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About This File

This is a fix for players who have less than adequate hardware to play SWKOTORII:TSL at decent frame-rates. My hopes will be that TSL will perform better on devices using WINE as well with this mod. If you've ever had serious frame-rate problems with smoke or fog in this game, this should fix it. As of right now I've greatly reduced birthrate, random birthrate, and life expectancy values of the effects in model files using MDLedit and notepad++.

 

Changes include:
Main Menu
Peragus (all map files w/particle effects)
Dxun (all map files w/particle effects)
Nar Shaddaa (all map files w/particle effects)
Onderon (all map files w/particle effects)
Telos (all map files w/particle effects)
Dantooine (all map files w/particle effects)
Korriban (all map files w/particle effects)
Some PLC_ models (mostly steam vents)
PLC_ models that have other smoke and other emitters
8xxdro planet map models
9xxmal planet map models
dor_ models that include effects
V_ models that include abilities with effects emitters
FX_ files including but not limited to... mines, grenades, and other explosions. Anything with an effects emitter attached.
Ebon Hawk models
Menu Logo (slight change)
Initial weapon is slightly changed (white particles, slower)
Widescreen Menu Fix

 

The screenshots included are from a desktop with a core 2 duo and an Nvidia 8400 gs (a terrible gpu) playing the game at 1920x1080. I am unsure if this is compatible with the TSLRCM as I've been testing it on vanilla GOG version and the Steam version. These are only MDL and MDX files (except for the main menu logo, no actual scripts).

 

This mod has only been possible because bead-v introduced me to MDLEdit. Special thanks to DarthParametric for allowing me to edit his TSL Main Menu Model Fix 1.1 menu models and add them to this mod.


What's New in Version 1.3   See changelog

Released

  • Added Widescreen Menu Fix (thanks to DarthParametric's TSL Main Menu Model Fix 1.1)



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Can I request this be modular so for example if I don't want to install grenades for example but just modules for example?

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Can I request this be modular so for example if I don't want to install grenades for example but just modules for example?

I could re package a zip with folders labeled for their location/type. Give me a while to do this and I may release a separate mod for it. 

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I like how this mod allows you to look past the (quite literal) smoke and mirrors of the games and to appreciate the actual game artwork. I might in the minority, but one thing that really shows this game's age to me is how basic the smoke and particles look compared to the semi-decent lighting and reasonably well made textures.

 

Also, I can't imagine how tedious it was tracking down all of those particle effects, so all in all, most impressive..

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I like how this mod allows you to look past the (quite literal) smoke and mirrors of the games and to appreciate the actual game artwork. I might in the minority, but one thing that really shows this game's age to me is how basic the smoke and particles look compared to the semi-decent lighting and reasonably well made textures.

 

Also, I can't imagine how tedious it was tracking down all of those particle effects, so all in all, most impressive..

Thanks for the compliments Malkior :) I'm still taking a break from modding but I will visit the original KOTOR with the same mod eventually. :D 

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I  have problems with things like huge FPS drops at Nar Shadda(refugee outpost), Telos(near Grenn), Telos Academy near the prison thingy's, and in the Dantooine Cave. Will it fix those?

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I  have problems with things like huge FPS drops at Nar Shadda(refugee outpost), Telos(near Grenn), Telos Academy near the prison thingy's, and in the Dantooine Cave. Will it fix those?

Will most likely improve FPS

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I  have problems with things like huge FPS drops at Nar Shadda(refugee outpost), Telos(near Grenn), Telos Academy near the prison thingy's, and in the Dantooine Cave. Will it fix those?

 

It should. There are MANY models in the Nar Shadda, Telos, Telos Academy, and Dantooine in general. All models have been modified to produce less particles. 

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Under the submitted/updated date this MOD is more modern than this other https://deadlystream.com/files/file/918-tsl-reduced-graphics-mod

I haven't tried any of them so, what differences are there between one and the other? which is better? are compatible one with the other? Some people that have used one or the other or both can tell something about?

 

Even using an old GPU (currently a GF7300GT), usually I haven't too much lag/freeze troubles (just a little in some smoke areas but still playable without problems) but I'm thinking that these MOD's can be useful with others MOD's that can bring up those problems. Am I correct? Any idea/suggestion?

(NO!! FORGET-IT. I cannot change neither my PC nor my GPU)

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The newest one has a few more changes and the main menu has zero particles and will work with widescreen mods. 

  • Thanks 1

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On 11/7/2018 at 1:14 AM, trevuar25 said:

The newest one has a few more changes and the main menu has zero particles and will work with widescreen mods. 

Thanks!!

I'll keep in mind.

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