New_Lightsaber_Blades_Modder's_Res 1.0.0

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About This File

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KNIGHTS OF THE OLD REPUBLIC SOURCE FILE
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New_Lightsaber_Blades_Modder's_Res
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Author: Crazy34
Contact: PM me on Deadlystream
For: K1/TSL
Date: 03/24/2021
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DESCRIPTION:

This modder's resource contains a detailed step-by-step instruction on how to use and modify the new lightsaber blade system introduced in my recent mods.  
You can find this instruction in the file: manual.pdf.

The folder resources contains example textures, saber models in the ascii format and example batch file to generate color copies of a given saber.

I HOPE that in the future some talented texture artist will create better looking blade textures using these new blade models.

CREDITS:
Kaidon Jorn:
Lightsaber Hilts models and textures and icons are created by Kaidon Jorn and taken from his SLM 2.0 mod, which you can find here: https://deadlystream.com/files/file/551-schematic-lightsaber-mod-slm/
Thank you very much for the permission to use your models and hilts here. They are amazing and I enjoyed working with them.

Sithspecter:
The new layout for the lightsaber blades plane models are inspired by Sithspecter's animated Crossguard Lightsabers mod for KOTOR which can be found here: https://deadlystream.com/files/file/1314-crossguard-lightsabers/
Thank you very much for the permission to include your animated unstable blade texture and to modified them to include the new TSL colors.

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COMPATIBILITY:

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INSTALLATION:

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BUGS:
The tip of the blade has a spike which comes from a deformation of the lightsaber planes. This is also present in the original model. I was not able to find a fix. (Sorry about that.)

The lightsaber hilts will clip through the blades. (Unfortunately, DarthParametric has said that it is not possible to fix this.)
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PERMISSIONS:

You may use this mod as you see fit. Display it in screenshots, make it compatible with your mod. Use it to update your own mod or use it as a basis to start your own lightsaber mod. However, please give credit where it's due.
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THANKS:

Fred Tetra: All the thanks for KotOR Tool.

TK102: All the thanks for K-GFF.

ndix UR: All the thanks for the kotorblender plugin, which I used to create the blade 3d models.

bead-v: All the thanks for Mdledit and constantly updating it. Without it this mod would not be possible. Thanks also for the comments on the ascii code.

Kaidon Jorn: All the thanks for giving me the permission for using the hilts textures and icons. With these included this is a real mod. Thank you so much.

Sithspecter: All the thanks for giving me the permission to include his animated blade textures and to modify them. Also i want to thank you for inspiring me to start modding KOTOR in the first place.

Jorak Uln: All the thanks for the constant feedback, suggestions and beta testing of the preliminary versions of the mod.

JCarter426: I want to thank him for providing information regarding lights in KOTOR and the documentation.

DarthParametric: I want to thank him for answering all my questions and being so helpful when creating and tuning of the models.

Sith Holocron: For minor proofreading of the mod documents.

For the initial feedback on the ambient light, I want to thank: DarthVarkor, Stormie97, ebmar.

Also, I want to thank all the modders out there whose work I've consistently studied and learned from.
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LEGAL:
THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT, LUCASARTS, DISNEY OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS FILE IS AT YOUR OWN RISK. NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR ARE RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.

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ok so the instructions are great but there one issue the ambient lighting doesn't work when I try to add the blade to other hilts it's not there even when I only change the saber's model and nothing else still no light. Everything else works as intended and the blades themselves are great.

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@Mutilator57 Not yet I also contacted a couple of people who work on the mod and haven't gotten anything back yet. If I do find a solution or hear back I'll post it here 

Edited by ironavenger15
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@ironavenger15 @Mutilator57

Sorry for the late reply. Troubleshooting is always difficult from afar, but I would guess that you are using a wrong version of MDLedit. I use version 1.06b for compiling the ASCII. With this version the ambient light works. Please try this version and test if the results in ambient light being shown.

 

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