through some heads (Won't crash or anything but just weird)...Currently unfixable
*Some Endar Spire textures in the optional blue reskin may be red still. Will be fixed soon.

Incompatibilities:
Will be incompatible with anything that uses .mod files (So yes k1R and K1 NPC overhaul aren't compatible), appearance.2da, baseitems.2da, classes.2da, classpowergain.2da, featgain.2da, and regeneration.2da

If you want to know if a certain mod is incompatible with my mod please PM me on Deadlystream

Upcoming Features:
Option to skip the tutorial
Improving the Trask Jedi content 
the Other Parts of the Game
Bug fixes on Taris
Possible Larrim/ Merchant sidequest
Possible Selkath Merchant
Possible Black Market Merchant
More items
Restoration of Sith Base Dialogue
Replace More Module music
Properly Implement Bith Items

If you have any suggestions for future idea's please give me a PM on Deadlystream and give me a detailed description of what you want and it may be considered (Don't be shy). If you would like to help the mod out I will accept whatever help I can especially if you can script or make textures!

Permissions:
You can NOT edit, upload to other websites or claim as your own without permission from me.

Thanks:
Bioware for such an amazing game
Obsidian for the second game and its assets
Fred Tetra for Kotor Tool
FairStrides for trying to help me with ERF Edit

VO Talent:
Zhaboka- Kaah Ohtok

Credits:
Bith Musician items/HK Melee Mod- Khrizby 
Dark Side Reimagined Mod- darksidebirdie
Jedi from the Start scripts- darthbdaman 
M200 Intervention Sniper model- Skateordie808
Realistic Visual Effects Mod- Shem 
Various textures- 90SK
K1 Enchantment Pack assests- SpaceAlex
Wookiee, Echani, Combat Suit skins- redrob41
Dark Jedi Robe texture- Ankh
MedHypo mod- Rtas Vadum
Sith Commander Skin- Dak Drexl
Scout/Scoundrel uniforms- jonathan7 & FoolInTheWave
Brotherhood of Shadow Assests- Silveredge9
Female republic soldier skin and the HD republic soldier skins- Dark Hope
Republic Helmet- SithSpector 
Revenge of Revan Assests- Logan423, RedRobe41
Various Textures- Whyp
JC2, TheRealDarthRevan- Scripting aid
Sith Stalker- Qui-Gon Glenn, Dak Drexl, redrob41, Marius Fett, Varsity Puppet and j7
JC's Heads Modders Resource- JCarter426
Seikan's Armors of the Old Republic Textures- Seikan
Leviathan Differentiated Dialogue- Revanator

This mod contains ported content from Kotor 2

Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.


What's New in Version 1.18.0   See changelog

Released

1.18.0

Added TSL Droids
Kebla Yurt's desk has been removed and Kebla herself is now inside her poorly hidden cashier space at the back of the shop
Modified Taris Pedestrian Dialogue
Sith Soldier dialogue is now skippable
Restored a Gurney line
Shuma the Hutt on Dantooine is now a Pazaak Player
Added ROR training montage music into the Dantooine Training Scene
Reworked Nemo's dialogue to be "better"
Added ROR Jedi Council theme during the Jedi Council intro
Replaced the generic Bounty Hunter on a date in Davik's Estate with a Zeltron Bounty Hunter
Added an actual male Twi'lek slave to Davik's estate
Improved the Arm with Datapad and Twilek corpse textures.
Improved Saul's interrogation
T3's confusing puzzle on the Leviathan is now easier
Added the option to overload the power conductor in the Leviathan prison barracks
Added Sith Commandos
Restored Ebon Hawk Sith Boarding lines
Zelka now returns to a terminal after you talk about the Republic Soldiers
Sith Technician Combat Suit is now obtainable
Leviathan Differentiated Dialogue by Revanator added
Removed files associated with the Crystal Cave meaning in a fresh 1.18.0 game the cave should be vanilla
Komad Fortuna now appears on Kashyyyk with his unique appearance

  • Like 3



User Feedback

Recommended Comments



12 hours ago, JDub96 said:

In the changelog, you specified that you made it possible to acquire 2 Sith uniforms on Taris. And that you added the Republic uniform as a unique entity rather than overriding the clothing. Though I may have misunderstood that to mean the armor worn by vanilla Trask.

The "Republic Uniform" is the vanilla clothing reskinned to look like Republic Uniform. Try what I suggest and you'll see what I've done with them.

 

As for the Sith Uniform, it isn't like in K1R YET. All I've done is give a second Sith Soldier in the apartment to drop the second set of uniform which is entirely cosmetic right now.

Share this comment


Link to comment
Share on other sites

I see. Do you think that, when it is complete, you might consider releasing it as a standalone option? I really want that feature, but I have way too many mods that conflict with this one to install the whole thing.

Share this comment


Link to comment
Share on other sites

I played this mod early on in it's design and liked your ideas, I'm looking forward to further additions you implement!

I'm interested in your take on the Saul Karath Leviathan battle and the Sith Master on Manaan. :D

Have you made Calo Nord / Darth Bandon's encounters tougher? 

 

Share this comment


Link to comment
Share on other sites
On 2/26/2019 at 4:37 PM, JDub96 said:

I see. Do you think that, when it is complete, you might consider releasing it as a standalone option? I really want that feature, but I have way too many mods that conflict with this one to install the whole thing.

Potentially, should no one beat me too it. I'll have to study how K1R accomplished there's though.

 

12 hours ago, djh269 said:

I'm interested in your take on the Saul Karath Leviathan battle and the Sith Master on Manaan. :D

 

Probably an NPC and a balancing Overhaul, more detailed ideas may come to light soon.

 

12 hours ago, djh269 said:

Have you made Calo Nord / Darth Bandon's encounters tougher? 

 

Most likely, I have changed Calo's equipment and Bandon is a WIP right now. For both Calo and Bandon, their stats shall be the exact same across all planets meaning one planet won't be easier or harder depending on which planet you pick.

  • Like 1

Share this comment


Link to comment
Share on other sites

Got a suggestion if you haven't done this already: Make the Echani Mercenaries on Manaan look like actual Echani and restore the Echani mercenary in the Manaan cantina.  

Share this comment


Link to comment
Share on other sites
9 hours ago, JasonRyder said:

Got a suggestion if you haven't done this already: Make the Echani Mercenaries on Manaan look like actual Echani and restore the Echani mercenary in the Manaan cantina.  

I've technically already done just that except it isn't released yet. I've restored the Echani Merc dialogue but adding his dialogue to the "I am not for hire" Echani.

Share this comment


Link to comment
Share on other sites
19 hours ago, N-DReW25 said:

I've technically already done just that except it isn't released yet. I've restored the Echani Merc dialogue but adding his dialogue to the "I am not for hire" Echani.

Good! Also, three more suggestions: Ice's(the Taris duelist) armor doesn't look very good and neither does Marl's. I would suggest using the Krath or Echani armor for Ice. Next, Jolee's wife Elora should look older like in Kainzorus Prime's NPC overhaul mod. Lasty, I hope the Outcast Children in the Taris Undercity are restored in this mod. 

Share this comment


Link to comment
Share on other sites
1 hour ago, JasonRyder said:

Good! Also, three more suggestions: Ice's(the Taris duelist) armor doesn't look very good and neither does Marl's. I would suggest using the Krath or Echani armor for Ice. Next, Jolee's wife Elora should look older like in Kainzorus Prime's NPC overhaul mod. Lasty, I hope the Outcast Children in the Taris Undercity are restored in this mod. 

At some point, I may go over the Upper City Cantina again. *Sunry's* wife Elora will definitely look older like in KP's NPC Overhaul mod and the Outcast Children have already been restored in 1.17.0, despite that, I will probably still need to go over the Undercity to improve it further.

Share this comment


Link to comment
Share on other sites
2 hours ago, N-DReW25 said:

 At some point, I may go over the Upper City Cantina again. *Sunry's* wife Elora will definitely look older like in KP's NPC Overhaul mod and the Outcast Children have already been restored in 1.17.0, despite that, I will probably still need to go over the Undercity to improve it further.

LOL! Sorry! Wrong person! I accidentally said "Jolee's wife" instead of "Sunry's" wife! Wrong character! 

 

And why so much effort in the Undercity? 

Going to test this mod now with several other cosmetic mods. If I run into anything gamebreaking, I'll let you know. 

Share this comment


Link to comment
Share on other sites

Okay, I've only been testing your mod for a few minutes, but I found a few bugs: 

 

-I was unable to select any blaster feats(Sniper Shot, Rapid Shots, or Power Shot) on my character starting out. Might be caused by another mod. 

-Gana Lavim's thugs do not ambush me after I leave the cantina after insulting her. 

-The prototype vibroblade and other items do not drop from NPCs on the Endar Spire. 

-The Aqualish I talked to at the Apartments sounds like an Ithorian

-Will this mod work with JC's Jedi Robes mod? The Jedi on the Endar Spire that fights the Dark Jedi wears robes in that shape, put the texture was not applied properly. 

-Several Music tracs in the Upper City Cantina are not implemented.

Also, here's some things I noticed:

-Wearing Repbulic Commando armor on a Sith controlled planet(ESPECIALLY since there's a Republic logo on it) is pretty stupid....and so are the Sith Soldiers who fail to recognize Bastila.

-Ice(since she's an Echani here) would look GREAT in Echani armor. 

-Also, why is Bendak Starkiller an Iridonian instead of a Mandalorian? 

 

Share this comment


Link to comment
Share on other sites
1 hour ago, JasonRyder said:

Okay, I've only been testing your mod for a few minutes, but I found a few bugs: 

 

-I was unable to select any blaster feats(Sniper Shot, Rapid Shots, or Power Shot) on my character starting out. Might be caused by another mod. 

-Gana Lavim's thugs do not ambush me after I leave the cantina after insulting her. 

-The prototype vibroblade and other items do not drop from NPCs on the Endar Spire. 

-The Aqualish I talked to at the Apartments sounds like an Ithorian

-Will this mod work with JC's Jedi Robes mod? The Jedi on the Endar Spire that fights the Dark Jedi wears robes in that shape, put the texture was not applied properly. 

-Several Music tracs in the Upper City Cantina are not implemented.

Also, here's some things I noticed:

-Wearing Repbulic Commando armor on a Sith controlled planet(ESPECIALLY since there's a Republic logo on it) is pretty stupid....and so are the Sith Soldiers who fail to recognize Bastila.

-Ice(since she's an Echani here) would look GREAT in Echani armor. 

-Also, why is Bendak Starkiller an Iridonian instead of a Mandalorian? 

 

1) Those are intentional. In K1GI instead of levelling up to get Blaster attacks, you get them from weapons. For example, Canderous' heavy repeater gets Master Rapid Shot and anyone who wields Canderous' heavy repeater will get Master Rapid Shot. Generic weapons like normal Blasters won't get any special attacks. Same goes for Sneak Attack, scoundrels no longer get them and only wearing a certain mask will give you the sneak attack feat.

 

To balance this out, class-exclusive feats like Uncanny Dodge can be gotten by other classes but only scouts will get them automatically (Scouts get uncanny dodge, Scoundrels get Scoundrels Luck and Soldiers get toughness all for free). While it is untested, you should be (or in the future) be able to get exclusive Jedi feats like Force Jump with different classes. Also, "Simple Weapons Proficiency" has been restored and Blasters have been made slightly stronger than melee weapons unlike in vanilla.

 

2) That could, in fact, be a bug!

 

3) The mod also has gone through major loot changes as well. Chances are vanilla loot has been removed and new modded loot has been added.

 

4) All Aqualish in K1 sound like Ithorians. A port of Aqualish VO, as with any other alien without unique VO, will be added in the future

 

5) No, this mod adds new robes based off of the vanilla Jedi Robe model and as such my new robes use the old vanilla texture on JC2's robes causing the bug you are experiencing. I may in the future port TSL robes into K1 by replacing the Revan robes allowing players to use my new robes as well as TSL robes

 

6) Did you copy all the .mp3 and .wav files into your "Streammusic" folder?

7) At some point, I intend to have those removed upon landing on Taris

 

8)) That change will probably happen

 

9) The dialogue did not specify that he was a Mandalorian so that is a placeholder for what I may be able to do in the future, I might still have him be a Mandalorian though.

Share this comment


Link to comment
Share on other sites
8 hours ago, N-DReW25 said:

1) Those are intentional. In K1GI instead of levelling up to get Blaster attacks, you get them from weapons. For example, Canderous' heavy repeater gets Master Rapid Shot and anyone who wields Canderous' heavy repeater will get Master Rapid Shot. Generic weapons like normal Blasters won't get any special attacks. Same goes for Sneak Attack, scoundrels no longer get them and only wearing a certain mask will give you the sneak attack feat.

  

To balance this out, class-exclusive feats like Uncanny Dodge can be gotten by other classes but only scouts will get them automatically (Scouts get uncanny dodge, Scoundrels get Scoundrels Luck and Soldiers get toughness all for free). While it is untested, you should be (or in the future) be able to get exclusive Jedi feats like Force Jump with different classes. Also, "Simple Weapons Proficiency" has been restored and Blasters have been made slightly stronger than melee weapons unlike in vanilla.

 

2) That could, in fact, be a bug!

 

3) The mod also has gone through major loot changes as well. Chances are vanilla loot has been removed and new modded loot has been added.

 

4) All Aqualish in K1 sound like Ithorians. A port of Aqualish VO, as with any other alien without unique VO, will be added in the future

 

5) No, this mod adds new robes based off of the vanilla Jedi Robe model and as such my new robes use the old vanilla texture on JC2's robes causing the bug you are experiencing. I may in the future port TSL robes into K1 by replacing the Revan robes allowing players to use my new robes as well as TSL robes

 

6) Did you copy all the .mp3 and .wav files into your "Streammusic" folder?

7) At some point, I intend to have those removed upon landing on Taris

 

8)) That change will probably happen

 

9) The dialogue did not specify that he was a Mandalorian so that is a placeholder for what I may be able to do in the future, I might still have him be a Mandalorian though.

Thank you for clearing all this up!  I don't really agree with the blaster attacks being weapon exclusive, but you do what you want. It's your mod. Oh and here's another robe mod that I like: https://www.gamefront.com/games/knights-of-the-old-republic/file/jedi-robe-reskins-council-style. Kind of wish you could use it with what you have here. That or JC's robe mod. Oh and I don't like the vanilla masks in KOTOR so I downloaded a mod to make them invisible. Could you do that in your own mod?

Also, I love how you're integrating SpaceAlex's unfinished project into your own! It's good to see all that work isn't going to waste.

Furthermore, check out Ebmar's 'Legends' series. I've downloaded most of those. It's great! Two, JCarter has made some great cosmetic mods, too. I'd like for their stuff to be compatible. 

Suggestions:

The Powered Battle Armor and Powered Light Battle armor are eye-sores and should be re-textuered. Marl does not look in Powered Battle Armor. You could give him his own unique set like SpaceAlex did or just equip him with different armor. 

 

Oh and I have a suggestion: You could release a few versions of this mod: 

1. A completely cosmetic version. No alterations to anything but appearances.

2. A version with only the altered gameplay. This way, people could customize the look of their game but have your gameplay alterations.

3. The full package. Everything included. 

 

Overall, keep up the good work and may the Force be with you! 

  • Like 1

Share this comment


Link to comment
Share on other sites

I agree with the above comment, it's a thing that SpaceAlex's mod missed out on. As the altered gameplay caused all the bugs whereas the appearance changes / stat changes didn't. Also the gameplay changes are usually more subjective. 

Also, I notice there's 3 Rodians in one picture on Tatooine: 

1326283031_swkotor2019-02-1616-00-50-553

  • Like 1

Share this comment


Link to comment
Share on other sites
37 minutes ago, djh269 said:

I agree with the above comment, it's a thing that SpaceAlex's mod missed out on. As the altered gameplay caused all the bugs whereas the appearance changes / stat changes didn't. Also the gameplay changes are usually more subjective. 

Also, I notice there's 3 Rodians in one picture on Tatooine: 

1326283031_swkotor2019-02-1616-00-50-553

As for the two alternate downloads with simply the visual changes and the gameplay changes being separate that will have to wait until the full mod is released so that I know exactly what is final and what isn't. Do keep in mind, this is a Demo and bugs are to be expected but if you do find a bug I will happily fix it should it be reported.

 

As for the picture, at some point, I will go back around to Tatooine and fix them up by adding more variants of miners for Anchorhead.

Share this comment


Link to comment
Share on other sites

The Rodian head goes with everything lol, it looks great with the Czerka uniform! 

Is that from JC's head resource? I can't remember :D

  • Thanks 1

Share this comment


Link to comment
Share on other sites
11 hours ago, djh269 said:

The Rodian head goes with everything lol, it looks great with the Czerka uniform! 

Is that from JC's head resource? I can't remember :D

Yep, which obviously means more aliens that usually can't wear armour will be added to wear armour just like the Rodian.

Share this comment


Link to comment
Share on other sites

Only issue I have with the Rodians in armor is that the hands aren't Rodian hands. They're human-like hands. But this is really minor issue, though. 

Share this comment


Link to comment
Share on other sites

That's easy enough to remedy. I already have some TOR-ported Rodian hands rigged up from the alien Jedi experiments I was doing. I should probably release them as a modder's resource at some point.

TOR_Rodian_Hands_TH.jpg

Share this comment


Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now