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Member Since 12 Nov 2011
Offline Last Active Today, 07:21 AM

#64458 K1 Unofficial Patch

Posted by Salk on 17 April 2018 - 07:17 AM

I received permission from blennus via email to include his Comprehensive Bug Fixes hosted on nexusmods. @The Admins: how would you like me to prove it?


In my case, emails were considered insufficient.


I was told to bring the modders here to confirm their permission.

#64435 K1 Unofficial Patch

Posted by Salk on 16 April 2018 - 01:10 PM

All I can say is good luck...

#62657 Jedi Knight: Jedi Outcast mods

Posted by Salk on 04 February 2018 - 06:27 PM

Jedi Outcast is a gem the deserves any kind of fix/improvement we can use.


Although personally, I vastly prefer a first person view in my games (funnily enough, two of my favorite games ever Max Payne and Knights of the Old Republic use a third person one instead)... :D

#62607 Jedi Knight: Jedi Outcast mods

Posted by Salk on 01 February 2018 - 04:53 PM

There seems to be an interesting mod in the work at ModDB: Redemption.

#62215 Fallen Guardian (Forum Member/Modder)

Posted by Salk on 15 January 2018 - 04:33 AM


Is there anyone here on Deadlystream that is in contact with Fallen Guardian? I used to communicate with him via Skype in the past and here on the Forum itself but I've been unable to reach him for months now.


Any working email address that someone may kindly share?


Thanks a lot!

#60094 Joraks Experiments [WIP]

Posted by Salk on 28 October 2017 - 03:42 PM

I can but imagine the enormous amount of work that is involved.


Personally, I believe that the tools you have used are already so good delivering splendid visual that I can hardly believe that it can't suffice for the whole overhaul but I am no expert and I take your educated opinion.


Sincerely, I still hope that you may find the motivation to continue with improving the look of the game just the way you have done with already a decent portion of the world of KotOR.

#59702 Joraks Experiments [WIP]

Posted by Salk on 11 October 2017 - 05:40 AM

Dear Jorak Uln,


as one of the staunchest supporter of your production, I was wondering whether you may have any news to share with us about your ongoing project with Cache71?


It's been quite some time and I hope there has been some progress, at least internally. :D


Thanks for any information you may be willing to share and godspeed!

#56193 Joraks Experiments [WIP]

Posted by Salk on 08 May 2017 - 06:53 AM


Please keep us updated!

#54450 KotOR - Ultimate by Thunder3

Posted by Salk on 25 February 2017 - 07:58 AM

Very good job with texturing the sewers, thunder3!


I like it.

#52861 Download:Bastila Shan HD by Quanon and Dark Hopa

Posted by Salk on 27 January 2017 - 05:06 AM

I love cache71's works!


We are lucky to have her talent at our service here.

#52432 Download:Darth Sapien's Presents T3M4 HD 2k

Posted by Salk on 21 January 2017 - 06:41 AM

Could you outline exactly what the files are called? Thanks.




You need the following 4 files from the archive (extract them in your 'override' folder):







Then rename P_t3m4_01.dds to P_t3m3_01.dds and P_t3m4_01.txi to P_t3m3_01.txi


Done. :smiling:

#48935 [WIP] KotOR1 Enemy Enhancer

Posted by Salk on 27 September 2016 - 05:51 AM

Hi there, blinkyzero!


Are there any updates on the development of your AI mod you can share? :P

#48503 [KotOR] Ancient Ruins: Bug opening a container

Posted by Salk on 29 August 2016 - 07:04 PM


Have you also experienced the situation illustrated in the picture below? Practically the game doesn't manage to place the PC in a good enough position to open the container. All it happens is that the PC tries to get to the right spot but can't. The character is stuck in an endless, shaky loop until you interrupt the action.


Attached File  bug.jpg   75.25KB   0 downloads

#48119 Download:Robes for Korriban Sith Students

Posted by Salk on 12 August 2016 - 03:41 PM

I like this mod a lot but I had to go through each of the modified .utc because some of them have extremely rare drops like the Mantle of the Force and Heart of the Guardian (both x2!) which is something very undesirable from a gameplay standpoint.


Aesthetically excellent, though.

#47788 [KotOR] XP Reduction

Posted by Salk on 31 July 2016 - 05:15 AM

Thanks, N-DReW25.

It was indeed what I was thinking of. I made a search but I should have checked better.

I am wondering (because I forgot) how many XP one ends up with by the end of the game though.