Animated Placeables Pack (KotOR 1) 0.9.1

   (3 reviews)

18 Screenshots

About This File

INTRODUCTION

Working in another MOD i realized the little attention paid at small and most of times unnoticed things that I think could have a bit more life in the KotOR universe. So simple as improve lights and buttons of panels and such and animate them.

The pack is not complete yet and do not cover all the things you can find along KotOR. That means that in the future I could make bigger the pack adding new elements or new improvements.

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NOTE ABOUT THIS MOD

If we think in any current estandar graphics anyone can think that the new aspect could be extracted from "Doom" (the First, not the Second :P) but keeping in mind that the work is made with the Paint app of the WinXP and if we compare it with the originals ones... well, it's not so bad.

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The elements included are:

MISCELLANY

- Computer Panel (on floor)(Improved over 0.9.0 version) with four versions, BLUE, ORANGE/BROWN, GREEN and RED (sadly only can be used one at the time)

- (NEW) Animated Panel when a Computer is used, making it similar to the on floor Computer Panel Placeable.

- Computer Panel (wall)(Improved over 0.9.0 version) 

The Wall Computer Panel shares its texture with the Power Conduits and with the Info Panels. That's why I haven't modified it too much for not find weird lights or weird buttons in weird places of the three Placeables, but now you have three animated elements for the price of one.

- Desk

- Workbenches

          - Orange (Improved over 0.9.0 version)

          - (NEW) Blue

- Foot locker (Now animated)

-  Locker (Now animated)

ENDAR SPIRE

- Broken Door (Improved over 0.9.0 version)

- (NEW) Normal Door

- (NEW) Buton Panels and Screens

TARIS (NEW)

- Doors

           - Apartments, Upper Taris
           - Upper City, Hidden Bek Base
           - Entry Sith Military Base
           - Sewers
           - Vulkar Base
           - Sith Base
           - Davick's State

- Kiosk

- Wall Panels and Screens

- Shop Sign

- Kolto Tank

- Monitor Screens (around Taris)

- Vulkar Base Panels

- Sith Military Base

          - Screen Monitors

          - Red Light

          - Panels and Buton

- Crate

DANTOOINE (NEW)

- Doors

           - Jedi Enclave
           - Matale & Sandrale Exterior
           - Sandrale State, inside

- Sandrale State

          - Small Screens

YAVIN (NEW)

- Circular Door

- Main Panel, Lights and Screens

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INSTALLATION

Unzip the downloaded file. Each element has its own folder. Just copy/paste (or drag and drop) the files from the desired folder(s)/element(s) to your  'KotOR\Override' folder.

The files of the "After and Before" folders are not needed, they're only for to show the results.

UNINSTALL

Simply remove the files from your Override folder.

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BUGS

If you are able to find one I invite the next round. It's just a change in the textures. I've run and re run all the Endar Spire and the Taris Appartment lots of times with these files and found nothing, even the ones that are involved in the Plot as the Footlocker at the start of Kotor, the Computer Panel that permit kill Siths in the next room or the Workbench in the Taris Appartment.

The only one thing I think that could occur is that you find any of these textures in other Placeables/Locations that I haven't noticed by the time and share the same texture files (I've seen that in other MODs).

If the result is "fine", nothing, go ahead (although I'd appreciate a warning via post or PM). If the result is weird or bad is obliged the warning so I can correct it asap.

This is not really a bug but KotOR has its own way for to show images and textures. I've noticed that most of times just cut, invert, compress, wide, tight the same images (files), I guess for get more variety without too much work, this can result in some weird -or not too much fine- vision of some elements. It's very dificult -if not impossible- find a balance for get a fine vision of all the images in all the places that are located/used and is very noticeable when is used any text. I hope not everybody knows read aurebesh...

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PERMISSIONS

It's expressly forbidden upload this MOD or any part at anywhere. If I want to see it over there I can upload it myself.

If anyone could be interested in include it or part of it in his/her own work, PM me here at Deadly Stream and talk about.

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THANKS

To Deadly Stream

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LEGAL

This MOD is provided as-is and is not supported by Bioware, Obsidian, Lucas Arts or Disney. Use this file at your own risk. Neither the author nor the companies mentioned above are responsible for any damage caused to your computer for the usage of this file.

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FINAL NOTE

Made with love and funny to do it. Enjoy it!!


What's New in Version 0.9.1   See changelog

Released

About the updated version 0.9.1

The elements of the old uploaded version 0.9.0 has some minor improvements or added animations so I've decided repack and upload all the elements -old and news- in one single file and I've restructured the pack.

Those users that already were using the 0.9.0 version just overwrite the files when prompted for install the news, anyway I've kept the old versions just in case. Keep in mind that with the Locker and Footlocker -now animated with the 0.9.1 version- if you want to come back to a non animated version, besides overwrite the .TGA file you must remove the corresponding .TXI file.

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What is new in the 0.9.1 version

MISCELLANY FOLDER:
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    [Miscellany 01] - Computer Panel (On Floor):

- Incremented a bit the difference between the dark/bright states of the yellow lights.
- Removed some of the greenie tone of the lights in the upper right corner.


    [Miscellany 01a] - Using Computer (NEW):

- Added an animated Panel when a Computer is used making it similar to the on floor Computer Panel Placeable. The version I've worked with is the blue with resolution 1280x960 file. There is a brown version as well (that I don't remember where is found in game) but I'll decide what to do with it when I found it depending the context).


    [Miscellany 02] - Computer Panel (Wall):

- Incremented a bit the difference between the dark/bright states of the yellow lights.
- Removed some of the greenie tone of the lights in the upper right corner.
- Added a NEW Orange/Brown version


    [Miscellany 03] - Foot Locker:

- Now is animated.


    [Miscellany 04] - Locker:

- Now is animated


    [Miscellany 05] - Desk:

- Same as 0.9.0 version. No changes.


    [Miscellany 06] - Workbenches:

- Added the animated Blue Workbench. (NEW)
- Added both, Orange and blue, animations to a small panel device placed on the table.


ENDAR SPIRE FOLDER:
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    [Endar Spire 01] - Doors

    - Broken Door:

- Improved light animation


    - Normal Door (NEW):

- Added animations to the lights and the screen.


    [Endar Spire 02] - Buton Panels and Screens (NEW)

- Now all the panels and screens of the Endar Spire are animated.

NOTE: In the Screens folder You'll find two .TGA files, "LHR_panl02.tga" and "LHR_panl03.tga". This last can be weird because it's a white square but is needed use it for avoid the original bouncing sign on the screens.


TARIS FOLDER (NEW):
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    [Taris 01] - Doors:

        Taris (1&2)(Apartments, Upper Taris)
        Taris (3)(Upper City, Hidden Bek Base)
        Taris (4)(Entry Sith Military Base)
        Taris (5)(Sewers)
        Taris (6)(Vulkar Base)
        Taris (7)(Sith Base)
        Taris (8)(Davick's State)

- Animated Lights in all doors.


    [Taris 02] - Kiosk:

- Now the panel is animated.


    [Taris 03] - Wall Panels and Screens:

- Now the screens and panels of the Taris walls are animated.


    [Taris 04] - Shop Sign:

- Animated lights in the Shop Sign. (For a best sight -and a small surprise- use the first person sight...)


    [Taris 05] - Kolto Tank:

- Animated panels of the Kolto Tanks.


    [Taris 06] - Monitor Screens:

- Improved and Animated Screens seen around Taris (Apartments, Bek Base...)


    [Taris 07] - Vulkar Base Panels:

- Animated Panels around the Vulkar Base.


    [Taris 08] - Sith Military Base:

        - 01 Screen Monitors:

- Improved and Animated Screens.

        - 02 Red Light:

- Animated light.
NOTE: For the cutscenes seen by the time is the same red light seen in the Bridge of the Leviathan, so you can expect the same animation in both places.

        - 03 Panel 01:

- Animated Panel Light.

        - 04 Panel 02:

- Animated Buton Panel.

        - 05 Wall Buton:

- Animated Wall Buton (found in the Captured Duros Puzzle Room).


    [Taris] - Crate:

- Animated lights (found in the Hiden Bek Base).


DANTOOINE FOLDER (NEW):
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    [Dantooine 01] - Doors:

        - Door 01 (Jedi Enclave)
        - Door 02 (Matale & Sandrale Exterior)
        - Door 03 (Sandrale State, inside)

- Animated lights in all doors.


    [Dantooine 02] - Sandrale State:

        - Screen 1
        - Screen 2

- Improved and animated small Screens inside the Sandrale State.


YAVIN FOLDER (NEW):
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    [Yavin] - Door:

- Animated lights in the circular doors.


    [Yavin] - Panel:

- Animated Main Panel, Lights and Screens.

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Glad you like it!! Thanks!!

2 hours ago, Cytaris said:

Would these work in KOTOR 2?

I haven't installed TSL now and I can't check it. As it's just image files accompanied with its corresponding .txi files for the animation I think it should work but I cannot asure it. I've seen other graphic MODs that work with both KotORs.

From here I can just elucubrate about that both games be using the same texture image and use the same file names for the same objects and it'd be a long story. About names you could simply rename them but if are used different texture images, e.g., you could find that the eyes of a NPC are placed in its knees... :eek:

Anyway, I can asure that I haven't placed an autodestruction device if the KotOR version is not correct, so you always can use these files in K2 and tell us the result. I'm very sorry not be more helpful now. :(

(Btw, my "humor sense", that has its own life, although for different reasons, also apologizes...)

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On 2/22/2021 at 6:06 AM, Obi Wan Pere said:

Glad you like it!! Thanks!!

I haven't installed TSL now and I can't check it. As it's just image files accompanied with its corresponding .txi files for the animation I think it should work but I cannot asure it. I've seen other graphic MODs that work with both KotORs.

From here I can just elucubrate about that both games be using the same texture image and use the same file names for the same objects and it'd be a long story. About names you could simply rename them but if are used different texture images, e.g., you could find that the eyes of a NPC are placed in its knees... :eek:

Anyway, I can asure that I haven't placed an autodestruction device if the KotOR version is not correct, so you always can use these files in K2 and tell us the result. I'm very sorry not be more helpful now. :(

(Btw, my "humor sense", that has its own life, although for different reasons, also apologizes...)

I tried a few of the textures in kotor 2 and it works. For example I have the floor computer terminal in both my kotor games. Everything I tested worked in both games but I didn’t try every single part of your mod. I try to keep both games textures similar for continuity.

Short answer is this mod works in both games and most of the file names for these objects are the same in both games so you don’t have to change the names.

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4 hours ago, Cytaris said:

I tried a few of the textures in kotor 2 and it works. For example I have the floor computer terminal in both my kotor games. Everything I tested worked in both games but I didn’t try every single part of your mod. I try to keep both games textures similar for continuity.

Short answer is this mod works in both games and most of the file names for these objects are the same in both games so you don’t have to change the names.

Glad to know it works with both KotORs!! Thanks for test!!

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On 11/11/2021 at 9:38 AM, PoopaPapaPalpatine said:

There must be something conflicting in my game because the footlockers, lockers, and computers glitch and the whole thing animates. 

This response might be a bit late but it could be an issue with tpc files and tga files fighting. If there is a two with the same name, you have to pick one. That might help.

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8 hours ago, Pimpshark99 said:

This response might be a bit late but it could be an issue with tpc files and tga files fighting. If there is a two with the same name, you have to pick one. That might help.

I only just realized this with my latest install. Thanks for your input regardless! Any information is better than none (especially one who's relatively new to mods).

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