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About This File

This is a mirror. The main file can be found on Nexusmods. Updates will be found, and feedback should be directed, there.

Summary
This mod will allow you to start the game as a Jedi Apprentice. All of the dialogue on the Endar Spire has been rewritten, and shortened significantly, to make it a quicker, more fun opening to the game.

The primary goal of the mod was to reduce the horrid boredom that sets in during the Taris section of the game (by letting the player hit things with a lightsaber), and allowing the player to get more Jedi abilities throughout the game, without the limits that waiting until Dantooine enforced on the player. This is the common element between this mods, and all other padawan mods and Jedi start mods.

The secondary aim was to make the story mesh with the players newfound Jedi status. Dialogues have been edited to reflect the player's class (to the best of my ability, I can't record new VO). Conversations have been reordered, and pieces removed, in an attempt to preserve the illusion that the player is a Jedi. This was done very extensively in the dialogue of NPC's on the Endar Spire, Taris, and Dantooine. Party Member dialogues have also been edited, though not as extensively, in order to maintain compatibility.

Finally, and most successfully, this mod removes all of the fourth wall breaks and tutorial sections that crop up at the beginning of the game. If you turn off tutorial pop-ups, you will not receive a single tutorial message or informative instruction, designed to take you out of the game, and teach you something that you already found out in your other dozen playthroughs of the Endar Spire. Trask is completely gone (though you might find the aftermath of his fight with Darth Bandon), and the player now escapes the Endar Spire without his nagging instructions. You can now power through the intro of the game if you like. Doors have been unlocked, allowing the player to progress through the level without being forced to using battle droids or melee weapons to approach combat situations. These features are also available in my Tutorial Remover mod.

Features

  • All tutorial elements removed from the Endar Spire
  • Start the game as a Jedi, at second level
  • Adjusts dialogue throughout the game to conform to the new story


Requirements & Compatibility

  • Installation
    • Start the Installer.exe file (The tslpatchdata folder must stay in the same folder as the Installer.exe). You install the mod by clicking the Install Mod button. The mod is now installed
    • You must uninstall all version older than 3.1.2 before installing version 3.1.2. Jedi from the Start should be installed on a new installation, with KotOR 1 Community Patch or KotOR 1 Restoration already installed if you plan to use them
  • Compatibility


Recommended Mods


Other Links

If you would like to know what else I am working on, you can follow me on my Twitter. If you want to see more of my mods, you can view all of them on my Nexus profile.

If you would like to see more, you can subscribe to my YouTube channel, or follow me on Twitch, where I play a variety of games and showcase a variety of mods.

If you want to discuss any of my work, or just want to hang out, you can join my Discord. If you want to directly contact me, my email address is darth@darthbdaman.com.

Thank you for reading, enjoy!


What's New in Version 3.1.2   See changelog

Released

  • Lightsaber Crystal selector will no longer produce any item added/removed feedback messages, nor will it generate any log entries
  • Recompiled Dantooine Training scripts to fix Extra Saber Colors Compatiblity
  • Improved cameras for new Force Persuade checks, so animation can now be better seen
  • Added better Camera transition to new dialogue options during opening cutscene
  • Added Compatbility Patch for Taris Dueling Arena Adjustment by DarthParametric
  • Adjusted dialogue files for Janice Nall and the Sith Base Receptionist to match Unofficial K1CP Tweak Pack, allowing certain persuade checks to be failed
  • Altered initial Bastila Vision conversation text slightly
  • Removed Tutorial Message from Vulkar Base Workbench
  • Improved healing script transition into Endar Spire Starboard section
  • Removed blank Trask lines from feedback log after opening cutscene
  • Like 2
  • Light Side Points 2



User Feedback

Recommended Comments

This is now updated to match the Nexusmods version.

Thanks for that, may I request a patch for NPC Overhaul or at the very least what makes the two incompatible?

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Amazing mod! It's been great to walk in Taris as a Jedi or Dark Jedi and don't worrying in hold back levels for Dantooine.

  • Like 2

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Hi there, i have a problem with the mod.

when i start the Game the first thing i do is choose between Guardian, Sentinel and Consular

but after that every dialog shows the same question, how do i enable the normal dialogs after i choose my class?

thanks

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Hi there, i have a problem with the mod.

when i start the Game the first thing i do is choose between Guardian, Sentinel and Consular

but after that every dialog shows the same question, how do i enable the normal dialogs after i choose my class?

thanks

it works now, comment can be deleted, thanks anyway :)

Great Mod!

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I know SWTOR Training Sabers will overwrite some of your changes. Could I instead install yours after SWTOR Trainign Sabers?

 

Thanks!

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Begin the game not as a Jedi is something that always bothered me (it makes sense with the story, but...) moreover loosing that precius levels -and powers- just as a simple fighter.

Maybe, even at lower levels, the PC is a lttle OP. With the PC at level 3(!!!) and the game at Normal difficulty, the only little problem that I have encountered has been the combat in Taris Cantina with Bendak Starkiller.

Anyway a fine and useful MOD that give new ways and new life to KotOR1.

Congrats!! :cheers:

  • Light Side Points 1

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I'm most concerned about the story aspects of this mod. Bastila's whole dialogue on Taris and the early part of Dantooine wouldn't make sense now. 

  • Like 2

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15 minutes ago, JasonRyder said:

I'm most concerned about the story aspects of this mod. Bastila's whole dialogue on Taris and the early part of Dantooine wouldn't make sense now. 

I agree. I say "it makes sense with the story" not becoming a Jedi from the start. I'd never recommand this MOD to anyone that hasn't played KotOR yet.

But if you already know the game and can overpass the story a little this MOD is a new way to affront the challenges of the early part of the game, nothing else. 


Well... not empirical tested yet but I suposse a most powerful Jedi too at the later part of the game... :)

  • Like 1

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On 7/23/2018 at 2:53 PM, JasonRyder said:

I'm most concerned about the story aspects of this mod. Bastila's whole dialogue on Taris and the early part of Dantooine wouldn't make sense now. 

This stuff was edited or removed as appropriate if anyone is wondering. Bastila's dialogue specifically is removed, and the early part of Dantooine is abridged with appropriate dialogue

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