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Qui-Gon Glenn

Member Since 03 Jan 2012
Offline Last Active Yesterday, 07:14 PM
****-

Posts I've Made

In Topic: Melee Force Jump

Yesterday, 06:15 PM

Hmmm... Could it not be equipped in a hidden slot?

In Topic: Kotor 2 TSL and Windows 10 64bit

Yesterday, 05:18 PM

Odd, the game performs adequately for me on W10... I am using the Steam .exe now, but only TSLRCM from the Workshop, everything else is installed old-fashioned.

In Topic: Bao-Dur's Fate: A TSLRCM Add-On

01 April 2018 - 01:59 PM

April 1 April 1 April 1 April 1 April 1

Typos

Tongue-in-cheek

...mods that modify 221tel.mod...


LOL!

(Will download just to see what you two miscreants have done now)

In Topic: Turning an NPC hostile script problem

29 March 2018 - 04:38 PM

Yes, but you are trying... That gives us something to work with.

The others have mentioned your syntactical errors, so I will not address them.

What I will say is you may want to consider being more verbose in the naming of your variables. Here's an example:

You are looking for "object1". You want that to be found by string, specifically "REThug1". I won't question your use of string substitution for a tag you know in this instance, but it is curious. What I do suggest is making your variable names more "readable". It will make your code easier to follow, for yourself and us.

I would name variables like this -

object oThugToChange = GetObjectByTag(sThugTag, iCounter);
When you leave variables with generic names, it is harder for anybody to follow the logic.

Also, a convention of the game devs and most modders is to add the variable type to the name of their variable, as a lower case letter prefix. In my example above, you can see that in use.

In Topic: [TSL] Griff drinks the Galaxy

05 March 2018 - 08:13 PM

You've definitely captured Griff!

That Schutta.

It would be hilarious if you could kill him but he'd turn up again, elsewhere.


This is actually in the draft :P