Weapon Base Stats Re-balance (K1) 2.2a

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About This File

In KotOR 1 there is an obvious balancing issue concerning weapons that is especially noticeable in the early game, ie: Taris. What is it? Ranged Weapons are utterly outclassed by melee weapons. Yes, i know a stun stick isn't more powerful than a heavy repeater but I'm addressing the general problem here - In almost all situations you'll be better off charging at an enemy using your vibroblade instead of firing a blaster rifle, even when it seems like using a blaster would be the best option. The developers at Obsidian noticed this and in KotOR 2 blasters are now a viable option as well.

 

So this mod changes the base stats of ranged weapons (damage, criticals etc.) to be like the ones on K2. But that's not all - I've also modified the lightsabers as well. Basically, ranged weapons and lightsabers will be statistically equal to their K2 counterparts; except for some weaponry damage values that i've kept unaltered purposely - It doesn't make sense that, for example, a disruptor and an ion pistol would do the same damage against an organic target.

 

So following that:

 

Blaster Pistols now do 1-8 damage instead of 1-6; Disruptors' critical threat range is now 18-20x2 instead of 20-20x2; Ion blasters' critical multiplier is now x3 instead of x2; Regular lightsabers now deal 2-20 damage instead of 2-16 etc...
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What's New in Version 2.2a   See changelog

Released

- Altered on hit difficulty classes on weapons reliant on them for usefulness.

- Modified heavy repeaters.

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Because of this mod, Scoundrel dual blaster wielders are much more viable. As one who prefers to play as Scoundrel, this is quite appreciated.

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On 6/11/2022 at 1:59 AM, HK47IsADroideka said:

Do you have a version of this mod that can be used with TSLInstaller? RAR files + my computer = not compatible

The mod uses tslpatcher, what's your OS?

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On 9/15/2022 at 1:05 PM, potatonator said:

Does the Carabine having worse stats the the default blaster rifle make sense when the carabine is the more expensive one?

On paper, no. By playing the game however, the first blaster carbine you can get is on Dantooine as loot. The middling carbines aren't purchaseable and manage to best or compete against their rifle counterparts of the same tier, and the higher end ones are more powerful than the best blaster rifles. Besides it's just a 3m range difference in a game where combat distance can be closed in so easily it may as well be irrelevant.

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