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Malkior

Member Since 16 May 2012
Offline Last Active Today, 03:35 AM
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#60791 Is there a viable Android GFF Editor for our games?

Posted by Malkior on Yesterday, 04:00 AM

I have found no mention or links to projects specifically to edit GFFs.

However, in my searching I stumbled upon the Xoreos discussion where you could theoretically convert the GFF files to XML, and I know there are a few XML editor Apps out there. Perhaps that's a place we could start in designing something similar?

Alternatively, some Reddit threads mentioned a way to make KSE work on Android, so instead we might use this information to rebuild something like KGFF for it.


#60740 EA is in trouble.

Posted by Malkior on 16 November 2017 - 11:53 AM

They just did the AMA.. From what I hear, it went predictably but not in a good way. https://www.reddit.c..._developer_ama/


#60695 Download:Infinite Energy shields [TSL]

Posted by Malkior on 15 November 2017 - 01:53 AM

Good work, even if I don't really see the point. 

Pretty useful if you're tired of having to go to the item mini-menu every battle. Since you can't just use a shortcut key to activate shields, it's an extra pain.




#60572 EA shuts down Visceral. Their Star Wars game to be revamped.

Posted by Malkior on 10 November 2017 - 02:45 AM

They were sure great! It almost makes me sad when I look at back at how awesome SW games use to be until Lucasarts ruined everything. When the next generation of consoles came out, something changed for Lucasarts, and the quality of their games from that point on really show, I think.

 

That article makes me sad. KOTOR 3 by Obsidian would have been epic, but thanks to Lucasarts, we'll never get to experience that, because we all know EA will never allow that.

 

Interesting. I remember hearing something about a "combat upgrade" that supposedly ruined it, but that's all I know.

 

Here's really good article that explains Lucasarts tragic downfall for anyone interested.     http://www.gameinfor...ary-studio.aspx

Just because we seem to be sharing more depressing Game Journalist articles, here's what happened when Disney actually took over. https://kotaku.com/t...sarts-472038151

 

I'm starting to get the feeling that anything related to Star Wars has such a dramatic backstory since on one hand, creating things for the IP is amazing, yet there is so much bad blood in the development and publishing side of it.

For the record, the Star Wars novelists weren't any friendlier with each other.




#60553 EA shuts down Visceral. Their Star Wars game to be revamped.

Posted by Malkior on 09 November 2017 - 07:48 PM

And we all know how well Free Radical's poor management and incompetence dug Battlefront 3 into an early grave.


Well, theres a Eurogamer article for that, too. http://www.eurogamer...vs-the-monsters

TLDR: Start at the first mention of Darrel Rodrigues and you will see that the Publisher Lucasarts was cutting every corner they could.


Free Radical was in just as tough of a position as Obsidian was during this time and even managed to finish with some resemblence of a game.

The only difference here is that Lucasarts cancelled Battlefront 3 and started to focus on less "risky" ventures like Star Wars Kinect. (I would be interested behind what happened with The Force Unleashed 2, but I have a feeling it was a similar one)

BTW, you do not want to hear what happened when Disney took over. It's kind of equally depressing.


#59998 Bao Dur's Sacrifice Idea

Posted by Malkior on 26 October 2017 - 09:31 AM

I personally like the first entry the best, at least in terms of the audio splicing. I say that with a bit of bias because I always envisioned HK and Bao Dur fighting alongside together on Telos, rather than on Citadel station.

I do agree with Qui-Gon Glenn's hesitation here on the idea of having Bao-Dur get killed by a turret. That idea might need some reworking or more setup. Maybe have a roomful of turrets that take out Bao-Dur, not a singular turret. That would be embarrassing for Bao-Dur and might be a bit anti-climatic.


An alternative to turrets could be a pretty easy thing to achieve. My first thought is that Bao Dur becomes trapped either by having emergency doors close around him while he's busy working on something and being thusly shot, or by simply being surrounded by enemies where HK would say something like "Situation Untenable" to reflect how he's still a machine and Bao makes his peace as he's gunned down. (man this is such a downer... :) )


#59711 Star Wars Episode VIII: The Last Jedi

Posted by Malkior on 11 October 2017 - 07:51 PM

Yay. Let's disavow the EU, then bastardize the crap out of it and re-release it as something new and original!

<shudders>

Disney sucks.

I'm not happy about it either.

Spoiler


However, I have kept my mouth shut about it because there are people who enjoy it. Maybe I'm from a different wavelength or maybe it's an age thing, but if there's an audience for it then there is no reason to insult them by reminding them of how much I hate it.

There's no place to voice my displeasure aside from the few echo chambers in a select comment section, so while I completely understand and even agree with your criticism of what Disney did with The Star Wars licence, there's simply no reason to bring it up out of the blue in a hype section for Disney's next project.

(I've since focused my energies on reminding folks of how cool the EU was and supporting projects like EAW mods Thrawn's Revenge and Awakening of the Rebellion which seek to preserve the EU canon. So perhaps that's the best we can do in the mean time... )


#59498 Skyrim / Witcher 3 mods

Posted by Malkior on 29 September 2017 - 05:15 AM

It wouldn't hurt to keep an archive of some mods, as modding is in a dire state with Bethesda rolling out more Creation Club content for Skyrim, and I wouldn't put it past them to eventually attack the Nexus.


#58220 Space suit walking speed

Posted by Malkior on 07 August 2017 - 05:08 PM

But the animation itself is awful- it's always seemed they are walking on their tip-toes.

It doesn't really fix the problem.

It always looked to me like you were on springs that kept getting bouncier with each step; one of the stupidest things Obsidian did with TSL IMO.

I can't remember what I did to fix mine, but it involved copying the Animation. 2da rows from Kotor 1's spacesuit. (sadly that knowledge was lost during a transition from computers)

It never ceases to amaze me that the Obsidian artists couldn't have done the same as they actually had the Official kit from Kotor.


#57770 Why Don't Sith Assassins use Force Powers in KOTOR 2?

Posted by Malkior on 14 July 2017 - 03:35 AM

I assume it's to avoid a balancing issue, since you fight them primarily on the first level in the game, and their vibrostaves already do a fair amount of damage.

Honestly, it makes no sense to buff their attack to match the player's, as it's not like someone with more force power suddenly hits harder.

If you want to match the description they should hit with roughly the same damage as two vibroblades and carry an equivalent amount of Force power with Force Drain Life or Death Field to match the player. (maybe throw in Slow or Cripple to give variety)


#57768 Finally reading the classics and I need a list of em

Posted by Malkior on 14 July 2017 - 02:46 AM

The Thrawn Duology is indeed the direct sequel to the Trilogy, but if you are interested in how Luke and Mara get along after their marriage, then the novel Survivors Quest with its own prequel mini story, Fools Bargain might be worth looking into.

That said, most of the characters and locations from Survivors Quest are introduced and expounded upon in Zahn's Prequel Era novel, Outbound Flight. (Zahn also uses many characters you may recognize are from the Thrawn Trilogy and many of his other Star Wars books, like Talon Karrde and Jorus C'Baoth)

Lastly, his novels Allegiance and Choices of One reveal Mara's past and further expound on how the Empire first started. Additionally, they also provide a very decent look at Luke right after A New Hope when he was trying to come to terms with Obi Wan's death and also become the rebel soldier he has to be in Empire Strikes Back. (personally, I highly recommend it as a bridge between the two movies :) )

Zahn has since published a standalone heist story starring Han Solo and Lando Calrissian (Scoundrels) that also manages to weave the weirder parts of the EU like Winter the eidetic silver haired handmaiden and childhood friend of Princess Leia.

-As an aside I have been a longtime fan of the Expanded Universe and I was legitimately having the greatest time guessing who each character was or which location would end in the story, so this ended up being quite a treat, especially how it all fits perfectly into the final heist-


In regards to his non-Star Wars books,

If you enjoy Zahn's creative science fiction writing, I would suggest the Quadrail series as a fun mixture of both Flash Gordon-esce alien weirdness and high tension noir mystery. I read it a few years back and had a great time learning about its universe and following the twists and turns of the mystery component.


I haven't read them aside from excerpts, but Zahn also wrote a series of young adult fiction about a child who has a living tattoo of a dragon which touches on morality, slavery, and mortality known as Dragonback.

Another which I've been trying to get into is the Blackcollar or Cobra series. These are hard sci-fi, so it isn't for everyone, but if you like all of the technical details of a fictional universe told from the perspective of government funded supersoldiers or how a government could even feasibly create such a thing, then this is a very fun one to read.


Also, Zahn wrote two phenomenal Terminator books set in the Terminator Salvation timeline that both make Skynet a literal force of nature in that you can only outsmart it enough to survive, and also keep the terminators themselves true to their names with a body count higher than any novel I've ever read of Zahn's. There are also no "mcguffins" that give the main characters a way to destroy the T500s other than superior firepower or many explosives. So, basically, it is in my opinion the best movie-based novel ever made. (especially amazing considering how mediocre to horrible the movie, Terminator Salvation ended up as ;) )


Lastly, within the past few years, he also co-wrote a novel set in the Starcraft game universe. I have only just purchased it, but I will let you know how that is once I get to reading it.


#57132 Compiling Module Textures vs Putting Them in Override

Posted by Malkior on 12 June 2017 - 07:19 AM

 

 

On the plus side, having textures in a module allows you to use different retextures of the same texture across different modules without having to hex edit models, simply because those from a .mod file are only loaded in that one module.

 

Since TSL is notorious for reusing random textures in equally random places, this sounds like an amazing opportunity to me. We could, say change the Telos vidscreen without affecting the Mandalorian Compound monitors, or possibly we could even to have unique textures for each level instead of Peragus and Ebon Hawk textures strewn throughout the game.




#57045 DP's Droid Foundry v2.0

Posted by Malkior on 08 June 2017 - 04:45 AM

I'd love to see some of these new droid designs in M4-78 EP but I've lost my avenue of suggestion when I removed the mod from the site. That'll have to be someone else that does that.

Update: Apparently, I'm being too subtle. (That might be a first.) Replace the lined out portion above with "Because I removed their mods, they're not going to listen to me" and see if it makes more sense.

If anything, people might listen to you more since you were even willing to disable the biggest mod on this site (and in fact the original purpose for it) to uphold our standards. ;)

-If I speak for no one else, then I at least do for myself in this matter. -


Also, Darth Parametric, if someone can point me toward a droid skinning turorial (Blender or GMax only unfortunately, as I don't have access to 3DS Max) then I'd be happy to add these little guys to my itinerary of textures to make.


#56929 End Credit Music: An Plea to Those Hoping to Resolve the Recent Issue

Posted by Malkior on 03 June 2017 - 10:51 PM

I don't have the appropriate sound mixing technology with me, so I will list the tracks out by the names in the files.

To start, I would suggest a faster and more upbeat track like Nihilis's Theme, Peragus Battle, or maybe just cliche John Williams Star Wars (this happens to be in the files)

Afterward, either Kreia's Theme, Sion's Theme, or Valley of the Dark Lords for a somber vibe.

(this is generally how Star Wars music is structured and I think they encompass the Exile's journey as well)


Nar Shadaa could also be strewn into the mix as it also has a dark tone and symbolizes the intrigue throughout the story.


#56835 Best way to go about re-sizing and enhancing quality of textures?

Posted by Malkior on 01 June 2017 - 05:03 AM

Well, the first thing is, there are many different ways to work with a texture after you hit the image-resize button.


What's worked for me is to basically find parts I like about the original texture and then redraw the rest.
For me, at least, that requires finding a lot of reference photos (5-10 generally and the higher the resolution the better)

Once I have the photos, I try to replicate patterns and shapes of the parts I want onto new layers and blend it all as the final texture.

If my goal is to retain the look of the original texture, I compare my new one with the original and ensure they resemble each other.

I've been learning recently to make sure I actually capture the parts of my reference photos properly instead of running noise for a fake material and putting a bunch of filters over it, but I am still experimenting.


One thing very important to avoid is keeping parts of the Vanilla texture, especially if they make your final texture look blurry or just flat-out messy. Kotor is made to be seen from a lower resolution, and its smallest flaws will become much more prevalent when you increase the size.


Second is to make sure you actually change things after increasing the resolution.

One of the first mistakes I made was to run a bunch of filters and add little things at a low opacity, but due to how the textures already looked fine in the game, I assumed my changes were responsible for its looking good.

My biggest rule of thumb is, if you need to zoom in really close for a comparison shot on your mod upload page, then chances are you haven't changed enough.
I am amazingly guilty of this in my earliest projects (Seriously most of my mods had this problem), and it's one thing I'm working to remedy this time around.