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Fair Strides

Member Since 21 Dec 2011
Offline Last Active Today, 07:04 AM
*****

#55137 k1 black robes

Posted by Fair Strides on Yesterday, 04:40 PM

I noticed that seph6 asked a question about it on the vibrosword mod's page that he got the image from. Dunno if there was also PMing going on.

Yeah, as funny as it might sound, there is NOTHING in the way of notifications for comments on the download page, whether to the mod author, to anyone being quoted, or to anyone following the piece...




#55090 Download:HD Yuthura Ban

Posted by Fair Strides on 21 March 2017 - 06:33 AM

It's not gray. It is a glare from the brilliance of her Leca.

I think high5 is referring to the color of her face versus the color of her leca and the rest of her head.

I realize there's a bit of a headband and all, but I'm not sure if the color difference between the two parts of her head could be attributed to makeup/tattooing or not.




#55027 Ask the Developer of Revenge of Revan....a Question.

Posted by Fair Strides on 19 March 2017 - 07:57 AM

I first saw Revenge of Revan mod 6 years ago in development at ModDB.com.

Real Life can be a real b**** at times, you know that?

 

I've been doing really small mods lately, but most of my time has gone over to school to get a degree to get somewhere close to where I want to be. Logan's been in the same boat between work, moving, work, medical stuff, work, oh and did I mention medical stuff?

 

Time slips away when you're stuck doing all the more important RL stuff instead of your hobby. We don't always get to devote the time we want to. Hell, right now, I haven't been doing much because I need to go to the dentist to fix my teeth; can't really get through a day without a headache anymore. That tends to drain your motivation and creativity when it goes on long enough...




#55026 ERFEdit

Posted by Fair Strides on 19 March 2017 - 07:21 AM

Updated to fix geometry issues where the scrollbar and buttons would not be visible/accessible and I made it so the ! symbol isn't removed from file names.




#55021 Need HELP with invincible enemy

Posted by Fair Strides on 19 March 2017 - 02:58 AM

For the record, I have discovered the cause of the issue: a part of the name of the file was removed by the software used to pack the file into the level. I'm in the midst of fixing the software as I type this (downloading the software to edit the software as we speak). However, here is the file that has caused so much grief, and all you need to do is put it in the Override folder and then do the sequence from meeting up with Lashowe in the Valley again.

 

Attached File  k_pkor_las36!plt.ncs   40bytes   22 downloads




#54932 What do you like about the K1 Mandalorians?

Posted by Fair Strides on 15 March 2017 - 07:16 AM

Good point! They didn't have jetpacks, though, to be fair it is 10,000 years prior, perhaps the technology was not adequate for Mandalorians to willingly carry around jetpacks? 

10,000 years?! Excuse me!

 

It's only 4000 years BBY, and like 3955 or 3956 in KotOR 2.




#54820 Friendly Droid Kits

Posted by Fair Strides on 10 March 2017 - 08:27 PM

Cheers. Very cool idea for this mod. Did you ever think about the healing droids on Peragus? Or are they too overpowered?

If anything, this is just a preview. If I get ambitious enough, this could make its way into an AI Overhaul as a mechanic/feature.

 

As for the healing droids, well anything in the game really, if you can use it, the enemy probably can too...




#54804 Friendly Droid Kits

Posted by Fair Strides on 10 March 2017 - 10:44 AM

Posted Image

 

File Name: Friendly Droid Kits

File Submitter: Fair Strides

File Submitted: 10 Mar 2017

File Category: Mods

TSLRCM Compatible: Yes

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» Friendly Droid Kits 1.0 Read-Me
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
NAME: Friendly Droid Kits
TYPE: Added Content
VERSION: 1.0
SIZE - Unzipped: 959 Kilobytes, Zipped: 261 Kilobytes
DATE RELEASED: March 10, 2017

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» DESCRIPTION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This mod, for me at least, started out as an idea back when I was discussing things like fumbling grenades and portable cover with Malkior. It re-surfaced when I stumbled upon and investigated the scripts the floating mines used. Then Khaledm99 on the KotOR Subreddit asked about a mod that would do something similar to what I had wondered about, so I decided to go ahead and give this a whirl.

 

What this mod does is allow you to build a "kit" at the workbenches. This is a one-time-use item that will create a floating mine droid that is friendly to you and hostile to your enemies, a welcome change. The droid can be talked to and given orders to follow you and you can determine how close an enemy can be before the mine will go to attack.

 

The settings are using the normal mine droid behavior as the defaults. The mine droid will not follow you (it will stay where it's spawned) and will target any enemy within 7 meters. You can talk to the droid and pick between three distances: 5 meters, 7 meters, and 10 meters.

 

In addition, if told to follow you, the droid will follow the current party member at all times and will stop following if you enter solo mode. Also the behaviors can be adjusted on a per-droid basis.

 

Lastly, two things: accessibility and damage. I've made it so you can't build the kits until you are level 12 AND have 15 or more points in the Repair skill (items do count towards this). As for the damage, first I'll show the vanilla damage calculations and then my own:

 

Vanilla: 1 to (<your level> * 4). A level 10 player could expect a mine to do 1-40 damage.

 

Modified: 1 to (<your level> * 4) + (<your level> * 2). A level 10 player could expect a mine to do 21-60 damage.

 

I've modified the damage to balance out the weakness of the mines and making the risk a bit more real compared to getting a mine in the face and only taking 1 point of damage...

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» INSTALLATION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
An installation which involves the TSL Patcher has been made ready for your use and is the simplest and easiest way to carry out installation.

 

You have two choices to pick from when installing the mod. The first will simply install the mod and use my modified damage calculation. The second will apply the modified damage to the rest of the mines you'd normally encounter, just to be fair.

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» KNOWN BUGS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There are 2 ways to report bugs:
1: Post your issues in the Bug Reporting Thread.
2: PM your issues to Fair Strides at Deadlystream.

 

TO REPORT THROUGH PM

 

1) Go to DeadlyStream ( http://deadlystream.com/ ) and search for the user Fair Strides ( http://deadlystream....7-fair-strides/ )
2) Send a private message with as much detail as possible of what is occurring in your game. He will likely report back to you within a week.

 

TO REPORT THROUGH THE BUG THREAD:
1) Go to the Bug Thread (http://deadlystream....dly-droid-kits/ )
2) Reply with as much detail as you can provide, and please list (and preferably link to) all the mods you're using.

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» CONTRIBUTORS / CREDITS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Malkior for play-testing and providing feedback.

 

Box for discussion of the concept and ideas in the past.

 

Khaledm99 on the KotOR Subreddit for making the request to get me off my ass and working on the idea... :D

 

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
» REDISTRIBUTION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This mod may be re-distributed and re-uploaded, but I do request that proper credit be given to me for making the mod, even if you use parts of the mod instead of the whole thing.

 

Click here to download this file




#54759 Scripts not firing

Posted by Fair Strides on 08 March 2017 - 10:30 PM

In that case, I'd again check for whether the ".ncs" or ".nss" was put in.




#54755 Scripts not firing

Posted by Fair Strides on 08 March 2017 - 10:12 PM

jc2 is mostly spot-on. :D

 

You CAN use void main(), and probably should.

 

Also, to clarify something he said, you asked if you needed the extension and the answer is no. If you were editing the mercenary.utc file, you'd put exactly the following, minus the quotes: "m_alpha".

 

Also, as an extra insurance, I recommend changing the following line:

 

ActionStartConversation(GetFirstPC(), "m_alpha")

 

to the following:

 

AssignCommand(OBJECT_SELF, ActionStartConversation(GetFirstPC(), "m_alpha"));


  • jc2 likes this


#54748 Mika Dorin drink bug

Posted by Fair Strides on 08 March 2017 - 08:19 AM

For the record, the effect was supposed to be temporary, but I forget why in the hell we made it last 10 minutes...


  • jc2 likes this


#54725 Fair Strides' Script Shack

Posted by Fair Strides on 07 March 2017 - 12:21 AM

Sorry for not replying beforehand. I usually don't during the weekends. You want to remove the < in "<SHANILIA" in SHANILIAv4.nss.

 

Also, the color-coding talk was solely if you try to post code using the <> button in the post toolbar. It pops up a box with a dropdown menu and a place to enter your code.


  • jc2 likes this


#54724 TSL Patcher, TLKEd, and Accessories

Posted by Fair Strides on 06 March 2017 - 11:41 PM

File Name: TSL Patcher, TLKEd, and Accessories

File Submitter: Fair Strides

File Submitted: 06 Mar 2017

File Category: Modding Tools


Inside this download, you will find several VERY useful tools. Almost all of these were made by stoffe originally and the only alteration I made was to make sure TSL Patcher did NOT check for the presence of the dialog.tlk file to verify the path you're installing the mod to. This was done to allow installing mods to the Workshop folders.

Of note in this package are three files:
1. ReadMe, really.pdf - A read-me file that really should be read if you want to understand how to do something with the TSL Patcher.
2. nwnnsscomp.exe - A modified script compiler that TSL Patcher uses to substitute tokens (such as .2da row pieces) in source scripts (.nss files) and then compile the scripts.
3. nwscript.nss - As far as I'm aware, the nwscript.nss file from KotOR 2, required by nwnnsscomp.exe to compile scripts.

Below are the original release thread descriptions for stoffe's work and I honestly don't think I could put it better than she already did years ago. :D

TLK Ed:

Spoiler



TSL Patcher (along with ChangeEdit):
Spoiler



A few quick "how to" examples:
Insert new branches into DLG files.
( http://web.archive.org/web/20150911133933/http://www.lucasforums.com/showpost.php?p=2135535&postcount=177 )

 

Install a New Player Appearance mod.
( http://web.archive.org/web/20150929073207/http://www.lucasforums.com/showpost.php?p=2168405&postcount=201 )

Troubleshooting:

  • Q: I get a RichEdit line insertion error when trying to install mods. What's wrong?


    A: It seems a few people have odd versions of the RichEdit DLL files installed in their system that doesn't play nice with the colored text box component TSLPatcher uses. To work around this you could try to replace the RichEd DLL files with versions that should work. Extract the two DLL files from this archive and put them in your Windows\Windows32 folder. Move existing files with those names to a safe location first so you can restore them if this causes other problems! Do not overwrite them!

    Alternatively, if you don't want to mess with your DLL files, you could force TSLPatcher to use a plain text box for status messages rather than the colored/formatted one. To do this, use Notepad to open the changes.ini file found inside the tslpatchdata folder that came with the mod you wish to install. Under the [Settings] section, change the value of the key PlaintextLog from 0 to 1.
  • Q: I'm not seeing any Install Mod button, and the text field in the TSLPatcher window seems to extend behind the window boundraries.


    A: This odd problem some people experience seems to be tied to what screen resolution and pixel density is being used in your monitor settings, but I have been unable to replicate it or figure out exactly what's going on. As a workaround you can "click" on the Install button by using it's quick keyboard command. Pressing the [ALT] [s] keys on your keyboard should start the installation process.
  • Q: When trying to install a mod it complains that it's not a valid installation location. What's wrong?


    A: Make sure you are selecting the folder the game is installed in, not the override folder, when the TSLPatcher asks you where to install the mod.
  • Q: When trying to install a mod it complains that access was denied to the dialog.tlk file.


    A: Make sure that your dialog.tlk file is not write protected. This file is found in the same folder as the swkotor.exe binary. To check if it's write protected and undo it, right-click on the file, pick Properties in the context menu and uncheck the write protected checkbox.
Original update history (ordered newest change first):

Spoiler


Click here to download this file




#54633 JCarter426 reminisces on the M4-78 EP that never came to be

Posted by Fair Strides on 01 March 2017 - 06:45 AM

"Still would be kinda neat to have a cameo from a Selkath."

I hate you... :/

Something tells me there's a story behind this... Is it story time? ;)




#54621 *HUGE SIGH* Incomplete dialog

Posted by Fair Strides on 28 February 2017 - 04:03 PM

...I have never had a file break from using the Extract button the right-hand side. Now opening the file in KT and then saving it? Oh yeah, sure.