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  1. Today
  2. View File Vanilla Weapons HD Description Vanilla Weapons HD improves the vanilla weapon textures in Star Wars: Knights of the Old Republic II while keeping the original style intact. The mod is split into 4 separate files: Melee Weapons HD Blasters HD Lightsabers HD (1.1 now covers tslrcm bronze saber) Misc and equipment (Covers a bunch of misc weapons, items and equipment.) They are separated in case you already use another lightsaber mod, high quality blaster mod, or other weapon texture replacement. Installation Place the Override folder into your main KOTOR 2 directory. Replace files if prompted. Note: More photos are coming, sorry I've been busy with other projects. Submitter Saul0097 Submitted 06/08/2026 Category Mods TSLRCM Compatible Yes  
  3. If you're still taking feedback for this I can offer some input. 1. I think for ease it would make sense to combine them then let the users pick what they want. Makes it easier for users to download I think. It also would be a lot less work for you to maintain a single page vs three if you had to make updates. 2. I know you were asking for one or the other but if you were up for it in the vein of the previous question it would be nice to have both options. Love your work by the way, I'm keen to see some updates you've mentioned on some of your older mods.
  4. 1.6 (and Mira) is out now
  5. Hey Gang RE: Brotherhood of Shadow, I'm thinking of patching the 5-10~ audio file Twi'Leki sentences into initially english for cadence/tone/timing then with the voice energy attributes, cutscene timings, mod structures established, this may mean ability to convert into original Twi'Leki audio files for a *proper* experience if I can find a full canon Twi'Leki dictionary.. worst case scenario I will be uploading the transcript into Codex and Claude both and reconciling the differences with what Twi'Leki references I am tangibly able to reconcile and seeing how much % we may be missing after that. I hope this would mean more people can play KOTOR and have an enjoyable and immersive experience. Currently I'm looking for my Mrs to experience Brotherhood of Solomon in its amazing glory, but I know the heavy Twi'Leki scenes with the same voice will make that a little of an uphill battle. I'm willing to pay for Elevenlabs or moderate studio grade quality so this wouldn't be a cheap-out exercise intended to cheapen, but enrichen the experience. I would like to know if there are known pitfalls, issues, references, wisdom or advice anyone is able to offer. Thanks to all who have contributed to this incredible series - may the force be with you meatbags, always. - Jezza
  6. Yesterday
  7. Version 1.0.0

    1 download

    Description Vanilla Weapons HD improves the vanilla weapon textures in Star Wars: Knights of the Old Republic II while keeping the original style intact. The mod is split into 4 separate files: Melee Weapons HD Blasters HD Lightsabers HD (1.1 now covers tslrcm bronze saber) Misc and equipment (Covers a bunch of misc weapons, items and equipment.) They are separated in case you already use another lightsaber mod, high quality blaster mod, or other weapon texture replacement. Installation Place the Override folder into your main KOTOR 2 directory. Replace files if prompted. Note: More photos are coming, sorry I've been busy with other projects.
  8. Do you just copy the files over into their respective folders or do you have to run HoloPatcher?
  9. Subtle logo 😆

    image.png.5d9f6cba1b4b32594eb539ae3d1c3ab4.png

  10. Thanks! Got it installed.
  11. @redrob41 Can you try both of these? pmhc04_vanilla_skin_unknown_zeroed.zip pmhc04_mdledit_skin_unknown_from_vanilla.zip
  12. You're all doing great work. You should publish everything together. It will be easier for everyone.
  13. Depends on whether mesh splits along UV seams happen in KMax or MDLEdit/MDLOps. If the latter, that might explain things. Either way, unless the counts are wildly different, I'd just put it down to differences in implementations.
  14. hmm the MDLEdit and KBlender versions have different amounts of vertices. I wonder what they're doing differently..
  15. The original intention of the model (which shows how old it is) was for it to replace the G-Wing on Dxun/Onderon in TSL. You could do that, although that raises the issue of take-off/landing videos. Or you could maybe put a hangar next door with it in on Onderon.
  16. Try the attached TXI. I added the line "bumpyshinytexture mycube", and that made it work for me. My guess is that the game didn't know what to do with a mesh that had a lightmap and a bump map but no reflection, so it just shrugged and didn't draw anything. Fantastic work on the texture as usual! I'm just sad that you won't be able to see half of it because the ship is up high away from the player. I'm half tempted to add a similar ship on the ground somewhere else to show off the rest of it... DP_I-Wing.txi
  17. You can run TSLPatcher through Wine on both platforms.
  18. Hi! I'd love to play this, but I'm stuck using either the Mac version or Steam Deck version. Is there a way to install this without the .exe file? I'm a lesbian and always wanted to play this game with a Bastila romance, so I'm happy this exists! Even if it's not accessible to me, thanks for making it.
  19. Yeah to the best of my knowledge it does! I do believe you are the first to test on steam deck.
  20. Last week
  21. The issue is when he is sent for testing (in the main industrial zone) where they ask him all those questions. In 1.5, it actually spawns a new copy of him, closes the testing area door and resets up the scene where he is asked all those questions every time you enter that area. I remember looking into that issue and it was actually due to a conditional that is set to "greater than" rather than an equal, so it technically could happen forever. You can tell when it happens in 1.5 because every time it will print out a message about how one of the developers suffers from a setback in the mental department. Environmental Zone lags quite a bit (spikes down to sub 30 during some action scenes) on my steam deck when you first arrive and all the enemies are spawned and all the mines are spawned. I believe it's because the zone is in desperate need of a .vis. Industrial Zone really wasn't that bad post 1.5, but the environmental zone continues to be pretty bad. This isn't really an issue when the module becomes the peaceful version. This module and the battle of khoonda are the only parts that really lag on the deck.
  22. Something didn't work out for me. He disappeared)) Maybe I'm doing something wrong. DP_I-Wing.tga DP_I-Wing.txi DP_I-Wingb.tpc It looks fine without the bump layer.
  23. Epic Job!
  24. It would've been sadder had these problems never have been fixed. Thank you! If it doesn't I'll be sure to one day add the fixes for the things you have reported here. Are you referring to the part where you're testing I1-02 but he's spawned in deactivated in the loading area? If so, are you saying multiple copies of the same NPC spawn every time you enter the Industrial Zone, thus creating clones? Or are you saying they spawn inside one another, meaning you can't see them as they're merged with one another but doing this over and over again lags the game? I would recommend, if you are to ever play this mod, to test that out when you reach that point in the mod. M4-78EP 1.5 split the Industrial Zone into 3 and Thor110 reduced that split to 2 so it's possible it might've gotten fix but I can say for sure that I wasn't the one who fixed, or even noticed, this problem. The Environmental Zone had lag???? Can you tell me where and when you experience lag in the Environmental Zone? Does it only occur after you speak with ES-05 and the friendly Environmental Zone droids respawn or is there something else that triggers it? I say this because I haven't really experienced lag in the Environmental Zone, ever. If you are thinking of the Industrial Zone lag, then yes - 100%! And not only did we fix the lag, but we brought back most of the NPCs which were cut so that the second half of the Industrial Zone where the lag was once situated is still heavily populated but without the lag. The 1.2 ending has been restored so this should be fixed. If you play through it and it doesn't play, please let me know. These Sith Assassins have been fully removed as the 1.2 ending was restored. I did restore Kaah's dialogue in regards to this quest, however, it may not be fully fixed. I will again require someone to test it in-game and see where exactly it breaks down so that I may fix it.
  25. The mod is great but there is an issue with this version. I don't know why but in the game when balance in the force i installed explosions or sparks from blaster shots won't appear, so i hope this issiue will be fixed.
  26. That should work fine, unless you loaded a save already in the Temple Catacombs from before the mod was installed.
  27. Hearing of someone's name does not necessarily mean knowing that person well enough to be able to recognise them when they show up in a hologram. Personally I also do not consider the cut Dustil content canon to confirm anything, because not only that TSLRCM does not restore Dustil's content, the main reason Dustil's content isn't restored is because of lack of voiceovers (which is why the Dustil Restoration mod utilises fan voice acting for Dustil), so it is questionable if the developers actually intended the Dustil content to be in the game in the end.
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