30 Screenshots

About This File

TSL Loot & Immersion Upgrade

Version c.01 
by 90SK

 

"This is but a taste of the dark side to whet your appetite..."

 

 

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Mod Info:

A fresh take on the body items in TSL, with over 60 new skins!

  • In-character skins and integration into TSL's world. 
  • It was created to add life to TSL's selection of armors and robes. 
  • Requires a new game & start to fully add everything.
  • This mod is not primarily compatible with other mods, please know what you are installing and consult files before installing. B)
  • See changelog for details on latest version and giveitem codes.

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Patches for Loot Immersion Upgrade:

Contributors:
90SK 
- Skinning, item creation, scripting, ideas/putting the mod together
VarsityPuppet 
- Skinning help, Model enhancement: Jedi robe, Master robe, Heavy armor robe, Darth Bandon female armor 
Sithspectre
- Heavy Armor Female skin remap to male and model
RGB
- Skinning help, texture parts for M class Items (Darth Bandon model)
Fred Tetra 
- KotOR Tool
Silveredge9 & Quanon 
- Mandalore mask model and original skin 
flying-gg
- Beta Testing
Effixian
- great placement of jedi armor on Geeda merchant idea
L0rdReV@n88 -
 Exile darksider robe skin
Sharen Thrawn 
- Nar Shaddaa skybox skin
Gsccc 
- Tutorial on VO recording
tk102, Stoffe, Darth333 
- Scripting tutorials
Darth Nihilus art from prima guide as base for Nihilus mask reskin
Developers of KotOR 
- a lot of materials, the games, and making way for my work to be done.

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It will add many additional robes and armors, replace many robes and armors, add and improve loot drops, and it is designed to fit in with TSL.

Content Overview:

  • Cloaked Knights of the Old Republic 1 style tunics replace the padawan robe model with new skins.
  • Jedi master robes have been reskinned.
  • Significant added content focused on armors/robes for Onderon pt1 and pt2, Nar Shaddaa, Dxun, Telos, Korriban, and Dantooine.
  • Canon and comic book style improved masks for Nihilus and Mandalore.
  • Improved Bao-Dur skin (tan, green eyes).
  • Korriban and Dxun tombs have improved appearance item loot.
  • All unrestrictive items and textures totally overhauled.
  • Metallic/improved HK-50, 51, 47 and T3.
  • Vacuum mask replaced with an electromesh mask design.
  • No-glitch upgrade screens for red space suit and Mandalore Armors + Custom Icons.
  • Cheat code "giveitem light_matrix" for blue hypermesh armor.
  • Cheat code "giveitem revan" for Darth Revan robe .
  • Cheat code "giveitem shadow" Azkul's outfit.
  • Cheat code "giveitem 90sk_1" and "giveitem 90sk_2" additional Exile's personal robes. 

 

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INSTRUCTIONS AND DETAILS:

PLEASE READ CAREFULLY***

Step 1.

  • Download 7Zip to unpack .7z files (harmless freeware for file packing)

Step 2.

 

  • Copy baseitems.2da to an empty Override
  • Install TSLRCM and any Lightsaber mods you want
  • Next, after installing saber mods or TSLRCM, copy this mod's Override from Mod archive to either your
    • "Program Files/steam/steamapps/common/Knights Of The Old Republic II" ,
    • or  "Program Files/LucaAarts/SWKotOR2" if you're not using the steam version

Step 3.

That's it!

To verify that the mod is working, check it in KSE.

 

You can do a few things to remove the mod if you need to, but it is largely not recommended.

  1. Use the auto-generated Backup folder to replace files from the mod.
  2. You can also reset your Override folder (delete your override folder, make a new folder and name it override)
  3. Manually manage your Override folder

 

 

 

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Misc Information: 

Spoiler

 

In TSL Loot and Immersion Upgrade, I have revised all the appearance items in the game, and added quite a few new armors and robes.

  • If you are playing for the first time, please start a New Game to fully play the features of this mod.

 

Armor designs and culture is largely intact, item descriptions and icons have been filled out, and I tried to hide new items all over the game.

 

  • You will receive an Exile item on the Harbinger, and you will also encounter new models and skins for old items throughout the game.
  • Additional items have been created and placed at static loot drop points in the game.

 

Opo Chano on Telos sells a robust variety of droid parts and all HK parts.

 

On Onderon, I have fully replaced Gegorrann with a new faction merchant who will go about business as usual selling you Military surplus and rarities, per his agreement with the Onderon Military.

  • Beware playing Dark side on Onderon when using this mod.
  • There are no glitches per say, but I believe they attack the merchant, vice versa at the end.
  • Not to spoil anything, but those guys are riot police.

 

TSLRCM works functions but I do not know if you can reach the HK factory. But, you can complete the game. 

Likewise I heard that the new merchant on Onderon makes an outcome not passable for Dark Side players, but I don't believe this is the case with version 4.4.4.

I explain how to bypass these potential glitches further down the page in the Troubleshooting section.

 

  • If you are using Movie Mandalorians, please install it after installing Loot and Immerison Upgrade.
  • This mod largely has every mod I've worked with in it. There are variations to this mod's content in separate, older releases that you can find on my profile.
  • The Cortosis armor mod, New Onderon Merchant mod, armored robes mod, and all other mods I've made are currently inside the Loot and Immersion Upgrade in most up-to-date form.
  • I did not include Beautified Lightsaber Blades for TSL in this mod.

 

  •  

 

If you have any questions about the mod, or want to know more about it before you download, feel free to leave a comment or Private Message me (90SK) on DeadlyStream.

 

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Changelog:

Spoiler

 

I fixed as many glitches and anomolies as I could find, including everything with missing items, KSE, the installer, items, etc.

 

10/25

  • At least one unused armor, unused droid items and several unused crystals have been restored with this mod (attn: Citadel Station, Nar Shaddaa, Korriban, Onderon
  • Opo Chano sells originally unused droid parts and all HK parts
  • I redid HK-47's skin for version 3.3

11/3 - 12/10

  • I redid the Onderon Merchant's inventory to primarily sell armors. He sells all the best armors of the game, I went into great detail here. 
  • This 11/3 update only acts on the Onderon Merchant's inventory. You will need him to respawn, aka first visit to get the new inventory.
  • I have retroactively added a new Exile item, different loot in the Korriban tomb, and different loot with new armors in Vogga's chamber.

 

  • Giveitem Codes:
    •  a_90sk_41              - Armored Verpine HyperFlex Underlay
    •  a_90sk_42              - Echani MultiFlex Advancement Suit
    •  a_90sk_43              - Ulic Qel-Droma's MultiFlex Armor
    •  a_90sk_44              - Aratech MultiFlex Jedi Armor
    •  a_90sk_47              - Jedi Enforcer MultiFlex Armor
    •  a_90sk_48              - Keeto's MultiFlex Armor

11/19

  • Giveitem "cortosis"                      -    Cortosis Armor
  • Giveitem "a_90sk_r02"          -    Cloaked Fiber Mesh (Jedi Knight Robe)
  • Giveitem "a_90sk_r03"          -    Cloaked Fiber Mesh (Dark Sage Robe)
  • Giveitem "a_90sk_r04"          -    Cloaked Fiber Mesh (Dark Jedi Knight Robe)

 

12/10

  • Giveitem "echo"                      -    Aratech Mk.IV Equipment
  • Giveitem "deluxe"                   -    Enforcer Shadow Armor
  • Giveitem "a_band_c01"         -     Exile Item
  • Giveitem "matukai"                -     Matukai Combat Armor 

 

These are giveitem codes

 

  • TOR Jedi Armor Type
    • nomi - Green Jedi Armor

 

  • Star Forge Robe Tunics
    • watchman (Jedi Tunic)
    • mod (Tulak Hord Robe)
    • a_band_c01 (Exiles Item)

 

  • Misc New Items
    • giveitem "696" (Corsair Body Suit)
    • giveitem "tunic15" :  Electromesh Armor
    •  giveitem "jediguard" :  Temple Combat Armor
    • giveitem "a_band_c01" Exile's Star Forge Robe

 

    •  

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NOTES:

Compatibility:  

Spoiler

 

                        No other Star Forge (J class) mods are compatible!

                          The I (Jedi robe), N (master robe) , J (star forge robe) , and K (armored flight suit) class armors are fully replaced with this mod. 

 

 

Troubleshooting:

Spoiler

 

  • White Box Icon Items :

This version will patch over these Do not interact with these items.

Bypassing them is the best way to continue your game. v.4.4.4 will patch these. Only one is know ("Malak's Robe")

 

  • No DS on Onderon :

If this happens, restart Onderon after removing "npc_gegorran.utc" from Override (After installing the mod, or Before by removing the file from tslpatchdata)

 

  • No HK Factory with TSLRCM:

Before meeting with Kavar, remove "end_mand.dlg" from Override (After installing the mod, or Before by removing the file from tslpatchdata instead). 

 

  • Spelling:

Please, have mercy on me! :)

 

  • Star Forge Robe Items Crashing:

This is because not all NPCs including party members are able to wear this type of item in default TSL. I believe Atton, Handmaiden, Exile, and Disciple can wear.

 

 

 

 

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COMPATIBILITY & MOD DETAILS:


- Item Classes: This mod replaces:

the Jedi robe class, the Jedi master robe class, the Jal Shey / Zeison Sha / Darth Malak's armor class, the armored flight suit class, and the star forge robe class.

Version c.01 is the current version.

This mod is designed to fit in with and improve TSL.

  • This mod is not compatible with the STEAM TSLCRM due to directory conflicts
  • Please start a new game to use Loot & Immersion Upgrade
  • v4.4.4b has not been tested with NPC Overhaul
  • Level and weapon mods are compatible with Loot & Immersion Upgrade
  • If you have questions about something on this page, feel free to PM me (90SK)

 

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Additional Credits:
Do not redistribute or release this mod, or use any component of it in your own mods (except specifically for personal use), without permission from the original authors.

 

Explicitly do not release this mod on any site or in any way/shape/form.

 

 

Special thanks to VarsityPuppet and all authors aside from myself credited for use of their work and expertise in this mod.
Special thanks to Flying-gg for some essential beta testing.

Extra special thanks to staff of LucasForums and DeadlyStream!

 

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THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BIOWARE/ OBSIDIAN ENTERTAINMENT OR LUCASARTSOR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

 


What's New in Version c.03   See changelog

Released

4/3/21

 

  • Added more screenshots
  • Added to loot drop on Peragus, replaces Peragus belt. 
  • Improved Exile robe texture
  • Major loot drops confirmed working (Onderon, Dantooine, Peragus, Harbinger)
  • KSE Compatible and confirmed works!

6/19/21

6/23/21

  • Includes darkblade/kaiburr blade for silver color. 
  • Padawan robes have been reverted to TSL original theme
  • New skins for Mandalorian Assault Armor and Mandalorian Heavy Armor
  • New type of Star forge robe (player only) on Dantooine and Harbinger
  • All original Jal Shey/Zeison Sha armors have been retroactively patched.

 

4/18/2022

 

  • Like 1
  • Thanks 1



User Feedback

Recommended Comments



Thanks 90SK and Squall for your answers.

 

And a special thanks to you 90SK, your mod is great

 

Okay, I managed to fix the issue on the Czerka Site. What you need to do is open up the tslpatchdata folder in the Overhaul mod, then open up TEL 233 (I believe that is the module folder for the site.). You will then need to open up the UTC file that has the Mercenary Droidmaster's data. You will then click on the inventory option and add an armor to the armor section as it is empty. Then run the patcher for that module, and everything will run fine.

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I just released another update, if you've got the mod installed go ahead and download/reinstall. No need to restart your playthrough, the glitch was with the scouts on Dxun and anywhere before talking with Kelborn should be fine. 

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I don't know if its this mod, but every time I go to try and put the dancer outfit on one of my female characters that can wear it, nothing shows up and the character disappears. Did the update forget the dancer outfit that came with it?

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^I had the same problem with the dancers outfit

 

To fix this issue, open up your appearance.2da file, scroll over to model L and text l or whatever is next to it, and scroll down to handmaiden's head slot. Enter in this for her data: 

 

model l = RHBL

textl = PFBLHandM

textlevil = PFBLHandMD

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I'm really enjoying this mod and love that loot is actually useful now, but I've run into a problem inside the Telos military base. When I search the lockers inside the room with the gas vent terminal, I get a piece of armor called "Mandalorian Heavy Armor." When I try to equip it, the game crashes immediately. I can obviously get around this bug by not using the armor, but the stats I'm able to glimpse just before the game closes look pretty good... Any advice on fixing this?

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A couple of corrections:

 

- The armor is called "Mandalorian Battle Armor."

- The game only seems to crash when I try to equip Bao-Dur with the armor. When I equip my PC with it, everything works fine.

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A couple of corrections:

 

- The armor is called "Mandalorian Battle Armor."

- The game only seems to crash when I try to equip Bao-Dur with the armor. When I equip my PC with it, everything works fine.

Could this be related to Bao-Dur's arm? I remember from a while back that his arm causes issues, which is one of the reasons why a lot of heavy armors have Bao-Dur as unable to use them.

 

Neat mod btw...someone mentioned you may be able to find a certain set of special robes in it... on Korriban... maybe I'll give it a go.

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Guest marcrusa

Posted

K cool! In the readme for step 2, it says to put the files into the override folder in my KOTOR 2 folder. But when I went into the folder, there was a folder called "SWKotOR2" without the quotes. Inside this folder, there is another override folder. Which override folder do I put the step 2 files into?

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Put Override from the mod directory in your SWKotOR2 folder, or copy the contents of Override to SWKotor2/Override folder. 

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If you are using the latest version of this mod and run into issues with baseitems.2da, install Duplisaber and then try again and the issue will be resolved. Baseitems.2da is required to be in Override for this mod to work.

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Hey 90SK, do we have to use Duplisaber to use this mod? I know the installation instructions say if we don't have it installed to use the baseitmes.2da into the override, but I am just wondering

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duplisaber edits baseitems.2da so when it is installed, loot immersion installs normally because it needs baseitems.2da in override. I included baseitems.2da in the archive, just put it in override and the installer will run normally. 

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Guest marcrusa

Posted

When I try to install the mod, I get an unhandled exception error where it says I can't create the file, "ia_classZS_001.tga." Any fixes or explanations?

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Guest marcrusa

Posted

Also, for 90SK, I noticed that you have many other files on deadlystream. Are these included in Loot and Immersion In just one file, or not?

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Guest marcrusa

Posted

I put the baseitems.2da file in the override, but I got the same error. Could you release a version that does not require you to have duplisaber, or is there an old version that I can install that doesn't require duplisaber.

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Guest marcrusa

Posted

Also, in case this helps, before I uninstalled the game to install new mods, before I uninstalled the game, even though I didn't have duplisaber, the mod installed fine. So again, any ideas and/or fixes?

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Most of them are. You need to make sure you're not using any read-only files in Override. Select your KotOR2 directory and remove the read-only property by right clicking and using the menu. Also this mod is only recommended with duplisaber, the RCM, M4-78, and extended enclave due to the amount it changes. Best use with a new game but some features will retroactively appear in your old saves. PM me with more questions or if your problem persists. 

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Guest marcrusa

Posted

Also, this mod, for me at least, has to be in the top 3-5 mods of all time for KOTOR 2 if you ask me. So thank you for making this.

  • Like 1

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had Mira turn up in her potato sack in the first couple of cutscenes since she didn't have the Heavy Armor feat, and couldn't equip her power armor. Other than that, it's been a great for my last nostalgia trip :) Top job mate

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