Unofficial TSLRCM Tweak Pack 1.3

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UNOFFICIAL TSLRCM (THE SITH LORDS RESTORATION MODIFICATION) TWEAK PACK
version 1.3


Author: Pavijan357


1. Description:
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As you all know, SW-KOTOR 2 : The Sith Lords is a brilliant game. Unfortunately, at the time of release, it was definitely a flawed game, because it was published in unfinished state.

Then came the people behind TSLRCM project and did what seemed impossible. After years hard work by all people involved in it, final result is here: TSLRCM 1.8.5 . KOTOR 2 is closer to its finished state and Obsidian's vision than ever before.

So, what is this than actually for? Well, the way I see it, instead of the broken, dirty gem TSL was before, now with TSLRCM, it's the large shinning diamond, just a little rough on the few edges. This is made to polish it around a little...

It's seems to me that in their vision to restore as much cut content, TSLRCM crew got a little carried away and restored even things that seem that weren't left out because of short development time, but actually CUT from game, because authors had some other and better ideas, or simple they didn't thought that those fit in the game in general way.
Now, I don't claim to know what was Obsidian's original vision better than anybody else, especially TSLRCM guys, but there are some things that bothered me during the playthrough and which seamed jarring and out of place to me, so I have made this Tweak Pack for my personal usage, and also for everyone else who feels the same way about those particular things.

Of course, this is ultimately thing of personal preference, so I have made this pack modular so you can install only things that you want and leave others as they are (modular parts are installed with TSL Patcher), but have also provided all-in-one setup for those that want it all.

 

2. Component list:
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This pack consists of five main components and three small extras:


Component 1 - Jorran the extortionist instead of Kaeve the thief

As you probably know, TSLRCM returned cut character of padawan Kaeve, whose laigreks stole the farming equipment from farmer Suulru on Dantoine, instead of scavenger Jorran who insisted that Suulru should give him extra money for his vaporator, which was the case in the published version of the game.

I like the general idea behind Kaeve, and voice-over done for her by Usagi was fine, but the main problem with her is that her dialogue seams, well... not well written in the first place, it feels incomplete and not well thought through. It seems to me that she was abandoned in earlier part of production and wholly discarded as an idea, and that's why Obsidian eventually recorded voice-over for Jorran's and Suulru's new lines instead of making some for Keave. Don't get me wrong, TSLRCM crew did a good job of restoring what was in the files, but it seems that there wasn't a lot of quality material to restore in the first place...

So this component returns whole Jorran/Suulru situation to what it was in published version of TSL and removes Keave from game altogether. This also returns lightsaber part to Jorran which he had originally, instead of Keave as in TSLRCM.


Component 2 - Saedhe's original head

If you played the game, you would remember Seadhe, Khoonda Militia investigator in Khoonda plains, Dantooine. In TSLRCM he is given cut unique head which was planned for him earlier, but my opinion, based on his voice in game, is that unique head was intentionally scrapped and in the published version he got that of an old black guy to fit better with that voice.
So install this component if you would like to see his originally assigned head again.


Component 3 - No Mandalore falling on Ravager bridge

In old TSLRCM versions, after you defeat Darth Nihilus and your party is leaving Ravager's command bridge, Mandalore inexplicably stood on some invisible mine and fell on the ground. This has been done to make excuse for starting Mandalore/Visas conversation. Version 1.8.3 replaced mine with much more sensible Dark Side backslash from the disappearing corpse of Nihilus, which actually looks fitting to a point, and could satisfy some people, but in case that you still want that whole part removed, like I do - this component is here.

There is also spliced part on first Mandalore/Visas conversation upon boarding Ravager ("I know what it meant for you to accompany me here...") that should also, like the post-fight conversation between them, be left for some other mod which restores Ravager part to its original concept (Mandalore and Visas go to Ravager alone, Exile joins them later) like Zbyl2's excellent "Ravager Rewrite" mod, which will, I hope, be eventually updated for TSLRCM compatibility if he finds time and still has some desire for modding after his work on M4-78EP.

So, this component removes spliced part on first Mandalore/Visas conversation and whole bridge collapse/second conversation situation after Nihilus fight, so you can wait nicely until some future version "Ravager Rewrite", or some other mod, restores those lines more fittingly.


Component 4 - Atton’s ending dialogue

After you defeat final boss, in TSLRCM you (depending on your choices) get a few final conversations with some of your crew mates. Atton is one of them, and his conversations (in both possible versions) are great and emotionally satisfying. But they seem written only for light-side character and don't fit at all for the cold-blooded bastard that you may have turned your Exile into!

Because of that, this component inserts extra requirements for this dialogs to happen: Exile must be light-side, neutral, or mildly dark-side with high influence with Atton (high requirement for influence is only for slightly dark-side chars to reflect the situation when player is not entirely insensitive to suffering of those close to him and he got along with Atton nicely). So if your Exile matches any of those requirements you will get the dialogue as it has been until now, and if he/she doesn't - you will not be bothered with it.


Component 5 - Kreia-Atris dialogue tweak

During Kreia's visit to Atis on Telos, dialogue between those two is one of the more important ones in the whole game because it gives lots of exposition on Kreia's motivation. TSLRCM added a few restored lines of dialogue to that scene that do not seem to fit the story in it's final form.

Those are the lines that reference that Kreia was there during Exile's trial, and more important, that she was the one who asked for her/him to be exiled. Which doesn't fit at all, because she was presumed dead since Mandalorian Wars by the Jedi Order at that time, and because of that she couldn't have asked that of the Jedi Council when (as we see in dialogue between them near the end) they weren't even aware that she survived! This seems to be a remnant of some old plot version that was abandoned during the production.

Thus, this component removes that group of added lines from that dialogue (but keeps other ones that are not related to this issue).
Thanks to Markus Ramikin who has noticed this issue and informed me of it.


Component 6 - Tweak for Exile-Mandalore dialogue in Trayus academy

From the first time I saw it, I was not fond at all of the Player responses in the Exile-Mandalore conversation that happens in the Trays academy if you save your party. They consist of pairs of almost identical responses with just several words changed and do not seem like anything that would normally be found anywhere in the game and therefore they really stick out as "modded content".

This component of TSLRCM Tweak Pack will alter the player responses to something that (at least in my opinion) fits better with the rest of the dialogue found in the game. Mandalore's lines are not altered.


Extra components:


These small tweaks are separated as extras because they are not based on restorations or anything other than some thoughts of mine, or are probably insignificant to majority of players and made mostly for extra nit-picky crazies like myself.


Extra 1 - Trayus Sith Lords unified

This takes care of the small thing that caught my eye - that Sith Lords in the left part of Trayus Academy have their masks on, but those in the right part don't. This was probably done intentionally, possibly to provide more diversity, but what bothered me is that those without masks share the same head with Sith apprentices which are at few places found at the very same room (Yes, it bothers me,  I'm that kind of guy [:p] ).
So, this only gives those few Sith Lords in Trays Ac. the same masks that their "colleagues" in the other part have. Simply as that.


Extra 2 - Lower Awareness requirement for "Gand Warrior" quest

This lowers required Awareness skill level for solving the quest given by Suulustan in Jekk Jekk Tarr cantina, on Nar Shadaa, to 4 instead of 16. Why so low? Because I think that 16 is really too much for such a trivial quest, and by making it as low as 4 it can be solved even by players who didn't focus on developing their Exile's Awareness, simply by equipping a few of skill boosting items, and maybe also casting Valor if needed.

 

3. Installation:

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To install this Tweak Pack, TSLRCM 1.8.3 or newer version, MUST be installed. It is made for TSLRCM and without it, it has no point.

1) If you're planning to install the complete installer version, just run its URCMTP.exe and follow instructions. It's advisable to do it IMMEDIATELY after TSLRCM installation. In that case if you plan to install some other mods after TSLRCM they won't be overwritten, and maximum compatibility is assured.

2) If you're planning to install any of modular parts just run U_TSLRCM_TP_IND.exe and follow instructions. You need to run U_TSLRCM_TP_IND.exe once for each component you have to install.
For Component 1 (Kaeve removal) BOTH parts must be installed for it to work properly.
Any component can be installed any time after TSLRCM installation.

 

4. Uninstallation
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Copy appropriate files from the "backup" folder to their original places.

 

5. Mod Compatibility:
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Any mod that is compatible with TSLRCM is compatible with this Tweak Pack.

For full compatibility with "Fixed Hologram Models and Admiralty Redux for TSLRCM" by DarthParametric and M4-78EP, use the the Individual component installer for this pack, and install it AFTER those mods.


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Thanks to Fair Strides for creating and updating the TSL Patcher version of the installer.

Special thanks to Zbyl2, DarthStoney, VarsityPuppet, Hassat Hunter, and everybody else who was involved with TSLCRM during its long years of making, for all that they have given us...

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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE-MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

 


What's New in Version 1.3   See changelog

Released

Version 1.0 - 1.1 :
1) Updated for 1.8.3 version of TSLRCM - most important removed the "Nihilus always drains" optional component since the issue is addressed in TSLRCM 1.8.3
2) Compatibility patch for M4-78EP updated to M4-78EP 1.1 version of the journal

Version 1.1 - 1.2:
Added Component 5 - Kreia - Atris dialogue modification

Version 1.2 - 1.2.1:
1) Updated for 1.8.4 version of TSLRCM
2) Compatibility patch for M4-78EP updated to M4-78EP 1.2 version of the journal

Version 1.2.1 - 1.2.2:
1) Updated files for 1.8.5 version of TSLRCM
2) New modular TSL Patcher-based installer (Individual component installer) made by Fair Strides which provides improved compatibility with number of other mods.

Version 1.2.2 - 1.2.3:
1) Fix by JC for the Kaevee Removal tweak. Previously, Jorran failed to drop the vaporator module on death, locking out the Farm Equipment quest.
2) Compatibility patch for M4-78EP is removed. Use Individual component installer version of this pack instead for full compatibility with M4-78EP.

Version 1.2.3 - 1.2.4:
1) Fix for the bug where Jorran gave the lightsaber part only if you bought the Jedi items from him in the scavenger camp, otherwise he just gave lightsaber upgrades.
2) Fix for the bug where, if you recruited Suulru into Khoonda militia, after the battle he repeated his pre-battle dialogue once before starting to use the proper (post-battle) line.
3) Minor usage improvements to the Complete installer.

Version 1.2.4 - 1.3:

1) Removed the second part of the Component 5 (Atris-Hadmaiden dialogue tweak), because upon reevaluating the conditions for that conversation to appear and replaying the game, I realized it doesn't stand out as much as I thought it does at first and does in fact have the reason to be there.
2) Added Component 6 - Tweak for Exile-Mandalore dialogue in Trayus academy
2) Component 1 - Removed the leftover lines in Ralon's dialogue which reference the farm equipment thief in the enclave.

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Absolutely amazing (^o^) I happen to agree with everything you have written here. Good for you and thank you for sharing. I wasn't keen on many of the changes the tslrcm took liberty with but I wasn't about to complain when I am of the belief that the tslrcm is perhaps the greatest achievement in video game modification history to date. With that being said KUDOS to you. Although the changes are minor in the overall tslrcm they are significant and lean on the immersion of the entire game. And as we all know, Star Wars Fans are a "SPECIAL" breed XD Congratulations once more for having the guts to do it. I look forward to playing it in the next few weeks when I start my  tslrcm 1.8.2 m4-78ep run through in May.

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Thanks for putting this together. I finished my first TSLRCM run last night and spent the last 24 hours trying to figure out how I was going to decide between the vanilla version and the restored version. Now I don't have to.

 

Well done!

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Thanks for making it pick-and-choose-style.  I disagree with component #1 but am thankful you included component #2.

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Component #1 which removes Kaeve isn't compatible with the TSLCRM compatible Handmaiden 4 Females mod. The bug is that it still triggers for Disciple to join your party on Dantooine which replaces the Handmaiden. For now, reinstalling the Handmaiden mod over again works, but if you want to fix this in the future, it would be appreciated.

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What were the exact lines You removed from Kreia-Attris dialogue? The case is - as far as I know from Wookiepedia - they could refer to the fact that Kreia was there not physically, but in ATRIS'es MIND. Just want to be sure before I get to the end.

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What were the exact lines You removed from Kreia-Attris dialogue? The case is - as far as I know from Wookiepedia - they could refer to the fact that Kreia was there not physically, but in ATRIS'es MIND. Just want to be sure before I get to the end.

Lines that were removed were  those that imply that she was there and that she ASKED for her(him) to be exiled, which, as we find out from Jedi Masters, doesn't make sense in context of the story.

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The idea that Kreia asked for the Exile to be exiled produces a whole load of logical and narrative problems if you think about it.

 

I'm sure it got cut on purpose, as part of the earlier draft of the story, when Atris was on Malachor, and Kreia and Atris' roles were somewhat reversed. (Interestingly, you can still find audio in the game's files of what is now Kreia's dialogue but recorded by Atris' actress).

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The idea that Kreia asked for the Exile to be exiled produces a whole load of logical and narrative problems if you think about it.

 

I'm sure it got cut on purpose, as part of the earlier draft of the story, when Atris was on Malachor, and Kreia and Atris' roles were somewhat reversed. (Interestingly, you can still find audio in the game's files of what is now Kreia's dialogue but recorded by Atris' actress).

Exactly. :)

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Thank you very much for this. As outstanding as TSLRCM is, it is unfortunate when it restores content that was *not* cut due to time or production restraints, but rather cut because they don't fit the latest iteration of the story.

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Is that OK to install this tweak pack after Rebuild Enclave? No conflicts? 

There shouldn't be any. There are no files modified by both of them.

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Is there anything that would need to be done for full compatibility with 1.8.5, Pavijan357?

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Is there anything that would need to be done for full compatibility with 1.8.5, Pavijan357?

Nope.

It was compatible with TSLRCM 1.8.5 version, but just in case  I updated the files to that version, so now there's no doubt. :D

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The idea that Kreia asked for the Exile to be exiled produces a whole load of logical and narrative problems if you think about it.

 

I'm sure it got cut on purpose, as part of the earlier draft of the story, when Atris was on Malachor, and Kreia and Atris' roles were somewhat reversed. (Interestingly, you can still find audio in the game's files of what is now Kreia's dialogue but recorded by Atris' actress).

 

Realizing that this is years later, but I had two ideas about Kreia being at the council that make her dialogue with Atris make logical sense.  

The first is hinted at when you arrive at the Polar Academy on Telos.  Atris is unaware that Kreia is with you. Likewise when you confront the Jedi Masters on their respective planets they are unaware that she is with you until she reveals herself to them on Dantooine.  So it is certainly plausible that she manipulated Atris and the Council after the war and they don't remember.

 

The second is simple: Kreia is a Liar and Manipulator. She's lying or manipulating Atris in order to push her to the Dark Side, because as we saw earlier, she could easily hide her presence or her true self from Atris. The fact is, it's very difficult to piece together Kreia's motivations or her plan because she does conceal so much from you. We don't know the facts of anything that happened between the war and immediately before the story begins, but we do know that the logs on the Harbinger suggest a different reality than what HK-50 and Kreia told you on Peragus.  That could be chalked up to bad writing, but we do know that both of them lie.

 

For all we know, Kreia's plan to destroy the force dates back many years before the war and that she has been manipulating events since then. We do know that she was exiled before the war, because she was thought lost during it.

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I have GoG version of the game after selecting Complete Installer and selecting my game folder , i noticed it created another Folder inside main folder called "SWKotOr2" (with modules and override folder) inside my F:\GAMING\GoG Games\Star Wars - KotOR2

 

is that ok or should i put the content of it on the actual main folder?

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might I suggest a change in dialogue between atris and Brianna's sisters, the one in telos academy where atris tells Brianna to go with the exile and tells her that it must be kept a secret even from her sister and then in the very next scene she reveals that secret to her sister. it was a glaring contradiction so I think the vanilla dialogue where she tells them she doesn't know why she left would have been better.

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@Pavijan357 I don't think your Jorran fix works. I have TSLRCM 1.8.5 and your 1.2.3 version of this mod. Removed Kaeve (both components) and Jorran didn't give me a saber part.

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I Know this is a year after the last update but... in regards to the whole "Kreia Atris" conversation I point to this video 

It proves that Kreia is able to place Mental suggestions, appear before people, talk with them then make them forget the conversation and only remember it when she wants them to/allows it. I think this scene clarifies how Kreia could have done the same to Atris

"but in those dialogue line it is implied that she actively advocated for the Exile to be removed from the Jedi order which can not be done by someone who is invisible and unnoticeable  to the whole Council  at that point and therefore can not interact and influence them in any meaningful way." I would like to rebut this the scene only says that she told Atris to Exile the PC ("I did as you asked" instead of "we") and as the Disciple example shows she is very capable of doing that. The way I read the scene in this context is "Kreia talks with Atris/leaves a mental suggestion, makes her forget then in the 'Quiet thing to fall scene' makes her remember"

Edited by CyberNinjaZero

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On 2/13/2020 at 9:16 AM, losemi said:

might I suggest a change in dialogue between atris and Brianna's sisters, the one in telos academy where atris tells Brianna to go with the exile and tells her that it must be kept a secret even from her sister and then in the very next scene she reveals that secret to her sister. it was a glaring contradiction so I think the vanilla dialogue where she tells them she doesn't know why she left would have been better.

I do not notice that detail. Will check it out next time.

 

On 3/15/2020 at 5:32 AM, CyberNinjaZero said:

I Know this is a year after the last update but... in regards to the whole "Kreia Atris" conversation I point to this video 

It proves that Kreia is able to place Mental suggestions, appear before people, talk with them then make them forget the conversation and only remember it when she wants them to/allows it. I think this scene clarifies how Kreia could have done the same to Atris

"but in those dialogue line it is implied that she actively advocated for the Exile to be removed from the Jedi order which can not be done by someone who is invisible and unnoticeable  to the whole Council  at that point and therefore can not interact and influence them in any meaningful way." I would like to rebut this the scene only says that she told Atris to Exile the PC ("I did as you asked" instead of "we") and as the Disciple example shows she is very capable of doing that. The way I read the scene in this context is "Kreia talks with Atris/leaves a mental suggestion, makes her forget then in the 'Quiet thing to fall scene' makes her remember"

This also applies to the @iPlissken from several years ago :)

I rephrased my self in original comment.

I know that Kreia is a manipulator and a liar, and I am perfectly aware of Kreia's abilities and the fact that she is able to influence someone while being unseen.

The point is that particular line that has been added by TSLRCM goes like this:
"I was the one who asked him to be exiled."

So it was ASKED, not "influenced" or "suggested". The line implies that she was there as an active participant of the trial, not that she was manipulating people from the shadow (which could MAYBE be possible but it was not what was implied here).

That particular line does not fit the story as it is presented in the final form and that is not only my sentiment but the most likely the one of the game developers, who deliberately cut that line, not because of any bug or time constraints (because VO was always there, it would be several seconds of work to activate the line), but for  no other reason than because they simply felt that it doesn't make sense...

 

On 3/12/2020 at 7:37 PM, SovereignXII said:

@Pavijan357 I don't think your Jorran fix works. I have TSLRCM 1.8.5 and your 1.2.3 version of this mod. Removed Kaeve (both components) and Jorran didn't give me a saber part.

Did you resolve the quest in a Light side or or Dark side way?

Because last time I played and killed him I got the lightsaber part .

Will check it out soon anyway.

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11 hours ago, Pavijan357 said:

Did you resolve the quest in a Light side or or Dark side way?

Because last time I played and killed him I got the lightsaber part .

Will check it out soon anyway.

I did it lightside and was just given a saber upgrade.

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On 3/25/2020 at 1:46 AM, SovereignXII said:

I did it lightside and was just given a saber upgrade.

I checked this and yes, Jorran gave the lightsaber part only if you bought the Jedi items from him in the scavenger camp, otherwise he just gave lightsaber upgrades.
Fix for this added in the version 1.2.4.

On 2/13/2020 at 9:16 AM, losemi said:

might I suggest a change in dialogue between atris and Brianna's sisters, the one in telos academy where atris tells Brianna to go with the exile and tells her that it must be kept a secret even from her sister and then in the very next scene she reveals that secret to her sister. it was a glaring contradiction so I think the vanilla dialogue where she tells them she doesn't know why she left would have been better.

Removed the contradictory line in the version 1.2.4.

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2) In the restored dialogue between Atris and “Last of the Handmaidens” (that shows up if it is the Atris the one that sends her with the male Exile) there is the line, told by Atris, about how the fact that she has been sent with the Exile by Atris and reason why, should both be kept as secret from her sisters, but in the very next scene Atris tells them both of those things herself, therefore I removed that contradictory line.
Only that one line is removed, the rest of the restored dialogue is not touched.

 

I fail to understand why this was included at all and not even made optional, since as of now you cannot have 1) without 2). Atris asked the Handmaiden to keep it a secret so as to make her sisters believe her, Atris, and not the Handmaiden. In the next scene, what she says is "Her reasons are unknown to me. But I fear she may no longer be trusted". There's nothing contradictory here. There's manipulation and lies, but no contradiction.

What makes no sense is removing that line, so that there's no reason for the Handmaiden not to tell her sisters, and then have her sisters not know why she left.

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Does this mod prevent you from completing the Jedi Redemption quest? IIRC, TSLRCM adding the Jedi thief gave new dialogue with Suulru, and if you had Kreia in your party she would defend the Jedi as having sacrificed themselves for people like Suulru. That would update the Jedi Redemption quest, and if you did more sidequests in the settler's favor you would eventually complete the quest.

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On 7/4/2020 at 1:30 PM, La Ingobernable said:

2) In the restored dialogue between Atris and “Last of the Handmaidens” (that shows up if it is the Atris the one that sends her with the male Exile) there is the line, told by Atris, about how the fact that she has been sent with the Exile by Atris and reason why, should both be kept as secret from her sisters, but in the very next scene Atris tells them both of those things herself, therefore I removed that contradictory line.
Only that one line is removed, the rest of the restored dialogue is not touched.

 

I fail to understand why this was included at all and not even made optional, since as of now you cannot have 1) without 2). Atris asked the Handmaiden to keep it a secret so as to make her sisters believe her, Atris, and not the Handmaiden. In the next scene, what she says is "Her reasons are unknown to me. But I fear she may no longer be trusted". There's nothing contradictory here. There's manipulation and lies, but no contradiction.

What makes no sense is removing that line, so that there's no reason for the Handmaiden not to tell her sisters, and then have her sisters not know why she left.

Upon reevaluating the conditions for that conversation to appear and replaying the game,  I realized that it does in fact make some sense within the general context, so you will be glad to know that I removed Atris-Handmaiden part from the Component 5 in the latest 1.3 version.

On 11/19/2020 at 8:20 PM, wertwert5555 said:

Does this mod prevent you from completing the Jedi Redemption quest? IIRC, TSLRCM adding the Jedi thief gave new dialogue with Suulru, and if you had Kreia in your party she would defend the Jedi as having sacrificed themselves for people like Suulru. That would update the Jedi Redemption quest, and if you did more sidequests in the settler's favor you would eventually complete the quest.

No, it does not prevent the "Jedi Redemption" completion as far as I know.
I think you have enough sidequests to complete it even without this one.

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