45 Screenshots

About This File

TSL Loot & Immersion Upgrade

Version 3b
by 90SK

 

Mod Info:

  • A fresh take on the body items in TSL, with over 60 new skins!
  • Doubling the appearance item content with in-character skins and integration into TSL's world. 
  • I have thoroughly tested this mod, and taken creative liberties with adding new items.
  • It was created to add life to TSL's selection of armors and robes. 
  • Requires a new game start to fully add everything, but some features will appear in your old saves.

This mod is not primarily compatible with other mods, please know what you are installing and consult files before installing. B)

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Contributors:
90SK - Imaging, item creation, scripting, voicing, ideas
VarsityPuppet - Model enhancement
Fred Tetra - KotOR Tool
Silveredge9 & Quanon - Mandalore mask
L0rdReV@n88 - Exile darksider robe
Sharen Thrawn - Improved NS skybox
Gsccc - Tutorial on VO recording
tk102, Stoffe, Darth333 - Scripting tutorials
Darth Nihilus art from prima guide as base for Nihilus mask reskin
Developers of KotOR - a lot of materials, the games, and making way for my work to be done.

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It will add many additional robes and armors, replace many robes and armors, add and improve loot drops, and it is designed to fit in with TSL.

 

Content Overview:

  • Cloaked Knights of the Old Republic 1 style tunics replace the padawan robe model
  • Jedi master robes have been reskinned and diversified from the original robes
  • Added content on Onderon, Nar Shaddaa, Dxun, Telos, Korriban, and Dantooine
  • Dxun tomb puzzle reward is a unique Jedi armor instead of a shield
  • Options for squad appearances on Onderon via merchant and Korriban/Dxun
  • Vogga's loot on Nar Shaddaa improvement
  • Canon and comic book style improved masks for Nihilus and Mandalore
  • New and added armors from Heavy Armor Expansion Mod including 6+ new armors
  • Improved Bao-Dur skin, new merchant and end boss for Dxun/Onderon, 10+ new random loot unique items 
  • Cheat code "giveitem revan" for Darth Revan robe
  • Cheat code "giveitem jediarmor" for TOR style armored robe, and found on Dantooine 
  • Korriban and Dxun tombs have improved appearance item loot, Azkul has a unique armor reward
  • Many improved armor skins
  • Many improved and new robe skins
  • All unrestrictive items and textures totally overhauled
  • Metallic/improved HKs and T3
  • Item descriptions and inventory item icons included
  • New facemask through random loot
  • An overall 50+ improved/new appearance skins

 

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CONTENT UPDATE LOG:

7-11-17 Update -
Dxun tomb puzzle reward is a unique Jedi robe instead of a shield.
Updated merchant inventory on Onderon, mostly cleaning out non-new items and dupliate listings,
armored flight suit and new Onderon encounter enemies have been given a new space suit skin.
Code "giveitem light_matrix" and "giveitem zs13" will give force friendly heavy armors, also through the merchant.
Item codes "giveitem zs1" - "zs9" will give various cloaked heavy armors.
Item code "giveitem ajunta" gives the armored flight suit

9-28-17 Update -
Changed the armored flight suit,
changed some names in the merchant inventory,
added the improved NS skybox as pictured in the screenshots.

11-11-17 Update -
Issued some new screenshots,
armored flight suit icon and skin fix

1-21-18 Update -
Expansion of Opo Chano's inventory to sell rare droid items and HK parts
Exile's clothing in the Coruscant cutscene is now a unique jedi robe

2-4-18 Update -
New masked traveler encounter from beginning of Telos has been adjusted
New dark Jedi disguise in loot on Dxun, code "giveitem mod"
Issued screenshot for new dark Jedi disguise.
Concept dark Jedi robe restored to random loot system and at code "giveitem sith"
 

3/23/18-
Version 2.0.8b

- Vogga loot added 'Kaiburr Armor' code "giveitem deluxe"
- Code "giveitem zs18" is a high defense default clothing item.
- Fixed missing line glitch for Onderon ending bounty hunter #2 & modified character titles
- Azkul wears a custom js/zs armor, code "giveitem shadow"
 

Recent 2.0.8b Updates:
- Fixed the Handmaiden robe not appearing glitch
- Naming of the Gand quest on Nar Shaddaa is replaced with this mod due to conflicting files in Override.
- Exile armband replaced with an Exile robe item for 5/17/18, "giveitem exile", "giveitem 90sk_1" and "giveitem 90sk_2"
- Some random additions to Opo Chano's loot including a new Jedi robe "giveitem jolee" and Khoonda militia armor w/. inventory icon "giveitem khoonda"
- New armor additions to loot at endgame Dxun, "giveitem zs13"
- Newly improved HK-47 and T3 skins added
- Collars on the default TSL model type robes in this mod have been adjusted and +3 skins for that type
- Armored flight suit item has been repaired for loot drop on Onderon, "giveitem ajunta"
- New Jedi robe in loot system "giveitem nomi"

 

12/12/18-12/18/18:

Version 3b :

  • TOR style armored robes have been added to Akerre, and one or two other locations    :    giveitem "jediarmor"
  • Exar Kun's Force Friendly heavy armor is now found in the Onderon Museum    :    giveitem "onderon_robe"

12/27/18 - Fixed all Jedi armor females

The cloaked heavy armors replace the J (Star Forge Robe) class item class, no other star forge (J class) mods are compatible! All previous updates in the log are applicable along with the addition of this section.

If you experience any issues, glitches, or crashes with the new cloaked heavy armor item, be sure to save your game, re download and reinstall the mod, and then load your save again. 

A number of fixes and updates have been applied to the archive after the initial release of v.3b on 12/12/18. I have found and resolved several issues with the archive including a missing skin icon and texture on onderon, visas armored robe, atton armored robe, and some texture issues have been fixed as of 12/27/18. The current version of v.3b available as of 12/27 will patch and fix any issues from the previous version. 

PM 90SK on DeadlyStream.com for questions, comments, or concerns about the mod or the new update. 

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COMPATIBILITY & MOD DETAILS


- This mod is mostly meant to be a standalone total conversion/addition to TSL.
- Item Classes: This mod replaces the Jedi robe class, the Jedi master robe class, the armored flight suit class, and the star forge robe class.

Version v.3b is the recommended version, 2.0.7b is the previous version and is not recommended unless you're familiar with it. 

  • This mod is not compatible with the STEAM TSLCRM.
  • This mod is compatible with TSLRCM and M4-78EP
  • v.3b is not confirmed but likely is compatible with NPC Overhaul (use at your own risk)
  • Best used with tslrcm and m4-78ep, and/or a new game
  • Mods not acting on areas affected by this mod are totally fine to install.
  • If you have questions about something on this page, feel free to PM me (90SK)

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INSTRUCTIONS AND DETAILS

PLEASE READ CAREFULLY***

1. Download 7Zip to unpack .7z files (harmless freeware for file packing)

 

2. Installation: Run tslpatcher.exe and select the Knights of the Old Republuc II folder in your Program Files/steam/steamapps/common directory OR the Program Files/lucasarts/SWKoTOR2 directory (depending on if you're using KOTOR2 from Steam).

 

For use with M4-78EP, install TSLRCM and M4-78EP then Loot & Immersion Upgrade after.

You can do a few things to remove the mod if you need to.

  1. Use the auto-generated Backup folder to replace files from the mod.
  2. You can also reset your Override folder (delete your override folder, make a new folder and name it override)
  3. Copy files from the mod archive in tslpatchdata (EXCEPT 2da FILES) into override and then hit delete while the mod files are still selected in override from being copied

When in doubt, MAKE A BACKUP OF YOUR OVERRIDE FOLDER BEFORE INSTALLING (Just in case) -- although this is not necessary if you know what you're doing. Also please note this is close to being a total converison of items for TSL and will not function correctly with other appearance mods unless otherwise discovered on the user end. You are free to experiment with adding other appearance mods at your own risk.

 

This mod is designed to fit in with and improve TSL. It is not entirely perfect but should run smoothly in Version 3b

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Additional Credits:
Do not redistribute or release this mod, or use any component of it in your own mods (except specifically for personal use), without permission from the original authors.

 

Explicitly do not release this mod on any site or in any way/shape/form.

 

Special thanks to VarsityPuppet and all authors aside from myself credited for use of their work and expertise in this mod.
Special thanks to Flying-gg for some essential beta testing.

 

Extra special to thanks to staff of LucasForums and DeadlyStream!!

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DLC for this mod:
JS/ZS Default Model for Loot & Immersion 2.0.7b - http://deadlystream.com/forum/files/file/1205-default-jal-shey-items-expansion-for-tsl/
Only Sells Cortosis Armor Replacement for new Merchant - http://deadlystream.com/forum/files/file/553-cortosis-armor-merchant/
Cloaked Heavy Armor Patch/Options- http://deadlystream.com/forum/files/file/246-armored-robes-for-jal-shey-armors/?st=10#commentsStart
Alternate KotOR Style Robes - http://deadlystream.com/forum/files/file/209-k1-tunics-for-k2/
KotOR Cloaked Tunic replacement - http://deadlystream.com/forum/files/file/153-cloaked-kotor-tunics-for-tsl/
TSL Jedi Master Class replacement - http://deadlystream.com/forum/files/file/658-jedi-master-robes-improved/

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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

 


What's New in Version v.3b   See changelog

Released

No changelog available for this version.

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I had the same problem for a while. I was told to use the KOTOR Edit tool to change the armor of the droid master into something that the mod did not change or delete. It can be a bit complicated, but if you turn to page 15 of this comment section, you will find a possible fix in a comment by Squall Lionhart. It may be confusing, but it is worth a shot to try it out and see if it helps you.

 

 

 

Have the Kotor Tool installed before attempting this. 1. Open up NPC overhaul mod download 2. Open tslpatchdata folder located inside the overhaul 3. Find the module that gives you the broken NPC (I'm assuming I know which one it is.) Find the utc file with NPC that is broken, open up the inventory, and replace the equpped clothing with something in game.

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All right, finally finished my ambitious mod build featuring TSLRCM, SLM 2.0 and Loot and Immersion mod in that order. I also have 70+ other mods in the override, but they are mostly reskin and immersion mods. I'm nearing Telos and everything seems to work well so far, however I noticed something strange - I found a plain, 'generic' Jedi Robe in one of the containers on the Harbinger and it has 6 Def and +4 Dex limit (same as say, Zabrak armor in vanilla/TSLRCM).

 

Seems kinda strange since the main (and some would say, only) advantage or robes is that they had no Dex cap. So either this is the first conflict I encounter or the robe stats have been drastically altered? I never clearly understood if robe mods are compatible with Loot and Immersion. I did have Prequel Movie Robes (28 models) and Movie Master Robes files in override before installing L&I 2.08b. TSLPatcher had no errors after install, if that is an indication of anything. Looks like a conflict with the robe mods, they probably use the same item slot or something of the sort, so stats are altered but the item is named and looks like a 'Jedi Robe'.

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Yeah, It swaps the higher defense bonus for the dexterity cap. I can try and fix this for the robes in future versions, but it's not a glitch. I keep forgetting about that part. 

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Thanks for the quick reply, I was getting anxious I messed up my game again. Unfortunately, there was some truth in this previous statement, since using the (http://deadlystream.com/forum/files/file/745-prequel-style-robes/) mod or (https://www.nexusmods.com/kotor2/mods/866) both seem to break this mod's Jedi robes' textures (tried those two separately of course). Am I doing something wrong? One of the above installs with TSLPatcher, the other doesn't, but they both don't work like they should (I've tested them without TSL L&I and they do work as intended).

 

I am aware this mod changes so much equipment that ic could not work with other robe mods, that much is clear. Weird thing is, replacement Jedi Master robes ( work like a charm and don't break the other item's appearance. So is there any specifics in the way I try to install mods that alter the 'standard', 'basic' Jedi robes' appearance? Or it is just these particular mods are incompatible? Or like I assumed, this mod's structure (changing some of the base Jedi robes etc.) prevents compatibility with such mods?

The only thing I dislike about this mod is the robe textures which are, I admit immersive and seem appropriate given the age in SW history that the events in KOTOR II take place. However, most of them seem a bit too 'plain and unassuming' (:P) for my taste and the models look a bit repetitive for me. Most of all, their collars are kind of strange and out of place, to the degree I was going to ask if it was a bug (but then I saw in the screens it isn't). This is not criticism but a matter of taste, of course. That's just the reason I focus so much on a robe replacement in this situation. If there is not way to change the robes themselves, is there maybe a way to just 'fix' (change) their collars?

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^Most if the default TSL padawan robe mods don't include the vanilla model, but that model has a replacement in Override from Loot and Immersion Upgrade. If there are no model files included with a padawan or master robe replacement mod, they will not work with Loot and Immersion Upgrade. Model files for those robes are MDL/MDX files and usually read something like PFBIM.mdx/mdl and PMBIM.mdx/mdl.

 

I'll try and address low res textures and collar texture quality in the next update, they probably could use it. 

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Hey, I really like your mod and I would like to play with this but I got crash :( I installed TSLRCM 1.8.5 and M478EP 1.2.4 and TSL Loot & Immersion Upgrade 2.0.8b
I played without problem until Nar Shaddaa  (GOTO speak with headhunters video) before I got crash out to desktop.
I had a clear version of the game which only contains TSLRCM 1.8.5 and M478EP 1.2.4, so I copied there my savegame and I could pass trought and I copied back. So I can play until the end of Nar Shaddaa. In Ebon Hawk I spoke G0-T0 and after I got ingame crash to decktop again after a few seconds, I can run around about a 3 or 5 second until the process stops. If I come back to clear version I can play as long as I want. When I copied back my savegame the game crashes again after a few seconds.

I wolud like to play this mod, its contains huge and a realy nice contents.

I reinstall the game with TSLRCM and M478EP, TSL Loot & Immersion Upgrade but i got the same problem.

If somebody know the solution, please let me know! :)

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^ Yes, for yourself and all others who experience the G0-T0 crash - remove "P_Gt.tga" and "P_Gt.txi" from Override before playing again. Try to resume before you get to the glitched area entirely, and deleting the files I mentioned I believe in the past has resolved the glitch. 

I removed G0-T0 from the mod so this pesky glitch doesn't happen for anyone else, although I believe his appearance.2da entries will still be modified by the installer, but the texture and txi files were causing a crash glitch on Nar Shaddaa for some users. The new version is up to date with the goto fix and I added two alternate exile robes via cheats "giveitem 90sk_1" and "giveitem 90sk_2" in the new archive.

 

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7 hours ago, 90SK said:

^ Yes, for yourself and all others who experience the G0-T0 crash - remove "P_Gt.tga" and "P_Gt.txi" from Override before playing again. Try to resume before you get to the glitched area entirely, and deleting the files I mentioned I believe in the past has resolved the glitch. 

I removed G0-T0 from the mod so this pesky glitch doesn't happen for anyone else, although I believe his appearance.2da entries will still be modified by the installer, but the texture and txi files were causing a crash glitch on Nar Shaddaa for some users. The new version is up to date with the goto fix and I added two alternate exile robes via cheats "giveitem 90sk_1" and "giveitem 90sk_2" in the new archive.

 

Thank you! Now i didn't get the crash :)

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I'm running this heavily modded, but I'm not sure what would be causing these conflicts. The saber not spawning could be something in my Override folder, but I can't think of what mod would change the PC's Lightsaber script with Atris. Especially because most of my mods I've used in previous playthroughs. L&IU is the only *new* override addition I've made that would have any drastic changes. 

I'll list some of the problems I've encountered below and update as I encounter more:

 

A LOT of the Jedi and Sith robes don't have stats. They can be upgraded, but they offer no greater benefit than clothes. There's also quite a few items that do not have descriptions set.

*Update* there's a lot of robes that don't have a proper ingame model. Basically anything with "tunic" in the name, or things such as the custscene robes. These revert into s standard armor model, and cannot be spawned in with SGE. 

**Update** The player's lightsaber is missing from the cutscene where Atris wields it, and also from the cutscene in the council chamber. The player character also changes into the cutscene robes right as Atris goes to pull out your Lightsaber. 

***Update*** certain items will show up in the lootpool, but aren't equitable items. Sith Tunics, one or two sets of robes, and armor weave items spawn but can't be equipped and have a white null icon. They are also lacking stats and have placeholder text. 

****Update**** Revan's Robes keep spawning in various containers. They don't sell for anything, and are only worth 1 component for breaking down. I got 3 pairs in the Tells Academy, and another set in the Enclave. 

Edited by Untold Prophecy

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^ You have to start a new game to play it.

Quote
  • Requires a new game start to fully add everything, but some features will appear in your old saves.

 

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