TOR Ports: Meetra Surik AKA Jedi Exile Female Player Head for TSL 1.0.1

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About This File

This mod adds the head model of the “Jedi Entity” AKA the Jedi Exile AKA Meetra Surik from The Old Republic MMO, ported to TSL as a selectable player head for female characters.

A few notes:

  • While aligned as closely as possible, the neckline probably won't match perfectly. Expect some visible gaps on body models that don't hide the join.
  • The TOR head models use separate textures for the face, eyes, and hair. In order to allow for DS transitions, these had to be merged together (and the UVs adjusted to match). The eyes are the big loser in this. They went from having their own dedicated 256x256 texture to being shrunk down to a corner where they could be squeezed in.
  • An additional consequence of the texture merge is no normal maps, due to the hair requiring alpha masking.
  • TOR heavily relies on tint mapping textures for variation - skin tone, hair colour, eye colour, etc. Unfortunately, while the tint colours are available in the material files, the specifics of their shaders are currently unknown to me, so the best I can do is experiment with various blend modes to approximate the look. It may require some further experimentation and kludging.
  • Not even having specularity, much less the advanced (by comparison) graphical features of TOR, expect textures to look pretty flat by comparison to the originals.
  • KOTOR has a maximum bone limit per mesh of 16. This creates a problem for TOR meshes, as adding the eyelids to the face bone array pushes that to 18. I had to drop 2 bones to make it work. I chose the two nose corner bones, as they seemed the least important. I don't know what effect this may have on various facial animations though.
  • The hair meshes are currently completely rigid. Possibly I may add a danglymesh version in a future update.
  • Dark Side transitions are included, but they are relatively mild. I'm not a big fan of the zombie look.

Installation:
If you are using TSLRCM or the hybrid TSLRCM + M4-78 from the Steam Workshop, make sure to choose its Workshop folder as the installation location, not the main game folder.

Acknowledgements:

  • Original models and textures ported from The Old Republic MMO
  • Thanks to @bead-v for KOTORMax and MDLEdit
  • Thanks to @ndix UR for TGA2TPC
  • Thanks to zaramot on the Xentax forums for the TOR GR2 Max import script

What's New in Version 1.0.1   See changelog

Released

Minor correction to Dark Side transition order

Fixed incorrect installer window title

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*Cough* you mean Mako lol *cough* lol that's who the character model was used for when bioware first used her, *should know because she played a bounty hunter and had a rocking good time with a very interestingly confused girl named Mako* lol, I honestly didn't know they reused her appearance as well, course I tend to play Sith Empire side so ehh lol. Wonderful job as always lol :)

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The Jedi Entity shares a head with Kira Carsen (head_human_bfn_caucasian_a04). Mako uses a completely different head ( head_human_bfa_asian_a01).

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It's nice to see a female player head that doesn't look ugly AF. The skin could use some more details though. Maybe you could try baking the normal into the diffuse texture? 

Edited by Mugwump

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Heya, I'm an amateur when it comes to mods. I'm using the TSLRCM + M4-78 from the Steam Workshop. What is the workshop folder you mentioned?

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The combined one (English) should be \steamapps\workshop\content\208580\1402798020\

208580 is TSL's game ID. The following number is the Workshop ID of the specific mod, which you can see in the URL of the mod's page (eg. steamcommunity.com/sharedfiles/filedetails/?id=1402798020).

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Your issues are almost guaranteed to be due to using Workshop mods. If you are using anything else from the Workshop aside from TSLRCM, your install is likely screwed.

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I installed this mod and the head is missing in the character creation menu. She appears headless. How do I fix this?

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I keep getting this error in the game where it'll initially work, but then the save with my character that has this head will get corrupted for some reason. I tested it by attempting to create a new game with the same head and it appears headless in the character designer. The texture seems to "delete" itself for some reason. Could someone explain to me how to fix this?

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It's not a texture issue. The head missing is either a model issue or a modified/missing heads.2da. Are you using the Steam version of the game and Workshop mods?

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12 hours ago, DarthParametric said:

It's not a texture issue. The head missing is either a model issue or a modified/missing heads.2da. Are you using the Steam version of the game and Workshop mods?

I'm using the workshop version, specifically Hessat Hunter's TSLRCM + M478EP version. I've reinstalled both it and this mod multiple times now but still keep getting the error. When I selected it and launched a new game, my character is basically invisible in-game and doesn't appear at all. What exactly can be done, and is this mod known to be incompatible with anything else?

12 hours ago, DarthParametric said:

It's not a texture issue. The head missing is either a model issue or a modified/missing heads.2da. Are you using the Steam version of the game and Workshop mods?

I did notice that you said other mods from the workshop would cause issues for it. Would the issues be fixed if I deleted or unsubscribed from these other workshop mods, or would I need to re-install the TSLRCM + M478EP?

Edited by EAF97

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On 7/14/2020 at 8:22 AM, DarthParametric said:

Your issues are almost guaranteed to be due to using Workshop mods. If you are using anything else from the Workshop aside from TSLRCM, your install is likely screwed.

I went ahead and did a clean install, avoided installing any mods from workshop besides TSLRCM + M478EP and it worked. Thanks!

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You shouldn't ever use Workshop mods really (and the Aspyr version is garbage anyway), but if you must then only install TSLRCM. But once you do that, all mods must be installed in that mod's Workshop folder, not the game install folder. That's why it broke last time. Aspyr's Workshop implementation creates a cascading hierarchy based on Workshop mod install order, so if a recent mod has a heads.2da then any other heads.2da in an earlier mod folder or the base game folder will be ignored.

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9 hours ago, DarthParametric said:

You shouldn't ever use Workshop mods really (and the Aspyr version is garbage anyway), but if you must then only install TSLRCM. But once you do that, all mods must be installed in that mod's Workshop folder, not the game install folder. That's why it broke last time. Aspyr's Workshop implementation creates a cascading hierarchy based on Workshop mod install order, so if a recent mod has a heads.2da then any other heads.2da in an earlier mod folder or the base game folder will be ignored.

Noted. This site as well as GameFront and NexusMods are the main sites that I use. I will be sure to give you credit for the mod in my playthrough series for this game.

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*sigh...i know you've made phenomenal effort really you have, but for me this just isn't enough, the hair needs to be platinum blonde like it is is swtor otherwise it just seem like all for not is there really nothing you can do about this ?

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I downloaded manually and Im trying to install. I have the TSLCM but I cant find its workshop to install this head model into instead of the game base folder. Help please?

Edited by SilverWolf1293

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Did you actually install TSLRCM from the Workshop? If so, it will be in the same Steam library where the game is installed, but I'm guessing you don't have any additional libraries and are just using the default Steam installation. That would presumably make the location of Workshop TSLRCM on Windows:

C:\Program Files (x86)\Steam\steamapps\workshop\content\208580\485537937\

assuming you are using the English version.

If you are using the combined TSLRCM and M4-78 (again, in English), then you would instead use:

C:\Program Files (x86)\Steam\steamapps\workshop\content\208580\1402798020\

For non-English versions of the mod you'll need to get their specific mod ID from their Workshop page. And if you are using Mac or Linux you'll have to Google where to find Steam's install location.

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27 minutes ago, DarthParametric said:

Did you actually install TSLRCM from the Workshop? If so, it will be in the same Steam library where the game is installed, but I'm guessing you don't have any additional libraries and are just using the default Steam installation. That would presumably make the location of Workshop TSLRCM on Windows:

C:\Program Files (x86)\Steam\steamapps\workshop\content\208580\485537937\

assuming you are using the English version.

If you are using the combined TSLRCM and M4-78 (again, in English), then you would instead use:

C:\Program Files (x86)\Steam\steamapps\workshop\content\208580\1402798020\

For non-English versions of the mod you'll need to get their specific mod ID from their Workshop page. And if you are using Mac or Linux you'll have to Google where to find Steam's install location.

I didnt install it from Workshop. I downloaded it from here, deadlystream. And I looked in the content folder under workshop and neither of those numbers can be found there. All I see is: 486299564

1472956376

1483835951

1529910039

1834498792

1834631667

1834656429

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5 minutes ago, DarthParametric said:

Then why would even be looking for a Workshop folder to install into? Just install it into the game folder as usual.

I feel stupid, I was overthinking it all 😅 thanks for opening my eyes.

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