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Fair Strides

Member Since 21 Dec 2011
Offline Last Active Yesterday, 09:29 PM

#55724 Fair Strides' Script Shack

Posted by Fair Strides on 20 April 2017 - 09:05 PM

I've never actually done this myself, but you should be able to do the following:

void main()
    object oTarget    = GetObjectByTag("g_mandalor02");

    effect eInvisible = EffectInvisibility(INVISIBILITY_TYPE_NORMAL);
    eInvisible        = EffectLinkEffects(EffectVisualEffect(VFX_DUR_INVISIBILITY), eInvisible);
    eInvisible        = EffectLinkEffects(EffectVisualEffect(VFX_DUR_STEALTH_PULSE), eInvisible);

    ApplyEffectToObject(DURATION_TYPE_PERMANENT, eInvisible, oTarget);

You can and probably should play around with it to see if there's a difference with the second two Effect lines commented out. Same thing with a difference between "DURATION_TYPE_PERMANENT" and "DURATION_TYPE_INSTANT".

  • jc2 likes this

#55695 Fair Strides' Script Shack

Posted by Fair Strides on 20 April 2017 - 04:49 AM

@jc2: You guessed correctly the first time and would need to add 1 every time. If you know for sure all the copies need to be changed, you can usually get away with this:

void main()
    string sTag = "tat_thug1";
    int iIndex  = 0;

    while(GetIsObjectValid(GetOjbectByTag(sTag, iIndex)) == TRUE)
        ChangeToStandardFaction(oTarget, STANDARD_FACTION_HOSTILE_1);

@bead-v and VP: Thanks for adding that bit of info. I've been busy all day. Though I will point out the obvious: most non-computer systems start counting from 1, not 0. So the 0-index system isn't exactly an intuitive thing for someone to pick up on. :)

#55469 <code> problems

Posted by Fair Strides on 14 April 2017 - 03:21 AM

As copy-pasted from my Script Shack:

Edit: And by the way, if you want to remove the Color-Coding that happens when you do your code snippet (which can be done with the blue <> in the toolbar) [Please, please, please remove the Color-Coding for the sake of my eyes if not your own!], set the Code Type to "XML".

#55468 Thank You

Posted by Fair Strides on 14 April 2017 - 03:18 AM

I'm glad I saw this thread pop up before it was too late. :) I appreciate the thanks and can sympathize with you about the political talk. There was an entire section for it on LF that I never went into because of how close-minded people can be; those types of discussions tend to cut deep and lose any sense of civility tragically early.


I like this place for my own reasons, but at its core the people are nice, the conversation robust, and the creativity is always flowing. Along that line of thought, while I appreciate your use of Alfred in your stance on making a mod, I have a rejoinder: "You don't know the power of the dark side." It could very well be your next addictive hobby. ;) Besides, I could teach.

#55397 Fair Strides' Script Shack

Posted by Fair Strides on 09 April 2017 - 09:30 PM

This tends to be more of a dialog thing, but it could be that the one-liner dialog (I don't know what you have for text in the one-liner, if anything) could be playing too fast and skipping the audio file. For that, you can try setting the Delay of the one-liner entry in the .dlg file to 6 or so when you click on the line.


It's not an issue of audio format, since you are able to get it to play. Hmm... As for playing the audio through script from the streamwaves folder, maybe not. However, from what I've seen, you should be able to put the file in streamsounds and use the PlaySound function with the name of the audio file.

#55372 Fair Strides' Script Shack

Posted by Fair Strides on 07 April 2017 - 05:23 PM

That would be a typo. :) The intent was to type this ||.

  • jc2 likes this

#55246 Dark Jedi master robe with single glove in K1? also..

Posted by Fair Strides on 02 April 2017 - 04:36 AM

It's possible my setting up a model so that both arms are textured separately, not going off of the same part of a texture. As for the second part, there is not a mod for that.

#55177 Fair Strides' Script Shack

Posted by Fair Strides on 29 March 2017 - 07:01 AM

Sorry I hadn't responded to the PM, Q. I've been busy the last few days... :|


Your code should work and is functionally identical to JCarter's mention of GetIsObjectValid, so that's good. Since you're trying to make this as compatible as possible, I would ask you when you plan to make these items available. If you want them available as soon as you hit Tatooine, then you can add the script as an action script on the first available line that you find in the Customs Officer's welcoming DLG, tat17_01cust_01.dlg in tat_m17ab.


At a quick glance, you can attach this script to either the "This will cover any future landings" or "Now, as a customs officer, I can" lines in his opening dialog to spawn your item. This bit of dialog is only ran once, just after you pay the docking fee.

#55137 k1 black robes

Posted by Fair Strides on 24 March 2017 - 04:40 PM

I noticed that seph6 asked a question about it on the vibrosword mod's page that he got the image from. Dunno if there was also PMing going on.

Yeah, as funny as it might sound, there is NOTHING in the way of notifications for comments on the download page, whether to the mod author, to anyone being quoted, or to anyone following the piece...

#55090 Download:HD Yuthura Ban

Posted by Fair Strides on 21 March 2017 - 06:33 AM

It's not gray. It is a glare from the brilliance of her Leca.

I think high5 is referring to the color of her face versus the color of her leca and the rest of her head.

I realize there's a bit of a headband and all, but I'm not sure if the color difference between the two parts of her head could be attributed to makeup/tattooing or not.

#55027 Ask the Developer of Revenge of Revan....a Question.

Posted by Fair Strides on 19 March 2017 - 07:57 AM

I first saw Revenge of Revan mod 6 years ago in development at ModDB.com.

Real Life can be a real b**** at times, you know that?


I've been doing really small mods lately, but most of my time has gone over to school to get a degree to get somewhere close to where I want to be. Logan's been in the same boat between work, moving, work, medical stuff, work, oh and did I mention medical stuff?


Time slips away when you're stuck doing all the more important RL stuff instead of your hobby. We don't always get to devote the time we want to. Hell, right now, I haven't been doing much because I need to go to the dentist to fix my teeth; can't really get through a day without a headache anymore. That tends to drain your motivation and creativity when it goes on long enough...

#55026 ERFEdit

Posted by Fair Strides on 19 March 2017 - 07:21 AM

Updated to fix geometry issues where the scrollbar and buttons would not be visible/accessible and I made it so the ! symbol isn't removed from file names.

#55021 Need HELP with invincible enemy

Posted by Fair Strides on 19 March 2017 - 02:58 AM

For the record, I have discovered the cause of the issue: a part of the name of the file was removed by the software used to pack the file into the level. I'm in the midst of fixing the software as I type this (downloading the software to edit the software as we speak). However, here is the file that has caused so much grief, and all you need to do is put it in the Override folder and then do the sequence from meeting up with Lashowe in the Valley again.


Attached File  k_pkor_las36!plt.ncs   40bytes   95 downloads

#54932 What do you like about the K1 Mandalorians?

Posted by Fair Strides on 15 March 2017 - 07:16 AM

Good point! They didn't have jetpacks, though, to be fair it is 10,000 years prior, perhaps the technology was not adequate for Mandalorians to willingly carry around jetpacks? 

10,000 years?! Excuse me!


It's only 4000 years BBY, and like 3955 or 3956 in KotOR 2.

#54820 Friendly Droid Kits

Posted by Fair Strides on 10 March 2017 - 08:27 PM

Cheers. Very cool idea for this mod. Did you ever think about the healing droids on Peragus? Or are they too overpowered?

If anything, this is just a preview. If I get ambitious enough, this could make its way into an AI Overhaul as a mechanic/feature.


As for the healing droids, well anything in the game really, if you can use it, the enemy probably can too...