Porting Madness Continues

Sign in to follow this  
Thor110

2,897 views

The porting madness continues!

czerka.thumb.png.40f756302adfadcf2a5f8db24dd6ec43.png

As many of you may have seen as I have made sure to post it around a bit in hopes of finding some more testers and maybe even people to help develop the project, I have not long completed my first playthrough of Brotherhood Of Shadow : Solomons Revenge and of course that lead me to porting it over along with the port of KotOR.

bossr.thumb.png.06bc17861d08478d0f6833e4725a846f.png

Everything seems to work perfectly, which is great and should save me a lot of time.

It can also easily be turned on or off by swapping between just a few files.

Though I haven't released it yet, I am not sure how soon I will.

However I wasn't expecting it to be done in but two nights where I devoted only a fraction of my time from the project to setting it up.

silveredge9.png.d66eab95b8133e6a7b15c9283a7dda9b.png

Going on the above permission which can be found on Silveredge9's DeadlyStream profile which I only came across a few weeks ago

Thor110


  • Like 1
Sign in to follow this  


11 Comments


Recommended Comments

11 hours ago, Sith Holocron said:

Seeing as the sound file choices limit what Matilda/Shadow says is so limited, have you considered possibly using SWTOR's expanded voice set for female Twi'lek to replace what that character can say?

You have my permission to use my Replacement Brotherhood of Shadow Legal Screen BIK mod in your port.  Credit appropriately if used.

All things are on the table for now, I am in no rush to get all of this done. I still most likely have most of the testing to do, coupled with whatever improvements I decide to make.

I will check them out then, thanks for letting me know. Update : Yeah I will probably use that, the image is much higher quality of the Brotherhood cover, thanks :D

Edited by Thor110

Share this comment


Link to comment
On 7/14/2021 at 4:33 AM, JDub96 said:

Wait... you're porting the original game into TSL?

Wait??? you haven't seen it yet? :) I thought I had made more than enough posts about it for the whole world to have seen lol and sorry for the late reply it seems I did not actually receive a notification about your comment.

 

 

Share this comment


Link to comment

Duuuude. That's sick. Will there be a vanilla only port as well? Not that I'd want to add to the work or anything.

Share this comment


Link to comment
18 hours ago, JDub96 said:

Duuuude. That's sick. Will there be a vanilla only port as well? Not that I'd want to add to the work or anything.

How do you mean "vanilla only port" if you mean just K1 in K2 without all the extra content, that's sort of a maybe for now. But I will make sure to differentiate between releases as I start adding in new content.

For now it is Vanilla with the only added feature of Yuthura being a companion. ( still lots to fix though )

Share this comment


Link to comment

Yeah. I was just wondering if you'd be willing to make a version where the add-ons, including the Yuthura recruitment, could be installed optionally while using the vanilla K1 as the basis.

EDIT: Let me rephrase. Only if it is not too much work and won't require too much backtracking. I obviously would never ask you do anything too arduous given the scale of what you're doing.

Share this comment


Link to comment
3 hours ago, JDub96 said:

Yeah. I was just wondering if you'd be willing to make a version where the add-ons, including the Yuthura recruitment, could be installed optionally while using the vanilla K1 as the basis.

EDIT: Let me rephrase. Only if it is not too much work and won't require too much backtracking. I obviously would never ask you do anything too arduous given the scale of what you're doing.

Realistically enabling "Vanilla" at the moment only requires me to disable Yuthura and the extra planets. ( I think ) so it's likely I will do so.

But I might have made changes or edits here and there that improve or fix things that might not be considered "Vanilla"

The whole project is a bit of a mess to be honest, I had really hoped to get the rest of the KotOR modding community on-board with the project but there has been no real interest.

So who knows. But also probably.

Share this comment


Link to comment

I'm by no means an expert... but if you want some help with .utc/.uti editing I'm down to help.

Share this comment


Link to comment
17 hours ago, JDub96 said:

I'm by no means an expert... but if you want some help with .utc/.uti editing I'm down to help.

Anyone and everyone is welcome to help, I will always give credit where credit is due.

I believe the majority of .utc/.uti editing is done, though I do have one serious issue with the balancing still that is likely caused by the .utc files and I have not been able to determine what exactly is causing the balancing to be so off.

After adjusting every .utc file in the game everything seemed to be okay up until around Dantooine and onwards, so it could be I missed something in some of the later .utc files.

There is also a much more serious issue that I cannot seem to track down which is causing companions health to double every time they are swapped out using the party selection screen.

To you and anyone else that feels they could lend a hand or help out I would say install the project, dig around in the files and message me with information or files regarding the changes made.

The project has been getting on top of me for a while now which is why I have been taking a lengthy break from it.

Given that I have finally finished my playthrough of a cancelled original Xbox game ( Stargate SG-1 : The Alliance ) I am sure I will be back at it in no time.

Share this comment


Link to comment
Guest
Add a comment...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.