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=TSL Improved Party Outfits=

A KNIGHTS OF THE OLD REPUBLIC II: THE SITH LORDS MODIFICATION


AUTHOR: Leilukin
FILE NAME: TSL Improved Party Outfits.zip
LATEST VERSION: 1.1
CONTACT: E-mail toleilukin@outlook.com, or message to Leilukin on Deadly Stream

 

1. DESCRIPTION:

This mod adds eight new items with unique properties and are restricted to each of the human and humanoid party members in KotOR II: TSL, including Atton, Bao-Dur, the Disciple, the Handmaiden, Kreia, Mandalore, Mira and Visas. Said party members will automatically have these unique outfits equipped when they join your party. Each of these outfits also has its own custom inventory icon and can be upgraded.

If you want to see your party members appear in their default outfits and those outfits being more useful in combat throughout the course of the game, this mod is for you.

This mod was intended for the party members’ unique outfits to be usable in combat throughout the entire game, especially during the sequences where you can only control the party members while the player character is not around. Therefore, the properties of these items may be overpowered, especially in the early game. I make no promises to make a “balanced” version of this mod, because I play the KotOR games for the story and characters and not combat. If gameplay and combat balance are very important to you, this mod is not for you.

The idea of this mod was inspired by jonathan7's Party Clothing mod for KotOR 1. While jonathan7 had also made a similar mod for TSL as part of the Force Fashion II mod, I don't use Force Fashion II because it is not compatible with The Sith Lords Restored Content Mod (TSLRCM). Therefore, I decided to make my own version of a similar mod for TSL that is compatible with TSLRCM.

Technically, this mod was my first attempt at KotOR modding. However, initially this mod was only for my personal use. Now I have decided to release this to the public.

 

2. USAGE NOTES:

For the best experience with this mod, it's recommended to have a completely new TSL playthrough.

If you want to add these improved party member outfits manually via the cheat console or KotOR Savegame Editor, here are the item codes:

  • llk_attonjkt - Atton's Ribbed Jacket
  • llk_baodursuit - Bao-Dur's Tech Suit
  • llk_disgarment - Disciple's Garment
  • llk_handgarment - Handmaiden's Garment
  • llk_kreiarobe - Kreia's Robe
  • llk_mandarmor - Mandalore's Armor
  • llk_mirajkt - Mira's Ballistic Mesh Jacket
  • llk_visasrobe - Visas' Robe

 

3. INSTALLATION:
Extract the TSL Improved Party Outfits.zip you downloaded to anywhere you like, as long as it is not within the KoOR 2 directory. Run Install TSL Improved Party Outfits.exe, point the installer to your KotOR 2 directory and let the installer do its magic.

This mod also provides an optional file that improves Handmaiden's Robe to have the same stats as the Handmaiden's default outfit from this mod. If you want to install the improved Handmaiden's Robe, go to the "Optional - Improved Handmaiden's Robe" folder, copy a_robe_x01.uti and paste it in your Override folder.

NOTE: If you already have the .utc files of the humanoid party members in your Override folder (the file names are p_[party member name].utc), when you install this mod a new folder named "backup" will be created by TSLPatcher in the same folder as the TSLPatcher. Do not delete the folder or any of the files within the folder if you are planning on uninstalling this mod.

 

4. UNINSTALLATION:
Go to your Override folder, delete ia_Class9_201.tga, the .tga files starting from ia_cloths_202.tga to ia_cloths_208.tga and the .uti files with the "llk_" prefix (without the quotation marks).

If you also installed the Improved Handmaiden's Robe from this mod, go to your Override folder and delete a_robe_x01.uti.

If a "backup" folder was created when you installed this mod, go to the "backup" folder, cut and paste any .utc. file(s) from the folder and paste the file(s) in your Override folder. If no backup folder was created, simply delete p_atton.utc, p_baodur.utc, p_disciple.utc, p_handmaiden.utc, p_kreia.utc, p_mand.utc, p_mira.utc and p_visas.utc from your Override folder.

 

5. KNOWN ISSUES:

When you upgrade any of the party member's outfits from this mod on the workbench, the outfit would look like a basic clothing in the workbench's interface. Unfortunately, there is nothing I can do about it since it appears to be hardcoded.

If you find any other bugs or problems, please let me know.

 

6. MOD COMPATIBILITY:
This mod will likely conflict with any other mods that modify any of the following files, especially if the other mod also modifies the party members' starting armor:

  • p_atton.utc
  • p_baodur.utc
  • p_disciple.utc
  • p_handmaiden.utc
  • p_kreia.utc
  • p_mand.utc
  • p_mira.utc
  • p_visas.utc

If you want to use any other mods that modify the above files, AND the other mod is installed by putting any of the above files in Override folder, you need to install my mod AFTER the other mod.

The optional Improved Handmaiden Robe component is not compatible with any other mods that modify the .uti file of Handmaiden's Robe (a_robe_x01.uti).

This mod is not compatible with any other mod that modifies the party members' starting armor or clothing when they join your party.

This mod should be compatible with any reskin mods for the party member's default outfits, unless they edit the armor slot in aforementioned .utc files of the party members.

 

7. PERMISSION:
You may modify this mod for your personal use. However if you want to use any files from this mod for your own mod, please ask for my permission before releasing your mod. If I give you permission for it, I request that you credit me when you release your mod. Thank you.

I do not use nor support Steam Workshop, so I do not wish any of my mods to be uploaded to Steam Workshop.

 

8. CREDITS:
jonathan7 for the Party Clothing mod that became the inspiration of this mod
Fred Tetra for the KotOR Tool
tk102 for K-GFF GFF Editor
Stoffe for TSLPatcher



THIS MODIFICATION IS NOT SUPPORTED BY BIOWARE/OBSIDIAN ENTERTAINMENT OR LUCASARTS OR ANY LICENSERS/SPONSORS OF THE MENTIONED COMPANIES. USE THIS FILE AT YOUR OWN RISK AND NEITHER THE ABOVE MENTIONED COMPANIES NOR THE AUTHOR IS RESPONSIBLE FOR ANY DAMAGE CAUSED TO YOUR COMPUTER FOR THE USAGE OF THIS FILE.


What's New in Version 1.1   See changelog

Released

  • Update the inventory icons of the party member unique outfits.
  • Like 2



User Feedback

Recommended Comments

Screen shots of the stats would Be nice.

Screenshots has been added.

 

Please note that I'm no expert when it comes to game balance, and the items from my mods were designed to be usable throughout the course of the entire game, so the stats may not be balanced.

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Does this work with Kreia's assorted robes?

A Nexusmods user had tested it and confirmed to me that Kreia's Assorted Robes is compatible with this mod.

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A Nexusmods user had tested it and confirmed to me that Kreia's Assorted Robes is compatible with this mod.

Thank you my pretty

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Don't call me "your pretty". I'm not comfortable with men calling me that.

Guess you TOTALLY missed the reference, didn't you?

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Finally Bao-Dur can be actually useful! Quick question, does Bao-Dur's allow him to use Force Powers so he's not the most useless Jedi ever?

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10 hours ago, Darth Wreckage said:

Quick question, does Bao-Dur's allow him to use Force Powers so he's not the most useless Jedi ever?

Yes. Bao-Dur's unique outfit from this mod allows him to use Force powers.

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1 hour ago, Leilukin said:

Yes. Bao-Dur's unique outfit from this mod allows him to use Force powers.

Nice! Thank you, do you know if this is compatible with the Movie Mandalorians mod? Since it gives Mandalore an armor set?

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2 hours ago, Darth Wreckage said:

Nice! Thank you, do you know if this is compatible with the Movie Mandalorians mod? Since it gives Mandalore an armor set?

There will be a small conflict - when you first meet Mandalore he will look like Canderous wearing standart heavy armor. But you should be able to give him any mando armor from my mod.

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1 hour ago, DeadMan said:

There will be a small conflict - when you first meet Mandalore he will look like Canderous wearing standart heavy armor. But you should be able to give him any mando armor from my mod.

But the conflict isn't major to where he won't be usable? Just a small little "Ey, I'm wearing normal armor. Look at me, I'm Canderous"

And will he wear his vanilla helmet or does he wear Jango's helmet with his installed, or will he accidentally spoil his true identity?

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11 hours ago, Darth Wreckage said:

But the conflict isn't major to where he won't be usable? Just a small little "Ey, I'm wearing normal armor. Look at me, I'm Canderous"

And will he wear his vanilla helmet or does he wear Jango's helmet with his installed, or will he accidentally spoil his true identity?

Helmet (both original and Jango's) is a part of armor, not a separate item, so it will spoil his identity. IIRC, it will happen only after he joins party on Onderon, 'cause Mandalore on Dxun use different *.utc file.

Anyway, you can eliminate this conflict by removing p_mand.utc from your override (but you won't get his armor from this mod).

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7 hours ago, DeadMan said:

Helmet (both original and Jango's) is a part of armor, not a separate item, so it will spoil his identity. IIRC, it will happen only after he joins party on Onderon, 'cause Mandalore on Dxun use different *.utc file.

Anyway, you can eliminate this conflict by removing p_mand.utc from your override (but you won't get his armor from this mod).

Got it, thank you.

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Any chance you could make these outfits show the correct models at the workbench? Right now all party outfits just show the generic clothing model. I really like the idea of upgradeable party outfits but seeing the wrong model every time I open them at the workbench is a bit immersion-breaking.

You'd have to screw around in the appearance.2da, I expect, which is fairly outside my expertise.

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16 hours ago, Dreamlike said:

Any chance you could make these outfits show the correct models at the workbench? Right now all party outfits just show the generic clothing model. I really like the idea of upgradeable party outfits but seeing the wrong model every time I open them at the workbench is a bit immersion-breaking.

You'd have to screw around in the appearance.2da, I expect, which is fairly outside my expertise.

I had tried to find a way to change the clothing model in the upgrade screen but with no success, sorry.

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8 hours ago, Leilukin said:

I had tried to find a way to change the clothing model in the upgrade screen but with no success, sorry.

Hmm. Would it be possible to create a new base item for each of the outfits, and then point each base item to the appropriate model? I've seen other mods do this, I believe.

But it's no biggie. For now I've just edited your outfits to not be upgradeable. Their stats are awesome enough that they don't really need it anyway.

Edited by Dreamlike

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Would praise from the rooftops with silver trumpets, if there was an early-game and a late game version (this being obviously a late/endgame version), that updates maybe at Prestige level...

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5 minutes ago, freemanendelay said:

Would praise from the rooftops with silver trumpets, if there was an early-game and a late game version (this being obviously a late/endgame version), that updates maybe at Prestige level...

I make no promises that I will add an early-game version of this mod, because I don't play KotOR games for the gameplay, so I didn't make this mod with game balance in mind. Not to mention what is considered balanced is very subjective.

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3 hours ago, lazerwolf said:

for some reason it isnt letting me use the overlay upgrade slot for the clothes. just the underlay. any reason?

The game has coded clothing items that way, so even if you mod clothing items to be upgradable, only the underlay can be upgraded. There's not much I can do about it.

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