1 Screenshot

About This File

This mod adds four new, three-tier Force Powers to KotOR - Rage, Scorch, Revitalise and Floating Lightsabres. 1 is Light Side, 1 is Dark Side, and there are two Universal Force Powers.

 

You may recognise a few of these names from TSL or Jedi Academy, and that's because I have now recreated them for K1.

 

Rage: Dark Side power, available at Level 13. Gives the user a bonus of +4 to Strength, +3 to Dexterity,+2 to Constitution for 20 seconds and a 50% speed bonus, while there is also a penalty of -3 to Intelligence, -2 to Wisdom, -1 to Charisma; after that the character's FPs are severely depleted, as are the character's VPs. Further, the penalties to Wisdom/Intelligence/Charisma remain, and the bonuses to Strength, Dexterity and Constitution are now penalties for 10 seconds.

 

Knight Rage: Dark Side power, available at Level 16. Same as above, but the bonuses have increased to +4 STR, +4 DEX, +3 CON, and the penalty has increased to -4 STR, -3 DEX, -3 CON; the WIS/INT/CHA penalties remain the same.

 

Master Rage: Dark Side power, available at Level 19. Same as above, but the bonuses have increased to STR +5, DEX +4, CON +4; the penalties remain the same.

 

Revitalise: Light Side power, available at Level 9. Allows you to restore to life any non-droid party member killed in combat, restoring 10 VPs.

 

Knight Revitalise: Light Side power, available at Level 12. Same as above, but will restore 20 VPs.

 

Master Revitalise: Light Side power, available at Level 15. Same as above, but will restore 30 VPs.

 

Scorch: Universal power, available at Level 9. Projects a spray of flame at the target, causing damage.

 

Knight Scorch: Universal power, available at Level 12. Same as above, but does twice the damage.

 

Master Scorch: Universal power, available at Level 15. Same as above Scorch, but does three times the damage.

 

Floating Lightsabres I: Universal power, available at Level 10. Spawns a single lightsabre, to help you in combat, which lasts for 20 seconds . Without giving too much away, this should remind people who've played TSL of the final battle...These sabres will be a different colour depending on your alignment if you are Light Side – blue for guardians, green for consulars, yellow for sentinels, or red if you are Dark Side.

 

Floating Lightsabres II: Universal power available at Level 13. Same as above, but spawns two lightsabres, which last for 30 seconds.

 

Floating Lightsabres III: Universal power available at Level 16. Same as above, but spawns three lightsabres, which last for 40 seconds.

 

 

Known Bugs:

-The floating lightsabres have humanoid shadows. Sorry, but this seems to be someting to do with the game engine itself...

-Some people - those with Radeon graphics cards, in particular - may run into some graphical issues - namely, the lightsabres appearing to have an all-black 'body'. I've tried to get rid of this effect, but have had no luck so far.

-For some reason, I occasionally have problems with the KotOR Tool .utc editor when I use this mod. This may just be a problem for

my system, though.

  • Thanks 1



User Feedback

You may only provide a review once you have downloaded the file.


EpicStoffer

  

Loved your mod, thanks for making this! ^^

Share this review


Link to review
AlistairRyder

  

Gave the game much needed diverse abilities and yet kept them lore accurate and not too overpowered. It helped ensure my jedi party had unique identities to call their own. 

Share this review


Link to review
diegodb

  

Share this review


Link to review
UltraRobert

  

Share this review


Link to review
LordMerek

  

Share this review


Link to review
Dylans071

  

Share this review


Link to review