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About This File

This mod adds 10 lightsaber forms and four force forms to the game, which can be learned at various levels. These can be learned from four holocrons and one new NPC, on Dantooine, Kashyyyk, Korriban and the Unknown World. The player can learn a total of seven forms. They can be activated from the medpac/stims section of the GUI. This mod uses TSLPatcher, and is fully compatible with K1RP. The holocrons and the NPC are fully voiced. Where possible, the stats for the forms imitate those in KotOR II.

 

Stats for the forms are as follows:

 

Form I: Shii-Cho:- Attack +1, Defense Bonus 2

 

Form II: Makashi:- Attack +3, Blaster Deflect: -5, Defence Bonus -5, Will Saves +3

 

Form III: Soresu:- Attack: -4, Blaster Deflect: +4, Defense Bonus 4 (Must be level 9 or higher)

 

Form IV: Ataru:- Attack +1, Blaster Deflect: -4, Defense Bonus 3, Damage Bonus: +2 (Must be level 11 or higher, and a Guardian or Sentinel)

 

Form V: Shien/Djem So:- Attack +1, Blaster Deflect: +2, Defense Bonus 5, Damage Bonus: +2 (Must be level 14 or higher, and a Guardian)

 

Form VI: Niman:- Attack +1, Defense Bonus 1, Blaster Deflect: +1, Will Saves: +1 (Must be level 14 or higher, and a Sentinel)

 

Form VII: Juyo:- Attack +4, Attacks per round +1, Defence Bonus -2, Will Saves: +4 (Must be a Guardian)

 

Form VIII: Sokan:- Attack +3, Damage Bonus: +1, Reflex Saves: +3, Defense Bonus 2, Defense Bonus vs. Piercing -2 (net bonus: 0) (Must be a Sentinel)

 

Form IX: Shien:- Attack +3, Damage Bonus: +3, Defence Bonus -2, Blaster Deflect: -2, Reflex Saves: -2 (Must be a Sentinel)

 

Form X: Niman/Jar’Kai:- Attack +2, Offhand attack bonus +3, Defense Bonus 1, Fortitude Saves: -1 (Must be a Guardian)

 

Harmony Force Form:- Maximum Force Points: +10%, Reflex Saves: +2, Force Resistance: -3 (Must be level 11 or higher, and a Consular)

 

Endurance Force Form: Will Saves: +1, Force Resistance: +2 (Must be level 14 or higher, and a Consular)

 

Persistence Force Form: Will Saves: +3, Reflex Saves: -2, Force Resistance: +4 (Must be a Consular)

 

Unity Force Form: Maximum Force Points: +10%, Reflex Saves: +2, Force Resistance: +3 (Must be a Consular)

 

Compatibility:
This mod should be compatible with most others. Nevertheless, it *may* cause incompatibilities
with any mod which alters or makes use of:

 

- the script slot for Entry 99 of kor35_utharwynn.dlg
- the script slot for Entry 0 of kor39_utharwynn.dlg
- the script slot for Entry 19 of dan13_belaya.dlg
- the script slot for Entry 1 of k_player_dialog.dlg
- unk44_sparty.dlg; particularly any mod which adds a third entry to the dialogue file, and uses it to fire a script.
- Item 99 in the droppable list for kas25_wraid.utc

 

Credits:
Thanks are to Zhaboka, Sith Holocron, newbiemodder, Fallen Guardian, Warlord664, Quanon, Marius Fett, Canderis, DarthAnsem, SithSpecter, Slstoev, CptPriceless, kyrie, and Fair Strides 2 for their feedback and comments on the mod as it progressed;
to deathdisco, whose original KotOR I lightsaber forms mod inspired this one;
to Darth333, stoffe, jmac7142/Det. Bart Lasiter, glovemaster, and everyone else who taught me and continues to teach me to script;
to Darkkender, for his "Recruit Darkkender" mod, which I used to work out how to make the lightsaber forms work;
to T7Nowhere, whose fantastic "Revan's Mask Plus" mod inspired the form of this one;
to Samuel Dravis, jonathan7 and Pavlos, for vital feedback at various stages in the planning of this mod;
to Fred Tetra for the truly awesome KotOR tool and his nwnsscomp conversion;
to Holowan Labs for remaining by far the best place to work on KotOR mods on the internet;
and to Obsidian, Bioware, and LucasArts, for making both KotOR games.

 

Particular thanks to Quanon, VarsityPuppet, and Marius Fett for their help with the new placeable models used by this mod;
Also to Sith Holocron and Fair Strides, who beta-tested for me;
And most especially, my thanks are to my voice-over artists, who are listed below, and some of whom had to suffer demands for endless redrafts and slow response times with admirable patience:
Thanks also to Daemonjax over at KotORNexus for spotting the errors corrected in this update.

 

Voice Overs:
Sith Holocron as the Sith Holocron;
Zhaboka as Jedi Holocron, Kashyyyk Holocron, and Guun-Han Saresh;
Melissa Trudeau as the Sith Trainer.

 

Locations of Holocrons / What they teach:
NB: Do not read if you want this to be a surprise!

 

****
Dantooine:
You learn the Shii-Cho during the initial training montage.
You can learn Soresu from the Jedi Holocron in the Enclave training room when you reach level 9.
You can learn Ataru (Guardians/Sentinels) or the Harmony form (Consulars) from the Jedi Holocron when you reach level 11.

 

Korriban:
You can learn Makashi from the Sith Teacher in the Korriban Academy, standing by the entrance in the final room before the Valley of the Dark Lords.
You can learn Shien Form IX (Sentinels), Niman/Jar'Kai Form X (Guardians), or Persistence Form (Consulars) from the Sith Holocron in the tomb of Naga Sadow.

 

Kashyyyk:
You can learn Shien/Djem So Form V (Guardians), Niman Form VI (Sentinels) or Endurance Form (Consulars) once you reach level 14 from the Jedi Holocron found in the Beast in the Shadowlands.

 

Unknown World:
You can learn Juyo (Guardians), Sokan (Sentinels) or the Unity Form (Consulars) from the Sith Holocron in the basement computer room of the Temple.

 

****


What's New in Version 1.6   See changelog

Released

-Fixed bug which was causing stats to stack unpredictably (NB: restriction of the lightsaber form to melee wielders is now only checked when the form is first applied);
-Corrected inconsistent spelling in the description of Makashi;
-Corrected Makashi description to reflect actual bonuses;
-Corrected Makashi to give +2 to Will saves.

 




User Feedback

Recommended Comments

Insidious, it would be appreciated if you could add Vaapad, Mace Windu's variant of Juyo to this mod. Yes, it wouldn't exactly be consistent, but it would allow Samuel L Jackson wannabes to give Darth Malak the finger.

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How come this says it's compatible with K1R, but there's a file conflict that causes one file of this mod not to be installed?

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How come this says it's compatible with K1R, but there's a file conflict that causes one file of this mod not to be installed?

At the time it was uploaded, it was compatible with K1R v0.9. Which file doesn't install?

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Guest Ezyrlybe

Posted

I think he is referring to kor39_utharwynn.dlg, because I got the same issue and it kind of worries me a bit.

" Warning: A file named kor39_utharwynn.dlg already exists in the Override folder. Skipping file..."

Anyways, I think it's a pretty interesting concept and addition to KotOR1.
 

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The mod installed without a hitch beyond the same warning about the Uther .dlg file that Ezyrlybe got, and the forms themselves seem to work for the most part, with minor issues regarding Force Harmony and the Jedi Holocron on Dantoone. I haven't gotten off Dantoone yet, so I'm not sure if there are other problems.

1: Force Harmony doesn't have an icon. According to the changelog, this should have been fixed, and I'm positive I'm using 1.1.

2: Force Harmony -massively- boosts my available FP while active. Playing a Consular and only leveling up during the tutorial means my character already has an absurd amount of FP to the tune of 157, but with Harmony active it jumps to 382/157. At least, I'm pretty sure 10% shouldn't lead to that.

3: Sometimes when I switch out of Harmony, my FP underflows to crazy negative values until I reactive Harmony and then switch to whatever Form I wanted to use.

4: If I'm not allowed to learn a form from the Jedi Holocron, it doesn't properly close the dialog, leaving me stuck at a blank dialog screen until I force-quit the game. Exiting via normal dialog options works fine.

There's a non-zero chance these are caused by my mods, though I would expect them to cause the content to simply not work. Beyond the admittedly minor issues this is a great addition, thought it leads to the main character becoming even more powerful than their companions than usual.

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Found a glitch with the Sith Holocron on Korriban and the Sith teacher. Neither will teach me anything. The teacher just asks me about prestige and gives a suggestion and the holocron just asks: "Who seeks to learn the way of power?" and no matter what I choose, it simply exits the conversation and then asks it's question again. 

 

Yes, I did download the NPC overhaul mod and the Korriban Sith Robes mod. Oddly, the Saresh and Jedi Academy Holocrons worked perfectly. 

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This mod is really good, but there are a few glaring, unresolved issues that prevent me from using it in, unfortunately.

  • Force Harmony icon is broken.
  • Form Ten Niman/Jar'Kai is broken, and the feat requirement indicates a BadStrRef, and is not a usable item.
  • Dialogue does not exit when the holocron on Dantooine says that I can't learn Force Harmony (I added it via KSE and saw that the icon was broken), forcing me to close the game via Task Manager and restart it.

Other than that, this seems to be well put together; I liked the voice over as well, added a lot of polish. Hope you get time to fix this stuff soon!

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i have a little problem, when i talk to jedi holocron on dantooine it says i could learn Ataru and Soresu, but when i have to choose which one i want to learn only soresu is displayed, no ataru. I just need to return and ask holocron later or is it something with my installation?

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Juyo gives BONUS to Will Saves. I thought in KOTOR 2 it was a MALUS istead. Do I remember wrongly?

 

No, but it wasn't possible to give everything the same bonuses/maluses as in TSL, so I had to apply a different set of bonuses in this game.

 

 

This mod is really good, but there are a few glaring, unresolved issues that prevent me from using it in, unfortunately.

  • Force Harmony icon is broken.
  • Form Ten Niman/Jar'Kai is broken, and the feat requirement indicates a BadStrRef, and is not a usable item.
  • Dialogue does not exit when the holocron on Dantooine says that I can't learn Force Harmony (I added it via KSE and saw that the icon was broken), forcing me to close the game via Task Manager and restart it.

Other than that, this seems to be well put together; I liked the voice over as well, added a lot of polish. Hope you get time to fix this stuff soon!

 

Thanks. These are fixed in v1.2.

 

 

i have a little problem, when i talk to jedi holocron on dantooine it says i could learn Ataru and Soresu, but when i have to choose which one i want to learn only soresu is displayed, no ataru. I just need to return and ask holocron later or is it something with my installation?

 

You can only access Ataru at level 11 or higher.

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No, but it wasn't possible to give everything the same bonuses/maluses as in TSL, so I had to apply a different set of bonuses in this game.

 

 

 

Thanks. These are fixed in v1.2.

 

 

 

You can only access Ataru at level 11 or higher.

Awesome, can't wait to try this out again. Thanks for all your hard work :)

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not sure what happen but came across weird bug where the holocron turn into a bed ? anyone know what the proper file is to turn it back ?

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not sure what happen but came across weird bug where the holocron turn into a bed ? anyone know what the proper file is to turn it back ?

 

oh yeah it was Dantooine:not sure about the other holocrons yet?

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Every time I apply Form V it reduces my defense. I can actually get negative defense by using the item repeatedly.

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Every time I apply Form V it reduces my defense. I can actually get negative defense by using the item repeatedly.

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the lightsaber forms seem interestingly balanced with several of them being fairly competitive. the force forms on the other hand all seem kind of garbage if you ask me. on the other hand I don't think there was much reason for force forms to begin with since even as a guardian if you took a decent starting wis and cha you'd become an unbeatable force user anyway and able to blow through the game using largely force powers, but with a full bab class as icing on top. I think the only force form really that could be seen as relevant is the one all classes got in kotor 2 which was the force channel I believe. increased regeneration in and out of combat, and a small boost to damage, almost negligible tbh but something to make it feel like you're getting a little more mileage out of it. tbh you may as well have added something that gives fp regeneration as that would probably be the only force form people would ever use over a lightsaber form. 10% fp even if it might be better than say 3-4 regen at the end game, regen would be better early game but it also "feels" better to know you're ticking something back rather than your pool increased, it's a more easily digestible mechanic imo while some small scaling fp is half a force power early, 1-2 force powers late, and some irrelevant save bonuses just doesn't whet the appetite the way you'd want it to.

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This mod looks so great. I would really like to use it, but it doesn't work at all for me. I've run the installer. I have even tried to install it manually and editing the 2da files as instructed in the change.ini file and still nothing at all is showing up in the game. Even on a new game, no holocrons are showing up. I can add the forms and holocrons with KSE, but they only show as object I can't interact with in my inventory. The only one I can is the Saresh holocron that seems to be working as intended. I'm quite an confortable with using mod and I even created some for myself and I really can't workaround this issue. I have already a few mods installed including K1R. I really am at a lost here, I was really happy to find this mod as it was exactly what was lacking in my K1 gameplay and I'm pretty sad about not being able to install it here. If anyone has a clue about what's going on here, I would really appreciate any help I can get. Thanks.

Edited by joeyl1996

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This mod is very good but there are a couple of things which need updating:

Makashi form does not work properly, it gives you the Will Saves and the attack but not the damage.

The Harmony force form will not add the 10% force power when you activate Force Valor, also when you switch to a lightsaber form your force points will go into minus.

Other than that, this mod works very well. 

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