Jump to content


Fair Strides

Member Since 21 Dec 2011
Offline Last Active Today, 07:11 PM
*****

Topics I've Started

Some History and a Stream

13 December 2016 - 12:44 AM

EDIT: The EU Stream will be January 7th, 2017 at 9AM PST (UTC-8) unless anything comes up!

 

Hi everyone! Staying warm and avoiding the ice out there?
 
We were supposed to be getting a news update from our Editor Xuul, but it seems he misplaced the draft. :D So I'm here mentioning two pieces we know for sure were going to be in the draft.

 

 
 
First up is a trip down memory lane and a look at the past. By now, many people probably know about the M4-78 Enhancement Project mod. This was an attempt at a restoration of a droid planet in KotOR 2, and while it was a very good attempt, it was not the only one. There have been others throughout the years and all have been unique in their own ways, even in their pitfalls.

 

This comes about due to a lot of research and dedication from our very own Sith Holocron. He's done a lot of work tracking people down, gathering info, and narrating the videos themselves. Xuul did the editing and hosting for it, which was very nice of him.

 

You can watch the first episode (and see the playlist as a whole for later updates) here:

 

https://www.youtube....IbSSihGLLRfMbj3
 
 
 
The second thing I wanted to mention is an upcoming event very soon. I have decided to hold an experiment of sorts where I will be streaming to try to teach people something about KotOR modding. If this experiment goes well, there is a very good chance of future streams over more areas of modding.
 
For now though, the first stream will be focusing on Scripting. It might seem like I'm tossing people into the deep end by starting with this area, but the reasons are simple: 1) this is my forte, so it's my most confident area to start off with and 2) if you can understand this stuff, even if you can't do it yourself, it'll help tie other parts of modding together for you.
 
I am planning to hold two streams, though the plans have changed a little bit. After one or both streams, I'll be editing the footage to more of a tutorial format and will upload it to Youtube afterwards for anyone to reference and learn from as needed.
 
The first stream will be held at 5PM PST (UTC-8) Thursday December 15th. This one is aimed mostly at those in the US, though anyone who can make it is welcome.
 
The second stream I'm not sure on yet. It was going to be this Saturday, the 17th, but I need to get home to my uncle's place and take care of some things. The next weekend is Christmas, so I am not expecting or trying anything at that point. So preliminary estimates are looking like 9AM PST (UTC-8) Saturday December 31. It wasn't the plan, but this Saturday Stream is for anyone who can't make the first one (which for timezones, means Europe and beyond).
 
If anyone is curious about this topic of modding or just want to show some support for the modders, we'd be glad to see you at the streams! You can watch it here:
 
http://www.youtube.c...tanGoucher/live


Fair Strides' Script Shack

10 November 2016 - 06:21 AM

Back when Lucasforums was still with us, there was a thread in Holowan Labs called "Qui-Gon Glenn's Script Shack". Qui-Gon Glenn started the Shack as a central area for anyone to trouble-shoot problems with a script or get an idea of how to do something. There were some requests as well, almost always answered, and people could even post cool or useful scripts they had made for others to use and share around.

 

It's my wish that this thread serve the same purpose, though I will attempt to curate the thread itself and keep up something of a Table of Contents for this thread.

 

And with that, let the gates of Modding Hell open up and bring on the chaos... :D

 

Edit: And by the way, if you want to remove the Color-Coding that happens when you do your code snippet (which can be done with the blue <> in the toolbar) [Please, please, please remove the Color-Coding for the sake of my eyes if not your own!], set the Code Type to "XML".


PSA: Unofficial Update

09 July 2016 - 03:16 PM

I've been holding off on releasing because I haven't had the time or energy at the given moment to get this where I want it to be for the next update, but it has some important fixes.

 

I didn't keep a comprehensive list while doing this, but here's what I can recall:

 

  • First-time Configuration won't crash or freeze if you don't have one of the games installed.
  • All of the editors (UTC, Camera, UTD, .etc) should now be resizable. This is the case until I can reformat them.*
  • Added sanity checks and default values for missing fields when opening any file in an editor.**
  • Preliminary 2DA Editor, with not a whole lot on features, and the Revert functionality is currently broken.
  • Drag-and-drop in some cases might not work (like from a folder on your system into the Toolset).

*: I originally wanted them to be 800x600, but I got confused and then stuck in the habit and ended up making all of them 600x800. A reformat means that I need to go through and re-organize almost the entire layout.

**: This not only ensures the values are this, but prevents levels from freezing when you try to load them. Thanks goes to Zbyl and LDR for bringing it to my attention.

 

Download link:

 

https://www.dropbox....Toolset.7z?dl=0


K1R 1.2 Impressions and Bug-Reports [READ ME FIRST]

01 June 2016 - 04:11 AM

Now that the 1.2 version of K1R is officially released, this will become the new bug report thread.

Please post any bugs you find, and where possible, try to differentiate between vanilla bugs and bugs caused by K1R please.

The format for the bug reports will be like so:

FOR K1R

1) During the game, when did the problem begin to occur?
2) Did you install the latest version of the mod? (1.2)
3) What version of the game do you have? (Steam, GOG, 4CD, KotOR Collection?) What region is the game designed for if it's the 4 CD version?
4) Did you update your game as required by your game's region? (4-CD version ONLY)
5) Did you install this over the previous version(s), or did you perform a fresh installation as required by the K1R's read-me file?
6) What other mods have you installed? Please give an accurate list and provide links to each of these mods - even if they are found on this site. (We don't actually know them all!.)
7) Can you be more specific about the error? At what point did it happen?
8) Have you tried re-downloading/re-installing the mod?
9) Have you tried using a different save game?
10) Have you tried starting a new game?
11) What Operating System do you use? (List Virtual Machines as well if you are using them.)
12) IF USING THE GOG OR 4CD VERSION: Can you confirm that you see the K1R Launcher when you launch the game?

 

FOR ANY MODS OTHER THAN K1R!

1) During the game, when did the problem begin to occur?
2) Did you install the latest version of the mod?
3) What version of the game do you have? (Steam, GOG, 4CD, KotOR Collection?) What region is the game designed for if it's the 4 CD version?
4) Did you update your game as required by your game's region? (4-CD version ONLY)
5) Did you use the TSLPatcher, if provided?
6) Were there any errors in the TSLPatcher installation?
7) What other mods have you installed? Please give an accurate list and provide links to each of these mods - even if they are found on this site. (We don't actually know them all!.)
8) Can you be more specific about the error? At what point did it happen?
9) Have you tried re-downloading the mod?
10) Have you tried using a different save game?
11) Have you tried starting a new game?
12) What Operating System do you use? (List Virtual Machines as well if you are using them.)


PSA: K1R 1.2

27 May 2016 - 01:58 PM

Just wanted to let everyone know that I have one last mod to integrate (Kainzorus Prime's Manaan and Korriban Music Fixes) and then...

 

I CAN MAKE THE INSTALLER(S)!!!

 

I will be making two installers this time: a TSL Patcher installer for compatibility concerns, and a TSLRCM-esque installer for convenience concerns.

 

The TSLRCM-esque installer will be the recommended installer, but that will also just replace all of your files, so it's to be installed first and foremost in your mod builds.