Blog #106: Calling Out A Spammer (For what they are)

Sith Holocron

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Let's start this off with a very recent quote.

 

22 hours ago, Effix said:

I guess I'm getting old... I feel like your posts are a bit of a bombardment.

I've thought that very thing too!  Which led to a recent Status Update of mine.

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Wow.  That's a lot of engagement on that Status Update.

 

In case you're coming late to this party of sorts, let's bring you up to speed.  I'm talking about a recent modder which I will not mention by name.  In fact I will refer to them as "the modder in question" from here on. The modder in question has proved . . . problematic.  In short, the modder in question is a spammer.

Besides the previously alluded to inundation of the Status Updates section, this fellow loves make threads too.  And a blog.  And presumably, lots of Private Messages too.  (I was a recipient too until I blocked them.)

 

I won't even name the mod in question by the modder in question.  But ask yourself this question: how often have you seen this picture posted lately?

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If it's more than once, you may have an idea about who I'm talking about.

 

When you have a singular mod you're working on, how many WIP threads do you need for it?  And I'm not talking about threads tangential to the mod that seek advice on how to do something.  Oh no.  I'm just talking about a WIP thread. 

The answer you're likely thinking of is one

The modder in question apparently doesn't feel the same way.  The modder in question seems to think that posting several threads about the project is the correct way to go. Threads (in several sections), Status Updates, and PMs. Until very recently, there were two threads by the modder in question in the Works in Progress section alone.  One of my last acts as Staff was to merge those two threads in the WIP section together.  (Apparently, the Retirement papers took a few days to be filed.)

But then, there was a new thread posted in the General Kotor/TSL Modding section. And it's basically yet another WIP thread. You know . . . by the modder in question.

My musings aren't about a need or lack of one for the mod.  (I could have another blog dedicated to that whole topic but I fear that may be overkill.) My issue is how the site itself appears to be gamed - or to use Effix's word "Bombarded" - in order to force folks to volunteer to make the mod for the modder in question.  How many times must a thing be spammed before it's called a violation of the rules?

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Just wondering out loud.

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1 hour ago, Neville said:

People always seem to lose interest. Is it necessary to shame me for as long as this site is active?

I have personally gotten in touch with SithSpecter, he claims that @Neville has permission to use the Helmet Mod.

 

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On 7/5/2021 at 1:43 AM, Malkior said:

No shame intended. Just a clarification of the rules and even some potential solutions so you can avoid bloating the site.

Even in 2015, people would look at my idea and my effort, comment it is interesting, and leave. I want to prevent the project from dying. Even if you do not mean to shame me,  think of what others who read this will think of me. I do not think I would get any support.

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1 minute ago, Neville said:

Even in 2015, people would look at my idea and my effort, comment it is interesting, and leave. I want to prevent the project from dying. Even if you do not mean to shame me,  think of what others who read this will think of me. I do not think I would get any support.

The trouble is, as a modder you should eventually be able to create the content without support. Eventually you have to stop relying on others to tell you how to do these things and force yourself to learn with the tools at your disposal. This may require you to take some classes to learn C or watch tens of hours of Youtube tutorials. When it boils down to it, the one who determines whether a project is successful is you and you alone. I have abandoned many projects of my own because of my own lack of knowledge, and sometimes if you don't find the resources, that's just a reality of making content.

I am aware I sound somewhat harsh, but to use hype to convince people to work on a project which you yourself are unwilling to learn is taking advantage of those very people, and this is something a majority of mod makers including myself do not stand for.

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