<?xml version="1.0"?>
<rss version="2.0"><channel><title/><link>https://deadlystream.com/blogs/blog/102-lonewanderers-blog/</link><description/><language>en</language><item><title>Workaround for the limited number of body model slots in KOTOR and TSL</title><link>https://deadlystream.com/blogs/entry/424-workaround-for-the-limited-number-of-body-model-slots-in-kotor-and-tsl/</link><description><![CDATA[<p>
	Trying to add multiple additional player armor models in KOTOR and TSL almost always results in a mod conflict due to the limited number or body model slots/columns in appearance.2da and the game not recognizing new columns added to the table.
</p>

<p>
	Few mods, such as <strong>Jedi Hermit Robes</strong> by <strong>DarthParametric</strong> add new robes as disguises, but from what I’ve seen this method is not popular, because it requires creating .uti file and additional line in appearance.2da for each possible player/party member head - armor - texture combination.
</p>

<p>
	Most of the released ‘new custom armor’ mods for TSL replace models in the same body slots: the unused slot J (Revan / Star Forge Robes) and the underused slot K (Armored Flight Suit).
</p>

<p>
	Replacing the model in slot K means cutting out some of the content planned by the developers (namely Armored Flight Suit types of armor). Moreover, <strong>Kainzorus Prime</strong>’s <strong>Peragus Mining Gear</strong> mod uses Armored Flight Suit model from slot K for Miner Uniform and it looks more fitting and authentic than vanilla version.
</p>

<p>
	And for most people slot J is reserved for <strong>Jedi Journeyman Robes (Luke ROTJ Outfit)</strong> mod by <strong>Stormie97</strong> or numerous Darth Revan Armor retextures.
</p>

<p>
	Therefore, I wanted to find a way to use other body slots to increase the number of armor mods players can install.
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<span style="font-size:18px;"><strong>Slot L</strong></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			The most obvious candidate is slot L (Dancer Outfit). It used only for one costume (female only), which is required in one side quest.
		</p>

		<p>
			The idea of replacing the model in slot L is not new and was attempted by at least <strong>Dak Drexl</strong> in <strong>Dak's Armored Robes</strong> mod. He put one of his custom armor models in slot L and turned the Dancer Outfit into disguise item that transformed the wearer into female twilek-dancer, which he said was the best alternative he could think of at the time.
		</p>

		<p>
			So what I did was combine ideas from <strong>Dak Drexl</strong>’s and <strong>DarthParametric</strong>‘s mods: added new armor model and textures (for simplicity named PFBLMrepl.mdl and PFBLrepl.tga) in ‘modell’, ‘texl’, ‘texlevil’ columns of appearance.2da table and added 20 new rows (one for each female player head, Mira, Handmaiden) for disguises copying vanilla values to columns ‘modell’, ‘texl’, ‘texlevil’. Preserving vanilla model and texture names in disguise rows will make existing Dancer Outfit retextures and model improvement mods compatible with this project.
		</p>

		<p>
			Pic.1:
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					<img alt="disguises1.jpg.8d300b63a522e865510d0a69924ab9a8.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="26721" data-ratio="53.59" width="1200" src="https://deadlystream.com/uploads/monthly_2025_01/disguises1.jpg.8d300b63a522e865510d0a69924ab9a8.jpg" /><img alt="disguises1-2.jpg.76f02b83a5b17c7ca60759d7a58830c1.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="26724" data-ratio="45.83" width="1200" src="https://deadlystream.com/uploads/monthly_2025_01/disguises1-2.jpg.76f02b83a5b17c7ca60759d7a58830c1.jpg" />
				</p>
			</div>
		</div>

		<p>
			Since Dancer Outfit is only needed in 3 cutscenes initiated by the player and due to their structure, all that is needed is to edit 4 scripts:
		</p>

		<ol>
			<li>
				The PC accepts twilek Domo’s request and chooses who will dance for Vogga and changes their appearance to appropriate Dancer Outfit Disguise (using <em>ChangeObjectAppearance()</em> function).
			</li>
			<li>
				The cutscene where twilek Domo and the party enter Vogga’s chambers.
			</li>
			<li>
				PC offers to dance during the dialog with Vogga.
			</li>
			<li>
				After the dance, the dancer’s appearance can be switched back to their standard.
			</li>
		</ol>

		<p>
			<span><span lang="en-us" xml:lang="en-us">The downside was that the user could not equip the Dancer costume at will; it was only available during these cutscenes.</span></span>
		</p>

		<p>
			<span><span lang="en-us" xml:lang="en-us">And so, to make it closer to vanilla, I added 20 Dancer Outfit Disguise items (one .uti file for each female PC appearance, Handmaiden and Mira). Now the first female who agrees to dance will receive personal Dancer Outfit, which she can equip at any time, but other women in the party won’t. The difference from the vanilla game is minimal, and we freed the body model slot L.</span></span>
		</p>

		<p>
			<span><span lang="en-us" xml:lang="en-us">Pic.2 and 3:</span></span>
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					<img alt="disguises2.jpg.8ee69a9a351c800a6ee4ecabcc563ecd.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="26714" data-ratio="75.00" width="1024" src="https://deadlystream.com/uploads/monthly_2025_01/disguises2.jpg.8ee69a9a351c800a6ee4ecabcc563ecd.jpg" /><img alt="disguises3.jpg.0d3af5c0e8e62a0f92082433f60f93ef.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="26715" data-ratio="75.00" width="1024" src="https://deadlystream.com/uploads/monthly_2025_01/disguises3.jpg.0d3af5c0e8e62a0f92082433f60f93ef.jpg" />
				</p>
			</div>
		</div>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p style="text-align:center;">
	<span style="font-size:18px;"><strong>Slot K</strong></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			Slot K (Armored Flight Suits) requires a little more work because these suits can be equipped by both male and female characters. On practice, this means adding another 20 rows (one for each male PC head, Atton, Disciple and, just in case, for Bao-Dur) in appearance.2da and .uti files for each armor that uses this model.
		</p>

		<p>
			The following items use the armor model from slot K:
		</p>

		<ul>
			<li>
				g_a_armrdfsuit.uti - PFBK01/PMBK01 textures – Armored Flight Suit.
			</li>
			<li>
				- PFBK02/PMBK02 – Beast Rider Flight Suit in some restoration mods. Cut from the game, the texture is unused.
			</li>
			<li>
				a_light_11.uti - PFBK03/PMBK03 textures – Ubese Environmental Suit.
			</li>
			<li>
				mineruniform.uti - PFBK10/PMBK10 – Miner Uniform from the <strong>Peragus Mining Gear</strong> mod.
			</li>
		</ul>

		<p>
			We need around 40 disguise .uti for each item. At a minimum, we need to cover Armored Flight Suit. Ubese Environmental Suit could be turned into full-body Ubese costume (with helmet that hides the face) to save work, but I decided to leave it as it is in vanilla game. Beast Rider Flight Suit can be made into NPC-only armor. And Miner Uniform disguise may be added in the future.
		</p>

		<p>
			Pic.4 and 5:
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					<img alt="disguises4.jpg.8067856bafa989b960dfb995b40a4270.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="26722" data-ratio="75.00" width="1024" src="https://deadlystream.com/uploads/monthly_2025_01/disguises4.jpg.8067856bafa989b960dfb995b40a4270.jpg" /><img alt="Disguises5.jpg.6b8f2ed29c9a0f42b5dacd91d3e5409d.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="26718" data-ratio="75.00" width="1024" src="https://deadlystream.com/uploads/monthly_2025_01/Disguises5.jpg.6b8f2ed29c9a0f42b5dacd91d3e5409d.jpg" />
				</p>
			</div>
		</div>

		<p>
			Since disguise items change the appearance (including the head) of the wearer, that creates 2 problems:
		</p>

		<ul>
			<li>
				We shouldn't have a situation where PC finds a disguise-armor intended for the Exile with a different appearance or head.
			</li>
			<li>
				We must prevent situations where, for example, Mira puts on Atton’s Armored Flight Suit and visually turns into Atton. At the same time, in the vanilla game Armored Flight Suits can be equipped by any non-droid party member, except Bao-Dur and Mandalore. We need to find a simple, immersive way to equip Armored Flight Suits disguises for party members and PC.
			</li>
		</ul>

		<p>
			The proposed solution: replace vanilla Armored Flight Suit and Ubese Environmental Suit .uti with Atton-exclusive disguise-armor versions. Whenever the player finds Flight Suit type of armor, it will be exclusive to Atton. Atton was chosen, because he joins the party early and will be there for most of the game.
		</p>

		<p>
			To allow the Exile or other party members to use these Flight Suits, an option to 'readjust ' or change the armor size for a new user has been added to the workbench dialog screen (technically the disguise-armor item will be removed from inventory and a new one, exclusive to the selected party member or PC, will be given at the same time). A text “<em>This armor can be reconfigured for another user at the workbench</em>” or similar can be added to the description of Flight Suits to make it clear to players that these armors can be used by the Exile and others. In-game explanation could be that Flight Suits are loose, bulky armors with lots of straps and metal parts, and therefore they need to be tightened using workbench tools. Of all TSL armors, with Flight Suits it looks the most believable.
		</p>

		<p>
			Pic.6 and 7:
		</p>

		<div class="ipsSpoiler" data-ipsspoiler="">
			<div class="ipsSpoiler_header">
				<span>Spoiler</span>
			</div>

			<div class="ipsSpoiler_contents">
				<p>
					<img alt="disguises6.jpg.ae9e3ccdc070a297f4619023fe16ac93.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="26720" data-ratio="75.00" width="1024" src="https://deadlystream.com/uploads/monthly_2025_01/disguises6.jpg.ae9e3ccdc070a297f4619023fe16ac93.jpg" /><img alt="disguises7.jpg.0657958bc96456f0f34493e6570ddd80.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="26719" data-ratio="75.00" width="1024" src="https://deadlystream.com/uploads/monthly_2025_01/disguises7.jpg.0657958bc96456f0f34493e6570ddd80.jpg" />
				</p>
			</div>
		</div>

		<p>
			Armored Flight Suits aren’t upgradeable, but for Miner Uniform and other upgradeable armors, the message “<em>Remove Upgrades from the Armor before readjusting it for other users otherwise you will lose the upgrades</em>” can be added on the workbench dialog screen.
		</p>
	</div>
</div>

<p>
	The same approach can be used for Slot J and Slot B, although in slot B case some scripts, where party equip clothes, will need to be edited. Also, there is an issue with slot B: when Handmaiden wears disguise set to Slot B, her head and body will always use Light Side texture, regardless of her alignment. This is likely due to the way her appearance is set up in appearance.2da, but quickly changing values in her row didn’t help.
</p>

<p>
	 
</p>

<p style="text-align:center;">
	<span style="font-size:18px;"><strong>What about KOTOR?</strong></span>
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			 
		</p>

		<p>
			In K1, where the problem of a limited number of armor slots is especially acute, it is easiest to work with slot J (Revan's Armor), since only 2 items use it, and they are available only through the dialog with the computer. The only inconvenience is that in K1 each player class uses its own set of models (with different height) which means three disguise .uti files for each PC head.
		</p>

		<p>
			Also, <strong>Revan's Hoodless/Maskless Flowing Robes For K1</strong> mod also turns female version of Revan's Armor into disguise, so a compatibility patch or a special version would be required.
		</p>

		<p>
			 
		</p>
	</div>
</div>

<p>
	 
</p>

<p>
	My idea is to have a parent mod (not sure how to name it, ‘Underused armors as Disguises’ ?) that turns Dancer Outfit and optionally Armored Flight Suits and slot J armors into disguises (as described above) and then set of mods-companions that add new armor to these slots. For example, mysteriously absent from TSL Bioware’s KotOR robes or their <a href="https://deadlystream.com/files/file/153-cloaked-kotor-tunics-for-tsl/" rel="">cloaked versions</a> to slot L and <a href="https://deadlystream.com/files/file/1734-tunics-for-jedi-armors/" rel="">Jedi tunics</a> based on Sith Assassins costumes to slot K.
</p>

<p>
	With all groundwork done in the parent mod, all that would be required from modders to make a compatible version is
</p>

<ol>
	<li>
		Rename custom armor texture and model files (including ‘model base’ and ‘anim root’ of the model) to the names specified by the parent mod,
	</li>
	<li>
		Create .uti files with descriptions and characteristics of custom armor items,
	</li>
	<li>
		If necessary, set a new baseitem type for custom armors,
	</li>
	<li>
		Preferably, to spawn the armor somewhere so that users don't have to use cheats to get it.
	</li>
</ol>

<p>
	The downside of this approach is that new heads will need compatibility patches to work with the mod.
</p>

<p>
	 
</p>

<p>
	I’d like to hear thoughts about this idea, its potential, problems that weren’t addressed and what could be improved.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<a class="ipsAttachLink" data-fileext="7z" data-fileid="26723" href="https://deadlystream.com/applications/core/interface/file/attachment.php?id=26723" rel="">TSL - Underused armors L and K as disguises v.a1.7z</a>
</p>
]]></description><guid isPermaLink="false">424</guid><pubDate>Sat, 18 Jan 2025 19:35:00 +0000</pubDate></item><item><title>Interesting obscure mods for TSL</title><link>https://deadlystream.com/blogs/entry/389-interesting-obscure-mods-for-tsl/</link><description><![CDATA[<p>
	Over the years, a large number of mods have been created for TSL. While most of the useful and/or still relevant mods are available in the Download sections of DeadlyStream and Nexus (currently most popular Kotor I-II modding resources as far as I know), some of them are not and thus have become lesser-known, rare or even obscure.
</p>

<p>
	I have seen many old mods of varying quality and made notes about interesting ones in the list-reminder. This list can be useful for people, who are tired of their builds and want to see something “new”.  In the recent past, several mods have been rediscovered or recreated (<em>Xcom's Grenades Mod</em>, <em>Blue GUI for TSL</em>), so I won’t mention them. Also, I think mods like <em>Ultimate Saber Mod</em> (<em>USM</em>) or <em>Dark Harbinger</em> are fairly well known, so I’ll focus on more obscure works.
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;"><strong>1. "TSL Improved Loading Screens" by SpaceAlex</strong></span>
</p>

<p>
	<span lang="en-us" xml:lang="en-us">This mod is similar to <em>Concept Loading Screens 1.1</em> mod by Darth InSidious, but unlike that mod, when there is no appropriate concept art, original loadscreen is replaced by processed high-resolution screenshot. I think these two mods will work best in tandem: some concept art loadscreens are present only in Darth InSidious work, while others are in SpaceAlex mod, some concept art looks better in the first mod, some looks sharper in the second. In particular, I can highlight load_105PER, load_205TEL, load_512OND, load_901MAL, load_EBO1, load_EBO3, load_EBO4, load_EBO5, load_EBO6.</span>
</p>

<p>
	<span lang="en-us" xml:lang="en-us">Note: you need to rename files load_EBO1.tga, load_EBO2.tga, …, load_EBO6.tga to load_001EBO.tga, load_002EBO.tga, …, load_006EBO.tga for them to work.</span>
</p>

<p>
	Screenshots:
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="20032" href="https://deadlystream.com/uploads/monthly_2022_02/load_105PER.jpg.c9bf19b3873a8be76de63f720b178d26.jpg" rel=""><img alt="load_105PER.thumb.jpg.e9b2aab127dbbd149e8b24441b24a793.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="20032" data-ratio="100.00" style="width:250px;height:auto;" width="768" src="https://deadlystream.com/uploads/monthly_2022_02/load_105PER.thumb.jpg.e9b2aab127dbbd149e8b24441b24a793.jpg"></a><a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="20033" href="https://deadlystream.com/uploads/monthly_2022_02/load_512OND.jpg.2d3aba253cd435046412b51165a99a53.jpg" rel=""><img alt="load_512OND.thumb.jpg.1ea6bb042ac5caed64418397465ff647.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="20033" data-ratio="100.00" style="width:250px;height:auto;" width="768" src="https://deadlystream.com/uploads/monthly_2022_02/load_512OND.thumb.jpg.1ea6bb042ac5caed64418397465ff647.jpg"></a><a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="20034" href="https://deadlystream.com/uploads/monthly_2022_02/load_EBO3.jpg.7f16312c4c8deff71df83ff4609a1afa.jpg" rel=""><img alt="load_EBO3.thumb.jpg.a385558472c512e228b32d44dc2c3120.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="20034" data-ratio="100.00" style="width:250px;height:auto;" width="768" src="https://deadlystream.com/uploads/monthly_2022_02/load_EBO3.thumb.jpg.a385558472c512e228b32d44dc2c3120.jpg"></a><a class="ipsAttachLink ipsAttachLink_image" data-fileext="jpg" data-fileid="20035" href="https://deadlystream.com/uploads/monthly_2022_02/load_EBO5.jpg.ab1384fb34ed7026c9d7c13236ac2538.jpg" rel=""><img alt="load_EBO5.thumb.jpg.0458b0f98057899dfcb48af2be09d7d5.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="20035" data-ratio="100.00" style="width:250px;height:auto;" width="768" src="https://deadlystream.com/uploads/monthly_2022_02/load_EBO5.thumb.jpg.0458b0f98057899dfcb48af2be09d7d5.jpg"></a>
		</p>
	</div>
</div>

<p>
	<span lang="en-us" xml:lang="en-us">Link: </span><a href="https://www.moddb.com/games/star-wars-knights-of-the-old-republic-ii/addons/tsl-improved-loading-screens" rel="external nofollow">https://www.moddb.com/games/star-wars-knights-of-the-old-republic-ii/addons/tsl-improved-loading-screens</a>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;"><strong>2. "Force Fashion I" and "Force Fashion II" by Jonathan7</strong></span>
</p>

<p>
	These mods replace robes that use padawan model and add additional based on movie designs, KOTOR and Tales of the Jedi comics. They also give new robes to companions and jedi masters.
</p>

<p>
	It was stated that these mods are incompatible with TSLRCM, mainly due to party .dlg files for acquiring robes after they become jedi. But I guess, it should be possible to simply drop skin files to Override folder and obtain them via cheat codes (Jonathan7 kindly provided all item codes in readme file). There are many interesting robes to choose from; my favorites are Anakin RotS, Obi-Wan ANH, Luke RotJ, Nomi Sunrider, Malak’s Jedi Robe and Darth Sidious RotS robes.
</p>

<p>
	Note: item code for Brown Leather Robe (Sylvars Robe) is a_robe_25, not a_robe_55.
</p>

<p>
	Screenshots:
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="29046951_Force_Fashion_II_01.jpg.1279dba0b0e5780a49799292f23bcaa3.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="20036" data-ratio="75.20" style="width:250px;height:auto;" width="1024" src="https://deadlystream.com/uploads/monthly_2022_02/29046951_Force_Fashion_II_01.jpg.1279dba0b0e5780a49799292f23bcaa3.jpg"><img alt="678507242_Force_Fashion_II_03.jpg.f82f34d6ce3597efb32241b4e190285b.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="20038" data-ratio="75.20" style="width:250px;height:auto;" width="1024" src="https://deadlystream.com/uploads/monthly_2022_02/678507242_Force_Fashion_II_03.jpg.f82f34d6ce3597efb32241b4e190285b.jpg"><img alt="730014712_Force_Fashion_II_04.jpg.1d8a1af967fbbe9aa3de59af7d63e39f.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="20039" data-ratio="75.20" style="width:250px;height:auto;" width="1024" src="https://deadlystream.com/uploads/monthly_2022_02/730014712_Force_Fashion_II_04.jpg.1d8a1af967fbbe9aa3de59af7d63e39f.jpg"><img alt="1152600081_Force_Fashion_II_02.jpg.2f0a5afa6dd5fc46b5a9c8268ff6cada.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="20037" data-ratio="75.20" style="width:250px;height:auto;" width="1024" src="https://deadlystream.com/uploads/monthly_2022_02/1152600081_Force_Fashion_II_02.jpg.2f0a5afa6dd5fc46b5a9c8268ff6cada.jpg">
		</p>
	</div>
</div>

<p>
	More screenshots: <a href="https://web.archive.org/web/20110927123930/http://knightsoftheoldrepublic.filefront.com/file/Force_Fashion_II;104261x#2124606" rel="external nofollow">https://web.archive.org/web/20110927123930/http://knightsoftheoldrepublic.filefront.com/file/Force_Fashion_II;104261x#2124606</a>
</p>

<p>
	Links: <a href="https://www.gamefront.com/games/knights-of-the-old-republic-ii/file/force-fashion" rel="external nofollow">https://www.gamefront.com/games/knights-of-the-old-republic-ii/file/force-fashion</a> and <a href="https://www.fileplanet.com/archive/p-67260/Star-Wars-Knights-of-the-Old-Republic-II-Force-Fashion-II-Mod" rel="external nofollow">https://www.fileplanet.com/archive/p-67260/Star-Wars-Knights-of-the-Old-Republic-II-Force-Fashion-II-Mod</a>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;"><strong>3. "RGB 6 short robes pack" by RGB</strong></span>
</p>

<p>
	This may be one of rarest TSL mods (that are worth seeking), it seems to disappear completely from the Internet and unlike other RGB’s works, it wasn’t saved by wayback machine. Which is a shame, because these short tunics skins have a great design and are well made, plus they give interesting bonuses. However, thanks to the amazing community members the mod has been rediscovered. The readme file didn’t have any redistribution instructions, so if you need it, message me on DeadlyStream or Discord. Alternatively, there is <em>Tunics for JS-ZS Armors</em> mod by 90SK.
</p>

<p>
	Screenshots:
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
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		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="RGB_6_short_robes_01.jpg.280f2a30b64d78690ec3298e6b579dd8.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="20040" data-ratio="75.20" style="width:250px;height:auto;" width="1024" src="https://deadlystream.com/uploads/monthly_2022_02/RGB_6_short_robes_01.jpg.280f2a30b64d78690ec3298e6b579dd8.jpg"><img alt="RGB_6_short_robes_02.jpg.3bae9a07ed239f12363fb6379a3b7a6b.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="20041" data-ratio="75.20" style="width:250px;height:auto;" width="1024" src="https://deadlystream.com/uploads/monthly_2022_02/RGB_6_short_robes_02.jpg.3bae9a07ed239f12363fb6379a3b7a6b.jpg"><img alt="RGB_6_short_robes_03.jpg.b1b4d6b5310d1467af556006d1c39493.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="20042" data-ratio="75.20" style="width:250px;height:auto;" width="1024" src="https://deadlystream.com/uploads/monthly_2022_02/RGB_6_short_robes_03.jpg.b1b4d6b5310d1467af556006d1c39493.jpg">
		</p>
	</div>
</div>

<p>
	More screenshots: <a href="http://web.archive.org/web/20060511130116/http://www.pcgamemods.com/mod/12805.html" rel="external nofollow">http://web.archive.org/web/20060511130116/http://www.pcgamemods.com/mod/12805.html</a>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;"><b><span lang="en-us" xml:lang="en-us">4. "The Mandalorian Knights" by The Source (MacCorp.)</span></b></span>
</p>

<p>
	<span lang="en-us" xml:lang="en-us">Adds a small shop near Tienn Tubb on Nar-Shaddaa that sells good-looking shiny heavy armors. The shop is nicely decorated, although new merchant has only bare minimum of dialogs (so don’t hope for extensive backstory or sidequests there). A curious detail: <span>from a certain angle, “The Mandalorian Infiltrators” female armors resemble costumes from Power Rangers movie (2017) for some reason.</span></span>
</p>

<p>
	Screenshots:
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="Mand_Kn_01.jpg.362bb277976146f906ecfe92b32ce417.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="20043" data-ratio="75.20" style="width:250px;height:auto;" width="1024" src="https://deadlystream.com/uploads/monthly_2022_02/Mand_Kn_01.jpg.362bb277976146f906ecfe92b32ce417.jpg"><img alt="Mand_Kn_04.jpg.1685f5339d92845ea0c45887c9b08b42.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="20046" data-ratio="75.20" style="width:250px;height:auto;" width="1024" src="https://deadlystream.com/uploads/monthly_2022_02/Mand_Kn_04.jpg.1685f5339d92845ea0c45887c9b08b42.jpg"><img alt="Mand_Kn_02.jpg.8359c8237db731e8b374663b71bc0000.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="20044" data-ratio="75.20" style="width:250px;height:auto;" width="1024" src="https://deadlystream.com/uploads/monthly_2022_02/Mand_Kn_02.jpg.8359c8237db731e8b374663b71bc0000.jpg"><img alt="Mand_Kn_03.jpg.fb1aec2337d1c7fc9e1cf666c3fd524c.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="20045" data-ratio="75.20" style="width:250px;height:auto;" width="1024" src="https://deadlystream.com/uploads/monthly_2022_02/Mand_Kn_03.jpg.fb1aec2337d1c7fc9e1cf666c3fd524c.jpg">
		</p>
	</div>
</div>

<p>
	<span><span lang="en-us" xml:lang="en-us">Link: </span></span><a href="https://www.gamefront.com/games/knights-of-the-old-republic-ii/file/the-mandalorian-knights" rel="external nofollow"><span lang="en-us" xml:lang="en-us">https://www.gamefront.com/games/knights-of-the-old-republic-ii/file/the-mandalorian-knights</span></a>
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;"><span><b><span lang="en-us" xml:lang="en-us">5. "Malachor V" texture mods by xediixarwar</span></b><span lang="en-us" xml:lang="en-us">z <b>and </b></span></span><span><b><span lang="en-us" xml:lang="en-us">OriionZ</span></b></span></span>
</p>

<p>
	<span><span lang="en-us" xml:lang="en-us">There are plenty of mods that replace Telos and Harbinger textures with alternate versions, but I have not seen many works that reskin Trayus Academy. In fact, the only released packs I remember are </span></span><em><span><span lang="en-us" xml:lang="en-us">Malachor V 2012</span></span></em><span><span lang="en-us" xml:lang="en-us"> and </span></span><span><span lang="en-us" xml:lang="en-us"><em>Malachor V 2013</em>. While some design choices are questionable (didn’t know that sith were fans of pink color), these packs offer a nice variety over boring grayness of vanilla textures.</span></span>
</p>

<p>
	Screenshots:
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="Malachor_V_01.jpg.04f78d55de29278650beeb65c3dad827.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="20047" data-ratio="75.20" style="width:250px;height:auto;" width="1024" src="https://deadlystream.com/uploads/monthly_2022_02/Malachor_V_01.jpg.04f78d55de29278650beeb65c3dad827.jpg"><img alt="Malachor_V_02.jpg.880522d01d65f67dded10ac5daf0f808.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="20048" data-ratio="75.20" style="width:250px;height:auto;" width="1024" src="https://deadlystream.com/uploads/monthly_2022_02/Malachor_V_02.jpg.880522d01d65f67dded10ac5daf0f808.jpg"><img alt="Malachor_V_04.jpg.c499b99f906c6fa532595595824dbfd7.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="20050" data-ratio="75.20" style="width:250px;height:auto;" width="1024" src="https://deadlystream.com/uploads/monthly_2022_02/Malachor_V_04.jpg.c499b99f906c6fa532595595824dbfd7.jpg"><img alt="Malachor_V_05.jpg.a47ccf6154ea881dd26a3c10774ed808.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="20051" data-ratio="75.20" style="width:250px;height:auto;" width="1024" src="https://deadlystream.com/uploads/monthly_2022_02/Malachor_V_05.jpg.a47ccf6154ea881dd26a3c10774ed808.jpg"><img alt="Malachor_V_03.jpg.fafdac534dc48bc931987c7993a8bf14.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="20049" data-ratio="75.20" style="width:250px;height:auto;" width="1024" src="https://deadlystream.com/uploads/monthly_2022_02/Malachor_V_03.jpg.fafdac534dc48bc931987c7993a8bf14.jpg"><img alt="Malachor_V_06.jpg.0a03d5c5217d950d76a1e427e22b0b94.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="20052" data-ratio="75.20" style="width:250px;height:auto;" width="1024" src="https://deadlystream.com/uploads/monthly_2022_02/Malachor_V_06.jpg.0a03d5c5217d950d76a1e427e22b0b94.jpg">
		</p>
	</div>
</div>

<p>
	<span><span lang="en-us" xml:lang="en-us">Links: </span></span><a href="https://www.moddb.com/games/star-wars-knights-of-the-old-republic-ii/addons/malachor-v" rel="external nofollow"><span lang="en-us" xml:lang="en-us">https://www.moddb.com/games/star-wars-knights-of-the-old-republic-ii/addons/malachor-v</span></a><span><span lang="en-us" xml:lang="en-us"> and </span></span><a href="https://www.moddb.com/games/star-wars-knights-of-the-old-republic-ii/addons/malachor-v-2013" rel="external nofollow"><span lang="en-us" xml:lang="en-us">https://www.moddb.com/games/star-wars-knights-of-the-old-republic-ii/addons/malachor-v-2013</span></a>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;"><span><b><span lang="en-us" xml:lang="en-us">6. "Lonna Vash Mod" by </span></b></span><b><span lang="en-us" xml:lang="en-us">Sikon</span></b></span>
</p>

<p>
	<span><span lang="en-us" xml:lang="en-us">With this mod, the player can meet Lonna Vash on Korriban and talk to her without having to visit M4-78. Listed as incompatible on TSLRCM page, but several users confirmed that in reality it just reverts Korriban to pre-TSLRCM state (no HK-50 encounter there and no few restored lines).</span></span>
</p>

<p>
	<span><span lang="en-us" xml:lang="en-us">Link: <a href="https://www.gamefront.com/games/knights-of-the-old-republic-ii/file/lonna-vash-mod" rel="external nofollow">https://www.gamefront.com/games/knights-of-the-old-republic-ii/file/lonna-vash-mod</a></span></span>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;"><span><b><span lang="en-us" xml:lang="en-us">7. "Force Power For TSL: Lightsaber Floating" by Darth333</span></b></span></span>
</p>

<p>
	<span><span lang="en-us" xml:lang="en-us">Most of </span></span><span lang="en-us" xml:lang="en-us">Darth333 mods are available in the Download section on DeadlyStream, but not this one. It adds a new force power that allows to summon floating lightsabers like certain character. In V2.0 the force power upgrades automatically upon usage (although now you can only learn it on Korriban, this will probably happen quite late in the game).</span>
</p>

<p>
	<span lang="en-us" xml:lang="en-us">Note: Regarding v2.0, I read that due to a bug, only one lightsaber appears after upgrading force power, but there is an instruction from zbyl2:</span>
</p>

<p>
	<span lang="en-us" xml:lang="en-us">“The mod itself needs a small fix to work as intended though. First of all, install the mod as usual. Then open Spells.2da from your Override folder and find the lines FORCE_POWER_D3_SABER_1 to _3. Remember their line numbers or simply keep the 2da file open. Next, go to the d3_saber_source folder found in the mod file and copy the d3_saber_force.nss somewhere else to edit. (You can also edit the one in the source folder, but I prefer keeping the mod files intact.) Open it using Kotor Tool's text editor or any other editor of your choice and replace 997 with the row number of FORCE_POWER_D3_SABER_1, the two instances of 998 with the row number of FORCE_POWER_D3_SABER_2 and the two instances of 999 with the row number of FORCE_POWER_D3_SABER_3. Once that's done, compile the script and place it in your Override, replacing the script already there.”</span>
</p>

<p>
	Screenshots:
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="Lights_float_01.jpg.7af0c18744aebec74c5f3b4892b481d1.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="20053" data-ratio="75.20" style="width:250px;height:auto;" width="1024" src="https://deadlystream.com/uploads/monthly_2022_02/Lights_float_01.jpg.7af0c18744aebec74c5f3b4892b481d1.jpg">
		</p>
	</div>
</div>

<p>
	<span><span lang="en-us" xml:lang="en-us">Links: </span></span><a href="https://deadlystream.com/topic/7174-request-tsl-floating-lightsaber-force-power/?do=findComment&amp;comment=76772" rel=""><span lang="en-us" xml:lang="en-us">https://deadlystream.com/topic/7174-request-tsl-floating-lightsaber-force-power/?do=findComment&amp;comment=76772</span></a><span><span lang="en-us" xml:lang="en-us"> and </span></span><a href="https://deadlystream.com/topic/7174-request-tsl-floating-lightsaber-force-power/?do=findComment&amp;comment=77458" rel=""><span lang="en-us" xml:lang="en-us">https://deadlystream.com/topic/7174-request-tsl-floating-lightsaber-force-power/?do=findComment&amp;comment=77458</span></a>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;"><b><span lang="en-us" xml:lang="en-us">8. "Final Touch" by oldflash</span></b></span>
</p>

<p>
	<span lang="en-us" style="font-size:11pt;line-height:107%;font-family:Calibri, 'sans-serif';" xml:lang="en-us">Calling <em>Final Touch</em> obscure might be inaccurate, but nowadays this mod is rarely mentioned, despite being very famous in the mid-2000s and almost winning the title “Mod of the Year” on LucasForums. Sure, some things from it don’t look as cool as they did 15 years ago, some just didn’t age well, and overall scale of the mod makes it incompatible with major modern projects. However, it can serve as good modder resource (for personal use). What I mean is that </span><span><span lang="en" style="font-size:11pt;line-height:107%;font-family:Calibri, 'sans-serif';" xml:lang="en">experienced</span></span><span lang="en-us" style="font-size:11pt;line-height:107%;font-family:Calibri, 'sans-serif';" xml:lang="en-us"> user can find files with interesting elements and manually insert them into Override folder. For example, things like new model for remote (</span><span style="font-size:11pt;line-height:107%;font-family:Calibri, 'sans-serif';"><a href="https://deadlystream.com/topic/4800-black-reskin-of-bao-durs-remote/?do=findComment&amp;comment=49900" rel=""><span lang="en-us" xml:lang="en-us">https://deadlystream.com/topic/4800-black-reskin-of-bao-durs-remote/?do=findComment&amp;comment=49900</span></a></span><span lang="en-us" style="font-size:11pt;line-height:107%;font-family:Calibri, 'sans-serif';" xml:lang="en-us">), handmaiden model without hood (works with some retextures, Instruction here<span> </span></span><span style="font-size:11pt;line-height:107%;font-family:Calibri, 'sans-serif';"><a href="https://forums.nexusmods.com/index.php?showtopic=5498592/#entry69250461" rel="external nofollow"><span lang="en-us" xml:lang="en-us">https://forums.nexusmods.com/index.php?showtopic=5498592/#entry69250461</span></a></span><span lang="en-us" style="font-size:11pt;line-height:107%;font-family:Calibri, 'sans-serif';" xml:lang="en-us">), headgear, weapons or reskins of Visas robe (shroud will require manual recoloring if you wish it to match robe’s color).</span>
</p>

<p>
	Screenshots:
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="863697464_FinalTouch_01.jpg.a0b8bf63ee1b5d2005bd01ad265458c9.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="20054" data-ratio="75.20" style="width:250px;height:auto;" width="1024" src="https://deadlystream.com/uploads/monthly_2022_02/863697464_FinalTouch_01.jpg.a0b8bf63ee1b5d2005bd01ad265458c9.jpg"><img alt="900967401_FinalTouch_02.jpg.63365c22033624a103e6c70ccf006f48.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="20055" data-ratio="75.20" style="width:250px;height:auto;" width="1024" src="https://deadlystream.com/uploads/monthly_2022_02/900967401_FinalTouch_02.jpg.63365c22033624a103e6c70ccf006f48.jpg"><img alt="318653348_FinalTouch_04.jpg.145e003ad162282536e1fc1d62c56e1c.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="20057" data-ratio="75.20" style="width:250px;height:auto;" width="1024" src="https://deadlystream.com/uploads/monthly_2022_02/318653348_FinalTouch_04.jpg.145e003ad162282536e1fc1d62c56e1c.jpg"><img alt="1729464751_FinalTouch_03.jpg.dfa81966dbe60fd567ad8d5cbd6935b5.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="20056" data-ratio="75.20" style="width:250px;height:auto;" width="1024" src="https://deadlystream.com/uploads/monthly_2022_02/1729464751_FinalTouch_03.jpg.dfa81966dbe60fd567ad8d5cbd6935b5.jpg"><img alt="87769_3.jpg" class="ipsImage" data-ratio="75.20" height="768" style="width:250px;height:auto;" width="1024" src="https://staticdelivery.nexusmods.com/mods/198/images/87769_3.jpg">
		</p>
	</div>
</div>

<p>
	<span lang="en-us" xml:lang="en-us">Link: <a href="https://www.gamefront.com/games/knights-of-the-old-republic-ii/file/final-touch" rel="external nofollow">https://www.gamefront.com/games/knights-of-the-old-republic-ii/file/final-touch</a></span>
</p>

<p>
	 
</p>

<p>
	<span style="font-size:16px;"><strong>9. "Telos Polar Plateau Sidequest 1.2" by GeorgNihilus (aka FrantFire)</strong></span>
</p>

<p>
	Adds new sidequest that allows to return to Telos Polar Plateau and Atris’ academy. The mod is well-made: the story isn’t long, but has several possible conclusions, there is new location (though, it reuses existing module), NPCs have animations during dialogues. In version 1.2 the player can actually infiltrate and rob the academy, this would be a good opportunity to use invisibility belt and stealth gameplay, but this is not an option, sadly.
</p>

<p>
	There is no reliable info about compatibility with TSLRCM. Files ‘grenn.dlg’ (the dialog from 221TEL) and k_222area_enter.ncs script are likely to conflict with TSLRCM, but even then, they should undo only some changes to Battle of Telos modules (221TEL, 222TEL).
</p>

<p>
	Note: version 1.2 has a bug with missing NPC and westar pistol. Since original patch is no longer available, I made ‘custom’ fix. Before the installation of the <em>“Telos Polar Plateau Sidequest 1.2 mod”</em> copy files "changes.ini" and "ff_skeleton2.utp" from the fix into the folder "tslpatchdata" of the mod, replacing existent files. Then install mod as usual.
</p>

<p>
	Screenshots:
</p>

<div class="ipsSpoiler" data-ipsspoiler="">
	<div class="ipsSpoiler_header">
		<span>Spoiler</span>
	</div>

	<div class="ipsSpoiler_contents">
		<p>
			<img alt="TPPS_01.jpg.3c70d76739c9c3ff3c4347f8bdc5de83.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="20062" data-ratio="75.20" style="width:250px;height:auto;" width="1024" src="https://deadlystream.com/uploads/monthly_2022_02/TPPS_01.jpg.3c70d76739c9c3ff3c4347f8bdc5de83.jpg"><img alt="TPPS_02.jpg.4291f5bac3cd2fb805ce0032ee6de27c.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="20058" data-ratio="75.20" style="width:250px;height:auto;" width="1024" src="https://deadlystream.com/uploads/monthly_2022_02/TPPS_02.jpg.4291f5bac3cd2fb805ce0032ee6de27c.jpg"><img alt="TPPS_03.jpg.d35a37e7022c17a25816d655ec588b34.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="20059" data-ratio="75.20" style="width:250px;height:auto;" width="1024" src="https://deadlystream.com/uploads/monthly_2022_02/TPPS_03.jpg.d35a37e7022c17a25816d655ec588b34.jpg"><img alt="TPPS_04.jpg.ef4912733cd11274f71d230ac24c7b46.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="20060" data-ratio="75.20" style="width:250px;height:auto;" width="1024" src="https://deadlystream.com/uploads/monthly_2022_02/TPPS_04.jpg.ef4912733cd11274f71d230ac24c7b46.jpg"><img alt="TPPS_05.jpg.f35337f09ce018ca89a40c67fb7f1ac7.jpg" class="ipsImage ipsImage_thumbnailed" data-fileid="20061" data-ratio="75.20" style="width:250px;height:auto;" width="1024" src="https://deadlystream.com/uploads/monthly_2022_02/TPPS_05.jpg.f35337f09ce018ca89a40c67fb7f1ac7.jpg">
		</p>
	</div>
</div>

<p>
	Link: <a href="https://en.ds-servers.com/gf/ff-telospolarsidequest1-2-zip.html" rel="external nofollow">https://en.ds-servers.com/gf/ff-telospolarsidequest1-2-zip.html</a>
</p>

<p>
	The unofficial fix is at the end of the post.
</p>

<p>
	 
</p>

<p>
	 
</p>

<p>
	If any of the mentioned mods are actually available in the Download section of DeadlyStream, then please post a link in the comments.
</p>

<p>
	<a class="ipsAttachLink" data-fileext="zip" data-fileid="20063" href="https://deadlystream.com/applications/core/interface/file/attachment.php?id=20063" rel="">ff_telossidequest1_2_fix.zip</a>
</p>
]]></description><guid isPermaLink="false">389</guid><pubDate>Sat, 05 Feb 2022 12:11:00 +0000</pubDate></item></channel></rss>
