K1 Main Menu Widescreen Fix - Revan Edition 1.0.0

   (3 reviews)

5 Screenshots

About This File

This is a companion to my  K1 Main Menu Widescreen Fix mod. In a similar manner, it adjusts the model file for K1's main menu so that it properly fills the full screen width of widescreen aspect ratios (i.e. 16:9, 16:10). It is designed to be used in conjunction with ndix UR’s KotOR High Resolution Menus mod (as pictured). But of course the major feature is that it swaps out Darth Malak for Darth Revan. There are four versions included:

  • Version A uses the vanilla Revan N_DarthRevan01 texture, upscaled to 2048x2048. This texture will override the original and be used by the Revan stunt model (or flowing robes mods) during the game. Alternatively, the menu model will make use of any third party texture of the same name, should you prefer those.
  • Version B uses a uniquely named texture, so it will not override the one used in-game, and the menu model will not make use of third party textures. Additionally, the envmap mask on this texture was adjusted to tone down the shininess of the chest and arms, as I found that a bit too overpowering.
  • Version C uses a further modified version of B's texture to also adjust the colour of the helmet/mask visor to make it a little more apparent.
  • Version D takes this a step further and adds a slight glow (self-illumination) to the visor.

 

 

Because the original vanilla background texture is very low resolution, it looks pretty terrible when scaled up to fullscreen at 1080 (or above). I created a new, higher resolution background texture that approximates the same look.

Obviously this mod will not be compatible with any other mod that also alters/replaces the menu model (including my own - although the replacement KOTOR logos are compatible). As mentioned, it is intended to be used with ndix UR’s UI mod, and serves no real purpose without that mod.

N.B.: This is NOT a widescreen mod! This is just an addition for when you are already using a widescreen mod like UniWS.

Installation Instructions

  • Extract the archive, navigate to the folder that contains your desired version, copy and paste the files into your Override folder, overwriting if prompted. If you are using version A and wish to use someone else's texture, don't copy N_DarthRevan01.tpc.

Known Issues

  • The crossed over belts lack a proper animation, so they are basically static.
  • Even scaled up the Revan model lacks the shoulder width of the Malak model, so crossing the arms was a bit difficult to replicate.

Acknowledgements

  • Thanks to @bead-v for MDLEdit and KOTORMax.
  • Thanks to @ndix UR for TGA2TPC.
  • Thanks to @ebmar for enquiring about the feasibility of the Malak/Revan swap, leading me down the rabbit hole of actually making the mod.
  • Like 13



User Feedback

Recommended Comments

It will still work, the background will just extend past the edges of the screen and the bit around the menu buttons will be stretched too wide. But other than that it would be fine. It doesn't alter the function of the menu in any way - that's all GUI stuff.

Install the mod and then try extracting the attached and dropping it in your Override and see how that looks.

DP_K1MenuBack_4-3.7z

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On 10/10/2019 at 3:11 PM, DarthParametric said:

It will still work, the background will just extend past the edges of the screen and the bit around the menu buttons will be stretched too wide. But other than that it would be fine. It doesn't alter the function of the menu in any way - that's all GUI stuff.

Install the mod and then try extracting the attached and dropping it in your Override and see how that looks.

DP_K1MenuBack_4-3.7z 964.33 kB · 3 downloads

good to hear. I'll try and let u know..... 

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oh boy (DP) it worked like a charm!!! you were right I just see the portion of my humble 4:3 setting. 

wonderful to have Revan (or Malak) to choose as MainMenu background. Btw, it worked and looks decent enough without the ndix UR’s KotOR High Resolution Menus mod.

Also, within the  Version A - Vanilla Texture (Upscaled)  folder, I think you missed to rename  N_DarthRevan01.tpc  to  DP_MenuRevan.tpc  or Darth Revan will look untextured in the menu.

I kept this vanilla one for now but all most interesting edits to be switching once in a while appreciating the hard work. ;) 

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7 minutes ago, GNihilus2 said:

I think you missed to rename

No, the model for that one uses the vanilla texture. If you want the custom texture, you use the model associated with that.

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Not sure why you'd say the mod serves no purpose without the widscreen fix. The mod is perfect as it is, even more so with the alternate menu resolution that's provided in one of the comments.

I'm interested in what one of the reviewers shared in their screenshot, which showcases Revan against the vanilla menu background. I tried deleting your menu .tga, but that resulted in having Revan against a white background. How's that supposed to be done?

I also wanted to view your upscaled texture of Revan, but I'm unable to open it, it being in TPC format. Can I use any of the modding tools to change it to TGA to view it?

EDIT: All right! Finally found out that the only way to convert TPCs is by using Xoreos and a batch you provided years ago on a couple threads. You guys really should put out all this stuff into a tutorial or a wiki for us beginners to stop bothering you so much. You're just shooting yourselves in the foot by spreading everything you know all over random posts, really. But as always, I'm genuinely grateful.

For anyone interested in opening Revan's upscaled texture, the author explains how to convert the file here and here and here.

EDIT: Or you can just use tpcview and drag the file.

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