eXtensive Dialog Overhaul 1.3

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About This File

Usage: Install and update to KotOR 1.03. Make a backup of the dialog.tlk file. Overwrite your own dialog.tlk with the one supplied.

update: Playing the game gives some extra insight and I am not happy with some changes I made. Also some VO lines don't correspond with their subs. Expect updates every now and then.


This project, I dubbed eXtensive Dialog Overhaul (XDO), is an edited dialog.tlk file that has 9409 (v1.0) changes incorporated.
The actual reason I started the project is two-fold: over-usage of the - (hyphen) and I found some responses lacking maturity.

The whole project started somewhere in 2019 and has grown into a complete dialog review on all lines of text in the dialog.tlk. It consists of (but is not limited to):

-corrected typos,  punctuation, spacing errors, omitted words, consistency in spelling and Star Wars spelling.
-rephrased some words and many sentences, or fleshed them out; especially in NPC banter/dialogue. I've tried to diversify some standard lines like "Goodbye" or "I want to ask you..."
-rephrased most [Force Persuade] lines into more like the Jedi mind trick.
-changes to usage of semicolons (;), numbers/digits, hyphens (-),
-replaced round brackets () with square brackets [] for some descriptive lines, or added them in some cases. BioWare was really inconsistent with those and I left alone many cases where they are missing.
-replaced () for ** in case of descriptive sounds (burp, snort, ahem) and some interjections. I tried to make it consistent so I thought ** the best option. Actual sounds are excluded (Onomatopoeia)
-replaced ALLCAPS for *asterisk* in case of emphasized (be it angry, stressed, or sarcastic) but not shouted words. It is not considered good practice to use CAPS for emphasizing words.

I kept a list of all the changes, it is in the download.

Except for punctuation, I only edited PC response or alien dialog, because of the human lines being voiced over (some may have slipped through) and I tried to stay true to the original lines.
British spelling ("travelling, licence") and US spelling ("colors, rumors") are used inconsistently, I decided to leave it alone in most cases.

I made changes by converting the .tlk to .txt and then editing the .txt while keeping a list of all changes I made (this list is supplied as XDO_Changelog_[version].txt). After converting back to .tlk I checked the actual dialog (with DLGedit) for context. For all spelling I used several online dictionaries as a guideline.

Thanks go to:
Salk -- for helping and reviewing my edits and providing fixes and suggestions
Kainzorus Prime -- for creating and letting me use some of his changes in "PC Response Moderation" mod
Fred Tetra -- for creating the KotOR tool
Fair Strides -- for creating the DLG Editor,  TLKtoTXT tool and the TalkEd tool
DrMcCoy -- for explaining how to play back streamwave files -> https://steamcommunity.com/app/208580/discussions/0/541907675756444428/
DarthParametric -- for pointing out additions/edits
KnifeMaster -- for pointing out additions/edits


What's New in Version 1.3   See changelog

Released

Changed lines 4928 to 4998.

If edited these and made the strings longer than they originally were, the resulting .tlk would have blank lines at 9005 - 9017. Specifically 9017 went blank as so much as one line between 4928 and 4998 was too long. I did have a few characters spare, 1 or 2... Some lines were reverted to original, some were edited but shortened to their original length.

Now 9464 changes have been made in total

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I want to report a bug: in the Sandral-Matale Feud quest, the final conversation in the yard breaks off prematurely because of missing dialogue nodes. If I uninstall the dialog.tlk from this mod, I can finish the quest normally.

https://www.imagebam.com/view/MEHW45Q

It happens after the phrase "Ahlan Matale: I don't want to hear any of your excuses! Now I will get revenge for your transgressions!"

I'm using only the Community Patch and Green Grass for Dantooine mod in addition to widescreen fixes/remastered icons, but this glitch occurs even on an unmodded game. It's impossible to complete the Sandral-Matale quest with the current version of this mod (1.1). 

Edited by EbonHawkStowaway999
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Thank you! This glitch is fixed now. Even before this update, I already completed the whole game with your mod, and the Sandral-Matale quest was the only one with that issue.

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18 hours ago, EbonHawkStowaway999 said:

Thank you! This glitch is fixed now. Even before this update, I already completed the whole game with your mod, and the Sandral-Matale quest was the only one with that issue.

weird, lines 900x are still appearing blank in my .tlk
Might have something to do with ANSI / UTF encoding, i'll keep looking in to this

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It's really odd, I took the vanilla .tlk and (through copy and paste) noticed that all the lines from 5000 - 49500 are ok, but if I paste 0 -4999 in it results in a corrupt .tlk file.
Even after doing all edits 0 - 5000 by hand. I think here is a weird character somewhere that is causing this...
I'll keep looking but it takes time.

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Found it, sort of. If I change line 4929 into something too long, lines 9000-9020 become corrupt. Not all, sometimes a few, sometimes just 1 or 2.
I've kept 4929 shorter now, it will have to do.

I'm playing the game with my edited .tlk, but it goes slow. Who knows what I'll find during my playthrough...

If this kind of thing keeps happening I'm pulling my upload though.
For now I'll upload 1.3 soon

edit: there are other lines that are causing the same issue...
I couldn't make lines 4929 to 4989 too much longer than they are originally, or the tlk would get corrupted. (Line 9017 to be exact?)

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18 minutes ago, Gimmick5000 said:

something too long

How long is "too long"? What are you using to compile the TLK? The end game credits are mostly comprised of one gigantically long single entry (42190) that's roughly 600 lines or so, so I find it hard to believe that length would be an issue for any regular entry.

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I've just found another "Missing Node" bug in the conversation where Carth starts flirting with a female character on Taris. It happened after the phrase "Come to think of it, it's more than a little surprising that you happen to be here, isn't it?"

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On 1/18/2023 at 3:33 PM, DarthParametric said:

How long is "too long"? What are you using to compile the TLK? The end game credits are mostly comprised of one gigantically long single entry (42190) that's roughly 600 lines or so, so I find it hard to believe that length would be an issue for any regular entry.

a few characters longer than the line originally was and then 9017 becomes blank when I convert the txt to tlk with TLKTOTXT converter. Dont know the version, how can I tell?

11 hours ago, EbonHawkStowaway999 said:

I've just found another "Missing Node" bug in the conversation where Carth starts flirting with a female character on Taris. It happened after the phrase "Come to think of it, it's more than a little surprising that you happen to be here, isn't it?"

V1.3 is now live. Can you try with that?
I've checked up on your line 2770 which is in k_hcar_dialog.dlg, and it shows up fine in DLG Editor now

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3 hours ago, DarthParametric said:

You aren't using Xoreos?

Looked it up just now. I found their suite of tools... You/we are using tlk2xml then I assume?

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5 hours ago, Gimmick5000 said:

V1.3 is now live. Can you try with that?
I've checked up on your line 2770 which is in k_hcar_dialog.dlg, and it shows up fine in DLG Editor now

Thank you for the fixes. I found out that this glitch was caused by k_hcar_dialog.dlg from Jedi from the Start mod, and not eXtensive Dialog Overhaul.

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There're several more typos I found during my latest playthrough with this mod on a jailbroken iPad:

1) In the Manaan cantina, when a player character refuses an offer to spy on the "republic" (instead of "Republic"): 

https://www.imagebam.com/view/MEJNTBB

2) During the first post-Leviathan conversation on Ebon Hawk, Jolee says that Malak won't kill Bastila because he needs her "battle meditation". It should have been "Battle Meditation" (there may be other instances when that phrase is written without capital letters). A comma may also be needed after "Turn her to the dark side" (the first part of a conditional sentence):

https://www.imagebam.com/view/MEJOQGY

3) When the PC is first asked by the Dantooine Council about shared visions of Revan and Malak, the first response ("Yes... They seemed to be searching for something') lacks a dot at the end of the sentence:

https://www.imagebam.com/view/MEJOR5T

4) During the last conversation with Mission in a Dark Side playthrough, there's a phrase "I *revel* in it's power". It should be "its" ("its power"), not "it's":

https://www.imagebam.com/view/MEKFMJ0

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Sooo, It seems that this mod effects voice lines. ie: Nothing is heard when you switch between pc and party members. No, 'Yea, what? What do you need? How can I help? Huh? etc. None of those trigger. Dark Jedi and Jedi don't have a death sound. Sith Troopers do, but Rebel Soldiers don't. No line is heard when using security on a door. This is a fresh install, and your mod is the one i put in first before i ran tslpatchers. And when I put the original tlk file back in that came with the game, all those lines came back. You're mod is the biggest and most extensive that i've found of mods that do this. I would really like to use this mod, however, those few nitpicky things bother me. Is there a way that this can be fixed? Or tell me where to find the lines and I can do it myself?

Edited by zzImVineMan
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Seems like this is due to all of the sound strings being padded out to the same length with spaces. Must be some formatting thing from whatever editor Gimmick used. Seems like the only practical solution to fixing it would be to convert the TLK to XML and then in Notepad++ use RegEx to find and remove the spaces in the sound="                " bits.

Edit: Thanks to @Kexikus, you can use the RegEx string

(sound="\S*)( +)(")

and replace with

$1$3

The important thing to note is switching the search mode to Regular Expression down the bottom of the window:

1428543908_Notepad_RegEx_Find_Replace.PNG.8825ed7c0f7f72ec6029a605bee47a01.PNG

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6 hours ago, DarthParametric said:

Seems like this is due to all of the sound strings being padded out to the same length with spaces. Must be some formatting thing from whatever editor Gimmick used. Seems like the only practical solution to fixing it would be to convert the TLK to XML and then in Notepad++ use RegEx to find and remove the spaces in the sound="                " bits.

I may have this problem as well...What's the best TLK to XML conversion method?

 

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There's another spelling mistake in the mod: "[Persuade] I'm affiliated with the republic (Republic), actually. I'll keep your secret" (after discovering wounded Republic soldiers in the backroom of Zelka's shop on Taris). 

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