45 Screenshots

About This File

TSL Loot & Immersion Upgrade

Version 3b
by 90SK

 

Mod Info:

  • A fresh take on the body items in TSL, with over 60 new skins!
  • Doubling the appearance item content with in-character skins and integration into TSL's world. 
  • I have thoroughly tested this mod, and taken creative liberties with adding new items.
  • It was created to add life to TSL's selection of armors and robes. 
  • Requires a new game start to fully add everything, but some features will appear in your old saves.

This mod is not primarily compatible with other mods, please know what you are installing and consult files before installing. B)

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Contributors:
90SK - Imaging, item creation, scripting, voicing, ideas
VarsityPuppet - Model enhancement
Fred Tetra - KotOR Tool
Silveredge9 & Quanon - Mandalore mask
L0rdReV@n88 - Exile darksider robe
Sharen Thrawn - Improved NS skybox
Gsccc - Tutorial on VO recording
tk102, Stoffe, Darth333 - Scripting tutorials
Darth Nihilus art from prima guide as base for Nihilus mask reskin
Developers of KotOR - a lot of materials, the games, and making way for my work to be done.

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It will add many additional robes and armors, replace many robes and armors, add and improve loot drops, and it is designed to fit in with TSL.

 

Content Overview:

  • Cloaked Knights of the Old Republic 1 style tunics replace the padawan robe model
  • Jedi master robes have been reskinned and diversified from the original robes
  • Added content on Onderon, Nar Shaddaa, Dxun, Telos, Korriban, and Dantooine
  • Dxun tomb puzzle reward is a unique Jedi armor instead of a shield
  • Options for squad appearances on Onderon via merchant and Korriban/Dxun
  • Vogga's loot on Nar Shaddaa improvement
  • Canon and comic book style improved masks for Nihilus and Mandalore
  • New and added armors from Heavy Armor Expansion Mod including 6+ new armors
  • Improved Bao-Dur skin, new merchant and end boss for Dxun/Onderon, 10+ new random loot unique items 
  • Cheat code "giveitem revan" for Darth Revan robe
  • Cheat code "giveitem jediarmor" for TOR style armored robe, and found on Dantooine 
  • Korriban and Dxun tombs have improved appearance item loot, Azkul has a unique armor reward
  • Many improved armor skins
  • Many improved and new robe skins
  • All unrestrictive items and textures totally overhauled
  • Metallic/improved HKs and T3
  • Item descriptions and inventory item icons included
  • New facemask through random loot
  • An overall 50+ improved/new appearance skins

 

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CONTENT UPDATE LOG:

7-11-17 Update -
Dxun tomb puzzle reward is a unique Jedi robe instead of a shield.
Updated merchant inventory on Onderon, mostly cleaning out non-new items and dupliate listings,
armored flight suit and new Onderon encounter enemies have been given a new space suit skin.
Code "giveitem light_matrix" and "giveitem zs13" will give force friendly heavy armors, also through the merchant.
Item codes "giveitem zs1" - "zs9" will give various cloaked heavy armors.
Item code "giveitem ajunta" gives the armored flight suit

9-28-17 Update -
Changed the armored flight suit,
changed some names in the merchant inventory,
added the improved NS skybox as pictured in the screenshots.

11-11-17 Update -
Issued some new screenshots,
armored flight suit icon and skin fix

1-21-18 Update -
Expansion of Opo Chano's inventory to sell rare droid items and HK parts
Exile's clothing in the Coruscant cutscene is now a unique jedi robe

2-4-18 Update -
New masked traveler encounter from beginning of Telos has been adjusted
New dark Jedi disguise in loot on Dxun, code "giveitem mod"
Issued screenshot for new dark Jedi disguise.
Concept dark Jedi robe restored to random loot system and at code "giveitem sith"
 

3/23/18-
Version 2.0.8b

- Vogga loot added 'Kaiburr Armor' code "giveitem deluxe"
- Code "giveitem zs18" is a high defense default clothing item.
- Fixed missing line glitch for Onderon ending bounty hunter #2 & modified character titles
- Azkul wears a custom js/zs armor, code "giveitem shadow"
 

Recent 2.0.8b Updates:
- Fixed the Handmaiden robe not appearing glitch
- Naming of the Gand quest on Nar Shaddaa is replaced with this mod due to conflicting files in Override.
- Exile armband replaced with an Exile robe item for 5/17/18, "giveitem exile", "giveitem 90sk_1" and "giveitem 90sk_2"
- Some random additions to Opo Chano's loot including a new Jedi robe "giveitem jolee" and Khoonda militia armor w/. inventory icon "giveitem khoonda"
- New armor additions to loot at endgame Dxun, "giveitem zs13"
- Newly improved HK-47 and T3 skins added
- Collars on the default TSL model type robes in this mod have been adjusted and +3 skins for that type
- Armored flight suit item has been repaired for loot drop on Onderon, "giveitem ajunta"
- New Jedi robe in loot system "giveitem nomi"

 

12/12/18-12/18/18:

Version 3b :

  • TOR style armored robes have been added to Akerre, and one or two other locations    :    giveitem "jediarmor"
  • Exar Kun's Force Friendly heavy armor is now found in the Onderon Museum    :    giveitem "onderon_robe"

12/27/18 - Fixed all Jedi armor females

The cloaked heavy armors replace the J (Star Forge Robe) class item class, no other star forge (J class) mods are compatible! All previous updates in the log are applicable along with the addition of this section.

If you experience any issues, glitches, or crashes with the new cloaked heavy armor item, be sure to save your game, re download and reinstall the mod, and then load your save again. 

A number of fixes and updates have been applied to the archive after the initial release of v.3b on 12/12/18. I have found and resolved several issues with the archive including a missing skin icon and texture on onderon, visas armored robe, atton armored robe, and some texture issues have been fixed as of 12/27/18. The current version of v.3b available as of 12/27 will patch and fix any issues from the previous version. 

PM 90SK on DeadlyStream.com for questions, comments, or concerns about the mod or the new update. 

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COMPATIBILITY & MOD DETAILS


- This mod is mostly meant to be a standalone total conversion/addition to TSL.
- Item Classes: This mod replaces the Jedi robe class, the Jedi master robe class, the armored flight suit class, and the star forge robe class.

Version v.3b is the recommended version, 2.0.7b is the previous version and is not recommended unless you're familiar with it. 

  • This mod is not compatible with the STEAM TSLCRM.
  • This mod is compatible with TSLRCM and M4-78EP
  • v.3b is not confirmed but likely is compatible with NPC Overhaul (use at your own risk)
  • Best used with tslrcm and m4-78ep, and/or a new game
  • Mods not acting on areas affected by this mod are totally fine to install.
  • If you have questions about something on this page, feel free to PM me (90SK)

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INSTRUCTIONS AND DETAILS

PLEASE READ CAREFULLY***

1. Download 7Zip to unpack .7z files (harmless freeware for file packing)

 

2. Installation: Run tslpatcher.exe and select the Knights of the Old Republuc II folder in your Program Files/steam/steamapps/common directory OR the Program Files/lucasarts/SWKoTOR2 directory (depending on if you're using KOTOR2 from Steam).

 

For use with M4-78EP, install TSLRCM and M4-78EP then Loot & Immersion Upgrade after.

You can do a few things to remove the mod if you need to.

  1. Use the auto-generated Backup folder to replace files from the mod.
  2. You can also reset your Override folder (delete your override folder, make a new folder and name it override)
  3. Copy files from the mod archive in tslpatchdata (EXCEPT 2da FILES) into override and then hit delete while the mod files are still selected in override from being copied

When in doubt, MAKE A BACKUP OF YOUR OVERRIDE FOLDER BEFORE INSTALLING (Just in case) -- although this is not necessary if you know what you're doing. Also please note this is close to being a total converison of items for TSL and will not function correctly with other appearance mods unless otherwise discovered on the user end. You are free to experiment with adding other appearance mods at your own risk.

 

This mod is designed to fit in with and improve TSL. It is not entirely perfect but should run smoothly in Version 3b

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Additional Credits:
Do not redistribute or release this mod, or use any component of it in your own mods (except specifically for personal use), without permission from the original authors.

 

Explicitly do not release this mod on any site or in any way/shape/form.

 

Special thanks to VarsityPuppet and all authors aside from myself credited for use of their work and expertise in this mod.
Special thanks to Flying-gg for some essential beta testing.

 

Extra special to thanks to staff of LucasForums and DeadlyStream!!

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DLC for this mod:
JS/ZS Default Model for Loot & Immersion 2.0.7b - http://deadlystream.com/forum/files/file/1205-default-jal-shey-items-expansion-for-tsl/
Only Sells Cortosis Armor Replacement for new Merchant - http://deadlystream.com/forum/files/file/553-cortosis-armor-merchant/
Cloaked Heavy Armor Patch/Options- http://deadlystream.com/forum/files/file/246-armored-robes-for-jal-shey-armors/?st=10#commentsStart
Alternate KotOR Style Robes - http://deadlystream.com/forum/files/file/209-k1-tunics-for-k2/
KotOR Cloaked Tunic replacement - http://deadlystream.com/forum/files/file/153-cloaked-kotor-tunics-for-tsl/
TSL Jedi Master Class replacement - http://deadlystream.com/forum/files/file/658-jedi-master-robes-improved/

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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

 


What's New in Version v.3b   See changelog

Released

No changelog available for this version.

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Guest marcrusa

Posted

I am noticing that you are updating the mod several times a week right now, what are you changing and/or adding?

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Hello 90sk, I have recently purchased the steam version of KotOR 2 after wanting to play it again. Back when I played it I used 90SK super content mod and TSLRCM. I remember a bug where the thugs would guard the exit in the Jedi Enclave on Dantooine and when you attacked them it would crash. Well the same thing is happening now, so I was looking for a fix, and as I thought it was the 90SK content mod. I didn't want to remove so I went to find the updated version that hussat (tslrcm maker) was talking about on a steam help thread. I somehow managed to find this mod which I'm guessing is just an update to the 90SK super content mod. I liked the light armor that didn't restrict force powers the most, but after using the mod it seems that the model has been completely changed from the super content one 00260467.jpg

So I was wondering, what are the files associated with those light armors, so I can replace the new ones with the old ones... or would that screw up the whole mod? I personally don't like the new ones. But good effort on updating the mod and making it work with TSLRCM 1.8.4, that's why I want to use this updated mod.

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It's not really practical to remove that feature as it is extensively replaced but the best course of action I can offer is to remove the M class armor mdl/tga files from tslpatchdata in the Loot/Immersion Upgrade directory. You can see the letter variation of the different classes of armors with the variable letter in the filenames, and that system of reference is good for most of KotOR's default filename structures.

I wouldn't worry about replacing the UTI files, just the tga and mdl/mdx files.

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Thanks for replying, after playing with it for a while I have come to like the new armors. Good work. You just updated the mod according to deadlystream, have you actually updated the mod files? Or just the description? Is it worth reinstalling the mod each time you update it? ;)

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Thank you for the feedback :)

Yes to your first question, but these last two updates aren't super important, so if you installed it recently it won't be a big deal to keep it the way it is. The 2.0.5 update will be the one to look for, and this last update has bumped it up to 2.0.4.5. Changes include more items at the onderon merchant (not a retroactive change), and I included the 2da files in case of errors with installation.

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Guest marcrusa

Posted

When do you think version 2.0.5 will be ready, and will it be the final version of the mod.

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Guest marcrusa

Posted

Also, if KOTOR 3 ever happens, do you see yourself making a similar mod for it, or not?

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I am more or less mum on what is happening with the remaining updates, but I will say that this mod will be part of another mod and that I am migrating the remaining updates to that project. 

 

As far as KotOR3 is concerned, as you can see, I am arranging appearances in TSL to look like they were when advertised in 2004. If there is a stylistic difference between the prerelease footage and the actual game for KotOR3, I will do a similar mod. 

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This looks to be a pretty ambitious mod and a good one at that. I'm just a slight bit indecisive about using this instead of the individual mods that I would really like to have, just because I like those very much. However, this mod includes so many of them and even more still, I feel I would be cheating myself if I didn't use yours. ;D. Add to that, that this mod offers so much content, in a nice, organized single install, minimizing the possibility of conflicts and the resulting frustration and headaches, then the choice becomes clear, for me at least.

  The screen shots look great. This is a fantastic piece of work and I appreciate all you've done to put it together. It seems all I HAVE to do is install the few  head model replacements that I want along with RSLCRM, M4-78 and a few others mentioned here and I'm set, as well as having tidy install. Bonus points, lol.

  So thanks for everything. Hah, this is going to be a whole different game than last time I played and I'm really looking forward to it :).

                  Cheers

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I am encountering an error where the installer can't find the changes.ini file despite that file being in the same folder. Have you any idea what causes this?

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Excellent mod, but does anyone have any clue exactly which features are retroactive and which arent? Great work as always 

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does this replace the mandalorian assault and heavy armor? because they appear as full mando armor when i play 

i got them from dxun from the quartermaster

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I am encountering an error where the installer can't find the changes.ini file despite that file being in the same folder. Have you any idea what causes this?

I am having the same issue. Please provide a solution for this.

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Well i got it working so that's ticked off.

But the robed sith armor looks like speckled purpleish heavy armor.

Any solutions?

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wait, can it be? do the armored robes work properly on male characters? mine is a female, so can that be right?

 

if so then i need a solution

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Noooooo...... the mando armor has changed! It is not full mando armor anymore! Great, now I have to get rid of the files. Or get another version of kotor 2 (will that work?(I'm saying because there in different folders so will it work?)) Damn it! I hate the mando armor with this mod!!! Unless there is another armor called yellow mando armor or something, I ain't happy!......But I like the admired robes and the K1 lookin' robes (like the nagai robe). Keep up the good work!!

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This mod causes crashes with g0t0's ship and traveling to Nar Shadda. I have tracked it down to not having a light.uti file that is needed. Could you please fix this?

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Hey guys, thanks for all the feedback :)

light.uti is a reference in changes.ini only, there is no item or feature connected with it nor connecting it with Goto's Yacht in the loor&immersion upgrade that I know of. The G0-T0 droids have their texture and environment maps modified in this mod, though.

the G0-T0 texture is P_Gt.tga. 

I don't know anything about the problem with light.uti.

The textures for the modified mandalorian armor are PFBH04.tga and PMBH04.tga, the icon is ia_class9_004.tga

The heavy armors replacing the Jal Shey armors have a cloak on the male version.

The issue with changes.ini being missing: I am not having that problem, it may be an error with the patcher itself. I have it here working on my end, so that part idk but please keep me informed on any issues that appear using this mod! Thanks again.

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Hello 90SK. Your work is much appreciated by me. I think that the problem lies in put shining texture on G0-T0. If you don't put it the cutscene works normally in the yacht.

I ask you but I think I already know the answer. Is it possible to have Kain's Overhaul mod and yours together in the same playthrough? The problem on my part is when you get to the scene before the telos czerka mercenary base you have an encounter with a twilek and his two droids and then the game crashes.

Anyway, thanks for your work on both KOTOR's.

OBS: In your KOTOR 1 Ceremonial robes there is a similar texture used by two different robes. If I'm not mistake is the one that you find in Nemo corpse on Dantooine.

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