Extended Enclave (TSLRCM add-on) 2.5.2

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About This File

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A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
Extended Enclave 2.5.2 (TSLRCM 1.8.6. Add-On)
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Authors: danil-ch & Darth Hayze

1. Description:

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This is an extended version of the Rebuilt Enclave sequence. We went through the dialogs as modified by TSLRCM and compared them to the original versions and made changes and restored additional dialog based on developer notes, etc...

The following scenes have been modified:

1. "Did you not go to join him?"

Brianna approaches Kreia before the dialog with the Masters starts, and Kreia has additional lines.

2. "It is not as it was..."

The sequence with the Jedi Masters has been extended with additional dialog from the masters themselves, and when reading the minds of your party, all but Hanharr/Mira are now represented. Depending on whether you learned how to read the character’s minds, or spoke to Atton about playing Pazaak, lines may change.

3. "You have failed me. Completely, and utterly."

Kreia's confrontation with the Exile now includes several minutes of new dialog. Some of the additional dialog is dependent on your influence level with Kreia, i.e. the scene will have different lines at the end if you have high, low, or 'neutral' influence with Kreia.

4. "The exile is dead. We have lost - it is over."

After Kreia tells the Handmaiden(s) that the Exile is no more, they board the hawk, Brianna/Sisters informs the crew of the Exile's passing, Kreia tells them the one who waits in the darkness will now be revealed, and then leaves for Atris.

5. "I know you can hear me."

The scene with the Exile reading the party's minds has been extended with dialog from Atton, Bao-Dur and Canderous.

6. "If you don't warn them"

The scene with Kreia and Mical has been placed back in the original location as an extension of one of the Kreia/Mical scenes on the Hawk.

7. "I have never needed you."
Sion now receives word of the Exile's fate on Dantooine and decides to confront an old friend.

8. Numerous bug fixes and tweaks to this scene to make it run smoothly. In addition, there is now a shot of Nihilus' ship before the scene with him and Tobin.

 

2. Install:

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(It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) As this is an add-on for TSLRCM, TSLRCM 1.8.6 is REQUIRED.

This is an add-on for TSLRCM, it will not work otherwise. So have that installed.

First, if you do not have M4-78 installed at this time, you only need to follow TSLRCM Step 1 below. If you do have M4-78 installed, or at any later date you install it, you will need to follow M4 Step 2 below.

TSLRCM Step 1:

To install, extract the Extended Enclave folder to anywhere you like, as long as it is not the SWKotOR2 folder. When you run the installer, it will present you with two options, for TSLRCM only, select Standalone option and run it.

M4-78 Step 2:

If you DO have the M4-78 installed, after running the TSLRCM Standalone installer, run the M4-78 Compatibility patch and follow the instructions presented to you.

 

3. Uninstall:

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There has been a backup made of the modified files, within a folder titled 'backup' in the 'Main Patch" folder. Simply copy 650DAN.mod, 003EBO.mod, 907MAL.mod, and 904MAL.mod into your Modules folder and delete 020EBO.mod, and 856NIH.mod, and you will have reverted to TSLRCM 1.8.6.

 

4. Bugs:

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This has been tested several times to make sure nothing weird happens. If you find anything, let us know.

 

5. Distribution Notes:

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This mod may not be modified or distributed without the explicit permission of the authors.

 

6. Thanks:

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Thanks go the entire TSLRCM team; your work has been outstanding.

 

7. Credits:

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AUTHORS:

danil-ch and Darth Hayze: Pretty much most stuff, this included lots of scripting, vo splicing, picking up slack when one of us disappeared, etc...

 

CONTRIBUTORS:

Hassat Hunter and zbyl2 - for help with getting it ready for TSLRCM 1.8.2/1.8.3

Sith Holocron - for suggesting a mod collaboration and the cool logo

Exile007 - for contributing his early work on the Sion scenes

 

TESTERS:

Loki147

Malkior

 

THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.


What's New in Version 2.5.2   See changelog

Released

  • *Added: Mobile-friendly install option.
  • Like 2
  • Thanks 1
  • Light Side Points 2



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1 hour ago, N-DReW25 said:

If you pick the right option during the Enclave scene, it is possible to fight all three masters inside the Enclave.

Is it possible to make them answer why they exiled you first then attacking them instead of plain chosing the "I have come to kill you" at the beginning?

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27 minutes ago, JCarter426 said:

That's interesting. I had always assumed one could fight the three masters there if one chose to. But evidently the "I have come to kill you all." option was originally an illusion of choice.

What I meant by "If you pick the right option" I was referring to the fact that it was an option.

 

3 hours ago, nzane said:

Is it possible to make them answer why they exiled you first then attacking them instead of plain chosing the "I have come to kill you" at the beginning?

I kind of doubt is an option that tbh.

 

But you could save prior to the Enclave, play the Ecnlave scene and check and if it doesn't happen reload your old save and just kill them outright.

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On 3/16/2020 at 3:32 AM, SovereignXII said:

@danil-ch I don't know if it's fixable, but when Kreia drains the Jedi Masters' and they're collapsed on the floor, their left sleeve constantly flaps about.

I wasn't able to find a solution for this issue so far.

  • Like 1

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5 hours ago, danil-ch said:

I wasn't able to find a solution for this issue so far.

Fair enough, have to compliment you on this mod though. I just finished my lightside playthrough and the whole enclave scene and the after-scenes where amazing.

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17 hours ago, SovereignXII said:

Fair enough, have to compliment you on this mod though. I just finished my lightside playthrough and the whole enclave scene and the after-scenes where amazing.

I'm glad you liked it.

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Can you help provide further compatibility for PartySwap, as even though there's a compatibility patch, Mical's thoughts don't play when Handmaiden is in the party.

14 hours ago, Leilukin said:

The female PC doesn't hear the Disciple's worries about failure was because Extended Enclave does not spawn Disciple on the Ebon Hawk after the Exile apparently "died", and apparently this happens if Handmaiden is a party member. The dialogue files in my patch have been modified to ensure the dialogue of Disciple's thoughts will fire if he is present, but you won't be able to hear his thoughts if he is absent.

Unfortunately, I am unable to fix this issue because I have no idea how to edit the relevant files to spawn Disciple there, and currently I do not have the time and energy to learn how to do so. So I suggest you discuss this issue with danil-ch on Extended Enclave's mod page instead.

 

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Hay something is wrong with the mod. After Kreia sits down I have control of the player charicter again and nothing happens. If I go back and talk to Kreia a cut scene of me killing the masters happens no talking i am playing light side. Is that correct or is something wrong? I tried to uninstall the mod but the files are not in the located area. Please help 

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Hi, I recently played through this scene with the mod, and really enjoyed the additions. However, I'm a bit curious about a few of your decisions in making the mod. Although it makes sense why you'd be able to read Mandalore's thoughts, his line ("I only see one Jedi here") doesn't make a lot of sense, since as a non-force sensitive, he shouldn't be able to feel what's going on. Secondly, I don't see why the order of Kreia's dialogue to the masters was changed, and it doesn't make sense why with this mod Kreia would use force crush on the masters when she's supposed to be stripping them of the force. Other than that, I liked the mod a lot.

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On 4/4/2021 at 9:00 PM, The Gray Jedi Master said:

How can I do this without TSLPatcher? Is it possible? If so, then can you make a version without TSLPatcher?

It would be an extremely bad idea to do so.

TSLPatcher is a tool created to not only streamline installation but also to let mods that affect the same files play nice with each other. This is practically ESSENTIAL for major mods, especially mods like this that are supplements to another mod.

  • Light Side Points 1

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I noticed the recent update added this:

 

Quote

*Added: Mobile-friendly install option.

Where abouts in the current folder is this option found?

 

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So the TSL Patcher doesn't seem to function for me, like at all. Can someone help me out on how to install this mod without it?

 

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On 12/8/2020 at 4:01 AM, Domino5555 said:

Can you help provide further compatibility for PartySwap, as even though there's a compatibility patch, Mical's thoughts don't play when Handmaiden is in the party.

Update: I have updated my compatibility patch to solve the issue of Disciple not spawning on the Ebon Hawk if you have installed PartySwap.

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