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Fair Strides

Member Since 21 Dec 2011
Offline Last Active Today, 06:16 AM
*****

Posts I've Made

In Topic: Deadlystream all the things

17 October 2017 - 10:02 PM

Or a chat that's not shut down? ;)

I feel it is important enough to mention that the chat shutting down was more of an IPBoard issue, not a Deadlystream issue, as far as I could tell from the details.


In Topic: No mods, no text.

25 September 2017 - 05:44 PM

A persistent issue I had, though I believe it was due to lack of updates or the graphics card. It proved harmless, as the in-game dialog is still there.

In Topic: Increasing The Size of K1's Menu Screens?

07 September 2017 - 05:12 AM

I managed to do this on a few of the menus, but the issue that had me stop was that no matter which way I adjusted the values, the game would apply an offset to the clickable locations for triggering buttons. At one point, I had to be a quarter-inch or better diagonally-upper-left of where the button was to be able to click on it... I imagine this could be due to aspect ratio, but I don't know for sure.


In Topic: Turning characters into holograms?

07 September 2017 - 05:04 AM

Are you changing the .utc file and then just loading a saved game? If so, then you wouldn't see any changes; the game saves everything from the .utc file into a saved game and loads it from there.

 

To see your changes, you'll need to use a save from before ever entering an area with that .utc file to see the new changes.


In Topic: KotOR Toolset - Bug Reports

28 August 2017 - 12:44 AM

Thank you for the input. I've taken another look at the Toolset and realized that I forgot to process that file type when loading levels... Also, you won't be able to load the "_loc" .mod files like you wouldn't a level. The Toolset has specific steps it goes through when loading a level and if the .are, .ifo, and .git files aren't found, it will basically freeze up until I add checks to make it cancel and warn you.