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About This File

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KOTOR 2 Community Patch
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Maintainer: A Future Pilot
Contact: afuturepilotis@gmail.com or PM at deadlystream.com
Original Release Date: 06/14/2018

 

1. Description:
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This mod is a compilation of various bugfix mods put together with the intention of fixing all the known bugs with the last official patch of KOTOR 2. A huge thanks to all of the mod authors who created these mods, and gave me permission to include them in this patch.

 


2. List of included mods and fixes (alphabetical by author):
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A Future Pilot:

  • The space suit running animation looks like a squirrel that's been injected with caffeine

Ashton Scorpius:

bead-v:

danil-ch:

DarthParametric:

  • There are multiple issues with the Harbinger level geometry: Harbinger Hull Fixes 1.1
  • The Zeison Sha armour for males (PMBMM) is unable to properly perform a two-handed grip during weapon animations: Get a Grip! Zeison Sha Armour Male Model Fix 1.0
  • There are some minor level geometry issues in the Peragus Administration Level: Peragus Administration Level Room Model Fixes 1.0
  • The head texture for Visas has a poor quality mask for its environment map and incorrectly uses her skin colour for the inside of her mouth
  • The female player head PFHA04 has some clipping issues with the right eyeball and eyelid (reported by Soka)
  • The female player head PFHA05 has incorrect UVs for the upper teeth, causing them to be flesh-coloured (reported by ebmar)
  • The Ebon Hawk's medbay has some bad lightmaps and the camera can clip through its walls (suggested by JCarter426)
  • The Bumani Exchange Corp. module lacked a skybox/starscape (reported by JCarter426)
  • Mandalore is missing the helmet filter effect on one of his lines (reported by Sniggles)
  • War Droid texture variants didn't properly display the blaster texture (Reported by Sith Holocron)
  • When Kreia first wakes up in the Peragus Administration Level morgue, it's possible to briefly see her body disappear

FF97:

JCarter426:

Kainzorus Prime:

LiliArch:

  • The broken item icon, and Grenn's case icon are incorrect

Marauder:

N-DReW25:

ndix UR:

PapaZinos:

Squall Lionheart:

The Sith Lords Restored Content Mod (TSLRCM) Team:

  • The male Jedi Master robes (PMBNM) had an incorrect OdysseyBase name

ZimmMaster:

 


3. Other Recommended Mods:
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Under Construction


4. Install:
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Prior to installation, ensure that a copy of The Sith Lords Restored Content Mod (TSLRCM) is installed over your game, as TSLRCM's changes are required for the KOTOR 2 Community Patch to function. From there, to install, just download the mod, unpackage it, and run Install.exe

 

5. Uninstall:
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Given the complexity of this mod, a clean install of KOTOR 2 is recommended. However, you can check through the installation log file if you wish to undo the changes made.

 

6. Bugs:
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If you are aware of any bugs that need to be fixed, let me know here: https://github.com/KOTORCommunityPatches/TSL_Community_Patch/issues

 

7. Permissions:
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Due to this mod being a compilation from many different authors, please do not distribute it.

 

8. Credits:
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All of the mod authors who have helped make this patch a reality. I can't say it enough - Thank you!
Fred Tetra - For creating his awesome KOTOR Tool that makes us modders job a lot easier.
Snigaroo - For maintaining awesome mod lists on the /r/kotor subreddit, and for putting up with my many recommendations
danil-ch - For this info.rtf template
Fair Strides - For bundling up his tools and making them available
DarthParametric - For his numerous additions and fixes
JCarter426 - For his many contributions and inclusions

 

 

THIS MODIFICATION IS PROVIDED AS-IS AND IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE OF THIS MODIFICATION IS AT YOUR OWN RISK AND THE ABOVE MENTIONED COMPANIES OR THE AUTHOR IS NOT RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS MODIFICATION.


What's New in Version 1.5.2   See changelog

Released

  • Integration of several new mods
  • Incorporated new model fixes
  • Restored strength gauntlets
  • Corrected some items to have the same stats across all areas of Peragus
  • Fixed an issue with the stealth section of the jungle tomb quest
  • Like 7
  • Light Side Points 2



User Feedback

Recommended Comments



After a bit of troubleshooting, I've found that this is causing the HK-50 on Peragus to appear translucent in my game. Not sure which exact mod is causing it, and I haven't found if it affects any other HKs. (though i assume it does)

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1 minute ago, Kandalorian said:

After a bit of troubleshooting, I've found that this is causing the HK-50 on Peragus to appear translucent in my game. Not sure which exact mod is causing it, and I haven't found if it affects any other HKs. (though i assume it does)

Are you using v1.2, and are you using any other mods?

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2 minutes ago, A Future Pilot said:

Are you using v1.2, and are you using any other mods?

Yes and yes. I'm using about half or so of the mods in Snigaroo's full build on Reddit. Not using many of the ones that change things like textures or such, though.

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Just now, Kandalorian said:

Yes and yes. I'm using about half or so of the mods in Snigaroo's full build on Reddit. Not using many of the ones that change things like textures or such, though.

Are you using any not on the mod list? I just played it this morning with the full mod build and didn't have any issues...hmm....

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2 minutes ago, A Future Pilot said:

Are you using any not on the mod list? I just played it this morning with the full mod build and didn't have any issues...hmm....

Nope. Also, I just tested this on an otherwise completely clean install and it is still causing the issue.

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This can likely be solved by creating separate 47/50/51 models and adjusting appearance.2da to suit rather than using racetex. Summoning @ndix UR to dispense wisdom on the root cause of the issue.

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3 minutes ago, DarthParametric said:

This can likely be solved by creating separate 47/50/51 models and adjusting appearance.2da to suit rather than using racetex. Summoning @ndix UR to dispense wisdom on the root cause of the issue.

The issue is with C_HK50.txi/tga from the Texture Improvement Project. I've reported it to danil-ch :)

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12 hours ago, DarthParametric said:

Yes, and the solution is what I posted above. It's a problem with the engine.

Ah, ok. I misunderstood, sorry!

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Perhaps a fool question but, what is better? install the Community Patch before or after install TSLRCM (1.8.5) + M4-78EP (1.5.1)?

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TSLRCM does hard overwrites. Install it first. K2CP (and pretty much any TSL mod made since it came out) requires TSLRCM as a basis.

  • Thanks 1

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Hey there, thanks for the new update! However I think the file you uploaded is the old version cause it doesn't seem to include the new fixes in changelog? I might be wrong though

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I think the above comment is correct, as I'm also having trouble seeing any tier selections during the installation process.

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There are no actual tier selections. That was an idea we were considering that never made it to the implementation stage. Unfortunately the readme wasn't updated to reflect this before release.

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"The installer has finished but 1 error and 195 warnings were encountered The mod most likely hasnt been properly installed". What this mean what can i do?

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I only have TSLRCM and M4-78EP mods installed, got 18 warnings. install log attached

installlog.txt

Edit: btw I have GoG version, in case that's relevant info

Edited by losemi

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We make no claims of compatibility with M4-78 or EE, regardless of version. It may work or it may not, that's up to the enduser to determine. TSLRCM is probably still fine, I don't think any radical changes were made.

K2CP is pretty innocuous at the moment, it doesn't make anything like the sorts of changes K1CP makes, so it's probably fine. But nobody has assessed the current status formerly as of yet.

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You should only install mods that do hard overwrites before the Community Patch. Judging by that mod's description, it just dumps stuff in the Override, so yes, install it first.

  • Thanks 1

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Hello, does this mod changes Mandalore's class to Bounty hunter? Because in my game the name of class shows up as an error and when i checked in save editor, he was set to BOUNTY_HUNTER(CUT). Im asking here because i found file called npc_bhunter1.utc in patchdata.

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