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JCarter426

Member Since 06 Dec 2011
Offline Last Active Nov 13 2017 01:01 AM
*****

Posts I've Made

In Topic: Making Comics with KotOR models

27 September 2017 - 07:09 AM

People remember my comics?!!!!

 

Yeah, it was a thing. I did some, and I recall one or two other people did a bit, but I don't think any of us got a lot done. I know my stuff isn't currently accessible because of hosting problems, either. I think I have most of it but I know I did lose a lot of my older images. There's some stuff I never released, too, so I might see about making it all public.

 

I didn't really know what I was doing at first, and my methods changed over time, and even then I still didn't really know what I was doing. So there's a lot I would do differently. I initially started making comics because I had failed at making films, and I only quit making comics because I basically learned everything I needed to learn in order to make films while I was making the comics. There was another factor, though: coming up with the visuals was so much more time consuming than writing the scripts. Back in the day, when I was doing a comic adaptation of KOTOR, at the same time I was also doing a novelization with the help of Jenks and some other guys. I remember getting halfway through Dantooine in the novel before we ever got close to rescuing Bastila in the comic... mainly because I was the only one working on the visuals, but it really took that much longer. The format does have its merits and I'd certainly like to see other comics done with the game, but the game engine isn't a substitute artist; you still have to do all the work.

 

I repeated that process a few times on my own with some other projects, some got scrapped and others turned into just prose. For one of them, I was doing a story set in the Mandalorian Wars and the existing assets were just too limiting for the story I wanted to tell. So that's another issue. If you're drawing a comic and you want to visit a new planet, you only need to draw it. With the game, it's not that simple. If I were to give that another go, I'd probably seek out an artist instead. If you have a story that can be told through the game alone, though, it's worth a shot.


In Topic: Bugs / Errors Reporting with M4-78EP (1.3)

19 September 2017 - 07:13 PM

I've added it to my own fix.


In Topic: Party Member Conversations in Apartment and Ebon Hawk (K1)

10 September 2017 - 04:12 PM

I looked at the existing OnEnter script and it really doesn't do much. It just changes the skybox. I'm guessing the other triggers are done with actual trigger objects rather than the script. There may be stuff I'm overlooking but I don't think it would be a scripting problem. The work would be in making all the cutscenes, and also editing the banter dialogue to account for the changes.


In Topic: Party Member Conversations in Apartment and Ebon Hawk (K1)

10 September 2017 - 03:22 PM

That would be a bit of work, but I like the idea. I might take a look at it when I have the chance.


In Topic: Need help to modify game mechanics in Kotor2

08 September 2017 - 09:07 AM

It could, and that's the method a couple K1 mods have used. But the thing I'm not sure about is whether new forms can be added into the same GUI spot as the existing forms. Otherwise, you would be able to use two at a time.