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Malkior

Member Since 16 May 2012
Online Last Active Today, 10:51 PM
*****

Posts I've Made

In Topic: List of K1R Compatible Mods.

Yesterday, 11:49 PM

I use it with K1R and I haven't noticed any problems. Just install K1R later to be double sure.

 

The only potential is that the crippled Dark Jedi in the Lehon temple may or may not be bugged, but I've been having that problem a lot lately. I think that's a different mod's fault.

WOTOR has a few incompatibilities with some of the UTCs. For example, right before infiltrating the Star Forge a cutscene will completely freeze and you'll be left with a blackscreen unless you reload it, and that will be the frozen cutscene. To my recollection, this was caused by the Bastila UTCs (Any over 002, I think) specifically.


In Topic: Music Overhaul?

Yesterday, 01:25 AM

That's a TSLRCM addition.


Oh :shock: No offense to the TSLRCM team, then..

In Topic: Music Overhaul?

Yesterday, 01:09 AM

Ah and to answer your question of which BGM I hate the most, it would have to be the Telos or Peragus battle music for how they're both overused and repetitive. Honorable-ish mention goes to the music played during Kreia visions since it always feels out of place and only plays for a few seconds yet is seemingly everywhere.


In Topic: Music Overhaul?

18 January 2018 - 10:32 PM

More notes for me.

ambientmusic.2da experiment a quasi-complete success.

Not only it is possible to add entirely new tracks to the game, but it is also possible to force them by placing new ambientmusic.2da in override folder and entirely new files in streammusic (this ALSO works with the Steam Workshop substructure).
Issue, however, is that GFF files have to be edited, and they are to be considered one-shot: KOTOR Tool allows to edit them, but then unless a different copy of the .git files is saved in a different location and then manually moved to override,

No easy way to test and edit except playthrough + potential incompatibilities with TSLRCM UNLESS TSL patcher also allows editing of .git files.

Minor, potentially unrelated issue: custom music files appear to be at a lower volume?

EDIT: extra note to self. Once Droid Planet is released in a way that it is compatible with Steam Workshop, this can potentially work with new planet.
Also, be mindful that, to work, changes will have to be applied to the altered TSLRCM.

Currently no way seen to be compatible with Combat Arena (latest) short of extra modification. Could consider approaching author?


This is an awesome discovery! If we could add Planet-specific BGM,that would help differentiate the levels greatly.

To my recollection, TSLPatcher is very capable of editing GIT files. However making them compatible with TSLRCM may be another matter entirely.

In Topic: Reshade for Kotor / TSL

17 January 2018 - 11:35 PM

Hi again, please re-upload the preset , I love how vivid it is.

Here you go. Attached File  Recolor with Bloom trimmed version 5-29.rar   850bytes   7 downloads

 

I guess the attachment got broken somehow.

 

It's kind of ironic that at this point it may as well be uploaded like a mod, but most modding sites are oversaturated with ENB/Reshade presets so I'm not sure whether that is a good idea or not...