Yeah you should add slow effect to blasters, I did that.
Ion weapons sound like a good idea, but I wouldn't add the stun effect to them.
Additionally, you could have some blasters come with a feat such as improved rapid shot. Not to mention you could play around with the restriction, making certain items only useable by one class throwing in a level on uniqueness/balance.
Do blasters use any impact script? If so I could script a knockback effect into it for the bowcaster or whatever else.
Cool. I was thinking of adding slow or stun specifically to the Sith Sniper Rifle with a minor lowering of ranged defense throws ( To balance out its insane damage and critical potential, and since sniper rifles are generally unwieldy and it's hard to dodge incoming fire) The slow or stun would make it more of an interesting unique weapon IMO
As far as the rest of the weapons, I added all of the rapid shot/power blast/sniper shot feats where they apply.
So for the blaster rifles, most if not all have an improved rapid shot or improved power blast. Some benefit from Master versions of these feats if their description warrants it. The "shotgun" type weapons generally have Improved or Master Power Blast, and some have Improved Sniper Shot if they have scopes on them.
Also, I looked through the scripts, and I don't know if there is an impact script. All I could find was k_hen_damage01 in the Kotortool. I'm fairly inexperienced with scripting, so I use just the Kotortool and even then I'm not great at actually *reading the scripts. However, if a knockback effect could be scripted, that'd be quite awesome.
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