JC's Slave Bastila for K1 1.9

   (1 review)

8 Screenshots

About This File

Summary

Early in the game, BioWare had Bastila appear in an outfit that's a homage to the infamous Slave Leia costume from Return of the Jedi. But it was just a retexture of her regular underwear. For the sequel, Obsidian made the same homage and included a more elaborate model that could be worn by most female members of the party once the item is acquired. This mod ports the K2 model to replace Bastila's outfit in K1.

Note that this will not replace Bastila's easter egg appearance because that uses a different line in appearance.2da. That will have to remain a retexture of Bastila's underwear, unless one were to replace her underwear model with the dancer outfit entirely. Instead, this mod adds a dancer outfit item that Bastila can wear any time afterwards. It has the same properties as the item from K2 and can only be worn by Bastila.

I've modified the dancer outfit model to more closely resemble Bastila's body shape. I've also changed the texture to match her skin tone and fixed a few minor errors I noticed.

Finally, I've included an alternate texture that changes the outfit's color scheme from red to a sort of dark blue with gold flowers and a lavender trim. I was trying to match the color scheme of her original outfit. @Dark Hope has also made a new texture with that color scheme and it's a lot fancier. Note that if you want to use any other texture that isn't in a TPC file, you'll have to remove JC_SlaveBast01.tpc.

Compatibility

This mod is not compatible with other mods that affect Bastila's slave appearance.

This mod uses my Supermodel Port for K1. This makes it super cripplingly incompatible with any other mods that alter the game's supermodels (the S_Female and S_Male files) unless the other mods utilize my Supermodel Port assets. These edits are necessary to give the player supermodels the bones required for the cloaks to animate.

This mod's supermodels include my Supermodel Fixes for K1. So you don't have to worry about using that, or if these files are overwriting those. Use this mod's files.

These supermodel edits somewhat alter some animations in the game. These adjustments were necessary to prevent the old stuff from clipping with the new stuff. It's essentially what Obsidian did when they added the new bones to the supermodel, but I've reversed the changes a bit to bring the animations closer to the original K1 style.

Some models aren't so happy with the new rig. I've made some hotfixes for such cases where I can, but they won't be compatible with other mods that alter these models. I've instructed TSLPatcher not to overwrite these.

P_JuhaniBB.mdl and P_JuhaniBB.mdx are two such files that will be skipped. If you use the Juhani Catlike Head Mod, I suggest that you use my version because I happened to fix the same thing that mod fixes anyway. You can copy those two files manually from tslpatchdata to Override.

While this mod adds skirt bones to the player supermodels, at this time it does not add the bones or the necessary animations to the cutscene models. So the skirt flaps may appear stiff in scenes that use those.

This mod edits the script k_ptar_bastpart.ncs in tar_m03af.mod. If install another mod that edits that script after this one, then you won't automatically get the dancer outfit item, but all the other changes will still take effect. You can cheat the item in if you want. The item name is jc_slavebast.

I've instructed the patcher to skip the file ia_cloths_255.tpc if it finds another copy present. If this file isn't installed, it will look like something else in the inventory but everything else will be as it should be.

Credits

KOTOR Tool – Fred Tetra
TSLPatcher – stoffe, with updates by Fair Strides
ERFEdit – stoffe, with updates by Fair Strides
NWMax – Joco
KOTORMax & MDLEdit – bead-v

This mod contains assets ported from Star Wars: Knights of the Old Republic II – The Sith Lords by Obsidian Entertainment.

Permisisons

I hereby grant nobody except myself permission to upload some or all of this mod anywhere for any reason. For any reason.

If you would like to include any part of this mod in anything, then please contact me for permission.

Disclaimers

"We Beks don't believe in intergalactic slavery" but I guess they're totally cool with regular old domestic slavery?

INTERGALACTIC SLAVERY NOT BELIEVED BY BIOWARE, OBSIDIAN ENTERTAINMENT, OR LUCASARTS.

I was also going to make a "Song of the South" reference but I think anything I could possibly quote about that would be too offensive to be taken as a joke.

Donations

If you enjoy my mods and would like to show your support in a monetary manner, you may do so via PayPal with this donation link.

For various legal and ethical reasons, this is entirely optional and is not a requirement to downloading or using any of my mods. I also do not create specific mods for hire.

I make mods as a hobby and will most likely do so regardless of any donations or lack thereof, but modding does take up a lot of my time and every bit helps.


What's New in Version 1.9   See changelog

Released

  • Converted textures to superior TPC format.
  • Updated installer to install to modules instead of Override where applicable.
  • Supermodel port updates.
  • Like 2
  • Thanks 3
  • Light Side Points 1
  • Dark Side Points 1



User Feedback

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Good afternoon. After installing the mod on a clean version of the game a bug appeared. The main character becomes transparent in the introductory scene. Is it possible to fix it? It replaces the running animation of the woman.

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swkotor 2018-07-08 13-58-32-31.jpg

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She's not invisible, she's chilling out in space:

43fxgxc.png

That's part of the mod, don't you know?

OK, this issue baffled me for longer than I'd care to admit and I eventually tried the modding equivalent of throwing the empty gun at the other guy and it worked. I don't know why I needed to do it, or why it worked, but it seems to have. While I only applied the true fix to S_Female03, I rebuilt all the others during an earlier, failed attempt. Security should be tighter all around, but do let me know if another problem arises.

The new version also includes an alternate texture option for the outfit (see the new screenshot).

  • Haha 3

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I saw the discussion over there. Sounds like it's not my fault for once... nice!

If you do find anything else that's my fault, though, let me know.

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1 hour ago, JCarter426 said:

I saw the discussion over there. Sounds like it's not my fault for once... nice!

If you do find anything else that's my fault, though, let me know.

Thanks for the answer)

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I was going to say, "You're honest-to-god not going to believe this.", but after reading through the other comments, I think you just might: this mod makes Calo Nord, when he shows up on your first planet/after your first Star Map, hold his left pistol at a 90° angle. Only then and at no other time. That's the only problem I've had with it. I pinpointed it to this mod though. I have nothing else installed. Go figure. Here's a vid: https://youtu.be/XsOhhDUHtdM Shame though, other than that I really like it. Especially the alternative texture. Nice work.

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7 hours ago, JustABitAgroed said:

I was going to say, "You're honest-to-god not going to believe this.", but after reading through the other comments, I think you just might

I have seen things.

Problem fixed. Sort of technically was Calo's fault and not mine, but I took care of it anyway.

  • Thanks 1

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I like this as opposed to the one that bioware foisted off, so much better, very nice version :) any chance the player character can wear it too? :)

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The head doesnt turn properly as you run, for some reason if your mc looked at something on the right they will keep looking at that direction till they stop running instead of changing directions mid run.
Taking out the S_ Models fixes the issue but i guess it will break the skirt once i get there.

Edited by Ranma

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I don't know what's causing that but I'll look into it. Seems to be specific to the K2 port and not present with either the K1 or K2 supermodel fixes.

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Not able to get Dark Hope's texture to work with 1.9

 

Edit.  Delete JC_SlaveBast01.tpc, get JC_SlaveBast01.txi from V 1.8 , that should do the trick.

Edited by Moonshadow17

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Yeah, TPC has higher load priority than TGA so you'll have to remove the existing texture if another one you want to use is not a TPC. I should make a note of that.

  • Like 1

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How does a non-PC user install? I've tried moving all the texture files over to the override folder manually, but it still no workee.

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On 10/27/2020 at 8:00 PM, JCarter426 said:

It's only possible to install the mod with TSLPatcher. Copying files manually will likely just break things.

I haz a sad.

 

Signed,

This Mac User

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Good day!  Please update the modification -
JC's Slave Bastila for K1 v1.9: TSLPatcher skips the robe icon - ia_cloths_255.  When self-loading, everything works, but nevertheless, your modification will be even better if this is fixed.  Thank you!

Quote

1029384756.jpg.990168074c45876a122c3cc5dbbde0c3.jpg

 

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Oops, you're right. I must have forgotten to add it back in when I changed the file type to TPC. I'll post an update soon. Thanks.

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Hey JC. I'm using this as the handmaiden's dancer model, since I'm also using Bastila's BA as her underwear. Basically I just ported the model and threw the model files and the .tpc in Override. Should there be any problem?

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Whoops, took me a while to see this one. But for future reference, you'd have to change Bastila's line in appearance.2da to use this model, and then it should be fine. I don't remember if Bastila's existing model L slot uses anything, and it very well might not since there was no model L in K1.

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For some reason, the icon for the dancer outfit is simply a white square. No other issue and it looks great in-game!

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