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Qui-Gon Glenn

Member Since 03 Jan 2012
Offline Last Active Today, 04:32 AM
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#60800 EA is in trouble.

Posted by Qui-Gon Glenn on Yesterday, 03:51 PM

I have no idea what a finstler is... Sometimes I invent words to convey a meaning from my spiderweb of a brain, and assume the translation is perfect.

People seem very confident that Star Wars will continue being this grand money maker. I am starting to become confident that Disney is (not intentionally) killing the franchise by dilution (too many stories) and lack of originality.

The Prequels, while painful at times, and with some new lore I despised, still brought new and interesting things to the table when it wasn't focused on teen romance and angst, or a bumbling wunderkind that does all the right moves becuz 9000 midichlorians yo.

These new movies I find to be a significant downgrade from the prequels. Their gaming community hasn't really had a game to love since Lego Star Wars - the last title that LucasArts made was TFU2 and it was an uninspired and rushed mod of the original game.

The original DICE Battlefront underwhelmed for pretty much everybody. Now this game starts off on a very wrong foot.

Visceral's game was cancelled, and that was the only game many people like myself were looking forward to.

EA is in trouble. It is a massive corporation and has plenty of other properties to keep it afloat, but they will lose their Disney Star Wars contract IMO. They lost the goodwill of most of the gaming community years ago. They have their iterative sports service franchises, and then a bunch of garbage. NeedForSpeed would be a bigger deal, if anybody cared.

They are publishing titles, more and more, that people may look at, but will shrug and pass on by.

They are fucked. It just will take time. In my lifetime though.

Edit: CPY is a game cracking consortium. Not something we generally talk about here.


#60759 EA is in trouble.

Posted by Qui-Gon Glenn on 17 November 2017 - 03:34 AM

Going to pass.

Gameplay doesn't look remarkably better than the original BF2.

Made by a company whose sole value is your money.

I purchased my last new EA game with DAI. If EA publishes something amazing, I will buy it used.

They might win overall, but they've already lost to me.


#60719 EA is in trouble.

Posted by Qui-Gon Glenn on 15 November 2017 - 07:20 PM

https://kotaku.com/t...eive-1820474458

Turns out, the EA Employee who received death threats, probably wasn't an employee at all.

They couldn't pay me to play this game.


#60714 Download:Infinite Energy shields [TSL]

Posted by Qui-Gon Glenn on 15 November 2017 - 04:23 PM

Yep, I just don't understand why anyone would want to break the game's systems like that.

Good for you?

People that make mods, make them because they want to, and don't really care about your opinion too much. If other people like it, they will download it, and if not no big deal move on to another mod that interests you.

If you have nothing nice to say, please do us all a favor and say nothing at all.


#60607 TSL - Lightsabers to the new jedi

Posted by Qui-Gon Glenn on 11 November 2017 - 02:25 AM

Ah, that's ok!

KotOR Tool has a compiler and editor built in - but it is the same compiler that you mentioned earlier - nwnnsscomp.exe. Using KTool, or Blue's editor (haven't used it, but it looks legit), you have access to the function library, which is helpful in reminding you variables that need to passed, etc.

It has been a minute, and I haven't compiled a script in quite a while, but it is a very simple process. The compiler will either find errors in your code and specify where the error is, or it will compile.

Not all scripts that happily compile actually do anything, or what they were intended to do, so of course it needs to be tested in-game.


#60604 TSL - Lightsabers to the new jedi

Posted by Qui-Gon Glenn on 11 November 2017 - 02:04 AM

Yes, that's all that is needed.

1. Open a simple text file with Notepad
2. Enter your code
3. Save as .nss
4. Use compiler to make your .ncs, with command line or KotOR Tool.

Yes, nwnnsscomp needs to be in the same folder as your .nss file.


#60599 TSL - Lightsabers to the new jedi

Posted by Qui-Gon Glenn on 10 November 2017 - 11:04 PM

You can write a .nss file in any simple text editor. I have always used regular old Notepad since it comes free with Windows and is an easy default program.

Notepad ++ is another good option.


#60525 Main Character Voiceovers, Possibly?

Posted by Qui-Gon Glenn on 08 November 2017 - 03:15 PM

This would be an enormous project.

At this point, unless someone has already got a big head start on it, it will simply never happen. Every dialog in the game that has the PC involved would have to be modified.

I shudder just thinking about it.
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#60523 M4-78: The History of Droid World

Posted by Qui-Gon Glenn on 08 November 2017 - 02:22 PM

When Stoney asked me to first test his M4-78 mod, I was both excited and a little bummed out :P

You see, I was developing a mod back then, that was going to hugely expand the Mandalorian role in TSL and make use of the M4-78 modules as.... drumroll.... Mandalore!

You see, the various fogs matched up with the history of Mandalore, and had great reasons for a couple Droid-only excursions until some maintenance had been done inside the dome.

However, I knew Stoney a little from the TSLRP forums and from LucasForums, so I knew a more talented modder was going to actually see something through with this, so I swallowed my pride and started testing the mod. Besides Stoney, at that point I think I was the only one to play it.

It was a bit barren, but there was a plot, the areas transitioned well, and it could be played through without breaking things.

I thought it was fantastic! I had mostly textual complaints, mispellings from the vanilla .tlk and a few typos here and there, but it was pretty clean overall.

That said, we both knew it was a little empty. And so, it has been enhanced since then, and changed in some ways, but is still a familiar place to me.

I watched all the videos, back to back. It was a fair walk down memory lane :)


#60493 [TSL] Griff drinks the Galaxy

Posted by Qui-Gon Glenn on 07 November 2017 - 02:32 AM

Despite cheating on my wife with Dashus' old girlfriend, progress has continued at the usual snail's pace.

If you are familiar with the production of Grimoire... I am no Cleve (he has actual industry experience, and is truly entertaining), which means a simple mod will take a stupid long time. But it will be finished.

I have done maybe 3 full revisions of the VO for Griff in K1. I have done two myself, which I rather liked honestly, but I just felt too revisionist. My dilemma: if I didn't do a total VO overhaul for Griff in K1, how would I have continuity for his difficult to explain appearance in TSL?

The answer: dude got throat-punched. By a woman.

This is your storyline development update. Cheers!


#60459 Vash ghost of the force

Posted by Qui-Gon Glenn on 05 November 2017 - 03:01 PM

Who cares who complains if it's something you want to do? Modding seems like a popularity contest sometimes, but when you consider that the vast majority of modding is never shared and for personal use only...

Make what you like, and please share it if you're not embarrassed by it. We are faceless internetizens, who cares if Biotic Broomstick and Lord_Revan20193738919 get upset.


#60336 What's hardcoded in the game?

Posted by Qui-Gon Glenn on 02 November 2017 - 04:38 AM

Ah.... How I miss LucasForums.

Just for the archives, tutorials, and the history.

There used to be what you were looking for there.

Not all Force Powers are hardcoded, IIRC, and if the vanilla ones are several modders have introduced new powers into the mix.

Feats are hardcoded, yes.

So much forgotten, so much lost. If I had any Dom Perignon, I'd pour some out for my dead homie LF.


#60237 Mod Ideas I've Had

Posted by Qui-Gon Glenn on 31 October 2017 - 05:40 PM

DL-44 and DC-15 have been done. I think the Bryar as well.

The other stuff is decent ideas for modding; if you want them to come to life you may consider asking the mods to move this thread to Modding Requests.


#59909 Bao Dur's Sacrifice Idea

Posted by Qui-Gon Glenn on 23 October 2017 - 04:38 AM

The blog entries were all interesting!

I guess I like the second one best; the first is a nice use of existing VO but having Bao-Dur taken down by machines seems opposite character somehow.

Now, if it was a bunch of turrets, and the turrets ignored HK because it was not natural life form... Then I might like it a bit more. But that situation needs a convincing setup, a trap of some sort I dunno. But that's just, like, my opinion, man.


#59704 Star Wars Episode VIII: The Last Jedi

Posted by Qui-Gon Glenn on 11 October 2017 - 02:26 PM

Yay. Let's disavow the EU, then bastardize the crap out of it and re-release it as something new and original!

<shudders>

Disney sucks.
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