Extended Enclave (TSLRCM add-on) 2.5.2

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About This File

========================================================
A KNIGHTS OF THE OLD REPUBLIC II: (THE SITH LORDS) MODIFICATION
Extended Enclave 2.5.2 (TSLRCM 1.8.6. Add-On)
========================================================

Authors: danil-ch & Darth Hayze

1. Description:

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This is an extended version of the Rebuilt Enclave sequence. We went through the dialogs as modified by TSLRCM and compared them to the original versions and made changes and restored additional dialog based on developer notes, etc...

The following scenes have been modified:

1. "Did you not go to join him?"

Brianna approaches Kreia before the dialog with the Masters starts, and Kreia has additional lines.

2. "It is not as it was..."

The sequence with the Jedi Masters has been extended with additional dialog from the masters themselves, and when reading the minds of your party, all but Hanharr/Mira are now represented. Depending on whether you learned how to read the character’s minds, or spoke to Atton about playing Pazaak, lines may change.

3. "You have failed me. Completely, and utterly."

Kreia's confrontation with the Exile now includes several minutes of new dialog. Some of the additional dialog is dependent on your influence level with Kreia, i.e. the scene will have different lines at the end if you have high, low, or 'neutral' influence with Kreia.

4. "The exile is dead. We have lost - it is over."

After Kreia tells the Handmaiden(s) that the Exile is no more, they board the hawk, Brianna/Sisters informs the crew of the Exile's passing, Kreia tells them the one who waits in the darkness will now be revealed, and then leaves for Atris.

5. "I know you can hear me."

The scene with the Exile reading the party's minds has been extended with dialog from Atton, Bao-Dur and Canderous.

6. "If you don't warn them"

The scene with Kreia and Mical has been placed back in the original location as an extension of one of the Kreia/Mical scenes on the Hawk.

7. "I have never needed you."
Sion now receives word of the Exile's fate on Dantooine and decides to confront an old friend.

8. Numerous bug fixes and tweaks to this scene to make it run smoothly. In addition, there is now a shot of Nihilus' ship before the scene with him and Tobin.

 

2. Install:

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(It is highly recommended that you update your game to version 2.10 (the 1.0b update) before installing this mod.) As this is an add-on for TSLRCM, TSLRCM 1.8.6 is REQUIRED.

This is an add-on for TSLRCM, it will not work otherwise. So have that installed.

First, if you do not have M4-78 installed at this time, you only need to follow TSLRCM Step 1 below. If you do have M4-78 installed, or at any later date you install it, you will need to follow M4 Step 2 below.

TSLRCM Step 1:

To install, extract the Extended Enclave folder to anywhere you like, as long as it is not the SWKotOR2 folder. When you run the installer, it will present you with two options, for TSLRCM only, select Standalone option and run it.

M4-78 Step 2:

If you DO have the M4-78 installed, after running the TSLRCM Standalone installer, run the M4-78 Compatibility patch and follow the instructions presented to you.

 

3. Uninstall:

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There has been a backup made of the modified files, within a folder titled 'backup' in the 'Main Patch" folder. Simply copy 650DAN.mod, 003EBO.mod, 907MAL.mod, and 904MAL.mod into your Modules folder and delete 020EBO.mod, and 856NIH.mod, and you will have reverted to TSLRCM 1.8.6.

 

4. Bugs:

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This has been tested several times to make sure nothing weird happens. If you find anything, let us know.

 

5. Distribution Notes:

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This mod may not be modified or distributed without the explicit permission of the authors.

 

6. Thanks:

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Thanks go the entire TSLRCM team; your work has been outstanding.

 

7. Credits:

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AUTHORS:

danil-ch and Darth Hayze: Pretty much most stuff, this included lots of scripting, vo splicing, picking up slack when one of us disappeared, etc...

 

CONTRIBUTORS:

Hassat Hunter and zbyl2 - for help with getting it ready for TSLRCM 1.8.2/1.8.3

Sith Holocron - for suggesting a mod collaboration and the cool logo

Exile007 - for contributing his early work on the Sion scenes

 

TESTERS:

Loki147

Malkior

 

THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.


What's New in Version 2.5.2   See changelog

Released

  • *Added: Mobile-friendly install option.
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It's finally released! I'll be playing this during the weekend for sure and I'm eargerly waiting to see what changes you made since the the test version I played. *whispered voice* Also just so you know, the "o" in my name is a zero and the last digits are 194, but no sweat! I'm just happy this is done!

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Very interesting. Particulary looking forward to the confrontation between the Sith Lords.

 

Also, I wonder, are any .utc files changed in terms of dialogue, or is it the same as TSLRCM with more strings appended?

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very impressive Darth Hayze and danil-ch!!! 

 

so the installation just adds files to those 4/6 modules? just removing those 4 modules plus 020EBO and 856NIH mod files will "cleanly" revert to TSLRCM 1.8.3?? perfect then ...

 

looking forward to see that new Nihilus ship appearance and those added/improved dialogs ... 

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Very interesting. Particularly looking forward to the confrontation between the Sith Lords.

 

Also, I wonder, are any .utc files changed in terms of dialogue, or is it the same as TSLRCM with more strings appended?

I'm not sure what you mean. There are some new UTCs(copies of existing ones, but we had add them to get stuff to work right.)

 

very impressive Darth Hayze and danil-ch!!! 

 

so the installation just adds files to those 4/6 modules? just removing those 4 modules plus 020EBO and 856NIH mod files will "cleanly" revert to TSLRCM 1.8.3?? perfect then ...

 

looking forward to see that new Nihilus ship appearance and those added/improved dialogs ... 

Replacing the modified ones with the ones in copied into your backup folder would actually be enough, plus deleling the ones mentioned in the readme will uninstall. 

And yes, fully TSLRCM 1.8.3 AND M4-78 Patched compatible. 

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Replacing the modified ones with the ones in copied into your backup folder would actually be enough, plus deleting the ones mentioned in the readme will uninstall. 

And yes, fully TSLRCM 1.8.3 AND M4-78 Patched compatible. 

thx a lot. Looking forward to see these changes ... although on a second thought I will finish my playthrough with 1.8.3 and only THEN install this to better pinpoint changes/improvements ...

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Hey folks I just installed this mod too add to tslrm1.8 and m4-78, however I installed this

Mod after I played Untill the end of Peraugus and now

I'm on my ship to Telos.... Will this mod work if I keep on playing?

Or do I need to start a new game?

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Or do I need to start a new game?

Nope.

 

Also for clarification I am supposed to delete anything in my override Folder that says "end.nsc" ?

Delete a_end.ncs if you had one.

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Guest kristof_59

Posted

At first I had the same problem like described in

'Problems with Dantooine Jedi Council Scenes'

(don't know why I can not reply to this post, but anyway), with the masters standing passive and one of the key dialoges missing.

 

But today I realized that I had installed it wrongly. The Installer offers 2 options, and you need TSLRCM as the basic run and only if you have M4-78 you need another run with this option additionally.

Admittedly this is given in the Readme but I missed it (as I assumed that M4-78 would include the TSLRCM part, since having M4-78 alone makes no sense).

After correct installation it was perfect with an old save (had already finished KotOR II and enjoyed the restored content).

 

Thanks for providing this.

 

Final question: Why is the enclave called 'rebuilt' in this position of the game? The building itself is still heavily broken and far off from how it appears in KotOR when arriving with Bastila.

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Thanks for bringing that to our attention! We've uploaded a new version with some more bugfixes and tweaks, increased compatibility, and hopefully clearer instructions for installing if you have M4-78 installed.

As to your question: Not sure, probably because it is LESS destroyed than when you visited before?

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quick question. is this compatible with the TSLRCM 1.8.3B / M4-78 1.1B versions or i should skip it, i mean not download it?

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Error: Well, um this is embarrassing. It seems TSLRCM is not installed properly. (GEN-99)

Might be the newer version of TSLRCM?

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There is a missing dialloge of Kreia in this mod. The one she says: "As you have pass your judgement on (him/her). I have pass my judgment on you"

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There is a missing dialloge of Kreia in this mod. The one she says: "As you have pass your judgement on (him/her). I have pass my judgment on you"

 

Sorry, my bad. Its not the diallog that is missing, there are many that are missing, but because they are skipping, very fast. can you fix this plese?

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Final question: Why is the enclave called 'rebuilt' in this position of the game? The building itself is still heavily broken and far off from how it appears in KotOR when arriving with Bastila.

This before and after picture comparison might be helpful.

 

Before:

img-123.JPG

After:

img-5.JPG

 

As Scorchy put it in his walkthrough. "As we turn the corner, we see the Jedi Enclave has been miraculously rebuilt. Well, the mortar holes are still there, but at least it looks like someone shelled out for a drywall crew to come around."

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Error: Well, um this is embarrassing. It seems TSLRCM is not installed properly. (GEN-99)

Might be the newer version of TSLRCM?

I'm getting the same error. I am on TSLRCM 1.8.4.  All of the rest of my mods install just fine.

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I'm getting the same error. I am on TSLRCM 1.8.4.  All of the rest of my mods install just fine.

have steam version and am currently following this mod build.

https://www.reddit.com/r/kotor/comments/3c2kvw/kotor_1_and_2_mod_builds_guaranteed_compatibility/csrona9

 

when i go to install this mod. it says that TSLRCM is not installed properly. I have the workshop version of the RCM.

You may open rcmchanges.ini and remove "Required=c_mirachoke.ncs". That should solve your problem.

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You may open rcmchanges.ini and remove "Required=c_mirachoke.ncs". That should solve your problem.

I'm following the same mod build as aGhostChase and even though I removed the line "Require=c_mirachoke.ncs" , I get the message "Done. Some changes may have been applied, but 4 errors were encountered!".

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I'm following the same mod build as aGhostChase and even though I removed the line "Require=c_mirachoke.ncs" , I get the message "Done. Some changes may have been applied, but 4 errors were encountered!".

Are you using workshop? If so then did you installed the mod in TSLRCM workshop folder?

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Really good addon!

 

However I must point that having it installed messed up one of the achievements "No Jedi can stop us" (kill all Jedi Masters). After I uninstalled the mod and ran the Rebuilt Enclave dialog/sequence again the achievement popped-up normally as it should.

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