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Fair Strides

Member Since 21 Dec 2011
Offline Last Active Yesterday, 06:27 AM
*****

Topics I've Started

Effects Log

14 March 2017 - 12:16 AM

Posted Image

 

File Name: Effects Log

File Submitter: Fair Strides

File Submitted: 13 Mar 2017

File Category: Mods

TSLRCM Compatible: Yes

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» Effects Log 1.0 Read-Me
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NAME: Effects Log
TYPE: Added Content
VERSION: 1.0
DATE RELEASED: March 10, 2017

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» DESCRIPTION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This mod is a request by wedgiey1 on the KotOR Subreddit to show the current effects you're under on the screen, instead of having to guess at the arrows on your icon or go through several menus. This implementation is the best I could come up with, even if it has its quirks.

 

What this mod does is allow you to see the items and force powers that are currently affecting you ("you" being the currently-controlled character), both good and bad. This will only show you vanilla effects, not modded force powers or items, simply because the only way to account for them is manually adding them to the script.

 

There is a hiccup with this mod, though. The first time the dialog pops up in combat, your character's current action will be halted. I've tried to get around this, but it simply won't work. Any future times in that same encounter where the dialog pops up, you'll do a default attack. This is because making the dialog pop up somehow (I have no idea how...) empties your combat queue... :(

 

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» INSTALLATION
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An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation.

 

WARNING: This mod will not be compatible with something that has the k_hen_heartbt01.ncs file.

 

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» KNOWN BUGS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There are 2 ways to report bugs:
1: Post your issues in the Bug Reporting Thread.
2: PM your issues to Fair Strides at Deadlystream.

 

TO REPORT THROUGH PM

 

1) Go to DeadlyStream ( http://deadlystream.com/ ) and search for the user Fair Strides ( http://deadlystream....7-fair-strides/ )
2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week.

 

TO REPORT THROUGH THE BUG THREAD:
1) Go to the Bug Thread ( http://deadlystream....02-effects-log/ )
2) Reply with as much detail as you can provide, and please list (and preferably link to) all the mods you're using.

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» CONTRIBUTORS / CREDITS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
wedgiey1 on the KotOR Subreddit for making the request.

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» REDISTRIBUTION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This mod may be re-distributed and re-uploaded, but I do request that proper credit be given to me for making the mod, even if you use parts of the mod instead of the whole thing.

 

Click here to download this file


Friendly Droid Kits

10 March 2017 - 10:44 AM

Posted Image

 

File Name: Friendly Droid Kits

File Submitter: Fair Strides

File Submitted: 10 Mar 2017

File Category: Mods

TSLRCM Compatible: Yes

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» Friendly Droid Kits 1.0 Read-Me
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NAME: Friendly Droid Kits
TYPE: Added Content
VERSION: 1.0
SIZE - Unzipped: 959 Kilobytes, Zipped: 261 Kilobytes
DATE RELEASED: March 10, 2017

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» DESCRIPTION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This mod, for me at least, started out as an idea back when I was discussing things like fumbling grenades and portable cover with Malkior. It re-surfaced when I stumbled upon and investigated the scripts the floating mines used. Then Khaledm99 on the KotOR Subreddit asked about a mod that would do something similar to what I had wondered about, so I decided to go ahead and give this a whirl.

 

What this mod does is allow you to build a "kit" at the workbenches. This is a one-time-use item that will create a floating mine droid that is friendly to you and hostile to your enemies, a welcome change. The droid can be talked to and given orders to follow you and you can determine how close an enemy can be before the mine will go to attack.

 

The settings are using the normal mine droid behavior as the defaults. The mine droid will not follow you (it will stay where it's spawned) and will target any enemy within 7 meters. You can talk to the droid and pick between three distances: 5 meters, 7 meters, and 10 meters.

 

In addition, if told to follow you, the droid will follow the current party member at all times and will stop following if you enter solo mode. Also the behaviors can be adjusted on a per-droid basis.

 

Lastly, two things: accessibility and damage. I've made it so you can't build the kits until you are level 12 AND have 15 or more points in the Repair skill (items do count towards this). As for the damage, first I'll show the vanilla damage calculations and then my own:

 

Vanilla: 1 to (<your level> * 4). A level 10 player could expect a mine to do 1-40 damage.

 

Modified: 1 to (<your level> * 4) + (<your level> * 2). A level 10 player could expect a mine to do 21-60 damage.

 

I've modified the damage to balance out the weakness of the mines and making the risk a bit more real compared to getting a mine in the face and only taking 1 point of damage...

 

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» INSTALLATION
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An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation.

 

You have two choices to pick from when installing the mod. The first will simply install the mod and use my modified damage calculation. The second will apply the modified damage to the rest of the mines you'd normally encounter, just to be fair.

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» KNOWN BUGS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There are 2 ways to report bugs:
1: Post your issues in the Bug Reporting Thread.
2: PM your issues to Fair Strides at Deadlystream.

 

TO REPORT THROUGH PM

 

1) Go to DeadlyStream ( http://deadlystream.com/ ) and search for the user Fair Strides ( http://deadlystream....7-fair-strides/ )
2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week.

 

TO REPORT THROUGH THE BUG THREAD:
1) Go to the Bug Thread (http://deadlystream....dly-droid-kits/ )
2) Reply with as much detail as you can provide, and please list (and preferably link to) all the mods you're using.

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» CONTRIBUTORS / CREDITS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Malkior for play-testing and providing feedback.

 

Box for discussion of the concept and ideas in the past.

 

Khaledm99 on the KotOR Subreddit for making the request to get me off my ass and working on the idea... :D

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» REDISTRIBUTION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This mod may be re-distributed and re-uploaded, but I do request that proper credit be given to me for making the mod, even if you use parts of the mod instead of the whole thing.

 

Click here to download this file


TSL Patcher, TLKEd, and Accessories

06 March 2017 - 11:41 PM

File Name: TSL Patcher, TLKEd, and Accessories

File Submitter: Fair Strides

File Submitted: 06 Mar 2017

File Category: Modding Tools


Inside this download, you will find several VERY useful tools. Almost all of these were made by stoffe originally and the only alteration I made was to make sure TSL Patcher did NOT check for the presence of the dialog.tlk file to verify the path you're installing the mod to. This was done to allow installing mods to the Workshop folders.

Of note in this package are three files:
1. ReadMe, really.pdf - A read-me file that really should be read if you want to understand how to do something with the TSL Patcher.
2. nwnnsscomp.exe - A modified script compiler that TSL Patcher uses to substitute tokens (such as .2da row pieces) in source scripts (.nss files) and then compile the scripts.
3. nwscript.nss - As far as I'm aware, the nwscript.nss file from KotOR 2, required by nwnnsscomp.exe to compile scripts.

Below are the original release thread descriptions for stoffe's work and I honestly don't think I could put it better than she already did years ago. :D

TLK Ed:

Spoiler



TSL Patcher (along with ChangeEdit):
Spoiler



A few quick "how to" examples:
Insert new branches into DLG files.
( http://web.archive.org/web/20150911133933/http://www.lucasforums.com/showpost.php?p=2135535&postcount=177 )

 

Install a New Player Appearance mod.
( http://web.archive.org/web/20150929073207/http://www.lucasforums.com/showpost.php?p=2168405&postcount=201 )

Troubleshooting:

  • Q: I get a RichEdit line insertion error when trying to install mods. What's wrong?


    A: It seems a few people have odd versions of the RichEdit DLL files installed in their system that doesn't play nice with the colored text box component TSLPatcher uses. To work around this you could try to replace the RichEd DLL files with versions that should work. Extract the two DLL files from this archive and put them in your Windows\Windows32 folder. Move existing files with those names to a safe location first so you can restore them if this causes other problems! Do not overwrite them!

    Alternatively, if you don't want to mess with your DLL files, you could force TSLPatcher to use a plain text box for status messages rather than the colored/formatted one. To do this, use Notepad to open the changes.ini file found inside the tslpatchdata folder that came with the mod you wish to install. Under the [Settings] section, change the value of the key PlaintextLog from 0 to 1.
  • Q: I'm not seeing any Install Mod button, and the text field in the TSLPatcher window seems to extend behind the window boundraries.


    A: This odd problem some people experience seems to be tied to what screen resolution and pixel density is being used in your monitor settings, but I have been unable to replicate it or figure out exactly what's going on. As a workaround you can "click" on the Install button by using it's quick keyboard command. Pressing the [ALT] [s] keys on your keyboard should start the installation process.
  • Q: When trying to install a mod it complains that it's not a valid installation location. What's wrong?


    A: Make sure you are selecting the folder the game is installed in, not the override folder, when the TSLPatcher asks you where to install the mod.
  • Q: When trying to install a mod it complains that access was denied to the dialog.tlk file.


    A: Make sure that your dialog.tlk file is not write protected. This file is found in the same folder as the swkotor.exe binary. To check if it's write protected and undo it, right-click on the file, pick Properties in the context menu and uncheck the write protected checkbox.
Original update history (ordered newest change first):

Spoiler


Click here to download this file


Some History and a Stream

13 December 2016 - 12:44 AM

EDIT: The EU Stream will be January 7th, 2017 at 9AM PST (UTC-8) unless anything comes up!

 

Hi everyone! Staying warm and avoiding the ice out there?
 
We were supposed to be getting a news update from our Editor Xuul, but it seems he misplaced the draft. :D So I'm here mentioning two pieces we know for sure were going to be in the draft.

 

 
 
First up is a trip down memory lane and a look at the past. By now, many people probably know about the M4-78 Enhancement Project mod. This was an attempt at a restoration of a droid planet in KotOR 2, and while it was a very good attempt, it was not the only one. There have been others throughout the years and all have been unique in their own ways, even in their pitfalls.

 

This comes about due to a lot of research and dedication from our very own Sith Holocron. He's done a lot of work tracking people down, gathering info, and narrating the videos themselves. Xuul did the editing and hosting for it, which was very nice of him.

 

You can watch the first episode (and see the playlist as a whole for later updates) here:

 

https://www.youtube....IbSSihGLLRfMbj3
 
 
 
The second thing I wanted to mention is an upcoming event very soon. I have decided to hold an experiment of sorts where I will be streaming to try to teach people something about KotOR modding. If this experiment goes well, there is a very good chance of future streams over more areas of modding.
 
For now though, the first stream will be focusing on Scripting. It might seem like I'm tossing people into the deep end by starting with this area, but the reasons are simple: 1) this is my forte, so it's my most confident area to start off with and 2) if you can understand this stuff, even if you can't do it yourself, it'll help tie other parts of modding together for you.
 
I am planning to hold two streams, though the plans have changed a little bit. After one or both streams, I'll be editing the footage to more of a tutorial format and will upload it to Youtube afterwards for anyone to reference and learn from as needed.
 
The first stream will be held at 5PM PST (UTC-8) Thursday December 15th. This one is aimed mostly at those in the US, though anyone who can make it is welcome.
 
The second stream I'm not sure on yet. It was going to be this Saturday, the 17th, but I need to get home to my uncle's place and take care of some things. The next weekend is Christmas, so I am not expecting or trying anything at that point. So preliminary estimates are looking like 9AM PST (UTC-8) Saturday December 31. It wasn't the plan, but this Saturday Stream is for anyone who can't make the first one (which for timezones, means Europe and beyond).
 
If anyone is curious about this topic of modding or just want to show some support for the modders, we'd be glad to see you at the streams! You can watch it here:
 
http://www.youtube.c...tanGoucher/live


Fair Strides' Script Shack

10 November 2016 - 06:21 AM

Back when Lucasforums was still with us, there was a thread in Holowan Labs called "Qui-Gon Glenn's Script Shack". Qui-Gon Glenn started the Shack as a central area for anyone to trouble-shoot problems with a script or get an idea of how to do something. There were some requests as well, almost always answered, and people could even post cool or useful scripts they had made for others to use and share around.

 

It's my wish that this thread serve the same purpose, though I will attempt to curate the thread itself and keep up something of a Table of Contents for this thread.

 

And with that, let the gates of Modding Hell open up and bring on the chaos... :D

 

Edit: And by the way, if you want to remove the Color-Coding that happens when you do your code snippet (which can be done with the blue <> in the toolbar) [Please, please, please remove the Color-Coding for the sake of my eyes if not your own!], set the Code Type to "XML".