Jedi Journeyman Robes (Luke ROTJ Outfit) 1.0.2

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About This File

DESCRIPTION
Something that always bothered me in TSL is that your character is supposed to be one of the last Jedi knights of the galaxy, hunted by Sith assassins and the Exchange's bounty hunters at the same time, yet you run around fully dressed in what are unmistakably Jedi robes, swinging your lightsabers left and right. Not the best example of discretion.
Thinking back to ROTJ, I noticed how Luke's new attire was elegant, simple and discreet, while still keeping a flair of the Jedi order with the purple tunic over his black jumpsuit. This mods add's Toshi's and DT85's excellent model of that outfit which I ported over from Jedi Knight: Jedi Academy. But this mod isn't restricted to male characters: I've also modified the model heavily to adapt it to female characters. The tunic comes in two main variations:
1.    Jedi Journeyman Tunic

Spoiler

PreviewFemal.thumb.jpg.ca65ce7346c92cebb40719e14e720b30.jpgPreviewMal.thumb.jpg.0f90ffc72a4020efdd424f422a7c4440.jpg

2.    Master Jedi Journeyman Tunic

Spoiler

PreviewMFemal.thumb.jpg.d33182030c51215046c2c3d401884af3.jpgPreviewMMal.thumb.jpg.1407382f3d3dd1840c8a78eb74c5aca8.jpg

The latter uses Circa's Luke Jedi Master retexture, and gives a small boost in Wisdom and Force regeneration.


HOW TO FIND
The first varation (Jedi Journeyman Tunic) is sold by Dendis Dobo, the honest one of the twin Duros merchants on Telos. The item is added via a script when you ask him to see his wares.
The second variation (Master Jedi Journeyman Tunic) is sold by Daraala, at the scavenger camp on Dantooine. IMPORTANT: The items are added via a script which only fires up the second time you talk to her.


COMPATIBILITY
This mod is compatible with (and was only tested using) TSLRCM which I heavily recommend if you still haven't installed it.
This mod will be incompatible with any mod that alters the PMBJ and PFBJ models, as well the .DLG files of the conversations with Dendis Dobo (dendis.dlg) and (daraala.dlg)


IMPORTANT: APPEARANCE.2DA
As I was testing this mod, I noticed that the Model J and Tex J columns in appearance.2da had some inconsistensies. Most female character appearances would be assigned PMBJ as a texture for the PFBJ model, except for the handmaiden. Atton had no entry at all, making the game crash each time he'd equip the robes. This TSLPatcher will modify your appearance.2da to edit the Model J and Tex J columns to solve those inconsistensies.


INSTALLATION
Simply execute the TSLPatcher.exe in the "Luke Tunic Mod" folder and let it do its magic. Give it a hand if it can't find its way into your TSL folder by its own.
To uninstall, delete all the files that are included in the "tslpatchdata" folder from your Override folder (excepted for changes.ini and info.rtf which you won't find in your Override folder).

NEW: Download the BaoFix.rar file and extract its contents in your Override folder. This is a fix created by DarthParametric to fix an issue that occured when training Bao-Dur (see below).

KNOWN ISSUES

  • May cause a crash or turn the PC invisible when training Bao-Dur to become a Jedi. Please refer to the new install instruction above to fix this issue.


CREDITS
All credits for the original model and textures go to DT85 and Toshi who created it for Jedi Academy.
All credits for the Master Jedi texture variant go to Circa from JKHub


SPECIAL THANKS to
@JCarter426 and @bead-v for helping me with getting the model to work properly in game and with the appopriate textures
@DarthParametric for providing the script that injects the items into the merchants' inventories, as well as fixing several issues with the models and creating a fix to CTD/invisibility glitch that occured while training Bao-Dur to become a jedi
This is with first mod ever and it was a hell of a learning curve. I wouldn't have been able to make it without their help.
Also to the creators of KoTORTool, MDLEdit, KoTORMax, KSE, DLGEditor and Kotor Scripting tool

 


What's New in Version 1.0.2   See changelog

Released

  • Fixed a number of issues with both models (thanks to DarthParametric)
  • Added an optional file that includes a fix to the CTD/invisibility glitch that occurs when training Bao-Dur to become a Jedi (all credits to DarthParametric)
  • Like 9
  • Light Side Points 2



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I absolutely love this mod. I've been using it all throughout my latest playthrough. It really suits the Exile.

I have noticed one bug, though. I'm not sure if it's just me, but when I go to train Bao Dur, during the training animation sequence, the game will crash if the exile is wearing this outfit. If I take it off right before I go to train him though, it won't crash. It appears to have something to do with the outfit change that happens during that sequence. That's the only instance I've found, and I've been consistently wearing it throughout my entire playthrough. It could also be my mod collection causing problems. Someone else will need to confirm. But other than that, it works perfectly.

Thank you for all your work on this. It came out looking fantastic in-game and I love wearing it. It feels like you added something that should have been there all along.

  • Thanks 1

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1 hour ago, Mcfly said:

I absolutely love this mod. I've been using it all throughout my latest playthrough. It really suits the Exile.

I have noticed one bug, though. I'm not sure if it's just me, but when I go to train Bao Dur, during the training animation sequence, the game will crash if the exile is wearing this outfit. If I take it off right before I go to train him though, it won't crash. It appears to have something to do with the outfit change that happens during that sequence. That's the only instance I've found, and I've been consistently wearing it throughout my entire playthrough. It could also be my mod collection causing problems. Someone else will need to confirm. But other than that, it works perfectly.

Thank you for all your work on this. It came out looking fantastic in-game and I love wearing it. It feels like you added something that should have been there all along.

Thank you for your comment. I'm glad you enjoy the mod.

I just tried training Bao-Dur while wearing those robes myself. My game didn't crash but my character was became invisible during the cutscene. I'll try to investigate what causes this when I have some time. Meanwhile, I'll update the description and list this as a known issue.

  • Thanks 1

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Looks like the issue is probably due to the item using the Revan's Robes model slot. I have just sent something to @Stormie97 to test out that theory. If it works then a fix should be easy enough to implement.

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Love the look, but when i try to equip it in game it makes my character's body invisible. Any suggestions for a fix? thanks heaps!

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Can the stats be buffed just a tiny bit? (Maybe on paar with the mentor armours) Or perhaps make it so that you can add mods to them at the workbench? Ty awesome mod btw!!!!

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One thing I noticed, the armour doesn't seem to work with custom modded heads. I'm using the K1 heads ported to TSL mod, and it doesn't work on any of those PC's. But works fine with companions.

 

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1 hour ago, Ausanan said:

One thing I noticed, the armour doesn't seem to work with custom modded heads. I'm using the K1 heads ported to TSL mod, and it doesn't work on any of those PC's. But works fine with companions.

 

Yes that’s to be expected. The outfit is assigned to column J in the appearance.2da file. I added it to all vanilla playable heads and companions, but as you can imagine, I can’t implement the outfit for custom appearances a priori.

However, you can perform that edit yourself, it’s as simple as filling in a cell in a spreadsheet.

Open your appearance.2da file from your Override folder using KoTOR Tool, navigate to the line that contains your custom head, then scroll to the right until you reach column J. Simply add the name of my model to both cells (model and texture), for that you may just copy the name I used in the default appearances. Save the file and you’re done. This can be done for any custom head. Just mind the gender as the female and male models have slightly different names.

 

 

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19 hours ago, Stormie97 said:

Yes that’s to be expected. The outfit is assigned to column J in the appearance.2da file. I added it to all vanilla playable heads and companions, but as you can imagine, I can’t implement the outfit for custom appearances a priori.

However, you can perform that edit yourself, it’s as simple as filling in a cell in a spreadsheet.

Open your appearance.2da file from your Override folder using KoTOR Tool, navigate to the line that contains your custom head, then scroll to the right until you reach column J. Simply add the name of my model to both cells (model and texture), for that you may just copy the name I used in the default appearances. Save the file and you’re done. This can be done for any custom head. Just mind the gender as the female and male models have slightly different names.

 

 

Hey mate, thanks for the advice on that, I appreciate it. But I actually don't even know how to open the appearance.2da file. So I won't know how to do that.

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5 minutes ago, Ausanan said:

Hey mate, thanks for the advice on that, I appreciate it. But I actually don't even know how to open the appearance.2da file. So I won't know how to do that.

Not a problem.

Spoiler

First, install KoTOR tool and open it up. Then:

01.jpg.665faf4e92dec43400e16bb1a655522f.jpg

02.jpg.50014769b808db404caeedf49ea47aff.jpg

03.thumb.jpg.45d07b94d771883d9db0e80bd3f90c4a.jpg

I don't currently have TSL installed after having had to reset my PC recently, but it's the exact same process. Just make sure you follow the path to your TSL's Override folder in the 3rd step.

Then, as I said, scroll down to find the line that contains your custom head (it's likely the very last one), then scroll sideways to find columns "modelj" and "texj". In the corresponding cells of your custom head, add:

if it's a male character:

  • "PMBJM" in the modelj column
  • "PMBJ" in the texj column

if it's a female character:

  • "PFBJM" in the modelj column
  • "PFBJ" in the texj column

Save and replace the appearance.2da file in your Override folder and you're done.

 

  • Like 2

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On 1/15/2020 at 6:41 AM, DUTCH said:

Love the look, but when i try to equip it in game it makes my character's body invisible. Any suggestions for a fix? thanks heaps!

Hi I've been having the same problem. Have the Bao fix downloaded in the override folder and everything but every time I equip it my character's body is patchy & transparent

Any help would be appreciated!

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On 3/2/2021 at 10:07 AM, Stormie97 said:

Not a problem.

  Hide contents

First, install KoTOR tool and open it up. Then:

01.jpg.665faf4e92dec43400e16bb1a655522f.jpg

02.jpg.50014769b808db404caeedf49ea47aff.jpg

03.thumb.jpg.45d07b94d771883d9db0e80bd3f90c4a.jpg

I don't currently have TSL installed after having had to reset my PC recently, but it's the exact same process. Just make sure you follow the path to your TSL's Override folder in the 3rd step.

Then, as I said, scroll down to find the line that contains your custom head (it's likely the very last one), then scroll sideways to find columns "modelj" and "texj". In the corresponding cells of your custom head, add:

if it's a male character:

  • "PMBJM" in the modelj column
  • "PMBJ" in the texj column

if it's a female character:

  • "PFBJM" in the modelj column
  • "PFBJ" in the texj column

Save and replace the appearance.2da file in your Override folder and you're done.

 

Just wanted to thank you sincerely for this brief and clear tutorial! Using this with a TOR head port and a K1 to K2 head port and the robes show up beautifully. Thank you so much!

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