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=PartySwap=

A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION

ORIGINAL AUTHOR: DarthTyren (darthtyren@gmail.com)
CURRENT MANAGER: Leilukin
LATEST VERSION: 1.4
FILE NAME: PartySwap 1.4.7z
CONTACT: E-mail to Leilukin at leilukin@outlook.com, or message to Leilukin on Deadly Stream

 

1. DESCRIPTION:

This mod allows the player to recruit both Handmaiden and Disciple in the same playthrough regardless of the player character's gender.

After Disciple joins your party on Dantooine, a usable adrenal item named PartySwap will be added to your inventory. You can use this PartySwap item to replace any member of the current party with Handmaiden, as long as you are able to choose your party at that point of the game. This item is created to work around the limitations of not being able to select Handmaiden from the party selection screen after Disciple joins your party and takes Handmaiden’s slot in the party selection screen. However, Handmaiden remains still one of your party members, and you can still talk to Handmaiden.

This mod also modifies certain parts of the game where potentially both Handmaiden and Disciple can become involved in the cut scenes. In addition, this mod prevents Handmaiden and Disciple from referring to the player character with the wrong pronouns by editing dialog and splicing voiceovers.

For this mod to take effect, you must install this mod before you leave the secret academy on Telos, where Handmaiden joins your party. The PartySwap item only works if Handmaiden has already joined your party.

NOTE: Since July 2023, the original mod author DarthTyren has officially handed over the management and development of this mod to Leilukin, due to DarthTyren's departure from the KotOR modding scene. Therefore, if you have questions about or encountered any issues with this mod, Leilukin is the one to contact for.

 

2. INSTALLATION:

First and foremost, make sure you have The Sith Lords Restored Content Mod (TSLRCM) installed, since TSLRCM is REQUIRED for this mod to work.

After downloading this mod, extract the mod’s 7z file to anywhere you like, as long as it is not within the KotOR 2 directory.

Run PartySwap Installer.exe located inside the extracted folder. You will see two installation options. You may only choose ONE of these options:

  • Default Installation: Choose this option if you use TSLRCM without M4-78EP.
  • M4-78EP Installation: Choose this option if you use M4-78 Enhancement Project (M4-78EP) in addition to TSLRCM. You must install M4-78EP first before running this installation option.

FOR REGULAR TSLRCM USERS:

Choose the installation option you want, and select your KotOR 2 game folder as your KotOR 2 directory path, click the “Install” button and let the installer do its job.

FOR STEAM WORKSHOP USERS:

If you have subscribed to The Sith Lords Restored Content Mod (TSLRCM) from the Steam Workshop, for your KotOR directory path, you must choose TSLRCM's Steam Workshop folder, NOT the main KOTOR 2 directory. The directory of the Steam Workshop version of TSLRCM is \Steam\SteamApps\Workshop\content\208580\485537937, while the directory of the TSLRCM + M4-78EP combined Steam Workshop mod is \Steam\SteamApps\Workshop\content\208580\1402798020.

 

When you install this mod, two new folders named "backup" and “uninstall” will be created by the installer in the same folder as the installer. Do not delete the folders or any of the files within the folder if you are planning on uninstalling this mod.

This mod also provides a compatibility patch for deathdisco’s Coruscant Jedi Temple mod. Go to the “Coruscant Jedi Temple Compatibility Patch” folder from this mod, read the READ ME files within the subfolder and follow the instructions to make PartySwap compatible with Coruscant Jedi Temple.

Note: The "Source" folder includes the source of the script used by this mod for modders' reference. Ignore the "Source" folder if you only want to install and play this mod.

 

3. UNINSTALLATION:

Open PartySwap Installer.exe and select your KotOR 2 directory where you installed this mod. From the “Tools” dropdown menu, select “Uninstall Mod / Restore Backup”, then confirm to uninstall the mod. You can also choose to delete the backup after uninstalling the mod.

 

4. KNOWN ISSUES:

None currently known. If you find any bugs or issues, please report them by posting on PartySwap’s download page or support thread on the Deadly Stream forums, or contact Leilukin directly.

 

5. MOD COMPATIBILITY:

Apart from The Sith Lords Restored Content Mod (TSLRCM), which is required for this mod to work, any mod that edits Kreia's endgame dialog (904kreia.dlg) or Zuka's dialog on Dxun (zuka.dlg) is incompatible with this mod, unless they merge in installation. In that case, you must install PartySwap first.

This mod is not compatible with any other mod that involves putting the holorec.dlg file in the Override folder. If you want to use this mod, make sure you DO NOT have holorec.dlg in your Override folder, or Handmaiden will not be able to join your party when you play a female character!

This mod provides a compatibility patch for deathdisco’s Coruscant Jedi Temple.

This mod is compatible with KOTOR 2 Community Patch.

This mod is compatible with JC2's Train the Handmaiden.

This mod is compatible with all Leilukin’s mods for KotOR 2, including the romance mods, as long as you follow the instructions from Leilukin’s mod.

If you want to use danil-ch and Darth Hayze’s Extended Enclave, downloading and installing a separate compatibility patch is required to make PartySwap compatible with Extended Enclave. If you use Leilukin’s Handmaiden and Female Exile – Disciple and Male Exile Romance, you need to use the patch included in that mod. Otherwise, go to this page for a standalone compatibility patch: https://deadlystream.com/files/file/1304-partyswap-and-extended-enclave-compatibility-patch/

 

6. PERMISSION:

You may modify this mod for personal use or show this mod in screenshots. However, please do not redistribute or re-host this mod. Do not release your mods containing assets from this mod without permission.

 

7. CREDITS:

Fair Strides — Can almost take credit for half the mod getting done, by helping with scripts, understanding Waypoints and TSLPatcher, etc. Thank you!
Thanks to the wonderful modding community at Holowan Labs/DeadlyStream for helping with the problems faced with the development of this mod.
Special thanks to VarsityPuppet, for teaching about #include scripts and how this mod does not need to bother with them.
Sith Holocron — Thanks for the aid with VO splicing!
Snigaroo — For testing and reporting bugs, including the game breaking bug surrounding Disciple's endgame dialog, as well as transferring the ownership of this mod file to Leilukin on Deadly Stream.
Cortisol and th3w1zard1 — For developing HoloPatcher as a better alternative to TSLPatcher to make installing and uninstalling this mod faster.

 

 

THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.


What's New in Version 1.4   See changelog

Released

Use HoloPatcher instead of TSLPatcher as the installer of this mod to make it faster and easier to install and uninstall this mod.

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Hello, I seem to be having an issue with this mod. While I am able to recruit Handmaiden and Disciple, it seems that rather than getting the item to swap in Handmaiden, I get the Power Drain program instead when I recruit Disciple.

Sorry, I meant to say the Shutdown power. The description of which sounds like its meant to be a force power, but it shows up in my usable items inventory.

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Update: I think I've found the problem, there seems to be a conflict with a feat and power mod I was using, which is the source of the Shutdown power. Without that mod, I'm given the Partyswap item, although it doesn't seem to be able to be used. That might be due to a lingering issue from the earlier mod that might be fixed with a restart, however, although I'm not sure.

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Hi there! I appreciate all your hard work on this mod but I'm having an issue. I talk to handmaiden, do the nice options and tell her to seek me out later. When I board my ship I get the cutscene with Atris saying she left, then T3

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Great hit enter too soon apparently...

 

 

Then T3 plays the counsel cutscene. Well after that the game 'stops working'. The screen is all grayed out and I get a pop up saying it stopped working and nothing I seem to do fixes it. It crashes every time after the counsel cutscene and I cannot continue playing. Do you have any idea what is causing this crash or how to fix it? I really want to get the Handmaiden as a female exile but this crash issue wont let me continue playing. It crashes at the same spot no matter how many times I reload or continue from a much earlier save. 

 

Any advice or assistance would be greatly appreciated. I use TRCM but nothing that changes Kreia's dialog and I don't use the extended enclave thingy either. 

 

:(

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So, did you make it compatible with Extended Enclave or not? I really want to download this, but if it's going to break my game, I will skip it.

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So, did you make it compatible with Extended Enclave or not? I really want to download this, but if it's going to break my game, I will skip it.

 This.

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So, did you make it compatible with Extended Enclave or not? I really want to download this, but if it's going to break my game, I will skip it.

 

No, not yet. But I guess I should give it a shot.

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This mod is awesome! I always wanted to have Handmaiden and Disciple at the same time. Thanks for this mod! The best part about it, it is TSLRCM 1.8.5 comaptible!!! :)

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One issue I found was that Disciple still refers to the male Exile as female when he's saying he wants you to train him as a Jedi. Again, this is minor, but it did sound wierd to me. 

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Awesome concept, I would like to ask is this mod by any chance compatible with SLM (Schematic Lightsaber Mod) 2.0? I ask because both mods seem to modify a lot of the same *.dlg files - I speculate this is because of some new dialogue options included for Jedi party members in SLM that allow the PC to create Lightsabers. So the issue is does TSLPatcher edit strings in dlg files or does it replace them altogether, making SLM incompatible with PartySwap?

 

Also a final and maybe dumb question but can the mod be installed and used *after* having visited the Enclave Sublevel and talked to Disciple? By this time Handmaiden is in my party as the PC is male. It's logical I would have to reload a save before that point so Mical can join too, right?

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Guest non-TSLRCM

Posted

Could you make one that is not TSLRCM required? I mean, there are some who want to have both Handmaiden and Disciple without having the restored content mod, so is it possible?

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Ran into a small issue. I started a fresh version of the game (steam version), and installed the Workshop bundle version of TSLRCM and M4-78EP, then tried to install this. The later former install just fine but when I go to install this I run into this issue. I checked the game before installing that M4 installed, it did, but when I tried to install this I got this message. I asked Hassat Hunter on steam about this as well since I like to cover my bases and wasn't sure if this was an issue on M4's side of this' side.
Error message:
https://cdn.discordapp.com/attachments/425490603724374043/588982481861083157/unknown.png

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You need to install it into the Workshop folder, not the main game folder, if you got TSLRCM & M4-78 from Workshop.

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Alright then while I'm fixing some other stuff whats the exact path I need to take? I know how to find the workshop folder but I'm also skilled at breaking everything without trying.

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You need to point it to the workshop folder of where TSLRCM & M4-78 (assuming you have the compilation of them both) is.

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No, you need to point it to the workshop folder where the dialog.tlk is, not the root workshop folder.

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I've ran into a game breaking problem with this mod.  Everything works fine until you get to the endgame.  I've just finished talking to the re-assembled Jedi Council, I leave the Enclave and end up on the Hawk.  Visas comes up to me and says 'You are troubled, I can feel it' (I played a male LS exile).  After we 'look upon each other' the game leaves me stuck on the Hawk with no way to progress.  Anyone find any solutions?

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1 minute ago, The Historian said:

Could you do a version that is not TSLRCM required? I have been wanting to have both the handmaiden and the disciple, regardless of the gender. The canon dictates both of them did join the exile, so is it possible?

Possible, yes - the problem is that I would essentially have to completely recreate the mod from scratch, because TSLRCM touches every single file that is a part of this mod. I also completely fail to understand why people don't want to use TSLRCM, it's the quintessential mod of all TSL mods.

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5 minutes ago, DarthTyren said:

Out of curiosity, what exactly is it about TSLRCM that isn't historically accurate?

Everything on TSLRCM is canon to the old republic timeline.

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