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Member Since 26 Nov 2011
Offline Last Active Today, 08:34 AM

Posts I've Made

In Topic: Hi all

Today, 04:47 AM

Welcome to DS, Darth333! Good to see some more people from LF stopping by!

In Topic: Quanons many projects.

17 January 2017 - 04:32 AM

How about a pokeball grenade? 

In Topic: I have a cool mod idea but some might say it's not possible.

14 January 2017 - 09:17 AM

I attempted to do this way back probably in 2009 or 2010 but I had issues I was never able to resolve with it, IIRC. I would imagine it is possible but it won't be quite as easy as swapping a script with a warp one.

I seem to have memory of the game simply going black regardless of if the end script was there or not. This was a long time ago, and my memory could be wrong.

In Topic: SWTOR-Style HK-47 for K1

09 January 2017 - 06:16 PM

Porting his models from TSL to K1 is not against The rules (I think) as they Are completely custom made. So it's not porting of vanilla Game assets.

Still, asking him is probably easier than someone else doing it since he has The original Model files.


Were they custom made? I thought they were just altered. Custom made anything is portable just fine, but the animations are still the challenge. 

In Topic: SWTOR-Style HK-47 for K1

09 January 2017 - 07:32 AM

I'll ask them then. Out of curiosity, how difficult is it to port a K2 model to K1 using the program you listed?

Quite. As long as you care about animations. It is trivial to convert the model over if you want him to float and stand with his arms out constantly, never moving. It is also against the rules. Porting just the texture is a grey area, however, as the HK texture is largely the same in both games.
Essentially, you could keep the texture but you'd need to redo the model.