Brotherhood of Shadow: Solomon's Revenge 1.5

   (28 reviews)

70 Screenshots

About This File

WARNING:
You must download all seven (7) parts of the BoS 1.0 before trying to unpack them. The unpacker should unpack them all in a row if you start unpacking the .part01.rar file!!!

 

A note about the 1.5 bundled release:

 

The 1.5 bundled release has some bugs fixed, but it is also in preparation for an eventual 2.0 release that will only have 1 installer. This 1.5 release still has both the 1.0 and the 1.1 downloads, so you will need to download both files.

 

Bugs fixed by this bundled release are listed below.

 

This pack includes several fixes for BoS:SR, done by LiliArch. Source files included.

 

 

bossr:

  • Removed a couple of things that looked like leftovers from some other mod, because they actually
    didn't seem to have any meaning in the actual BoS:SR:
    * envmaptexture CM_BareMetal to every selectable head (causing issues with one male head that had
    alpha channel in head to make a part of hair transparent; also, potential compatibility issues)
    * appearance-change of Ajunta Pall; perfectly irrelevant for the BoS:SR storyline, and not
    mentioned in mod's readme file - personal preference of course, but there's a mod out there
    that makes the very same appearance change (which caused the feeling that it's really a leftover)
  • Fixed all the appearance issues I could find; one of them is actually set via script, that's why
    the file "rsp_kob.nss" is included


patch:

  • Removed edits that were unnecessary (because they actually did nothing the way edits were set up),
    or fixing issues that my modified scripts hopefully fix a bit differently
  • Daemon Drexl spawns lying on the floor when you return from Shadow's Bane now, even if you
    decide to spare his life; as the mechanic seems to have difficulties to believe Drexl is alive,
    it really doesn't make sense if he spawns there standing sharp as a battle droid (only to be
    stunned later when you return to Orion) while you lay on the floor like you're dead
  • Fixed the dancing quest giving you wrong journal entry because of various reasons
  • A sort-of-a fix for the Administrator's Office cutscenes
  • Fixed the "no fade-in at bos_orion2" game-breaking bug that the patch did not fix
  • Added 2 missing textures to Korriban Wastes (actually re-used 2 existing textures


Original 1.0 Review from Filefront:

Silveredge9. A name that you, as a member of the community here at KotORFiles and maybe of the KotOR section of LucasForums should be very familiar with. In 2007, Silveredge9 won the LucasForums Mod of the Year Competition with Brotherhood of Shadow. Brotherhood of Shadow has since gone on to be one of the most popular and successful KotOR mods ever to have been released.

 


After releasing the original Brotherhood of Shadow, Silveredge found that his urge for modding still hadn't gone away, so he began the production of a second Brotherhood of Shadow. Therefore, it is my pleasure to present to you here today, the sequel to the 2007 Mod of the Year, Brotherhood of Shadow: Solomon's Revenge.

 

I was one of the few people lucky enough to be a Beta Tester for this mod, meaning I had a chance to play through it a few times before it was released publically for the community to download. This mod really does prove what can be achieved if you have the determination. This mod is extremely professionally done, and has been put together very well. It has taken the storyline of the original Botherhood of Shadow and revamped it, as well as adding the Solomon's Revenge portion. This essentially means you're getting two mods in one. This download contains the Brotherhood of Shadow, as well as all of its patches and updates, with the storyline alterations, as well as obviously, Solomon's Revenge.

 

This mod has two things that the original didn't have. Voice Overs for main characters, and custom modelled area's. These two parts of the mod seem like as good a place as any to start describing, so here we go!

 

The Voice Overs are very professionaly done, and are mostly of excellent quality. Kobayashi's voice in particular is very well done in my opinion, as it is done very professionally, and you could realy believe the performance that the actor was giving. Silveredge stated previously that Kobayashi would have a similar personality to Atton Rand, in Knights of the Old Republic II: The Sith Lords, and I have to say the Voice Actor really did achieve that, along with Silver's dialogs. The other voice actors also did a wonderful job, and coupled with Silver's writing skills they produced a very professional and believeable set of performances. Kobayashi's as I said was the main one that caught my attention as being one of the best. That's not to say the others were inferior in any way, as all the voice actors did a wonderful job.

 

The custom modelled areas in this mod were made by one of the most talented 3D Modellers that this community has ever had. He is someone you are no doubt as familiar with as you are Silveredge. His name is as you have probably guessed, Quanon. Quanon will probably embarassed to see me say this, but he really has done a superb job on these areas, and really does deserve his reputation as one of the most talented modders the community has. As you will see from both the quality of the area models, and the content that Silver has filled them with, Quanon and Silver really do make a formidable team. The modelled areas are of a superb quality, and look very professional. Quanon spent a lot of time on each one, working very hard to get them to look as nice as they do. Many was the time when Quanon and I would be having a chat via IM and he'd be saying how he was working on an area for Silver. Even before the areas were all textured and lit properly, you could tell just by looking at the models on their own how much work has been put into them. Quanon would send me a batch of renders every so often throughout the project, and I would give him my opinions. More often than not my response would be 'wow'. :P

 

On top of the area's, there have also been a number of weapons modelled and textured by Quanon in this mod. You'll tell which ones they are as you come across them. ;) Inyri Forge also deserves a mention here, as she also modelled one of the weapons included in this mod. This weapon being Mandalore's Battle Axe. Incidentally, Inyri is also one of the people who leant her voice to this mod. She may not be active in the community here any more, but it's nice to know she'll still lend her skills to projects that other people are producing.

 

The attention to detail in the areas is extremely good, as you can tell just by looking at them. 3D Modelling is an incredibly skilled job, especially to the quality that Quanon works to. Both Quanon and Silveredge worked a great deal on these areas and the content included in them. It's nice to see that people really will pull out all the stops to get the best result possible. Well done to the two of them!

 

In addition to the custom modelled area's, this mod also contains a lot of reskins of existing area models, which were done by Silveredge himself. Skinning and texturing is one of Silveredges strongest skills, I feel. The reskins he has created for the areas are very professional looking, and have been worked on very hard, as is evident by the screenshots. He has obviously gone to a great deal of effort to produce these reskins and you can tell by looking at the screenshots just how much.

 

Silveredge has also produced several item skins for this mod, mainly Jedi Robes and various armours. Some of these, such as the Republic Shock Armour, (which is one of my favourite skins from this mod) are not obtainable through the course of the mod, so unless you have a little knowledge of how textures relate to the models in the game, you're stuck with having to watch other people wear them. One of the first things I did upon completing the mod was set the Republic Shock Trooper armour texture to replace the texture of the default male soldier outfit, however. ;)

 

I really don't want to say much about the storyline, as I don't want to spoil it for anyone, so i'll just say this. The dialogs have been very well written, and are mostly skippable for those among you who read quicker than the VO's speak. They are very professional, and have had as much effort put into them as the other parts of the mod, if not more, as dialog is the most important part of the mod, I think. Along with the main quest, there are also a few side-quests you can play, for a little extra fun. There may even be something nice waiting for you when you complete all the quests included in the mod. ;)

 

The storyline of the mod has been well implemented, and the mod fits in damn near seamlessly with the rest of the game. The original Brotherhood of Shadow quest has been revamped, as I mentioned earlier, and is included in this mod release. I don't want to spoil anything for you, so I won't talk about any features of the storyline, apart from that it is very interesting, well put together, and well thought out. Without Silveredges imagination and creativity, this mod really wouldn't be as good as it is. To play the entire mod, side quests and all, you're looking at something like 6 hours game play. When I tested the mod, I took just over 5 hours, and that was with the turbo cheat on, to speed up the pace ast which my PC was walking. Without that, you're definitely looking at about 6 hours, possibly longer. You'll definitely need to set some time aside if you plan on playing through the entire thing, especially if you do it in one sitting, as I did.

 

One of the features that impressed me most, was the fact that you get a lot of new Party Members throughout the course of the mod. They're only temporary, but its nice to see that Silver went to the effort to do it, to make the experience feel more whole. He could have just had the NPC's follow you around and fight on your side, which would have been a lot easier, but no, he went the full distance and had them actually recruited to your Party.

 

To begin this mod, you must go to Korriban, after you have completed the Leviathan, and speak to the Rodian Drix Kellwit in the Dreshdae Cantina. He will start everything off.

 

This is a very well put together, and well thought out mod, which has been carefully implemented, and constructed. Silveredge9 has worked very hard on this, as he did with the original Brotherhood of Shadow, and who knows, maybe he'll win Mod of the Year again this year? :P

 

I'd just like to thank Silveredge, and of course Quanon, Inyri, and the various other contributors all of which were very well chosen by Silver, for making this such a fun mod to play through. I thank Silver for making this mod what it is, for inventing it, constructing it, and obviously for releasing it to the community to play. Silver has also said that with this mod, he is retiring from modding, which is obviously sad for the community, but in a way it's a positive thing, as he has achieved what he set out to do here. He has said he will be supporting this mod, and making and releasing patches and fixes as necessary just as he did with the first mod. Congatulations Silver for making it through it all. :P

 

That's the main part over, the only thing left is a little bit of technical info related to the mod.

 

The mod uses the TSL Patcher obviously, as there are a lot of files here which need to be edited/replaced/merged. However, due to the sheer size and magnitude of this mod, I recommend installing this mod in to a clean Override folder. I might even suggest going as far as a clean install of KotOR, just to be sure. Yes, that's a little bit of hassle, but it's worth it to play through this mod. If you have a save after completing the original BoS, there will be a few problems of you use it to play this mod. It would be best to use a new save, where the original BoS hasn't been played, so as to get the full experience. You do not need the original mod installed to install this one. In fact, it's preferrable that you don't have it installed.

 

Well, that's it from me. Now it's just up to you guys to download the mod and play. Make sure to post back here and give Silveredge some feedback, it's the least he deserves for all his hard work.

 

Enjoy!

 

Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.

 

-Marius

 

 

Original 1.1 Review from Filefront:

Silveredge9 is back with a 1.1 update to his hit mod Brotherhood of Shadow: Solomons Revenge for the first Knights of the Old Republic game. This update makes the following changes:

 

- Adds a workaround for the cutscene bug where the player would sometimes not enter the Administrator's office.
- Adds a workaround for the cutscene bug where the Administrator's droids would sometimes not enter his office.
- Fixes a bug where sometimes the screen would not fade in at the beginning of bos_orion2.mod.
- Makes it possible to freely travel to the Residential Level and beyond following the completion of the main questline.
- Disables "Mass Transit to Ebon Hawk" feature on some modules.
- Revises difficulty of the 4 final vision battles.
- Tweaks difficulty of bos_chamber.mod Solomon boss fight.
- Revises the strength of Mandalore's Axes.
- Revises the difficulty of the Mandalore boss fight.
- Fixes a bug where Nat Koh would teleport outside of the Leisure Officer's appartment upon loading from a save created during the climax of the Backwater Entertainment quest.
- Removes South Beach area transition in bos_sintem.mod.
- Adds alignment scripts to certain dialogue choices in vision1.mod.
- Fixes a bug where the journal would be updated with a blank quest entry after Shadow is added to the party.
- Fixes a bug where it was possible for the corrupted messenger to spawn when you enter Korriban with Shadow in the party after the original confrontation.
- Fixes a bug where it was possible to open certain plot specific locked doors with a really high security skill.
- Fixes a bug where Shadow would respond with her standard dialogue if spoken to during the bos_chamber.mod Solomon boss fight.
- Corrects reported spelling/gramatical errors.

 

Given the size of this mod, it has remarkably few bugs in it even without this update, so this is definitely the icing on the cake. :P

 

Make sure to download and install the mod before installing this.

 

Note: Please leave the author feedback, especially if you download this mod and use it. It really helps encourage the author to make more mods in the future.

 

-Marius

 


What's New in Version 1.5

Released

  • 12/13/2015 ~=~ 1.5 bundled release
  • 08/17/2009 ~=~ 1.1 release
  • 05/30/2009 ~=~ 1.0 release
  • Like 5
  • Thanks 1



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The following errors i encountered Error: Unhandled exception: Cannot create file "C:\Users\chris\Desktop\Star Wars Knights  and  also this Of The Old Republic [ Files ]\BoS\bos_sr_1.0\backup\modules\ship.mod  please  fix these errors thanks

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On 6/9/2018 at 3:58 PM, chrispap said:

The following errors i encountered Error: Unhandled exception: Cannot create file "C:\Users\chris\Desktop\Star Wars Knights  and  also this Of The Old Republic [ Files ]\BoS\bos_sr_1.0\backup\modules\ship.mod  please  fix these errors thanks

Same here.

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Question (NOT DIRECTIONS!!!!!!!!)

Is necessary/advisable install https://deadlystream.com/files/file/1258-kotor-1-community-patch with Solomon's Revenge?

 

 

Some posts talks about install Solomon's Revenge first of all, and the info of the Patch page says install after  K1R, so, the order of installation would' be:

1- Solomon's Revenge

2- K1 Restoration

3- KOTOR 1 Community Patch 1.7

4- ...

?????????????????

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Just to see how it looks (and check if it works to me) I've used the Save included with the MOD (starting at the Ebon Hawk) and found a weird thing. I activated the galaxy map and you can see a new destination but there is no image, no name, no description and in the galaxy map is shown as a white square. 

Anyway you can activate it and travel, seeing the cutscene taking off and leaving Korriban. No other cutscene (arriving... where?) and when you regain control of the game, through the windows of the EH you can see the skybox of the landing zone in Korriban.

When I try to leave the Hawk appears the selection party screen and, made the selection, the screen turns completely black except the blue cursor of the game. No loading screen. The game is not crashed cause the cursor moves and still can use Escape key and use the menus, moreover, if I "move" the character I can hear her steps "in the dark". (From the same Save I tested travel other planets with no problems).

Anyway, doing things "correctly", I can unboard the Hawk and trigguer the quest.

Aside, with a few things seen, the MOD looks nice, very nice and runs fine.

Good Work

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I've finished all the plot related with BoS SR. A lot of things I'd like to comment. Maybe the most disappointment is the lack of updates and actualized help for one, so big, important and interesting -if not the best- MOD for KotOR 1.

In spite of the troubles with the .ini files (included all the workaround needed for get a correct installation), the several crashes of the game (usually entering/changing to other modules), some graphic issues, and -A MUST- more depurated dialogs and cutscenes (digging in the story is NICE ...but it would be better find some balance), a lot of them too long and/or which options/decisions leads nowhere and change nothing in game that only manages to break the user's game immersion, this is a very good MOD.

I love the MODs that add new areas, stories and characters and, as I said before, in spite of troubles and things that I like more or I like them less, this is a GREAT, GREAT WORK!! no just by its size, so, if my simple opinion helps, I encourage all the BoS SR team not let it abandoned and that they continue improving the MOD.

Thanks all of you

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How do I deal "Unhandled exception: Cannot create file "C:\Program Files (x86)\Steam\steamapps\common\swkotor\backup\modules\ship.mod"error?

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22 minutes ago, deltametal141 said:

How do I deal "Unhandled exception: Cannot create file "C:\Program Files (x86)\Steam\steamapps\common\swkotor\backup\modules\ship.mod"error?

Is the file "ship.mod" inside the zipped BOSSR package? Maybe that, and possibly other, files didn't get extracted with the rest.

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6 hours ago, deltametal141 said:

How do I deal "Unhandled exception: Cannot create file "C:\Program Files (x86)\Steam\steamapps\common\swkotor\backup\modules\ship.mod"error?

 

Open up the changes.ini file, and change every / to \

it will usually run fine then.

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On 12/27/2018 at 12:10 AM, Squall Lionhart said:

 

Open up the changes.ini file, and change every / to \

it will usually run fine then.

Well now I got this...

 

Unhandled exception: Cannot create file "C:\Users\Kim H.J\Downloads\bos_sr_1.0.part01\bos_orion_tmp\bigdroid.utp

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On 4/16/2016 at 8:31 PM, Sartino said:

1. Find the changes.ini from the tslpatchdata folder

2. Open it with a notepad or some other text editor.

3. Go to "Edit", then "Replace All" and Replace / marks with \  marks and then change marks \  to / only  in the date and the N/A line.

For everyone having problems with installing it with TSL Patcher, just do this and you should be set.

On 4/16/2016 at 8:31 PM, Sartino said:

 

 

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So im trying to patch windows and android versions and both times it installs, then i get this line and cant move on:

• Error: Unhandled exception: Cannot create file "D:\!Media!\Games\Android\Kotor 1 mods\!!!!!3 Restoration, Rebalance, Fixes\!Brotherhood of Shadow\bos_sr_1.0\backup\modules\ship.mod". The system cannot find the path specified (0)

Im primarily trying for android, but dled also windows version, same, dunno what to do. It DOES have that file in that folder. Anyone? Besides manualy copying files, am i missing something?

Edit: I saw just now the advice above and aapplied it but no change... 😢

Edited by veskoandroid1

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Please help, Im at the residential area trying to enter the mining tunnels but when i try loading in to it the game crashes after the loading screen. Ive tried turning of shadows and all my settings are low or off. Is there a fix for this???

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I have a few questions about this mod in general.  

Is this compatible with the GOG version of KOTOR, since I have tried to play through the mod but there is a side quest that will not progress, making the quest unbeatable. not to mention I am unable to access the lower levels of the czerka facility. 

And lastly, is it compatible with K1R, I know that it used to be but I dont know if thats still the case. 

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