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N-DReW's K1 Gameplay Improvement Demo
A Mod for Star Wars Knights of The Old Republic
Author: N-DReW25
1.0 Release Date: 03.7.2016
1.13 Release Date: 18.03.2018

 

Installation:
Simply place the ALL the files within the "For Override" Folder into your Star Wars Knights of The Old Republic override folder

 

Then place ALL the files within the "For modules" Folder into your Star Wars Knights of The Old Republic modules folder

 

Then place the "dialog.tlk" into the Star Wars Knights of The Old Republic folder and overwrite the one currently in there

 

This is not necessary though if you want the soldier uniforms in High Quality simply open the "Optional" folder and copy ALL the files within "HD Soldier textures" and place then in your override folder

 

Uninstallation:
Remove ALL the files you placed in the "override" and "modules" folders

 

Description:
N-DReW's Gameplay Improvement is an upcoming mod project that plans to cover the whole game by improving certain features in the game including NPC's, Party Members, Merchant Loot, Items and more as well as adding some new content including small side quests and restoring "little" bits of content! Please be aware
this is only a DEMO and is incomplete but it does plan to span across the entire game and add new content!

 

1.13
Modified NPC's in Dreshdae
Offensive Force Powers now use up more force points
Defensive Force Powers now use up fewer force points
Force Armor and Destroy Droid tier of powers are now Universal
Fixed a bug where Simple Weapons focus didn't appear for Sentinels

 


Probably Added a few other things I cannot remember. As I am developing GenoHaradan Legacy for TSL I have little time to work on the
Gameplay Improvement BUT I have been working on some nice features for this mod that aren't finished yet. Be sure to keep reporting bugs

 


For previous updates please check the update log

 

Main Features:
Trask Ulgo is a Jedi
NPC's have been overhauled (No more lite NPC's and more variety of weapons and armours etc)
Various changes to the Endar Spire and Taris
Merchants Overhauled
Black Vulkar and Hidden Bek gang members are multiracial
Added a number of Kotor 2 items into K1 (No porting of course)
Added a number of items to the game

 


Cheat Codes:
Light Combat Suit=mod_armor01
Sith Stun Baton=mod_baton01
Verpine Fiber Ultramesh=mod_armor07
Echani Sheild Suit=mod_armor06
M'uhk'gfa=mod_armor05
Corellian Powersuit=mod_armor04
Exvhange Enforcer Armor=mod_armor09
Black Vulkar Armor=mod_armor08
Republic Helmet=mod_mask01
immunity Belt=mod_belt01
Sith Technician Suit(Incomplete)=mod_armor10
Sith Battle Suit=mod_armor11 (With working max dexterity 7)
Exchange Negotiator=mod_baton02
Inertial Inhibitor=mod_belt02
Insight Implant=mod_implant02
Pheromone Package=mod_implant01
Devaronian Battle Armor=mod_armor13
Gurke's Battleaxe=mod_axe01

 

Known Bugs:
*The Black Vulkar Bartender will require the player to talk to them before they actually attack you meaning if you don't talk to them they'll ignore you completely
*Trask's Jedi Dialogue may have spelling errors and/or punctuation errors...please report these
*The Republic Helmet might clip through some heads (Won't crash or anything but just weird)...Currently unfixable
*The Light Combat Suit, when worn the defence bonus score, will appear red even though you did gain defence
*Some animations for certain Black Vulkar NPC's (Such as a Bith with a Sword, will have clipping issues during the combat animations)
*I didn't use Erf Edit I used Kotor Tool mod builder so if there's a bug in the .mod files that could be the reason as to why
*Zaalbar's Minion class is untested

 

Incompatibilities:
Will be incompatible with anything that uses .mod files (So yes k1R and K1 NPC overhaul aren't compatible), appearance.2da, baseitems.2da, classes.2da, classpowergain.2da, featgain.2da, and regeneration.2da

 

If you want to know if a certain mod is incompatible with my mod please PM me on Deadlystream

 

Upcoming Features:
Option to skip the tutorial
Improving the Trask Jedi content
Carth's Bonadan Alloy Heavy Suit is currently a placeholder for Carths Battle Armor (Though it will look exactly the same as Bonadan Alloy Heavy Suit)
the Other Parts of the Game
Bug fixes on Taris
Easter Eggs
Possible Larrim/ Merchant sidequest
Possible Selkath Merchant
Possible Black Market Merchant
Possible Outcast NPC you can chat with
Restoration of the Undercity Black Vulkar
Restoration of wondering beks in the lower city
Turn the javyars cantina NPC's into aliens
More items
Restoration of Sith Base Dialogue
Restoration of Undercity Outcast children
Replace More Module music
Properly Implement Bith Items

 

If you have any suggestions for future idea's please give me a PM on Deadlystream and give me a detailed description of what you want and it may be considered (Don't be shy). If you would like to help the mod out I will accept whatever help I can especially if you can script or make textures!

 

Permissions:
You can NOT edit, upload to other websites or claim as your own without permission from me.

 

Thanks:
Bioware for such an amazing game
Fred Tetra for Kotor Tool
DarthParametric for helping me get the Light Combat Suit, Trask Ulgo Jedi unique look, and working and for helping me get the Sith Commander working
Kexikus for helping me get the Sith Commander working
superSzym for helping me get the Sith Commander working
FairStrides for trying to help me with ERF Edit

 

Credits:
Khrizby for allowing me to use his Bith Musician items in this mod and parts of his HK Melee Mod
darkbirdie for originally creating the Dark Side Reimagined Mod
darthbdaman for allowing me to use scripts from his Jedi from the Start mod for Trask Ulgo Jedi
Skateordie808 for the M200 Intervention Sniper model
Shem for his Realistic Visual Effects Mod
90SK for textures
SpaceAlex for used assets from his K1 Enchantment Pack Mod
Redrob41 for the Combat Suit textures from his modders resource pack
Ankh for originally creating the Dark Jedi Robe texture
Rtas Vadum for making the MedHypo mod where the new med pack icons come from
Dak Drexl for making the Sith Commander Skin
jonathan7 & FoolInTheWave for making the Scout/Scoundrel uniforms
Silveredge9 for used Brotherhood of Shadow Assets
SpaceAlex for the K1 Enchantment Pack components used in the making of this mod
Cache71 for making the female republic soldier skin and the HD republic soldier skins
SithSpector for allowing me to use the Republic Helmet from his mod into my own
Qyzen_Hunter for reskinning a few of the Vanilla Icons

 

Legal:
THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.


What's New in Version 1.13   See changelog

Released

  • 1.13
  • Modified NPC's in Dreshdae
  • Offensive Force Powers now use up more force points
  • Defensive Force Powers now use up fewer force points
  • Force Armor and Destroy Droid tier of powers are now Universal
  • Fixed a bug where Simple Weapons focus didn't appear for Sentinels
  • Probably Added a few other things I cannot remember. As I am developing GenoHaradan Legacy for TSL I have little time to work on the
  • Gameplay Improvement BUT I have been working on some nice features for this mod that aren't finished yet. Be sure to keep reporting bugs



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