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Member Since 22 Nov 2011
Offline Last Active Apr 13 2017 05:29 PM

#53025 High Quality Blades (an actual Work in Progress...no, seriously)

Posted by milestails on 28 January 2017 - 11:48 PM

Will the special melee weapons such as Yusanis' Brand, for example, have their own unique model?

#52375 Yavin Station/Dune Sea, Leviathan/Taris Sewers - Same Music

Posted by milestails on 19 January 2017 - 06:34 PM

Thanks to @CrashBandiTeam, I was reminded that Yavin Station and the Dune Sea share this track:



Seeing how much discussion and results came out of the Anchorhead/Ebon Hawk thread, I thought I would get the ball rolling on this one. Any ideas on a replacement for Yavin Station?


@Kexikus, would you be willing to do a second mod for these modules?

#52143 I have a cool mod idea but some might say it's not possible.

Posted by milestails on 14 January 2017 - 07:53 PM

A long time ago in a galaxy far, far away.....


Toilets were not invented yet.

#51941 Download the Official Soundtrack

Posted by milestails on 11 January 2017 - 04:39 AM

Found this on the TOR official site:




All of the tracks from the game in .mpeg format. Thought someone might be interested!

#51934 Tatooine and the Ebon Hawk - Same Music

Posted by milestails on 11 January 2017 - 12:46 AM



Well, this is a far superior theme. 


Lol I thought you were going for the rick roll.

#51869 New Legal Screens!

Posted by milestails on 09 January 2017 - 05:40 PM

Only time I can think of another modder editing the legal screens was the creator of the Blue Interface in TSL mod.




He used this picture more or less. VP is definitely blazing new territory!

#51848 New Legal Screens!

Posted by milestails on 09 January 2017 - 04:24 AM

Great idea. I see you edited the Bioware logo as well. Why not release them all in a pack?

#51828 TOR Style Loading Screens

Posted by milestails on 08 January 2017 - 03:46 PM

Fantastic results VP!

#51731 TSL Textures Remastered

Posted by milestails on 07 January 2017 - 03:30 AM

Well, I created and uploaded a mod called: TSL Harbinger and Hammerhead Visual Appearance Mod.


Whenever it is reviewed by staff is when it will be available.


Not 100% sure, but I think it has everything that's needed. The tricky part are the hex-edited model files, as though I checked I can't be completely sure with my current install whether I've included all the changed textures. It they are just of the external areas of Peragus, then there shouldn't be too many, just the hammerhead texture and what looks to be a window texture for that catwalk that extends to the ship when it arrives. Everything else should work with the vanilla game textures.


Thanks for releasing this part of your mod sic!

#51647 "KotOR Remastered" - A Heavily Modded KotOR Build

Posted by milestails on 05 January 2017 - 04:55 AM

@Fair Strides


Great work on the patches. Back in my playing days, I would use the Robes for Korriban Sith Students mod and would always be annoyed that the unique items would drop upon killing the students.

#51574 Crystal Cave Original Texture

Posted by milestails on 03 January 2017 - 06:29 PM

Wow, that is awful. Looks like a Xarwarz job to me.



Shots fired.

#51497 K1 NPC jedi robes mod?

Posted by milestails on 01 January 2017 - 04:29 AM

I removed the Matthew Tibbins mod since it does indeed produce a different mod. Great job Nexus.

  • jc2 likes this

#51484 Need help with Ultimate Sound Mod for both KOTOR & TSL

Posted by milestails on 31 December 2016 - 09:53 PM

Firstly, ensure that you the latest version of the mod for whichever game you want to play:


K1 - http://deadlystream....mate-sound-mod/

K2 - http://deadlystream....mate-sound-mod/


Once you download it, extract the folder, and open it to find TSLPatcher.exe. Run this executable and follow the on-screen prompts. Typically, you select the game folder where the swkotor.exe or swkotor2.exe files are located and let the installer do its thing.

#51482 What Did You Think of Star Wars: Rogue One?: MASSIVE SPOILERS

Posted by milestails on 31 December 2016 - 09:46 PM

Hammers hit nails, not ram things.

#51283 What Did You Think of Star Wars: Rogue One?: MASSIVE SPOILERS

Posted by milestails on 26 December 2016 - 03:52 PM


He was saved by the will of the Force... Now I understand why Kreia wanted to kill it ;)



Nope. Thanks to Disney, Kaiburr crystal is now a "legend", and all lightsaber crystals are kyber crystals.


I'll take the KotOR II spelling and lore over the Disney spelling and lore any day.



And don't forget how red crystals become red because others crystals bleed because of the dark sider wielding the crystal xD This was RETARDED... RIDICULOUS and creates so many plot holes like, why didnt Anakins saber turn red in EP 3 when he fought Obi wan, why dont other sabers turn red when Dooku, Grevious touch them in tcw.


Also after watching this movie again, does the death star destroy that planet because if so... That contradicts ANH as Alderaan was supposed to be the first planet that the death star was tested on and destroyed and it was also the first time Leia saw it in action as you see the look on her face. It also makes the first confrontation between Leia and Vader utterly ridiculous as he saw Leias ship escape with the plans


Regarding the Death Star test: I believe the "full power" of the Death Star was first tested on Alderaan. Rogue One tests were just hitting one specific area of the planet.