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Member Since 16 May 2012
Offline Last Active Today, 05:17 AM

Posts I've Made

In Topic: Remaking the Loading Screens

18 April 2018 - 12:51 AM


It looks better than the cutscene! Excellent work, SH.

In Topic: Remaking the Loading Screens

13 April 2018 - 06:46 PM

So . . . like this?


It does at least make it more organic of a shot. However, I like the idea behind this "request" for perhaps different reasons.

The reason why I like this shot is because Carth's face is obscured, and correct me if I'm wrong, but the loadscreen kind of spoils the surprise reveal since it plays before the scene starts.

In Topic: Re-skinning a module in KotOR I

12 April 2018 - 11:09 AM

Interesting, didn't know it was in the base game.

How would I go about finding all the textures for the Ebon Hawk? I'm assuming possibly using KOTOR Tool, but as I said, I'm a complete novice with this.

I've seen it before. Just browse textures with Kotortool and look in the EBO or Stunt section. Unfortunately, I won't be able to look myself until later in the week..

In Topic: Are there any tutorials or list of changes for the MDLEdit or MDLOPS updates?

11 April 2018 - 11:11 PM

I'm a bit late with this but whatever. My suggestion would be, whenever you want to do something and you don't know how, create a thread asking about the process. We'll answer questions until you make it through, then we can make a tutorial from that.

If there's already tutorial for what you want to do but you're not sure it applies to the new tools, you can send it to me, I'll look at it and tell you what's different with the new approach. We can then release an updated version of that tutorial (provided the author agrees) or write up a new one.

That's the only way I see new tutorials being created.

Certainly. However, how would I proceed if I want to change something in the game that hasn't been successfully done with the previous tools, (like, for example, editing Emitters) and I am unsure of whether the new tools are even capable of it?

As per my original question, is there a Master List of their new capabilities such as adding bumpmaps to textures which until now was impossible? Is there a new interface or button for these new features?

In Topic: Ranger Solo: Anticipation Topic

11 April 2018 - 12:31 AM

Thanks. Could have fooled me... did infact fool me.
Atleast it's not Thorm Scissorpunch? *groan*
But yeah, another really bad name. After Yo Momma we now got L33T in Star Wars. Really, Disney?
I doubt any backlash will be as big, even if the movie is worse. After all it's not a part of the Trilogy / "Series". Even if it may potentially ruin a legendary character doing so.
The more interesting thing is... do people actually show up to watch it and give it that 150M opening they aim for or does TLJ leave it's mark and leave cinema's empty. It's literally got all eyes on it for that reason alone.
Eh, I don't agree. Rogue One was fine, even if it did have one Force scene. There was a reason many people were looking forward to Star Wars 1313.
There's more to the franchise than Jedi and Lightsabers.

And as soon as the filmmakers understand that we might actually get some good "different" movies. Not cloning V and VI and pushing that out as a "bold and new direction".

Is it so much to hire people to come up with better names? The most interesting and I dare say it, iconic Star Wars names were created both through research and several drafts. Luke Darklighter/Starkill and General Deathwater were going to be Luke and Vader, respectfully. (Sound familiar?).
Whoever is in charge of naming in the new films seems to keep the first name that comes to mind and does nothing further.