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N-DReW's K1 Gameplay Improvement Demo
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.0 Release Date: 03.7.2016
1.17.0 Release Date: 07.03.2019

Installation:
1) Make sure you install my mod first before any other

2) Simply place the ALL the files within the "For Override" Folder into your Star Wars Knights of The Old Republic override folder

3) Then place ALL the files within the "For modules" Folder into your Star Wars Knights of The Old Republic modules folder

4) Make sure you place all the VO audio in "For Streamwaves" into your Star Wars Knights of The Old Republic streamwaves folder

5) Then place the "dialog.tlk" into the Star Wars Knights of The Old Republic folder and overwrite the one currently in there

This is not necessary though if you want the soldier uniforms in High Quality simply open the "Optional" folder and copy ALL the files within "HD Soldier textures" and place then in your override folder

Description:
N-DReW's Gameplay Improvement is an upcoming mod project that plans to cover the whole game by improving certain features in the game including NPC's, Party Members, Merchant Loot, Custom and Restored Content, Items, dialogue and much more. Future updates may yield content including small side quests! Please be aware this is only a DEMO and is incomplete but it does *plan* to span across the entire game and add new content!

1.17.0
All of the Sith Students on Korriban, main and generic, have unique appearances, wear robes and weapons and names
Master Uthar and Yuthura have unique Robes
Tariga is now a Twi'lek as his Twi'lek dialgoue does not mention he is a human like Adrenas
Named Sith such as Tamlen will now have their names displayed
Sith Trainers are now unique Sith Masters, in vanilla these Sith only had one male and female dialogue sets shared amongst four NPCs, creating clones. To prevent clones, I've created two new unique Sith Masters
Sith patrols inside and outside the academy are now Korriban Sith Soldiers
Added a second guard outside the Sith Academy
Added Silverledge9's Ajunta Paul reskin
Added Ashton Scorpius' 3D Male Twi'lek ears which also affect new Twi'leks not present in vanilla like Kaah Ohtok
Modifed the Sith on Tatooine
Added content for Tatooine Swoop Races, Fazzas Club and the Cantina
Restored the Swoop Race announcer for Tatooine (Imagine the Taris Duel Announcer but for Swooping)
Added a Workbench to Fazza's lodge
Nico and Tanis have unique heads while Komad has a new head
Iziz the leader of the Jawas has a unique appearance
Added the Gamorrean Battleaxes from TSL (At this point unavaliable)


For previous updates please check the update log

Main Features:
Trask is now a lore friendly Jedi Twi'lek (No more Trask Tutorial)
NPCs overhauled throughout all areas the mod covers
Merchant loot overhauled (Merchants now have lore friendly loot worth buying)
Item stats overhauled
Party Member and player stats overhauled
Movie Style Dark Side Transitions
Realistic Visual Effects
Ported TSL Items
Various Cameos and custom created characters that are seen throughout the journey
New items

Known Bugs:
*The Black Vulkar Bartender will require the player to talk to them before they actually attack you meaning if you don't talk to them they'll ignore you completely
*Trask's Jedi Dialogue may have spelling errors and/or punctuation errors...please report these
*The Republic Helmet might clip through some heads (Won't crash or anything but just weird)...Currently unfixable
*Some Endar Spire textures in the optional blue reskin may be red still. Will be fixed soon.
*I didn't use Erf Edit I used Kotor Tool mod builder so if there's a bug in the .mod files that could be the reason as to why

Incompatibilities:
Will be incompatible with anything that uses .mod files (So yes k1R and K1 NPC overhaul aren't compatible), appearance.2da, baseitems.2da, classes.2da, classpowergain.2da, featgain.2da, and regeneration.2da

If you want to know if a certain mod is incompatible with my mod please PM me on Deadlystream

Upcoming Features:
Option to skip the tutorial
Improving the Trask Jedi content 
the Other Parts of the Game
Bug fixes on Taris
Possible Larrim/ Merchant sidequest
Possible Selkath Merchant
Possible Black Market Merchant
Possible Outcast NPC you can chat to
Restoration of the Undercity Black Vulkar
More items
Restoration of Sith Base Dialogue
Replace More Module music
Properly Implement Bith Items

If you have any suggestions for future idea's please give me a PM on Deadlystream and give me a detailed description of what you want and it may be considered (Don't be shy). If you would like to help the mod out I will accept whatever help I can especially if you can script or make textures!

Permissions:
You can NOT edit, upload to other websites or claim as your own without permission from me.

Thanks:
Bioware for such an amazing game
Fred Tetra for Kotor Tool
DarthParametric for helping me get the Light Combat Suit, Trask Ulgo Jedi unique look, and working and for helping me get the Sith Commander working
Kexikus for helping me get the Sith Commander working
superSzym for helping me get the Sith Commander working
FairStrides for trying to help me with ERF Edit

VO Talent:
Zhaboka- Kaah Ohtok

Credits:
Bith Musician items/HK Melee Mod- Khrizby 
Dark Side Reimagined Mod- darksidebirdie
Jedi from the Start scripts- darthbdaman 
M200 Intervention Sniper model- Skateordie808
Realistic Visual Effects Mod- Shem 
Various textures- 90SK
K1 Enchantment Pack assests- SpaceAlex
Wookiee, Echani, Combat Suit skins- redrob41
Dark Jedi Robe texture- Ankh
MedHypo mod- Rtas Vadum
Sith Commander Skin- Dak Drexl
Scout/Scoundrel uniforms- jonathan7 & FoolInTheWave
Brotherhood of Shadow Assests- Silveredge9
Female republic soldier skin and the HD republic soldier skins- Dark Hope
Republic Helmet- SithSpector 
Revenge of Revan Assests- Logan423, RedRobe41
Various Textures- Whyp
JC2, TheRealDarthRevan- Scripting aid
Sith Stalker- Qui-Gon Glenn, Dak Drexl, redrob41, Marius Fett, Varsity Puppet and j7


Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.


What's New in Version 1.17.0   See changelog

Released

1.17.0
All of the Sith Students on Korriban, main and generic, have unique appearances, wear robes and weapons and names
Master Uthar and Yuthura have unique Robes
Tariga is now a Twi'lek as his Twi'lek dialogue does not mention he is a human-like Adrenas
Named Sith such as Tamlen will now have their names displayed
Sith Trainers are now unique Sith Masters, in vanilla, these Sith only had one male and female dialogue sets shared amongst four NPCs, creating clones. To prevent clones, I've created two new unique Sith Masters
Sith patrols inside and outside the academy are now Korriban Sith Soldiers
Added a second guard outside the Sith Academy
Added Silverledge9's Ajunta Paul reskin
Added Ashton Scorpius' 3D Male Twi'lek ears which also affect new Twi'leks not present in vanilla like Kaah Ohtok
Modified the Sith on Tatooine
Added content for Tatooine Swoop Races, Fazzas Club and the Cantina
Restored the Swoop Race announcer for Tatooine (Imagine the Taris Duel Announcer but for Swooping)
Added a Workbench to Fazza's lodge
Nico and Tanis have unique heads while Komad has a new head
Iziz the leader of the Jawas has a unique appearance
Added the Gamorrean Battleaxes from TSL (At this point unavailable)

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12 hours ago, JDub96 said:

In the changelog, you specified that you made it possible to acquire 2 Sith uniforms on Taris. And that you added the Republic uniform as a unique entity rather than overriding the clothing. Though I may have misunderstood that to mean the armor worn by vanilla Trask.

The "Republic Uniform" is the vanilla clothing reskinned to look like Republic Uniform. Try what I suggest and you'll see what I've done with them.

 

As for the Sith Uniform, it isn't like in K1R YET. All I've done is give a second Sith Soldier in the apartment to drop the second set of uniform which is entirely cosmetic right now.

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I see. Do you think that, when it is complete, you might consider releasing it as a standalone option? I really want that feature, but I have way too many mods that conflict with this one to install the whole thing.

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I played this mod early on in it's design and liked your ideas, I'm looking forward to further additions you implement!

I'm interested in your take on the Saul Karath Leviathan battle and the Sith Master on Manaan. :D

Have you made Calo Nord / Darth Bandon's encounters tougher? 

 

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On 2/26/2019 at 4:37 PM, JDub96 said:

I see. Do you think that, when it is complete, you might consider releasing it as a standalone option? I really want that feature, but I have way too many mods that conflict with this one to install the whole thing.

Potentially, should no one beat me too it. I'll have to study how K1R accomplished there's though.

 

12 hours ago, djh269 said:

I'm interested in your take on the Saul Karath Leviathan battle and the Sith Master on Manaan. :D

 

Probably an NPC and a balancing Overhaul, more detailed ideas may come to light soon.

 

12 hours ago, djh269 said:

Have you made Calo Nord / Darth Bandon's encounters tougher? 

 

Most likely, I have changed Calo's equipment and Bandon is a WIP right now. For both Calo and Bandon, their stats shall be the exact same across all planets meaning one planet won't be easier or harder depending on which planet you pick.

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