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About This File

TSL Loot & Immersion Upgrade

Version 3b
by 90SK

 

Mod Info:

  • A fresh take on the body items in TSL, with over 60 new skins!
  • Doubling the appearance item content with in-character skins and integration into TSL's world. 
  • I have thoroughly tested this mod, and taken creative liberties with adding new items.
  • It was created to add life to TSL's selection of armors and robes. 
  • Requires a new game start to fully add everything, but some features will appear in your old saves.

This mod is not primarily compatible with other mods, please know what you are installing and consult files before installing. B)

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Contributors:
90SK - Imaging, item creation, scripting, voicing, ideas
VarsityPuppet - Model enhancement
Fred Tetra - KotOR Tool
Silveredge9 & Quanon - Mandalore mask
L0rdReV@n88 - Exile darksider robe
Sharen Thrawn - Improved NS skybox
Gsccc - Tutorial on VO recording
tk102, Stoffe, Darth333 - Scripting tutorials
Darth Nihilus art from prima guide as base for Nihilus mask reskin
Developers of KotOR - a lot of materials, the games, and making way for my work to be done.

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It will add many additional robes and armors, replace many robes and armors, add and improve loot drops, and it is designed to fit in with TSL.

 

Content Overview:

  • Cloaked Knights of the Old Republic 1 style tunics replace the padawan robe model
  • Jedi master robes have been reskinned and diversified from the original robes
  • Added content on Onderon, Nar Shaddaa, Dxun, Telos, Korriban, and Dantooine
  • Dxun tomb puzzle reward is a unique Jedi armor instead of a shield
  • Options for squad appearances on Onderon via merchant and Korriban/Dxun
  • Vogga's loot on Nar Shaddaa improvement
  • Canon and comic book style improved masks for Nihilus and Mandalore
  • New and added armors from Heavy Armor Expansion Mod including 6+ new armors
  • Improved Bao-Dur skin, new merchant and end boss for Dxun/Onderon, 10+ new random loot unique items 
  • Cheat code "giveitem revan" for Darth Revan robe
  • Cheat code "giveitem jediarmor" for TOR style armored robe, and found on Dantooine 
  • Korriban and Dxun tombs have improved appearance item loot, Azkul has a unique armor reward
  • Many improved armor skins
  • Many improved and new robe skins
  • All unrestrictive items and textures totally overhauled
  • Metallic/improved HKs and T3
  • Item descriptions and inventory item icons included
  • New facemask through random loot
  • An overall 50+ improved/new appearance skins

 

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CONTENT UPDATE LOG:

7-11-17 Update -
Dxun tomb puzzle reward is a unique Jedi robe instead of a shield.
Updated merchant inventory on Onderon, mostly cleaning out non-new items and dupliate listings,
armored flight suit and new Onderon encounter enemies have been given a new space suit skin.
Code "giveitem light_matrix" and "giveitem zs13" will give force friendly heavy armors, also through the merchant.
Item codes "giveitem zs1" - "zs9" will give various cloaked heavy armors.
Item code "giveitem ajunta" gives the armored flight suit

9-28-17 Update -
Changed the armored flight suit,
changed some names in the merchant inventory,
added the improved NS skybox as pictured in the screenshots.

11-11-17 Update -
Issued some new screenshots,
armored flight suit icon and skin fix

1-21-18 Update -
Expansion of Opo Chano's inventory to sell rare droid items and HK parts
Exile's clothing in the Coruscant cutscene is now a unique jedi robe

2-4-18 Update -
New masked traveler encounter from beginning of Telos has been adjusted
New dark Jedi disguise in loot on Dxun, code "giveitem mod"
Issued screenshot for new dark Jedi disguise.
Concept dark Jedi robe restored to random loot system and at code "giveitem sith"
 

3/23/18-
Version 2.0.8b

- Vogga loot added 'Kaiburr Armor' code "giveitem deluxe"
- Code "giveitem zs18" is a high defense default clothing item.
- Fixed missing line glitch for Onderon ending bounty hunter #2 & modified character titles
- Azkul wears a custom js/zs armor, code "giveitem shadow"
 

Recent 2.0.8b Updates:
- Fixed the Handmaiden robe not appearing glitch
- Naming of the Gand quest on Nar Shaddaa is replaced with this mod due to conflicting files in Override.
- Exile armband replaced with an Exile robe item for 5/17/18, "giveitem exile", "giveitem 90sk_1" and "giveitem 90sk_2"
- Some random additions to Opo Chano's loot including a new Jedi robe "giveitem jolee" and Khoonda militia armor w/. inventory icon "giveitem khoonda"
- New armor additions to loot at endgame Dxun, "giveitem zs13"
- Newly improved HK-47 and T3 skins added
- Collars on the default TSL model type robes in this mod have been adjusted and +3 skins for that type
- Armored flight suit item has been repaired for loot drop on Onderon, "giveitem ajunta"
- New Jedi robe in loot system "giveitem nomi"

 

12/12/18-12/18/18:

Version 3b :

  • TOR style armored robes have been added to Akerre, and one or two other locations    :    giveitem "jediarmor"
  • Exar Kun's Force Friendly heavy armor is now found in the Onderon Museum    :    giveitem "onderon_robe"

12/27/18 - Fixed all Jedi armor females

The cloaked heavy armors replace the J (Star Forge Robe) class item class, no other star forge (J class) mods are compatible! All previous updates in the log are applicable along with the addition of this section.

If you experience any issues, glitches, or crashes with the new cloaked heavy armor item, be sure to save your game, re download and reinstall the mod, and then load your save again. 

A number of fixes and updates have been applied to the archive after the initial release of v.3b on 12/12/18. I have found and resolved several issues with the archive including a missing skin icon and texture on onderon, visas armored robe, atton armored robe, and some texture issues have been fixed as of 12/27/18. The current version of v.3b available as of 12/27 will patch and fix any issues from the previous version. 

PM 90SK on DeadlyStream.com for questions, comments, or concerns about the mod or the new update. 

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COMPATIBILITY & MOD DETAILS


- This mod is mostly meant to be a standalone total conversion/addition to TSL.
- Item Classes: This mod replaces the Jedi robe class, the Jedi master robe class, the armored flight suit class, and the star forge robe class.

Version v.3b is the recommended version, 2.0.7b is the previous version and is not recommended unless you're familiar with it. 

  • This mod is not compatible with the STEAM TSLCRM.
  • This mod is compatible with TSLRCM and M4-78EP
  • v.3b is not confirmed but likely is compatible with NPC Overhaul (use at your own risk)
  • Best used with tslrcm and m4-78ep, and/or a new game
  • Mods not acting on areas affected by this mod are totally fine to install.
  • If you have questions about something on this page, feel free to PM me (90SK)

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INSTRUCTIONS AND DETAILS

PLEASE READ CAREFULLY***

1. Download 7Zip to unpack .7z files (harmless freeware for file packing)

 

2. Installation: Run tslpatcher.exe and select the Knights of the Old Republuc II folder in your Program Files/steam/steamapps/common directory OR the Program Files/lucasarts/SWKoTOR2 directory (depending on if you're using KOTOR2 from Steam).

 

For use with M4-78EP, install TSLRCM and M4-78EP then Loot & Immersion Upgrade after.

You can do a few things to remove the mod if you need to.

  1. Use the auto-generated Backup folder to replace files from the mod.
  2. You can also reset your Override folder (delete your override folder, make a new folder and name it override)
  3. Copy files from the mod archive in tslpatchdata (EXCEPT 2da FILES) into override and then hit delete while the mod files are still selected in override from being copied

When in doubt, MAKE A BACKUP OF YOUR OVERRIDE FOLDER BEFORE INSTALLING (Just in case) -- although this is not necessary if you know what you're doing. Also please note this is close to being a total converison of items for TSL and will not function correctly with other appearance mods unless otherwise discovered on the user end. You are free to experiment with adding other appearance mods at your own risk.

 

This mod is designed to fit in with and improve TSL. It is not entirely perfect but should run smoothly in Version 3b

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Additional Credits:
Do not redistribute or release this mod, or use any component of it in your own mods (except specifically for personal use), without permission from the original authors.

 

Explicitly do not release this mod on any site or in any way/shape/form.

 

Special thanks to VarsityPuppet and all authors aside from myself credited for use of their work and expertise in this mod.
Special thanks to Flying-gg for some essential beta testing.

 

Extra special to thanks to staff of LucasForums and DeadlyStream!!

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DLC for this mod:
JS/ZS Default Model for Loot & Immersion 2.0.7b - http://deadlystream.com/forum/files/file/1205-default-jal-shey-items-expansion-for-tsl/
Only Sells Cortosis Armor Replacement for new Merchant - http://deadlystream.com/forum/files/file/553-cortosis-armor-merchant/
Cloaked Heavy Armor Patch/Options- http://deadlystream.com/forum/files/file/246-armored-robes-for-jal-shey-armors/?st=10#commentsStart
Alternate KotOR Style Robes - http://deadlystream.com/forum/files/file/209-k1-tunics-for-k2/
KotOR Cloaked Tunic replacement - http://deadlystream.com/forum/files/file/153-cloaked-kotor-tunics-for-tsl/
TSL Jedi Master Class replacement - http://deadlystream.com/forum/files/file/658-jedi-master-robes-improved/

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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

 


What's New in Version v.3b   See changelog

Released

No changelog available for this version.

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I can't fix the Steam workshop issue until the mod is out of beta mode which could be a while, and I'm not really trying to sus out that fix just yet. AFAIK there is no way around workshop mods conflicting with override mods due to different install directories.

 

As for NPC overhaul, that hopefully will be confirmed compatible within the next month at latest. I will try my best to work on that and confirm that. 

 

@Dredaius717

I need to look more into that, I'll check it out. Thanks for letting me know

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Installation: *Run tslpatcher.exe and select your Knights Of The Old Republic II directory,

**Does not require but is compatible with TSLRCM 1.8.4 & M4-78EP

You might want to update that to TSLRCM 1.8.5.

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Using a 4CD french version of the game (fully patched and with TSLRCM), I encountered an annoying problem : I've got no description or name on all the items you edited to do this mod, only their stats. It is already the case with the armor added by based TSLRCM but yours changing so many things, it becomes hard to manage inventory without names. I'm pretty sure it has something to do with language issues, but I don't know what to do since I'd really like to keep your word.

Any idea ? Thanks.

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NPC Overhaul should be totally compatible with 2.0.8b now, but please save often and in different slots like the game suggests so you can avoid an unexpected conflict. 2.0.8b can be installed if you already have 2.0.7b installed, it will patch and update the content. I don't know much about the language problems in the game. The item descriptions need to be entered into the TLK file, with translations. There also may be a way around that, so I will keep looking for ways to address this issue, but I can't promise anything in the short term.

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Install Loot & Immersion upgrade after NPC Overhaul, but before Genoharadan Legacy Mod IIRC.

Install any master/padawan robe mods after Loot & Immersion upgrade.

Generally have Loot & Immersion be the last thing you install before your playthrough. 

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Two requests: 
 

1) Can you please change the custom audio from wav to mp3? Reason for this is that Steam TSL can't support wav audio only mp3 audio

 

2) If the deveronian and human NPCs now wear Iridorian armour why are they still referred to as deveronian and human and not iridorian? I can believe a human could wear iridorian armour but not a deveronian due to his horns. Would some sort of change be done here?

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I have modified the human to use a default sound set, and removed the race designation tags on the names in each UTC for those characters, and I have updated the Korriban and Dxun tombs with improved loot. I have also modified the names of the loot drops to accommodate the items included in a proper way for immersion. Azkul got great new unique armor, Dxun/Korriban have been successfully altered, and the space suit mercenary skins on Onderon have been improved. 

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Thanks for the reply concerning language issue. While waiting for a solution (no pressure !), how can I take a look at the tlk file you mention ? Thanks.

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Is this excellent mod by any chance compatible with Schematic Lightsaber Mod (SLM)? I am well aware they adress similar items and game mechanics and I know it says the mod isn't generally compatible with other mods besides TSLRCM, but it's worth asking. SLM seems more 'lightsaber' oriented, while this one focuses on overall items and feel. So is there any way to make them work together or is it just a dream? :P

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Should be fine, I always encourage caution because sometimes there are conflicts, but that should be ok to use. 

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Thanks for the quick reply, 90SK! I am a big fan of your KOTOR mods from years back.. Good to see you're still active!
Of course I will be cautious and plan to do a backup of my override or even better - my whole game - because I finally have a mod build that's stable (I believe) after the painful yet seemingly successful uninstall of M4-78, which I regret installing. Good to hear from a competent source that there is a good chance the mods I ask about will work together.

 

If I get bored with my current playthrough, I will try to merge your mod with SLM, *and* Content: Feats and Powers Mod. Would that be too ambitious you think? They all use TSLPatcher. Also, I kinda like my old robes mods, I didn't quite figure from the readme if robes mods are compatible? From the info here on the site it seems so. It's clear any install of your mod will replace my old robes already in override, question is am I able to replace the robes from TSL:LIU 2.0.8 with robes from another custom robe pack ('normal' and master)?

Sorry for the long post and thank you again for the help! 

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Thanks for the quick reply, 90SK! I am a big fan of your KOTOR mods from years back.. Good to see you're still active!

Of course I will be cautious and plan to do a backup of my override or even better - my whole game - because I finally have a mod build that's stable (I believe) after the painful yet seemingly successful uninstall of M4-78, which I regret installing. Good to hear from a competent source that there is a good chance the mods I ask about will work together.

 

If I get bored with my current playthrough, I will try to merge your mod with SLM, *and* Content: Feats and Powers Mod. Would that be too ambitious you think? They all use TSLPatcher. Also, I kinda like my old robes mods, I didn't quite figure from the readme if robes mods are compatible? From the info here on the site it seems so. It's clear any install of your mod will replace my old robes already in override, question is am I able to replace the robes from TSL:LIU 2.0.8 with robes from another custom robe pack ('normal' and master)?

 

Sorry for the long post and thank you again for the help! 

 

Be careful, I've had problems with the Feats and Powers Mod in previous play throughs. Killed my runs before I made it to the end. use that mod, as well as some other mods with caution. 

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Thanks a lot for the tip, Zachscustoms, I'll have that in mind. Feats and Powers seems a nice addition but it's not worth it at all if there's even a slight chance of breaking my game. I'll just try to merge SLM and TSL Loot & Immersion and that should reach a level of awesomeness that's more than enough. It would be very helpful, not only for me but for others to share what other mods you advice caution about and have you tried to install this mod (TSL L&I) and combine it with other ones (for ex. SLM).

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Thanks a lot for the tip, Zachscustoms, I'll have that in mind. Feats and Powers seems a nice addition but it's not worth it at all if there's even a slight chance of breaking my game. I'll just try to merge SLM and TSL Loot & Immersion and that should reach a level of awesomeness that's more than enough. It would be very helpful, not only for me but for others to share what other mods you advice caution about and have you tried to install this mod (TSL L&I) and combine it with other ones (for ex. SLM).

SLM may cause some weird things to happen, but I don't think it broke my game in my play through. There is a mod build/guide on the KOTOR subreddit. It offers great advice for modding your game, and is very easy to follow. The author of the topic, Snigaroo, built the guide to be lore friendly and to keep the game's difficulty in check. You can ask questions on the forum about installation and whether or not a certain mod that is not listed in the build is compatible or not. If you want a good mod build that is very polished and glitch free, I advise checking that guide out. I can give you a link if you want.

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I've seen such mod builds posted online, it's just I always 'followed my own path' and of course it has lead to more trouble than not. So I would appreciate you sharing the link to see if it's the same subreedit page I know. Maybe my next playthrough I will follow such a guide and ask there if anything goes wrong.

 

I am sad to report that after uninstalling M4-78 my modded game, supposedly now just TSLRCM 1.8.5, my current savegame glitched heavily on Nar Shaddaa.  I got the long forgotten but well documented 'Red eclipse repeat scene' game-breaking bug that prevents my from boarding the Ebon Hawk normally after I've finished all of Nar Shaddaa. I've managed to sircumvent even this by using the 'Warp Band' mod so for now I've dodged a bullet but it's very probable my whole mod build is now messed up (seemed flawless before when running with M4-78). I'm saying this just in case someone faced a similar issue.

Anyway, I'm going off-topic real heavy real quick here so I'll wrap it up, this should be my final rant in this comment section. As far as TSL Loot & Immersion is concerned, I hope I can use at least that in my next modbuild.Thanks again everyone, you have been very helpful indeed and I am sure I will have a better playing experience next time because of your tips. Have a great day (or night) :)

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I've seen such mod builds posted online, it's just I always 'followed my own path' and of course it has lead to more trouble than not. So I would appreciate you sharing the link to see if it's the same subreedit page I know. Maybe my next playthrough I will follow such a guide and ask there if anything goes wrong.

 

I am sad to report that after uninstalling M4-78 my modded game, supposedly now just TSLRCM 1.8.5, my current savegame glitched heavily on Nar Shaddaa.  I got the long forgotten but well documented 'Red eclipse repeat scene' game-breaking bug that prevents my from boarding the Ebon Hawk normally after I've finished all of Nar Shaddaa. I've managed to sircumvent even this by using the 'Warp Band' mod so for now I've dodged a bullet but it's very probable my whole mod build is now messed up (seemed flawless before when running with M4-78). I'm saying this just in case someone faced a similar issue.

Anyway, I'm going off-topic real heavy real quick here so I'll wrap it up, this should be my final rant in this comment section. As far as TSL Loot & Immersion is concerned, I hope I can use at least that in my next modbuild.Thanks again everyone, you have been very helpful indeed and I am sure I will have a better playing experience next time because of your tips. Have a great day (or night) :D

Here's the link: https://www.reddit.com/r/kotor/comments/70fhj9/kotor_1_and_2_mod_builds_guaranteed_compatibility/dn2r85u/

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Thank you very much. I have to say I have many if not all of these mods already (I don't use the high-res textures due to my old PC). As I read through the list and the details, I can assume my mods should be compatible with TSLRCM (or at least lack game-breaking bugs). I tried to check every mod and almost every file (especially *.2da files) so they are compatible with TSLRCM. So I guess my mistake was trying to simply uninstall M4-78 through the uninstaller and expect no consequence. Maybe I will have to redo my whole mod-build after all.

Some very valuable info on a lot of mods on the reddit post anyway, so thanks for that. 

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Thank you very much. I have to say I have many if not all of these mods already (I don't use the high-res textures due to my old PC). As I read through the list and the details, I can assume my mods should be compatible with TSLRCM (or at least lack game-breaking bugs). I tried to check every mod and almost every file (especially *.2da files) so they are compatible with TSLRCM. So I guess my mistake was trying to simply uninstall M4-78 through the uninstaller and expect no consequence. Maybe I will have to redo my whole mod-build after all.

Some very valuable info on a lot of mods on the reddit post anyway, so thanks for that. 

 

No problem.

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^ Remove "P_Bao_DurA.tga" and "P_Bao_DurH.tga".

 

Please PM me with actual details about your glitch, this mod does not affect Bao-Dur's dialog files, only his skin files.

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The game instantly crashes as I approach the war droids guarding the merc camp on Telos' surface. Additionally the twi'lek has disappeared completely

 

Fresh playthrough with only TSLRCM, NPC Overhaul and this mod installed

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The game instantly crashes as I approach the war droids guarding the merc camp on Telos' surface. Additionally the twi'lek has disappeared completely

 

Fresh playthrough with only TSLRCM, NPC Overhaul and this mod installed

In NPC Overhaul the Twi'lek wears a Ubese Flight Suit which I think may have been replaced in this mod by something else. I bet that's the problem.

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The game instantly crashes as I approach the war droids guarding the merc camp on Telos' surface. Additionally the twi'lek has disappeared completely

 

Fresh playthrough with only TSLRCM, NPC Overhaul and this mod installed

I had the same problem for a while. I was told to use the KOTOR Edit tool to change the armor of the droid master into something that the mod did not change or delete. It can be a bit complicated, but if you turn to page 15 of this comment section, you will find a possible fix in a comment by Squall Lionhart. It may be confusing, but it is worth a shot to try it out and see if it helps you.

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