Fixed Hologram Models and Admiralty Redux for TSLRCM 1.61

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About This File

This mod attempts to address some of the issues with holograms in TSL. In the vanilla game, the majority of holograms have things like eyeballs and teeth being visible through the head. This is caused by the way the game handles transparency, in conjunction with the order in which it renders the individual meshes that a model is comprised of. By changing the hierarchy of the meshes within these models, certain elements can be occluded, resulting in less cases of “bug-eyed” holograms. This is not a perfect solution however. Because meshes do not self-occlude, visual glitches still remain during certain animations and camera angles, but this is likely the best that can be done without being able to make alterations the game engine itself.

Additionally, because their interactions are primarily via hologram, this mod includes a revised version of Jinger/Kreia’s Admiralty Mod, which changes the appearance of Admirals Cede and Onasi to give them outfits more fitting of their rank. And while I was at it, I also revised certain appearances with head swaps and custom model merges (hair, etc.) to try and reduce overuse of the same heads and make NPCs a little more distinct.

N.B.: TSLRCM is a requirement for this mod. It is not compatible with the vanilla version of the game.

Specific Changes:

  • Ebon Hawk: Bastila hologram (Light Side male Revan)
  • Ebon Hawk: Bastila hologram (Dark Side male Revan)
  • Ebon Hawk: Carth hologram (Dark Side female Revan)
  • Ebon Hawk: Carth (Admiral Onasi) hologram (Light Side female Revan)
  • Ebon Hawk: Canderous hologram
  • Ebon Hawk: Jedi Master Atris hologram
  • Ebon Hawk: Jedi Master Kavar hologram
  • Ebon Hawk: Jedi Master Vash hologram
  • Ebon Hawk: Jedi Master Vrook hologram
  • Ebon Hawk: Jedi Master Zez-Kai Ell hologram
  • Peragus: Administration Officer hologram
  • Peragus: Dock Officer hologram
  • Peragus: Maintenance Officer hologram
  • Peragus: Medical Officer hologram
  • Peragus: Security Officer hologram
  • Peragus: Coorta hologram
  • Peragus: Coorta thug #1 hologram
  • Peragus: Coorta thug #2 hologram
  • Harbinger: Republic Captain hologram
  • Harbinger: Republic Navigation Officer hologram
  • Harbinger: Republic Doctor/Med Officer hologram
  • Harbinger: Republic Soldier hologram (partial)
  • Harbinger: Admiral Cede hologram
  • Harbinger: Admiral Onasi hologram
  • Telos: Admiral Cede hologram
  • Telos: Admiral Onasi hologram
  • Telos: Admiral Onasi physical appearance
  • Dantooine: Jedi Master Vandar hologram
  • Dantooine: Jedi Master Vrook hologram
  • Dantooine: Admiral Cede hologram
  • Dantooine: Admiral Onasi hologram
  • Nar Shaddaa (Goto's Yacht): Goto hologram/projector VFX
  • Korriban: Bastila hologram (Dark Side male Revan)
  • Korriban: Jedi Master Vash hologram (M4-78)
  • Korriban: Jedi Kaah hologram (M4-78)
  • Malachor V: Bao-Dur hologram

Known Issues:

  • There are still visual artefacts from overlapping sections of individual meshes, particularly noticeable in the case of the neck being visible through the jaw which occurs with certain animations and/or camera angles. This is not addressable by model edits. The problem is the way in which the engine renders overlapping transparency within a single mesh.
  • The Republic soldier on the Harbinger has been replaced as of v1.3, however the helmet is still somewhat problematic. I'm not sure that is addressable without completely remodelling it, and perhaps not even then given its shape.
  • Hair planes with alpha transparency don't function as intended as holograms, so typically look pretty terrible (e.g. Peragus Maintenance Officer). There's not much that can be done about those, other than completely remodelling the hair to rely on geometry rather than texture transparency.
  • Dangly meshes used for hair bangs tend to look conspicuous due the requirement of placing them under the head mesh in the hierarchy. Particularly egregious examples may warrant having these elements being turned into skinned meshes in a future update.
  • No doubt there are still a few holograms that need attention that I have missed. If anyone can provide a list of such cases, I may address it in a future update. Note that some holograms look fine in their vanilla state. I am only interested in hearing about ones with issues like those already addressed in this mod ("bug eyes", etc.).

Compatibility:

  • I've edited UTCs to point to custom appearance.2da entries, so the mod should be compatible with any other mod that only edits the vanilla 2DA entries. However, it will not be compatible with any mod that forcibly overwrites the module files this mod edits, that outright replaces the UTCs in question, or that also edits the UTC appearance values. Install any such mods first, then this mod afterwards.
  • To make it clear, do not use this in conjunction with Jinger/Kreia’s Admiralty Mod or Darth Hayze's TSLRCM Compatibility Patch for said mod. They are superseded by this mod.
  • A separate patch is provided for M4-78 to handle its version of the Korriban academy module. After installing the main content of the mod, run the installer a second time and select the "Additional Patch" option from the drop down menu.
  • An optional patch has been added to give the robe-wearing holograms unique named textures for use with robe mods that use the same filenames as vanilla robe textures. This will prevent texture issues (but note that they will still be wearing the vanilla-style robes).

Acknowledgements:

  • Thanks to Fair Strides for creating a customised version of TSLPatcher to handle filename clashes, which made this mod practical.
  • Thanks to Jinger/Kreia for permission to release a revised version of the Admiralty mod's content, the textures from which (with modification) are used in this mod.
  • Thanks to zbyl2 for permission to redistribute TSLRCM's module files to ensure compatibility for Steam Workshop users
  • Thanks to JCarter426 for permission to use the female Republic soldier body model from "JC's Republic Soldier Fix for K2" and his adjusted N_CommM04 texture from "JC's Minor Fixes for K2".
  • Thanks to bead-v for KOTORMax and MDLEdit, and ndix UR for MDLOps 2K18 Edition, all of which were required at various points to get this to work.
  • Thanks to ndix UR for TGA2TPC
  • Thanks to Malkior for providing the impetus for the mod via this thread.
  • Thanks to L0ki194 for offering input on the case of the Harbinger's "Doctor" vs "Medical Officer".

What's New in Version 1.61   See changelog

Released

  • Added an optional patch to switch DS Bastila's appearance to a K1-style robe.
  • Like 3
  • Sad 1



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3 hours ago, Ashton Scorpius said:

Just wondering, do you plan on adding fixed PC hologram models in the future? Particulary for this scene

Never seen it. Something a mod adds?

Regardless, there's no proper fix to be had for a PC, because you can't make them full body. It would be possible to improve the heads, but I have no intention of editing every player head in the game.

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The installer was asking me to locate the heads.2da?? But it does not exist in the game folder....

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You didn't install it properly. The mod requires TSLRCM. You either don't have it, or you are using the Steam Workshop and didn't install into its folder.

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I´ve been having this issue that all the holograms appear as if they were "really" there, as if they weren't holograms at all, but standing bodies. I can´t provide screenshots because that actually happened on my last playthrought but since then I removed all my mods and want to start a new game again. I'm gonna use all those from the reddit build, by the way

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If you mean they just appear like regular NPCs instead of blue and transparent, then that's not the mod, that's your hardware. You have an integrated GPU?

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On 7/4/2019 at 12:06 AM, DarthParametric said:

If you mean they just appear like regular NPCs instead of blue and transparent, then that's not the mod, that's your hardware. You have an integrated GPU?

I was under the impression that this problem was attributed to the legacypc.

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All the "legacypc" version is is the non-bastardised version, i.e. the same as the original CD or GOG versions. The holograms work fine in those.

As was the case previously, I suspect the problem this user has is actually the TOR uniform addon to this mod in conjunction with an integrated GPU. That's the only instance where holograms get rendered without the effect that I can recall, due to the normal maps (for which there is a fix supplied with the other mod).

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7 minutes ago, DarthParametric said:

All the "legacypc" version is is the non-bastardised version, i.e. the same as the original CD or GOG versions. The holograms work fine in those.

As was the case previously, I suspect the problem this user has is actually the TOR uniform addon to this mod in conjunction with an integrated GPU. That's the only instance where holograms get rendered without the effect that I can recall, due to the normal maps (for which there is a fix supplied with the other mod).

I know what you mean by "non-bastardised". My laptop should not have to lag so hard in the Peragus hallway. Thanks for nothing, Aspyr!

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This is what my playthrough was missing, always thought Carth should be in an Admiral uniform. The Holograms are a huge bonus. I am using a heavily modded version of kotor II that includes the latest versions of The Restoration Project as well as M4-78, Coruscant Jedi temple, Extended Enclave and about 100 other smaller tweaks. I realize this is a lot but my game was working great believe it or not. Was hesitant to install this mod as it changes a lot. Hopefully everything will still be fine. I will report any problems if there are any. I'm using a massive amount of mods but still keep that vanilla feel with bonuses. If there are problems I would blame myself. Hopefully not tho! Thanks for the amazing work!

Only problem I have that I couldn't fix is that the holograms now show up as fully colored people, like the person stated above. They appear to be flesh colored rather than blue. Before this mod they were blue & transparent. Will look for a fix. I don't really understand what you are saying about GPU as I simply do not know what that is. Any help would be appreciated! Thanks!

Update: Tried to uninstall mod but did something wrong. Game seems to run fine, just cannot get the holograms to turn back into holograms which is frustrating. Would love if you could help me with this.

Update 2: Been trying to fix for a while. I am not near as skilled at modding as some. I have come to a dire conclusion.

My options are to deal with the holograms no longer being holograms or to reinstall the entire game and all my mods & all my personal fixes (would likely take days). My only other option is for someone who is more skilled at this than I am to help me. The holograms looking like real people really takes away from the immersion... PLEASE HELP. Your work is great & I think if I had a better graphics card it would all work fine but unfortunately I cannot use this mod, could you please help me make the holograms look like holograms? I'm not sure how. For context the droids on Peragus shields never show up on this computer & the force sight power has never worked but before I downloaded this mod holograms were blue & transparent. Also this is my own fault obviously but if anyone could help that would be awesome.

 

Edit: I think the problem was my graphics card, not this mods fault.

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2 minutes ago, DarthParametric said:

No chance.

First of all, I'm impressed that you responded that quickly. Secondly, that's fine. What I really want is the fixed Bastila, Carth, and Cede. I know that you were able to fix Bastila's appearance so that she would actually wear Dark Jedi Robes when she had them equipped, and I also know that the new uniforms are upgraded from the original Admiralty mod.

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1 minute ago, DarthParametric said:

I'm not sure what it is you are asking exactly.

I want to be able to give Carth and Cede the updated uniforms without needing the rest of the mod. I know there was a TSLRCM patch for Kreia's Admiralty mod, but the textures of that mod aren't as up to date as yours.

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1 minute ago, DarthParametric said:

Not sure why you'd want to keep bug-eyed holograms, but I have no intention of making any elements of it available as separate mods.

Fair enough.

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I said this in my review, but thank you very much for this, it's always bugged me that the holograms were so very glitchy in my game no matter what I did. The fact that you took the time to fix this means a lot. And should have been something Obsidian fixed yet did not.

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5 hours ago, StellarExile said:

I'm wondering, could this be compatible with VarsityPuppet's Peragus Tweak Pack?

I use both mods and I never encountered any issues.

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VP's mod is concerned with changing corpse placeables. This mod is concerned with replacing hologram creatures. There's no overlap that I am aware of.

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hello, i made the mistake of installing Kreia's version of the admiralty mod but i see no way on how to uninstall it on their end, would it be okay to install yours n hope it will override it? or just stick to the other one :(

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Kreia's mod should have used TSLPatcher and thus had backups. But I assume you installed a bunch of mods over the top of it. Go to your Override folder and look for the following files: 201_carth.utc, 201_cede.utc,  151_carth.utc, 151_cede.utc,  003_carth.utc, 222_carth.utc, 222_ced.utc, carth_holo.utc and delete them. You should be able to install mine after that.

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6 minutes ago, DarthParametric said:

Kreia's mod should have used TSLPatcher and thus had backups. But I assume you installed a bunch of mods over the top of it. Go to your Override folder and look for the following files: 201_carth.utc, 201_cede.utc,  151_carth.utc, 151_cede.utc,  003_carth.utc, 222_carth.utc, 222_ced.utc, carth_holo.utc and delete them. You should be able to install mine after that.

Yeeeaaahh...im going thru the process today of installing mods so no way to see said backup, was reading it carefully but i didn't see the part where yours was not compatible with that, oops, thanks for the hella speedy reply and ive deleted the once you mentioned, thank you!

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