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Fair Strides

Member Since 21 Dec 2011
Offline Last Active Yesterday, 09:29 PM
*****

Posts I've Made

In Topic: First time making new armor

Yesterday, 07:22 AM

KotOR Tool organizes the textures in alphabetical branches inside the texture packs. So you should be able to find the texture in the P branch; I recommend the texpaca.erf, as that's the highest quality.


In Topic: Fair Strides' Script Shack

20 April 2017 - 09:05 PM

I've never actually done this myself, but you should be able to do the following:

void main()
{
    object oTarget    = GetObjectByTag("g_mandalor02");

    effect eInvisible = EffectInvisibility(INVISIBILITY_TYPE_NORMAL);
    eInvisible        = EffectLinkEffects(EffectVisualEffect(VFX_DUR_INVISIBILITY), eInvisible);
    eInvisible        = EffectLinkEffects(EffectVisualEffect(VFX_DUR_STEALTH_PULSE), eInvisible);

    ApplyEffectToObject(DURATION_TYPE_PERMANENT, eInvisible, oTarget);
}

You can and probably should play around with it to see if there's a difference with the second two Effect lines commented out. Same thing with a difference between "DURATION_TYPE_PERMANENT" and "DURATION_TYPE_INSTANT".


In Topic: Revenge of Revan for Steam

20 April 2017 - 06:28 AM

Graphics Card: Intel® HD Graphics 4000, Operating System: Windows 7 Pro 64-bit, Processor: Intel® Core @ 2.80GHz (4 CPUs), RAM: 8192MB

It could very well be the graphics card that's shutting you down. Does the game run without Revenge of Revan?

 

Also, in the KotOR 2 folder, there should be a swconfig.exe. Run that and it should scan your computer's specs to see how it will run the game. Could we get a picture of that? It could very well be that the graphics (which are just the shoddy built-in ones from Intel) don't support the level of OpenGL you need. Updating the driver might help, but it's not a guarantee.


In Topic: Fair Strides' Script Shack

20 April 2017 - 04:49 AM

@jc2: You guessed correctly the first time and would need to add 1 every time. If you know for sure all the copies need to be changed, you can usually get away with this:

void main()
{
    string sTag = "tat_thug1";
    int iIndex  = 0;

    while(GetIsObjectValid(GetOjbectByTag(sTag, iIndex)) == TRUE)
    {
        ChangeToStandardFaction(oTarget, STANDARD_FACTION_HOSTILE_1);
        iIndex++;
    }
}

@bead-v and VP: Thanks for adding that bit of info. I've been busy all day. Though I will point out the obvious: most non-computer systems start counting from 1, not 0. So the 0-index system isn't exactly an intuitive thing for someone to pick up on. :)


In Topic: Revenge of Revan for Steam

19 April 2017 - 03:38 AM

First test to see if the New Game route crashes with no mods installed. Even if it doesn't, please post your computer specs, like CPU, operating system, RAM, and graphics card.